I'm wondering if you can make c# text have a slight delay between each letter like old games example pokemon. Video example to show exactly what I mean (look at the textbox) https://www.youtube.com/watch?v=vTyt2e90Nu4
I thought it looked weird when the text just appeared directly. I tried doing
Console.Write("something");
Thread.Sleep(200);
Console.Write("something else");
But it didn't turn out good.
Something like this might get you started.
static void Main(string[] args) {
DelayWrite("It's dangerous to go alone!");
DelayWrite("Take this.");
Console.ReadLine();
}
static void DelayWrite(string text, int charDelay = 50, bool delayNewLine = true) {
foreach (char c in text) {
Console.Write(c);
System.Threading.Thread.Sleep(charDelay);
}
if (delayNewLine) System.Threading.Thread.Sleep(1000);
Console.Write(Environment.NewLine);
}
You can then customize the speed of the printout by adding a second parameter to the DelayWrite() function, such as
DelayWrite("It's dangerous to go alone!", 10); for faster, or
DelayWrite("It's dangerous to go alone!", 1000); for slower speed.
Related
I've been trying to make an application that print characters one by one like in old rps. I found out that i need to use Thread.Sleep to do that. I also want the code to stay open instead of closing. Is there any way to do that?
I used Console.Read, Console.ReadLine, and Console.ReadKey. but all of them stop printing what i want after the first character.
{
static void Main(string[] args)
{
string sntnc = "Example";
foreach (char chrctr in sntnc)
{
Console.Write(chrctr);
Thread.Sleep(50)
;
I want the result to be an application that prints character individually and for it to stay open when it finished.
Try the following. When you are inside the foreach loop, your code will keep running and keep your console window open. After the foreach loop, you can call Console.ReadKey(); to keep the console open until a key is pressed. This code will print out the characters one by one with a 50 ms delay between each letter.
public static void Main()
{
string sntnc = "Example";
foreach (char chrctr in sntnc)
{
Console.Write(chrctr);
System.Threading.Thread.Sleep(50);
}
Console.ReadKey();
}
I made a SUDOKU solver. When is solve a number it should be written to the screen but it's happen only when the solver is done. Why only then the screen is refreshing when it is done?
ii is the number, jj is the row, ll is the column
private void MainForm_Load(object sender, EventArgs e)
{
...
Thread tr2 = new Thread(adatbszal);
tr2.Start();
}
private void adatbszal()
{
while (fut)
{
Thread.Sleep(10);
if (adat[jj, ll] != 0)
{
SetText(jj, ll, adat[jj, ll].ToString());
}
else
{
SetText(jj, ll, "");
}
}
}
private void SetText(int i, int j, string adat2)
{
if (adatB[i,j].InvokeRequired)
{
valami d = new valami(SetText);
Invoke(d, new object[] { i, j, adat2 });
}
else
{
adatB[i, j].Text = adat2;
}
}
...
Thread th = new Thread(solver);
th.Start();
full project: https://drive.google.com/file/d/1sZTA4Ledfwl3romBY2UTvUoU9MZfY35g/view?usp=sharing
I would suggest putting a breakpoint on Invoke(d, new object[] { i, j, adat2 }); to verify that it is being reached, and when it is, add a breakpoint to if (adatB[i,j].InvokeRequired) before stepping, then make sure that the same parameters are being received to verify that the Invoke is triggering SetText as expected. (Step Into would be simpler, but I'm not sure that would work on an Invoke Line.)
If all that is working, then check if the display updates then adatB[i, j].Text = adat2; executes in the debugger.
I think your code is updating the display like you want it to, but it's not working properly in other regards. In one of my tests, it is just setting the first cell to "2" over and over again, so you won't see any change. You need to verify that the code is doing the right work before you verify that the display is updating properly. I think you may see many problems from having 3 threads running simultaneously which can all update or read the same global values when other threads are assuming these values (like jj) are not changing between lines. I would suggest not sharing data between threads if you are not very experienced with multi-threaded programming. Perhaps you can re-implement this as a single-threaded program that calls an update function periodically instead.
enter image description hereFor my first try, I looked up some YouTube tutorials. One is showing how to create a Magic 8 Ball. I am following the instructions pretty much exactly but it won't work. When written like this it's fine:
namespace Magic8Ball
{
class Program
{
static void Main(string[] args)
{
//Preserve Current Console Text Color
ConsoleColor OldColor = Console.ForegroundColor;
//Change Console Text Color
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Magic 8 Ball. By: Conner Bostock");
Console.ForegroundColor = ConsoleColor.White;
Console.Write("Ask a question?: ");
Console.ForegroundColor = ConsoleColor.DarkGray;
String QuestionString = Console.ReadLine();
//Cleaning Up
Console.ForegroundColor = OldColor;
}
String Void TellPeopleTheName(String Text);
}
}
As you see I am trying to try create a String, not that I need one to do this. I just want to see how it works (So when I need it I don't need to re-type it and can just post this) But starting off it says "TellPeopleTheName must declare a body" I'm confused as this did not happen in the video. Not only that but when I cut and paste the code to join with it. For some reason it all breaks and no longer works:
namespace Magic8Ball
{
class Program
{
static void Main(string[] args)
{
//Preserve Current Console Text Color
ConsoleColor OldColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.White;
Console.Write("Ask a question?: ");
Console.ForegroundColor = ConsoleColor.DarkGray;
String QuestionString = Console.ReadLine();
//Cleaning Up
Console.ForegroundColor = OldColor;
}
String Void TellPeopleTheName(String Text);
//Change Console Text Color
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Magic 8 Ball. By: Conner Bostock");
The entire bottom section is underlined in red saying "Invalid Token" and Writeline does not exist in this context". This confuses me more as this did not happen in the video either. What am I doing so wrong?
