How do I make it so the player reactivates on replay? - c#

I am making a really short C# Unity game for a college class I am in and I have created a script for a trap that deactivates my player on contact that also includes a replay button. It all works except when I replay, the player remains inactive.
How would I modify my script to make it so the player reactivates on replay?
Also, this class I am in is a beginner class, I'm not super good at this.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Trap : MonoBehaviour
{
public GameObject playerExplosion;
public GameObject gameOverUI;
void OnTriggerEnter (Collider other)
{
if (other.tag == "Player")
{
Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
}
other.gameObject.SetActive(false);
gameObject.SetActive(false);
gameOverUI.SetActive(true);
PlayerController.gameOver = false;
}
}
Edit: Here is the replay script too. It works on a health bar system.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ReplayGame : MonoBehaviour
{
public Transform player;
public Image uiBar;
public GameObject GameOverUI;
public static Vector3 startPosition;
private float fillAmount;
void Start()
{
startPosition = player.position;
fillAmount = uiBar.fillAmount;
GameOverUI.SetActive(false);
}
public void Click ()
{
PlayerController.gameOver = false;
player.position = startPosition;
uiBar.fillAmount = fillAmount;
GameOverUI.SetActive(false);
}
}

you will have to re Activate your player, or you have to Instantiate a new player.
public void Replay ()
{
//ReActivate
myPlayer.gameObject.SetActive(true);
//or Instnatiate a new
Instantiate(myPlayer);
}

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