Loading multi-dimensional array dynamically - c#

I have the following code. It's roughly analogous in concept to the python reshape function. It successfully loads 1-dimensional data into a multi-dimensional array, the dimensions of which are not known until runtime. For example {209,64,64,3}. I have to iterate over the 1-dimensional data and create the correct indexes for each dimension of the array.
private void InitializeData()
{
var imageData = ImageData.Load(txtFileName.Text); // one dimensional array
var dimensions = txtDimensions.Text.Split(',').Select(d => int.Parse(d)).ToArray(); // e.g., {-1,64,64,3}
int elements = 1;
foreach (var dim in dimensions.Skip(1))
{
elements *= dim;
}
dimensions[0] = imageData.Length / elements; // {209,64,64,3}
// create multipliers
var multipliers = new int[dimensions.Length - 1];
for (var dimension = 1; dimension < dimensions.Length; dimension++)
{
var multiplier = 1;
for (var followingdimension = dimension; followingdimension < dimensions.Length; followingdimension++)
{
multiplier *= dimensions[followingdimension];
}
multipliers[dimension - 1] = multiplier;
}
// load data
var dataArray = Array.CreateInstance(typeof(int), dimensions);
var indexes = new int[dimensions.Length];
for (var imageDataIndex = 0; imageDataIndex < imageData.Length; imageDataIndex++)
{
indexes[0] = imageDataIndex / multipliers[0];
indexes[dimensions.Length - 1] = imageDataIndex % multipliers[multipliers.Length - 1];
for (var multiplier = 1; multiplier < dimensions.Length - 1; multiplier++)
indexes[multiplier] = (imageDataIndex / multipliers[multiplier]) % dimensions[multiplier];
dataArray.SetValue(imageData[imageDataIndex], indexes);
}
}
Is there a faster or more elegant way of doing this? I do realize those are two different things. I'll do bench-marking on the elegant suggestions, but I'd still like to see them. Because this is just too ugly to look at and was too painful to write to be the best way.
Note (Please)
The data may not always be image data, so I am not looking for bitmap operations. That just happens here but it's not necessarily a typical case. And, my goal is not to get a bitmap, but an array.

I have a partial answer thanks to How to reshape an Array in c#
The code can be replaced with just this:
var imageData = ImageData.Load(txtFileName.Text); // one dimensional array
// e.g., {209,64,64,3}
var dimensions = txtDimensions.Text.Split(',').Select(d => int.Parse(d)).ToArray();
int elements = 1;
foreach (var dim in dimensions.Skip(1))
{
elements *= dim;
}
dimensions[0] = imageData.Length / elements;
// load data
var dataArray = Array.CreateInstance(typeof(int), dimensions);
Buffer.BlockCopy(imageData, 0, dataArray, 0, imageData.Length * sizeof(int));
I would be surprised if there's a faster way to do the actual load then Buffer.BlockCopy, or a simpler one. It turns out whatever dimensional form your original data is in, BlockCopy handles it as long as you can specify your target dimensions as part of a target array.
I'll keep looking for ways to further refine the rest of the original code.

Related

How to Slice ONNXRuntime Tensor?

Assume that a Microsoft.ML.Onnxruntime.Tensors.Tensor variable has been created with dimensions [d1, d2, d3]. Is there a way to return a copy or view of a slice over certain dimensions? I wanted to do the equivalent of subset = inputs[start_idx:start_idx+batch_size, :, :], but ended up having to create a new tensor and copy in each value one-by-one.
var subset = new DenseTensor<float>(new[] {
batch_size, inputs.Dimensions[1], inputs.Dimensions[2]});
var start_idx = bidx * batch_size;
// create the input vector on a subset of the full batch
// inputs[start_idx:start_idx+batch_size, :, :] in python
for (int ridx = 0; ridx < batch_size; ++ridx)
{
for (int cidx = 0; cidx < inputs.Dimensions[1]; ++cidx)
{
subset[ridx, cidx, 0] = inputs[start_idx + ridx, cidx, 0];
}
}
The [] operator for a tensor can accept a sequence of integers as shown in this example, and also a ReadOnlySpan, but I couldn't figure out how to get these to do what I wanted.