Thanks for the help and sorry for the nooby comments. I'm 20 and always wanted to learn coding but always been too busy working. Recently broke my back and now have plenty of time sitting doing nothing so I figured I would give it a shot.
This is mine (on top) and his (Bellow) and even after your help (I did go and re-watch and noticed I put String Void and not Static void) These problems still are here and I still don't understand. I apologise. I am really trying to learn and understand. This is a section I could skip and still make the 8-ball but I want to know why it does not work and how to fix it so then I know for when I do need to use this.
NEW FULL CODE:
namespace Magic8Ball
{
class Program
{
static void Main(string[] args)
{
//Preserve Current Console Text Color
ConsoleColor OldColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.White;
Console.Write("Ask a question?: ");
Console.ForegroundColor = ConsoleColor.DarkGray;
String QuestionString = Console.ReadLine();
//Cleaning Up
Console.ForegroundColor = OldColor;
}
//This will tell people the name
static void TellPeopleTheName()
//Change Console Text Color
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Magic 8 Ball. By: Conner Bostock");
}
This line is out of place and doesn't actually do anything:
String Void TellPeopleTheName(String Text);
It's void, not Void. Casing matters.
You're giving it two return types, String and void. It either returns something or it doesn't.
That's a method header, but you're missing a method body. As a single line of code it doesn't make sense. Methods need to do something.
For example, a method might look like this:
void TellPeopleTheName(string text)
{
// write code in here to do something
}
Then you would invoke (call) that method somewhere from another method, when you want to perform that operation:
TellPeopleTheName("some text");
Or, in the case of a method which returns a string:
string TellPeopleTheName(string text)
{
// code which does something
return "some string";
}
Invoking it would be the same, but you could store the return value in a variable or otherwise use it in some way:
var someVariable = TellPeopleTheName("some text");
(Note: There are an ongoing variety of issues you may encounter even in trying what's described here. The difference between a static and non-static method come to mind, particularly if you try to call this from main(). Or the variety of ways you may return from a method or use the returned value. And so on. There's much to learn. Good luck!)
String Void TellPeopleTheName(String Text);
should be
void TellPeopleTheName(String Text)
{
}
That would take care of "missing body" error!
void should be in lowercase.
You are missing open/close brackets on the method too.
I notice a couple things you've missed in understanding.
What you've tried to do is write a method to write to the console the name of the program, but the method is not structured correctly.
The general structure of a method is...
AccessModifier static/non-static ReturnType MethodName (ParameterType ParameterName) {
//code to do something
}
An access modifier defines how accessible the method is to other code (as a starting programmer, just keep it as public until you become more advanced).
Putting static or nothing (non-static) is a little confusing for a beginner, if you'll be calling the method from Main (a static method) then it will need to be static, that's sufficient enough for a beginner's understanding for now.
The return type defines what the method should return back when the method is called.
The method name is just how the method is called, should be descriptive and clear what the method does.
A parameter type is the type of object that is being passed as a parameter for the method to use.
A parameter name is just a name, the name should easily explain what the parameter's purpose is for the method.
Following this structure, your method should look like...
public static void TellPeopleTheName(string text)
{
//Change Console Text Color
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Magic 8 Ball. By: Conner Bostock");
}
If you want to make the method more "correct", then it would be...
public static void TellPeopleTheName(string nameOfProgram)
{
//Change Console Text Color
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(nameOfProgram);
}
and you would call the method like this...
TellPeopleTheName("Magic 8 Ball. By: Conner Bostock");
I've created a small application that does a small conversion. At the end of the program I've created a method that allows the user to make another calculation if they press 'r'. All I want it to do is if they press r, take them back to the beginning of Main, else terminate program. I do not want to use goto. This is what I've got so far, and the error I'm getting.
http://puu.sh/juBWP/c7c3f7be61.png
I recommend you use another function instead of Main(). Please refer to the code below:
static void Main(string[] args)
{
doSomething();
}
public static void WouldYouLikeToRestart()
{
Console.WriteLine("Press r to restart");
ConsoleKeyInfo input = Console.ReadKey();
Console.WriteLine();
if (input.KeyChar == 'r')
{
doSomething();
}
}
public static void doSomething()
{
Console.WriteLine("Do Something");
WouldYouLikeToRestart();
}
A while loop would be a good fit, but since you say the program should run and then give the user the option to run again, an even better loop would be a Do While. The difference between while and Do While is that Do While will always run at least once.
string inputStr;
do
{
RunProgram();
Console.WriteLine("Run again?");
inputStr = Console.ReadLine();
} while (inputStr == "y");
TerminateProgram();
In your case, you want to repeat something so of course you should use a while loop. Use a while loop to wrap all your code up like this:
while (true) {
//all your code in the main method.
