A Better way to rename XAML file class when renaming the file? - c#

EDIT: The main issue when renaming the file is to rename xaml contents
My intuition is screaming that there is a better way to do this, but the following works, my question is to see if there a better or an already existing method that can do this
I have a small WPF app that loads xaml files and can be imported/edited and exported.
When the WPF app initialises it makes a placeholder xaml file that you can edit,
"StartingXamlFile.xaml" when exporting I used a SaveFileDialog and the user can change the name. But the contents of the XAML file is not changed according to the file name. Also when importing an existing XAMLfile then editing and exporting(changing name when exporting) the same thing occurs.
Solution:
I set up a Singleton object to hold the file name XamlFile with property content and path. Now the default is set to "StartingXamlFile" when importing this is replaced. This is done following Gang of four Singleton technique
SaveFile code that doesnt work:
SaveFileDialog dlg = new SaveFileDialog();
dlg.FileName = "StartingXamlFile"; // Default file name
dlg.DefaultExt = ".xaml"; // Default file extension
dlg.Filter = "xaml files (*.xaml)|*.xaml|All files (*.*)|*.*"; // Filter files by extension
// Show save file dialog box
var result = dlg.ShowDialog();
if (result == true)
{
File.WriteAllText(dlg.FileName, editedContent);
}
Save File code that does work using Replace:
if (result == true)
{
var name = Path.GetFileNameWithoutExtension(dlg.FileName);
var testing = XamlFile.Content.Replace(XamlFile.Path,name);
File.WriteAllText(dlg.FileName, testing);
}

Just to give this question an accepted answer, I have not found a better way to this other than:
SaveFileDialog dlg = new SaveFileDialog();
dlg.FileName = "StartingXamlFile"; // Default file name
dlg.DefaultExt = ".xaml"; // Default file extension
dlg.Filter = "xaml files (*.xaml)|*.xaml|All files (*.*)|*.*";
// Show save file dialog box
var result = dlg.ShowDialog();
if (result == true)
{
//X:Class replacement is done here
var name = Path.GetFileNameWithoutExtension(dlg.FileName);
var testing = XamlFile.Content.Replace(XamlFile.Path,name);
File.WriteAllText(dlg.FileName, testing);
}
XamlFile is a singleton object that contains the content of the xaml
and initial name of file when starting up or importing, so when you export it
replaces all references to the initial name

Related

How to save a file that already exists?

I'm going to launch a code editor for people to create bots to disagree, it's almost all ready, but what I need help is when saving the file, I created a function that saves but when the file already exists the person have to replace, then I created a String called currentFile that will store the path of the selected file, then how do I make it just replace the text inside the file without needing to replace the file or open the save menu?
String currentFile = "C:\\Program Files (x86)\\EXAMPLE\\FILE.js";
SaveFileDialog sfd = default(SaveFileDialog);
if (fctb_code.Text.Length > 0)
{
sfd = new SaveFileDialog();
//sfd.Filter = "All Files|*.*";
//sfd.DefaultExt = "html";
sfd.ShowDialog();
string location = currentFile;
string sourcecode = fctb_code.Text;
location = sfd.FileName;
if (!object.ReferenceEquals(sfd.FileName, ""))
{
using (System.IO.StreamWriter writer = new System.IO.StreamWriter(location, false))
{
writer.Write(sourcecode);
writer.Dispose();
}
}
And I want that when the file exists it just replaces the text inside the file, but when it doesn't exist it saves the file as a new one and opens SaveFileDialog.
All the code you have posted underneath sfd.ShowDialog(); can be replaced with one simple command (and an if statement)
if (sfd.FileName != "")
{
System.IO.File.WriteAllText(currentFile, fctb_code.Text);
}
No need for Streams and StreamWriters. No obtuse if logic.
To quote the documentation for File.WriteAllText, this will do overwriting for you:
Creates a new file, writes the specified string to the file, and then closes the file. If the target file already exists, it is overwritten.