How to create unique pairs of numbers

I'm trying to create some pairs of unique numbers using pretty simple algorithm.
For some unknown reason after compiling Unity goes into an endless "not responding" state. Seems like it's stuck in a do..while loop, but I don't see any reason for that.
//Creating two lists to store random numbers
List<int> xList = new List<int>();
List<int> yList = new List<int>();
int rx, ry;
for(int i = 0; i < 10; i++)
{
// look for numbers until they are unique(while they are in lists)
do
{
rx = rand.Next(0, width);
ry = rand.Next(0, height);
}
while(xList.Contains(rx) || yList.Contains(ry));
//add them to lists
xList.Add(rx);
yList.Add(ry);
Debug.Log(rx + ", " + ry);
// some actions with these numbers
gridArray[rx,ry].isBomb = true;
gridArray[rx,ry].changeSprite(bombSprite);
}
As mentioned the issue is that once all unique numbers have been used once you are stuck in the do - while loop.
Instead you should rather simply
generate the plain index lists for all possible pairs.
I will use the Unit built-in type Vector2Int but you could do the same using your own struct/class
For each bomb to place pick a random entry from the list of pairs
Remove according random picked item from the pairs so it is not available anymore in the next go
Something like
// create the plain pair list
var pairs = new List<Vector2Int>(width * height);
for(var x = 0; x < width; x++)
{
for(var y = 0; y < height; y++)
{
pairs.Add(new Vector2Int(x,y));
}
}
// so now you have all possible permutations in one list
if(pairs.Count < BOMB_AMOUNT_TO_PLACE)
{
Debug.LogError("You are trying more bombs than there are fields in the grid!");
return;
}
// Now place your bombs one by one on a random spot in the grid
for(var i = 0; i < BOMB_AMOUNT_TO_PLACE; i++)
{
// now all you need to do is pick one random index from the possible entries
var randomIndexInPairs = Random.Range(0, pairs.Count);
var randomPair = pairs[randomIndexInPairs];
// and at the same time remove the according entry
pairs.RemoveAt(randomIndexInPairs);
// Now you have completely unique but random index pairs
var rx = randomPair.x;
var ry = randomPair.y;
gridArray[rx, ry].isBomb = true;
gridArray[rx, ry].changeSprite(bombSprite);
}
Depending on your use-case as alternative to generate the pairs list and then remove entries again you could also generate it once and then use
if(pairs.Count < BOMB_AMOUNT_TO_PLACE)
{
Debug.LogError("You are trying more bombs than there are fields in the grid!");
return;
}
var random = new System.Random();
var shuffledPairs = pairs.OrderBy(e => random.Next());
for(var i = 0; i < BOMB_AMOUNT_TO_PLACE; i++)
{
// then you can directly use
var randomPair = shuffledPairs[i];
// Now you have completely unique but random index pairs
var rx = randomPair.x;
var ry = randomPair.y;
gridArray[rx, ry].isBomb = true;
gridArray[rx, ry].changeSprite(bombSprite);
}
Although your algorithm is maybe not the best way to generate ten bombs in a grid, it should work.
The problem is that your while condition is using a OR statement, which means that if you have a bomb in the first line (in any column), it will not be able to add another bomb in that line.
Therefore you will pretty soon end up with an infinite loop because for every bomb you lock the line and column.
If you put an AND condition, you make sure the pair is unique because you lock only that cell.
Provided of course that width x height is more than ten.

What is the fastest way to do Array Table Lookup with an Integer Index?