}
And then you prompt the user to enter 'r' at the end of the loop:
if (Console.ReadLine () != "r") {//this is just an example, you can use whatever method to get the input
break;
}
If the user enters r then the loop continues to do the work. break means to stop executing the stuff in the loop.
I am generally not very fond of refactoring tools. No need to get into details. Still, I occasionally try out new versions. Here is what I was trying to do while evaluating resharper 4.5 :
I needed to replace all usages of a method with a wrapper method (to be created) but I could not. I usually suck at noticing an obvious feature, is this the case? If resharper does not have this feature, do you know such tools?
Edit 2: Sample has been improved to include instance method calls.
Edit:
Here is a simple case to play.
static void Main(string[] args)
{
while(true)
{
if (Console.ReadKey().Key == ConsoleKey.Escape)
{
Thread.Sleep(10);
if (Quiting()) break;
}
Console.Beep(250, 50);
}
}
static bool Quiting()
{
if (Console.In.Peek() > 0)
{
Console.Beep(250, 150);
return false;
}
return true;
}
What I need is something like: (Edit2: added an instance sample)
private static StringBuilder _builder = new StringBuilder();
static void Main(string[] args)
{
while(true)
{
var key = Console.ReadKey();
if (key.Key == ConsoleKey.Escape)
{
Thread.Sleep(10);
if (Quiting()) break;
}
_builder.Append(" (").Append(key.KeyChar).Append(") ");
Beep(250, 50);
}
}
static bool Quiting()
{
if (Console.In.Peek() > 0)
{
Beep(250, 150);
_builder.Append('#');
return false;
}
return true;
}
static void Beep(int frequency, int duration)
{
// finally cursor ends up here
Console.Beep(250, 50);
}
Console.Beep calls are refactored. Next lets refactor StringBuilder.Append(char) :
class Program
{
private static StringBuilder _builder = new StringBuilder();
static void Main(string[] args)
{
while(true)
{
var key = Console.ReadKey();
if (key.Key == ConsoleKey.Escape)
{
Thread.Sleep(10);
if (Quiting()) break;
}
_builder.Append(" (").AppendUpper(key.KeyChar).Append(") ");
Beep(250, 50);
}
}
static bool Quiting()
{
if (Console.In.Peek() > 0)
{
Beep(250, 150);
_builder.AppendUpper('n');
return false;
}
return true;
}
static void Beep(int frequency, int duration)
{
// finally cursor ends up here
Console.Beep(250, 50);
}
}
static class StringBuilderExtensions
{
public static StringBuilder AppendUpper(this StringBuilder builder, char c)
{
return builder.Append(char.ToUpper(c));
}
}
Selecting from usages and maybe omitting common parameters (such as 250 above) or common instance parameters for non-extension statics shall make this feature more valuable. Hopefully, this clears up the question.
ReSharper doesn't have this as a single refactoring. I might do it as follows:
Select the contents of the method to be wrapped, and use Extract Method to create a new private method from the contents.
The original method is now a trivial wrapper around "itself". Rename it if you like, or manipulate it as you like (make it static, move to a different class, surround with try/catch, whatever).
EDIT:
Based on your edit, it seems you have an additional problem. Not only is Console.Beep not in the same class, it's not even in your class.
But if you don't mind a little search and replace, then you can put it into your own class, then proceed with the refactoring:
namespace Temporary {
public class Console {
public static void Beep(int x, int y) {System.Console.Beep(x,y);}
}
}
Then do a "Replace in Files" to replace Console.Beep with Temporary.Console.Beep, and proceed as above.
It's not included in any .NET refactoring IIRC, the tool which has such a refactoring is Eclipse, but not for .NET/C#
Assuming the wrapper method will be in the same class you can rename the current method to the name of the new wrapper method (ctrl+R+R in Resharper). This will rename all calls to this method in the solution as well. Then rename the original method back by hand (don't use Resharper or all the calls will get renamed back too) and add the wrapper method.
Based on your edit I think you will be out of luck to get the functionality that you want from any Visual Studio add-in that I've seen (beyond the simple find and replace which will get you some of the way there I guess).
Depending on how much time and effort you are willing to devote to this I'd imagine it's possible to use the DXCore framework and write a plugin that will do this kind of refactoring.
Resharper has a Search and Replace with Pattern feature. It can search and replace on patterns and expressions.
This would refactor all calls to Console.Beep() to your own method. It only replaces the usage if 250 is the first parameter:
However this would replace the usage of Console.Beep() within your own Beep method. You would have to manually replace that one usage.