I want to disable a textbox while processes are running in a button click event.
I noticed that the textbox gets disabled after the event while the radiobuttons in the groupbox gets disabled immediately.
The button should be disabled at the start and depending on the return values of somemethods it should get back enabled or stays disabled.
Thats my current code:
private async void BtnConfirmClick(object sender, EventArgs e)
{
try
{
textbox.Enabled = false;
groupbox.Enabled = false;
await somemethod()
...
}
}
I've the same problem when changing the text while in the button event.
private async void BtnConfirm_Click(object sender, EventArgs e)
{
try
{
// you dont want user to click twice
BtnConfirm.Enabled = false;
// ConfigureAwait(false) configures the task so it doesn't need to block caller thread
await Somemethod().ConfigureAwait(false);
}
finally
{
// BeginInvoke prevents thread access exceptions
BeginInvoke((Action)delegate
{
BtnConfirm.Enabled = true;
});
}
}
private async Task Somemethod()
{
await Task.Delay(TimeSpan.FromSeconds(5));
}
There it is. Be sure to do any UI manipulations in BeginInvoke after ConfigureAwait(false) because task is probably going to end up on another thread.
Hope it helps.
Related
So my problem is the following:
I have a button, which has a set background. If the button is pressed, I call the function, which is called check();
The problem is, that if the button is pressed, I will set the background to a certain picture, and if I call the fucntion check, and in that check, sometimes I delete the background.
So sometimes without even seeing the background it gets deleted. How can I improve it, so it gets deleted only like after 3-4 seconds?
private void button2_Click(object sender, EventArgs e)
{
Image img = Image.FromFile(#"C:\Users\nhorv\Downloads\javascript.jpg");
button2.BackgroundImage = img;
buttonList.Add(button2);
counter++;
check();
}
This is the button_click function, and this is the check() func:
void check()
{
if (counter == 2)
{
if (buttonList.Contains(button1) && buttonList.Contains(button6))
{
progressBar1.Increment(10);
}
.
.
.
else
{
buttonList[0].BackgroundImage = null;
buttonList[1].BackgroundImage = null;
}
buttonList.Clear();
counter = 0;
}
}
The buttons are stored in the buttonList list.
For the timing, I heard about: System.Threading.Thread.Sleep(1000); - for a 1 second delay.
Any help is really appreciated!
Edit:
The problem is with the buttons. If I call the button1_pressed function, it runs trough and only after that is the background changed. Unfortunately, there is the check function, which immediately deletes the background. So I have to somehow make the check function after the button press, so that the button can change the background, and only after that will I call check();
Use
System.Threading.Thread.Sleep(3000);
to pause the execution for 3 seconds and then delete the background based on the condition.
private void button2_Click(object sender, EventArgs e)
{
Image img = Image.FromFile(#"C:\Users\nhorv\Downloads\javascript.jpg");
button2.BackgroundImage = img;
buttonList.Add(button2);
System.Threading.Thread.Sleep(3000);
check();
}
So this is what I have understood from your code: you have button 2 with the event handler button2_Click associated on it.
Once you have clicked button 2, you set the background image to the button, add the BUTTON 2 to a list of button, increment a variable called counter by 1 and then call check function.
Check function, first of all, controls if counter is 2. If not, exit. Else, controls if button1 and button6, that I don't know where they're and if thery're added to to buttonList or not, are into the list or not. If they both are present, then increment the progressbar by 10. If one of them is not in the list, or both, you set the background immage of the first 2 buttons in the buttonList to null...
In the end, you clear the buttonList and set the counter to 0.
First of all, we should see the entire code in order to understand what's going on. Relying only on what I can see, start the programm in debug mode and check if button1 and button6 are in the list. In my opinion, you never add those 2 buttons to the list (is enough that only one of them is not present, since there's an and into the if), so the program will always delete the background image.
If I understand you correctly, you want to delay the check() function that deletes the background. You will need to create a thread that will do that:
async Task check()
{
if (counter == 2)
{
await Task.Delay(3000);
...<your other code>
}
}
Your button click then becomes:
private async void button2_Click(object sender, EventArgs e)
An you call your check method:
_ = check();
To create a small delay (so the player can check if they match, you should go for the async method)
But you need to prevent that, when the Task.Delay is running, a button is disabled. The await Delay ensures that the paint messages are handled, but also new buttons can be clicked.
