I want to do some image processing using EMGU and visualize the result
in a Winform application. So after the image processing I have to convert the CV.MAT into System.drawing.image to make it work with winform.
How do I achieve it?
I find out how to do it.
mat.ToImage<Bgr,Byte>().ToBitmap();
Related
I have a bitmap image which can also be converted to a raw image but can't use Futronic SDK ftrSDKHelper.
My question is:
Is there a way to convert bitmap image to a futronic template
Is there any tool i can use to compare two minutiae created using mindtct
Is there a way/tool to convert bitmap into ISO/ANSI template?
I have a grayscale TIFF raw image.
I would like to display it in picturebox and then do some manipulation with AForge.Net.
I wonder what is the best practice for this.
I could not display the image - I either get black "picturebox"
getting error "outofmemory" when trying to convert to grayscale.
getting error unsupported format in AForge
and more..
any help would be welcome.
Have a look here
An article on how to use GDI+ methods for displaying 16-bit raw images
http://www.codeproject.com/Articles/31581/Displaying-bit-Images-Using-C
Have a look here
C# - Converting 8-bit or 16-bit grayscale raw pixel data
It gives you an example code for converting the image.
At the moment I'm programming a paint app in WPF C# and have a problem. I want to draw different shapes and save them as a png/bmp. So right now I'm decoding a bmp to a direct2d bitmap to draw on rendertarget. But my problem is that I don`t know how to save the D2DBitmap as a png because I can not find a encode function...
I am not allowed to use SharpDX so I hope someone can help me with this problem.
Or maybe somebody has another solution for drawing shapes and stuff but NOT in the xml file.
So I managed it by myself.
I created a surfaceRenderTarget that can be painted on and also is shown on Screen.
Then I created a WicBitmapRenderTarget with the same properties and this Rendertarget is easily saveable with a saveToFile method.
So I draw on the surfaceRenderTarget and push every operation to an operationstack and when I click the save button the programm draws the hole stack on the bitMapTarget and saves this.
This is my solution, maybe someone has a better.
I'm using VTK API in my C# application. Please can someone explain how to convert my image series which is in .jpeg format to .vti image file to be able to use it in my application? The image series contains sequential abdomen images. Quick reply will be most appropriated. Thanks in advance!
You can read each image in the series using:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/IO/JPEGReader
Then, you could combine them into a 3D image manually:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/ImageData/IterateImageData
Or more automatically with:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Images/CombiningRGBChannels
In my project user will upload an image and the logo of project will be attached(Embeded) to the bottom of the image.
Is it possible to implement?
If yes then how to implement that?
Please help.
Yes it is possible to implement.
Look at the System.Drawing namespace.
You can use the Bitmap class - it will allow you to load images from files.
Create two bitmaps, one from each image then you should be able to impose the logo image onto the other one.
This is one fun example of how to do it:
Image backImg = Image.FromFile("bg.jpg");
Image mrkImg = Image.FromFile("watermark.png");
Graphics g = Graphics.FromImage(backImg);
g.DrawImage(mrkImg, backImg.Width/2, 10);
backImg.Save("result.jpg");
Some people call this watermarking, I would search around for that.
Have a look at http://www.codeproject.com/KB/GDI-plus/watermark.aspx