I have a video processing application that moves a lot of data.
To speed things up, I have made a lookup table, as many calculations in essence only need to be calculated one time and can be reused.
However I'm at the point where all the lookups now takes 30% of the processing time. I'm wondering if it might be slow RAM.. However, I would still like to try to optimize it some more.
Currently I have the following:
public readonly int[] largeArray = new int[3000*2000];
public readonly int[] lookUp = new int[width*height];
I then perform a lookup with a pointer p (which is equivalent to width * y + x) to fetch the result.
int[] newResults = new int[width*height];
int p = 0;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++, p++) {
newResults[p] = largeArray[lookUp[p]];
}
}
Note that I cannot do an entire array copy to optimize. Also, the application is heavily multithreaded.
Some progress was in shortening the function stack, so no getters but a straight retrieval from a readonly array.
I've tried converting to ushort as well, but it seemed to be slower (as I understand it's due to word size).
Would an IntPtr be faster? How would I go about that?
Attached below is a screenshot of time distribution:
It looks like what you're doing here is effectively a "gather". Modern CPUs have dedicated instructions for this, in particular VPGATHER** . This is exposed in .NET Core 3, and should work something like below, which is the single loop scenario (you can probably work from here to get the double-loop version);
results first:
AVX enabled: False; slow loop from 0
e7ad04457529f201558c8a53f639fed30d3a880f75e613afe203e80a7317d0cb
for 524288 loops: 1524ms
AVX enabled: True; slow loop from 1024
e7ad04457529f201558c8a53f639fed30d3a880f75e613afe203e80a7317d0cb
for 524288 loops: 667ms
code:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
static class P
{
static int Gather(int[] source, int[] index, int[] results, bool avx)
{ // normally you wouldn't have avx as a parameter; that is just so
// I can turn it off and on for the test; likewise the "int" return
// here is so I can monitor (in the test) how much we did in the "old"
// loop, vs AVX2; in real code this would be void return
int y = 0;
if (Avx2.IsSupported && avx)
{
var iv = MemoryMarshal.Cast<int, Vector256<int>>(index);
var rv = MemoryMarshal.Cast<int, Vector256<int>>(results);
unsafe
{
fixed (int* sPtr = source)
{
// note: here I'm assuming we are trying to fill "results" in
// a single outer loop; for a double-loop, you'll probably need
// to slice the spans
for (int i = 0; i < rv.Length; i++)
{
rv[i] = Avx2.GatherVector256(sPtr, iv[i], 4);
}
}
}
// move past everything we've processed via SIMD
y += rv.Length * Vector256<int>.Count;
}
// now do anything left, which includes anything not aligned to 256 bits,
// plus the "no AVX2" scenario
int result = y;
int end = results.Length; // hoist, since this is not the JIT recognized pattern
for (; y < end; y++)
{
results[y] = source[index[y]];
}
return result;
}
static void Main()
{
// invent some random data
var rand = new Random(12345);
int size = 1024 * 512;
int[] data = new int[size];
for (int i = 0; i < data.Length; i++)
data[i] = rand.Next(255);
// build a fake index
int[] index = new int[1024];
for (int i = 0; i < index.Length; i++)
index[i] = rand.Next(size);
int[] results = new int[1024];
void GatherLocal(bool avx)
{
// prove that we're getting the same data
Array.Clear(results, 0, results.Length);
int from = Gather(data, index, results, avx);
Console.WriteLine($"AVX enabled: {avx}; slow loop from {from}");
for (int i = 0; i < 32; i++)
{
Console.Write(results[i].ToString("x2"));
}
Console.WriteLine();
const int TimeLoop = 1024 * 512;
var watch = Stopwatch.StartNew();
for (int i = 0; i < TimeLoop; i++)
Gather(data, index, results, avx);
watch.Stop();
Console.WriteLine($"for {TimeLoop} loops: {watch.ElapsedMilliseconds}ms");
Console.WriteLine();
}
GatherLocal(false);
if (Avx2.IsSupported) GatherLocal(true);
}
}
RAM is already one of the fastest things possible. The only memory faster is the CPU caches. So it will be Memory Bound, but that is still plenty fast.
Of course at the given sizes, this array is 6 Million entries in size. That will likely not fit in any cache. And will take forever to itterate over. It does not mater what the speed is, this is simply too much data.
As a general rule, video processing is done on the GPU nowadays. GPU's are literally desinged to operate on giant arrays. Because that is what the Image you are seeing right now is - a giant array.
If you have to keep it on the GPU side, maybe caching or Lazy Initilisation would help? Chances are that you do not truly need every value. You only need to common values. Take a examples from dicerolling: If you roll 2 6-sided dice, every result from 2-12 is possible. But the result 7 happens 6 out of 36 casess. The 2 and 12 only 1 out of 36 cases each. So having the 7 stored is a lot more beneficial then the 2 and 12.