Bypassing save dialog box in WPF application

I am trying to bypass the save dialog box when using the SaveFileDialog class. I want to be able to write to a document without having to prompt a user to decide if they want to save or not, the file should automatically save when they click a button.
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
saveFileDialog1.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*" ;
saveFileDialog1.RestoreDirectory = true ;
saveFileDialog1.InitialDirectory = #"C:\";
if(saveFileDialog1.ShowDialog() == DialogResult.OK)
{
// Code to write the stream goes here.
}
I have tried removing the if statement as well as using...
saveFileDialog1.CreatePRompt = false;
Nothing seems to work... Any ideas?
I think you want to bypass the overwrite prompt dialog.
In this case you can use
saveFileDialog1.OverwritePrompt = false;
Otherwise, you don't need a SaveFileDialog and you can save your stream without using it.
I found my answer. The question I asked was actually two it seems. The first was how to bypass SaveFileDialog, I wanted to use saveFileDialog because it can remember the last folder it accessed and opens to that folder when performing a read/save. That being said I implemented this...
Directory = System.AppDomain.CurrentDomain.BaseDirectory;
This will set Directory to the location of my executable.
Next I got rid of SaveFileDialog and just wrote to a file without ever prompting the user.
Thanks for all the pointers and ideas!
The end result ended up...
Directory = System.AppDomain.CurrentDomain.BaseDirectory;
using(System.IO.StreamWriter file = new System.IO.StreamWriter(Directory, false))
{
// File contents
}
Works perfectly for what I need it for.
If you want to save but you need the user to pick a filename, I would use this:
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
//setup properties of Dialog
bool filenamepicked = false;
while (!filenamepicked)
{
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
{
//Save file
filenamepicked = true;
}
else
{
MessageBox.Show("You have to use a file name.");
}
}

DialogResult Filter multiple extensions

I want to display an open file dialog and filter both .csv and .txt files. I've set the filter accordingly but it's only showing .csv files.
Here's my code:
var dialog = new Microsoft.Win32.OpenFileDialog();
dialog.Filter = "CSV files (*.csv)|*.csv|txt files (*.txt)|*.txt";
bool? isOK = dialog.ShowDialog();
if (isOK == true)
{
ImportFilePath = dialog.FileName;
}
If you want to show multiple file types at the same time, you should include them in a single filter:
dialog.Filter = "Plain text files (*.csv;*.txt)|*.csv;*.txt";
Otherwise the user will have to select the type of file in the bottom Combobox of the dialog.
Msdn has some useful examples of this.

Getting the path of a file from the SaveFileDialog to a string

In my form I have a button that launches the SaveFileDialog module. Then when I load a file, I want to save the path as a string and put that text into a text box on the form. I'm not sure how to do this, or even where to start?
Well the problem with your question is that you say when you "load a file", but you cannot load a file from the SaveFileDialog module. However, if you are opening a file via the OpenFileDialog module, then you are able to use this solution to get the directory path of the file you just loaded:
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
var directoryPath = Path.GetDirectoryName(openFileDialog1.FileName);
if(!string.IsNullOrEmpty(directoryPath))
textBox1.Text = directoryPath;
}
Otherwise, if you are wanting to get the file path of whatever file you saved originally, you can use pretty much the same solution to get the directory path:
if (saveFileDialog1.ShowDialog(this) == DialogResult.OK)
{
var directoryPath = Path.GetDirectoryName(saveFileDialog1.FileName);
if (!string.IsNullOrEmpty(directoryPath))
textBox1.Text = directoryPath;
}

Creating and saving files in C#

I need to create and write to a .dat file. I'm guessing that this is pretty much the same process as writing to a .txt file, but just using a different extension.
In plain english I would like to know how to:
-Create a .dat file
-Write to it
-And save the file using SaveFileDialog
There are a few pages that I've been looking at, but I think that my best explanation will come from this site because it allows me to state exactly what I need to learn.
The following code is what I have at the moment. Basically it opens a SaveFileDialog window with a blank File: section. Mapping to a folder and pressing save does not save anything because there is no file being used. Please help me use this to save files to different locations.
Microsoft.Win32.SaveFileDialog dlg = new Microsoft.Win32.SaveFileDialog();
dlg.FileName = "";
dlg.DefaultExt = "";
Nullable<bool> result = dlg.ShowDialog();
if (result == true)
{
string filename = dlg.FileName;
}
Pages that I've been looking at:
-http://msdn.microsoft.com/en-us/library/8bh11f1k.aspx
-http://social.msdn.microsoft.com/Forums/en-US/cd0b129f-adf1-4c4f-9096-f0662772c821/how-to-use-savefiledialog-for-save-text-file
-http://msdn.microsoft.com/en-us/library/system.io.file.createtext(v=vs.110).aspx
Note that the SaveFileDialog only yields a filename but does not actually save anything.
var sfd = new SaveFileDialog {
Filter = "Text Files (*.txt)|*.txt|All files (*.*)|*.*",
// Set other options depending on your needs ...
};
if (sfd.ShowDialog() == true) { // Returns a bool?, therefore the == to convert it into bool.
string filename = sfd.FileName;
// Save the file ...
}
Use the filename you are getting from the SaveFileDialog and do the following:
File.WriteAllText(filename, contents);
That's all if you intend to write text to the file.
You can also use:
File.WriteAllLines(filename, contentsAsStringArray);
using(StreamWriter writer = new StreamWriter(filename , true))
{
writer.WriteLine("whatever your text is");
}

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