Here an example:
private bool _buttonsEnabled = true;
private async void button2_Click(object sender, EventArgs e)
{
if(!_buttonsEnabled)
return;
_buttonsEnabled = false;
Image img = Image.FromFile(#"C:\Users\nhorv\Downloads\javascript.jpg");
button2.BackgroundImage = img;
buttonList.Add(button2);
counter++;
await check();
_buttonsEnabled = true;
}
private async Task check()
{
if (counter == 2)
{
if (buttonList.Contains(button1) && buttonList.Contains(button6))
{
progressBar1.Increment(10);
}
.
.
.
else
{
// wait for a second before clearing the background.
await Task.Delay(1000);
buttonList[0].BackgroundImage = null;
buttonList[1].BackgroundImage = null;
}
buttonList.Clear();
counter = 0;
}
}
You could set up a timer (see https://learn.microsoft.com/dotnet/api/system.windows.forms.timer) after the second button was pressed and reset the button images in the event handler of elapsed timer. (event is named Tick)
I want to disable a button as soon as a user clicks it to stop them clicking it again. There are a number of checks that are performed when they click it, and it appears these checks are done before the UI change takes place.
I am trying to do this by using a separate thread for the button, but it still seems to only update after the checks are done.
Here's the code I am using:
private void Button_Click(object sender, RoutedEventArgs e)
{
Thread t = new Thread(new ThreadStart(
delegate
{
Action action = () => btnStart.IsEnabled = false;
Dispatcher.BeginInvoke(action);
}
));
t.Start();
// Run the main routine;
BeginBootstrapping();
}
How can I disable the button straight away?
You may write an async Click handler that uses a Task to run some background work:
using System.Threading.Tasks;
...
private async void Button_Click(object sender, RoutedEventArgs e)
{
var button = (Button)sender;
button.IsEnabled = false;
await Task.Run(() => DoTheBootstrapping());
button.IsEnabled = true;
}
Of course if you can make the long running method itself awaitable like
private async Task DoTheBootstrapping()
{
var httpClient = new HttpClient();
var content = await httpClient.GetStringAsync("http://stackoverflow.com");
}
you can call it without Task.Run like
private async void Button_Click(object sender, RoutedEventArgs e)
{
var button = (Button)sender;
button.IsEnabled = false;
await DoTheBootstrapping();
button.IsEnabled = true;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
btnStart.IsEnabled = false
Thread t = new Thread(new ThreadStart(
delegate
{
// Run the main routine;
BeginBootstrapping();
}));
t.Start();
}
Like Evk said in his comment, this disables the button right away from the UI thread main thread), then runs the rest of what has to be done on the other thread. Note I'm not using Dispatcher, because Dispatcher is actually the UI thread aswell, and using that will freeze the UI.
I have a single "Start" button, When I click, the button is immediately disabled and I need a delay of 5 secs before the button is enabled back.
Start Button (enabled) ----Click----> Start Button (disabled) ------Wait for 5secs------> Start Button (enabled).
I am using a button click handler :
I tried the following ways:
public async void OnStartClick(object sender, EventArgs e)
{
Button button = (Button) sender;
button.IsEnabled = false;
Task taskA = Task.Factory.StartNew(() => DoSomeWork(10000000));
taskA.Wait(5000);
button.IsEnabled = true;
}
static void DoSomeWork(int val)
{
Thread.SpinWait(val);
}
public async void OnStartClick(object sender, EventArgs e)
{
Button button = (Button) sender;
button.IsEnabled = false;
System.Threading.Thread.Sleep(5000);
button.IsEnabled = true;
}
Does any of those work and whats the easy of implementing the delay(requirement).
Thanks!
You need to replace taskA.Wait(5000); with await Task.Delay(5000). Do not forget to add the await keyword, otherwise the method will return immediately, i.e it will not wait 5secs. Also replace System.Threading.Thread.Sleep(5000); with await Task.Delay(5000)
Use this:
await Task.Delay(5000);
well i am having two buttons on a form and I want to start data transfer with the first button and stop on the press of a second button.
code is:
private void stdaq_Click(object sender, EventArgs e)
{
stopped = false;
//while (stopped == false)
if (sender == spdaq)
{
stopped = true;
///break;
Process();
}
else if (sender == stdaq)
{
Process();
}
}
here stdaq is the start button and spdaq is the stop button, the process function is a function which i am implementing and in that with the stopped variable of bool type i am implementing two different functions inside process method, but i want to continually check whether the stop button is pressed or not but here with this code i got no success.
so please help me with how to pass the value true to the stopped variable inside the event click function of start button itself on the press of stop button.