Sum value to previous value in array

What I'm doing wrong? What I'm trying to do is to add to existing array linesLat values but for next value to insert in linesLat is to take previous from array and summ stepLong. But at the end getting error.
static void Main(string[] args)
{
var stepLong = (10.6237 - 5.9216) / 1000;
var stepLat = (47.7245 - 45.7368) / 1000;
double[] linesLat = { 45.7368 };
double[] linesLong = { 5.9216 };
for (var i = 1; i <= 999; )
{
linesLat[i] = linesLat[i - 1] + stepLat; // throws an error
i++;
}
}
Additional information: Index was outside the bounds of the array.
You should really go back to basics.
Array as a limited size and it will be on the exact size you declare it to be.
In your case you allocated two arrays in the size of 1 (Due to explicit initialization).
double[] linesLat = { 45.7368 }; // Size 1
double[] linesLong = { 5.9216 }; // Size 1
Meaning you can't loop from [0, 999], when you will try to take the value from position 1 (Because C# arrays are zero based; The first element is in the 0 place and not 1) you will get a KABOOM meaning you will get an exception telling you, your index (probably 1) is outside of the legal array bounds.
Solution: You should change your solution to declare a bigger array as #i_a_joref suggested.
var linesLat = new double[1000];
linesLat[0] = 45.7368;
Additionally, your loop can be written more properly:
for (var i = 1; i < linesLat.Length; i++)
{
linesLat[i] = linesLat[i - 1] + stepLat;
}
Possible solution variation for your problem.
If the only goal is to get the sum of the last formula, than array is redundant.
double sumOfFormula = 45.7368;
for (var i = 0; i < 1000; i++) // Will run [0, 999] 1000 iterations
{
sumOfFormula += stepLat;
}
Console.WriteLine("Sum: ", sumOfFormula);
You declared linesLat as an array of size one. If you want to put 999+ elements in it, you need to declare a bigger array.
Your array has a lenght of 1, and you try to iterate up to 999.
You need to instanciate your array with a lengh of 999
double[] linesLat = new double[999];
Your array have size of 1 and in for loop you are trying to access indexes greater then array size.
Just change:
double[] linesLat = { 45.7368 };
to:
double[] linesLat = new double[1000];
linesLat[0] = 45.7368;

Adding values to a C# array

Probably a really simple one this - I'm starting out with C# and need to add values to an array, for example:
int[] terms;
for(int runs = 0; runs < 400; runs++)
{
terms[] = runs;
}
For those who have used PHP, here's what I'm trying to do in C#:
$arr = array();
for ($i = 0; $i < 10; $i++) {
$arr[] = $i;
}
You can do this way -
int[] terms = new int[400];
for (int runs = 0; runs < 400; runs++)
{
terms[runs] = value;
}
Alternatively, you can use Lists - the advantage with lists being, you don't need to know the array size when instantiating the list.
List<int> termsList = new List<int>();
for (int runs = 0; runs < 400; runs++)
{
termsList.Add(value);
}
// You can convert it back to an array if you would like to
int[] terms = termsList.ToArray();
Edit: a) for loops on List<T> are a bit more than 2 times cheaper than foreach loops on List<T>, b) Looping on array is around 2 times cheaper than looping on List<T>, c) looping on array using for is 5 times cheaper than looping on List<T> using foreach (which most of us do).
Using Linq's method Concat makes this simple
int[] array = new int[] { 3, 4 };
array = array.Concat(new int[] { 2 }).ToArray();
result
3,4,2
If you're writing in C# 3, you can do it with a one-liner:
int[] terms = Enumerable.Range(0, 400).ToArray();
This code snippet assumes that you have a using directive for System.Linq at the top of your file.
On the other hand, if you're looking for something that can be dynamically resized, as it appears is the case for PHP (I've never actually learned it), then you may want to use a List instead of an int[]. Here's what that code would look like:
List<int> terms = Enumerable.Range(0, 400).ToList();
Note, however, that you cannot simply add a 401st element by setting terms[400] to a value. You'd instead need to call Add() like this:
terms.Add(1337);
By 2019 you can use Append, Prepend using LinQ in just one line
using System.Linq;
and then in NET 6.0:
terms = terms.Append(21);
or versions lower than NET 6.0
terms = terms.Append(21).ToArray();
Answers on how to do it using an array are provided here.
However, C# has a very handy thing called System.Collections
Collections are fancy alternatives to using an array, though many of them use an array internally.
For example, C# has a collection called List that functions very similar to the PHP array.
using System.Collections.Generic;
// Create a List, and it can only contain integers.
List<int> list = new List<int>();
for (int i = 0; i < 400; i++)
{
list.Add(i);
}
Using a List as an intermediary is the easiest way, as others have described, but since your input is an array and you don't just want to keep the data in a List, I presume you might be concerned about performance.
The most efficient method is likely allocating a new array and then using Array.Copy or Array.CopyTo. This is not hard if you just want to add an item to the end of the list:
public static T[] Add<T>(this T[] target, T item)
{
if (target == null)
{
//TODO: Return null or throw ArgumentNullException;
}
T[] result = new T[target.Length + 1];
target.CopyTo(result, 0);
result[target.Length] = item;
return result;
}
I can also post code for an Insert extension method that takes a destination index as input, if desired. It's a little more complicated and uses the static method Array.Copy 1-2 times.
Based on the answer of Thracx (I don't have enough points to answer):
public static T[] Add<T>(this T[] target, params T[] items)
{
// Validate the parameters
if (target == null) {
target = new T[] { };
}
if (items== null) {
items = new T[] { };
}
// Join the arrays
T[] result = new T[target.Length + items.Length];
target.CopyTo(result, 0);
items.CopyTo(result, target.Length);
return result;
}
This allows to add more than just one item to the array, or just pass an array as a parameter to join two arrays.
You have to allocate the array first:
int [] terms = new int[400]; // allocate an array of 400 ints
for(int runs = 0; runs < terms.Length; runs++) // Use Length property rather than the 400 magic number again
{
terms[runs] = value;
}
int ArraySize = 400;
int[] terms = new int[ArraySize];
for(int runs = 0; runs < ArraySize; runs++)
{
terms[runs] = runs;
}
That would be how I'd code it.
C# arrays are fixed length and always indexed. Go with Motti's solution:
int [] terms = new int[400];
for(int runs = 0; runs < 400; runs++)
{
terms[runs] = value;
}
Note that this array is a dense array, a contiguous block of 400 bytes where you can drop things. If you want a dynamically sized array, use a List<int>.
List<int> terms = new List<int>();
for(int runs = 0; runs < 400; runs ++)
{
terms.Add(runs);
}
Neither int[] nor List<int> is an associative array -- that would be a Dictionary<> in C#. Both arrays and lists are dense.
You can't just add an element to an array easily. You can set the element at a given position as fallen888 outlined, but I recommend to use a List<int> or a Collection<int> instead, and use ToArray() if you need it converted into an array.
If you really need an array the following is probly the simplest:
using System.Collections.Generic;
// Create a List, and it can only contain integers.
List<int> list = new List<int>();
for (int i = 0; i < 400; i++)
{
list.Add(i);
}
int [] terms = list.ToArray();
one approach is to fill an array via LINQ
if you want to fill an array with one element
you can simply write
string[] arrayToBeFilled;
arrayToBeFilled= arrayToBeFilled.Append("str").ToArray();