Create cancellation token, start asynchronous Task in button start event handler put your method in this Task, pass reference to this cancellation token and use
it to stop this task in Stop button event handler when you'll need it later.
More information : https://msdn.microsoft.com/en-us/library/jj155759.aspx
Example of how you can use it:
static CancellationTokenSource cts;
static Task t;
private void Method()
{
while (!cts.IsCancellationRequested)
{
// your logic here
}
t = null;
}
private void stdaq_click (object sender, EventArgs e)
{
if(t != null) return;
cts = new CancellationTokenSource();
t = new Task(Method, cts.Token, TaskCreationOptions.None);
t.Start();
}
private void spdaq_Click(object sender, EventArgs e)
{
if(t != null) cts.Cancel();
}
Use two separate Handlers for the start and the stop button. This makes your logic much simpler to follow. Then do soemthing like this:
private void stdaq_Click(object sender, EventArgs e) // Start
{
Process(true);
}
private void spdaq_Click(object sender, EventArgs e) // Stop
{
Process(false);
}
Or even better: Create two seperate Methods StartProcess() and StopProcess().
I've a backgroundworker which take care of a timer in my application. This is the code:
protected override void OnLoad(EventArgs e)
{
// Inizializzo il backgroundworker
bgwTimer.WorkerReportsProgress = true;
bgwTimer.WorkerSupportsCancellation = true;
bgwTimer.DoWork += (bgwTimer_DoWork);
bgwTimer.RunWorkerCompleted +=(bgwTimer_RunWorkerCompleted);
bgwTimer.ProgressChanged += (bgwTimer_ProgressChanged);
}
void bgwTimer_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
throw new NotImplementedException();
}
void bgwTimer_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
throw new NotImplementedException();
}
Basically the event "ProgressChanged" is never fired and so I cannot update the status of a progressbar.
The event DoWork is linked to this method:
void bgwTimer_DoWork(object sender, DoWorkEventArgs e)
{
int i = 0;
if (bgwTimer.CancellationPending)
{
e.Cancel = true;
}
else
{
while (bgwTimer.IsBusy)
{
Thread.Sleep(1000);
bgwTimer.ReportProgress(i);
refreshTimer();
}
}
}
By my side the code looks good and it runs fine. As you can see the ReportProgress method is called but the event is not fired. Any hints?
UPDATE:
Whops! I found that the event "bgwTimer_ProgressChanged" is fired only if I run the RunWorkerAsync right after the declaration of event. Basically:
bgwTimer.ProgressChanged += (bgwTimer_ProgressChanged);
bgwTimer.RunWorkerAsync(); //this works!
Since I run the worker when the user press a button, the event is not triggered.
Here's the code of click event button:
private void btnNext_Click(object sender, EventArgs e)
{
this.TopMost = true;
btnNext.Enabled = false;
progressBar1.Step = 0;
if (_bgwTimer.IsBusy)
_bgwTimer.CancelAsync();
else
_bgwTimer.RunWorkerAsync();
}
Put a breakpoint, or a Debug.Print or System.Windows.Forms.Messagebox just before bgwTimer.ReportProgress(i), to verify that you're actually entering the while loop.
Note that the BackgroundWorker is not actually a timer; it's a wrapper for a thread that provides a threadsafe invoking layer for your user interface.
Your if (bgwTimer.CancellationPending) { } should be inside the while loop, not outside it. It will only get checked once in your current code.
Note that, if you're inside the DoWork event handler, then by definition you're running an asynchronous process, so IsBusy should always be true (according to the MSDN documentation), and therefore your while is an infinite loop. But check it with your debugger.
It's not raising the event because the value of i is always zero, which is helpfully undocumented but I found out the same thing when building a background worker a while back.
You forgot to start the worker. Add this line to your OnLoad() method:
bgwTimer.RunWorkerAsync();
In the DoWork-Method replace bgwTimer through ((BackgroundWorker)sender). Maybe this is the problem