furthermore, If you want to fill an array with multiple elements you can use the
previous code in a loop
//the array you want to fill values in
string[] arrayToBeFilled;
//list of values that you want to fill inside an array
List<string> listToFill = new List<string> { "a1", "a2", "a3" };
//looping through list to start filling the array
foreach (string str in listToFill){
// here are the LINQ extensions
arrayToBeFilled= arrayToBeFilled.Append(str).ToArray();
}
Array Push Example
public void ArrayPush<T>(ref T[] table, object value)
{
Array.Resize(ref table, table.Length + 1); // Resizing the array for the cloned length (+-) (+1)
table.SetValue(value, table.Length - 1); // Setting the value for the new element
}
int[] terms = new int[10]; //create 10 empty index in array terms
//fill value = 400 for every index (run) in the array
//terms.Length is the total length of the array, it is equal to 10 in this case
for (int run = 0; run < terms.Length; run++)
{
terms[run] = 400;
}
//print value from each of the index
for (int run = 0; run < terms.Length; run++)
{
Console.WriteLine("Value in index {0}:\t{1}",run, terms[run]);
}
Console.ReadLine();
/*Output:
Value in index 0: 400
Value in index 1: 400
Value in index 2: 400
Value in index 3: 400
Value in index 4: 400
Value in index 5: 400
Value in index 6: 400
Value in index 7: 400
Value in index 8: 400
Value in index 9: 400
*/
If you don't know the size of the Array or already have an existing array that you are adding to. You can go about this in two ways. The first is using a generic List<T>:
To do this you will want convert the array to a var termsList = terms.ToList(); and use the Add method. Then when done use the var terms = termsList.ToArray(); method to convert back to an array.
var terms = default(int[]);
var termsList = terms == null ? new List<int>() : terms.ToList();
for(var i = 0; i < 400; i++)
termsList.Add(i);
terms = termsList.ToArray();
The second way is resizing the current array:
var terms = default(int[]);
for(var i = 0; i < 400; i++)
{
if(terms == null)
terms = new int[1];
else
Array.Resize<int>(ref terms, terms.Length + 1);
terms[terms.Length - 1] = i;
}
If you are using .NET 3.5 Array.Add(...);
Both of these will allow you to do it dynamically. If you will be adding lots of items then just use a List<T>. If it's just a couple of items then it will have better performance resizing the array. This is because you take more of a hit for creating the List<T> object.
Times in ticks:
3 items
Array Resize Time: 6
List Add Time: 16
400 items
Array Resize Time: 305
List Add Time: 20
I will add this for a another variant. I prefer this type of functional coding lines more.
Enumerable.Range(0, 400).Select(x => x).ToArray();
You can't do this directly. However, you can use Linq to do this:
List<int> termsLst=new List<int>();
for (int runs = 0; runs < 400; runs++)
{
termsLst.Add(runs);
}
int[] terms = termsLst.ToArray();
If the array terms wasn't empty in the beginning, you can convert it to List first then do your stuf. Like:
List<int> termsLst = terms.ToList();
for (int runs = 0; runs < 400; runs++)
{
termsLst.Add(runs);
}
terms = termsLst.ToArray();
Note: don't miss adding 'using System.Linq;' at the begaining of the file.
This seems like a lot less trouble to me:
var usageList = usageArray.ToList();
usageList.Add("newstuff");
usageArray = usageList.ToArray();
Just a different approach:
int runs = 0;
bool batting = true;
string scorecard;
while (batting = runs < 400)
scorecard += "!" + runs++;
return scorecard.Split("!");
int[] terms = new int[400];
for(int runs = 0; runs < 400; runs++)
{
terms[runs] = value;
}
static void Main(string[] args)
{
int[] arrayname = new int[5];/*arrayname is an array of 5 integer [5] mean in array [0],[1],[2],[3],[4],[5] because array starts with zero*/
int i, j;
/*initialize elements of array arrayname*/
for (i = 0; i < 5; i++)
{
arrayname[i] = i + 100;
}
/*output each array element value*/
for (j = 0; j < 5; j++)
{
Console.WriteLine("Element and output value [{0}]={1}",j,arrayname[j]);
}
Console.ReadKey();/*Obtains the next character or function key pressed by the user.
The pressed key is displayed in the console window.*/
}
/*arrayname is an array of 5 integer*/
int[] arrayname = new int[5];
int i, j;
/*initialize elements of array arrayname*/
for (i = 0; i < 5; i++)
{
arrayname[i] = i + 100;
}
To add the list values to string array using C# without using ToArray() method
List<string> list = new List<string>();
list.Add("one");
list.Add("two");
list.Add("three");
list.Add("four");
list.Add("five");
string[] values = new string[list.Count];//assigning the count for array
for(int i=0;i<list.Count;i++)
{
values[i] = list[i].ToString();
}
Output of the value array contains:
one
two
three
four
five
You can do this is with a list. here is how
List<string> info = new List<string>();
info.Add("finally worked");
and if you need to return this array do
return info.ToArray();
Here is one way how to deal with adding new numbers and strings to Array:
int[] ids = new int[10];
ids[0] = 1;
string[] names = new string[10];
do
{
for (int i = 0; i < names.Length; i++)
{
Console.WriteLine("Enter Name");
names[i] = Convert.ToString(Console.ReadLine());
Console.WriteLine($"The Name is: {names[i]}");
Console.WriteLine($"the index of name is: {i}");
Console.WriteLine("Enter ID");
ids[i] = Convert.ToInt32(Console.ReadLine());
Console.WriteLine($"The number is: {ids[i]}");
Console.WriteLine($"the index is: {i}");
}
} while (names.Length <= 10);

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