Not able to run my Firebase Unity App - c#

I just wanted to test my Firebase implementation and realized that I get an error saying that Unity can't find the generate_xml_from_google_services_json.exe even though it is where it should be.
Entire Error:
Unable to find command line tool D:/Philipp's D Dokumente/Coding/C#/Unity/Multi-Case Clicker/Assets\..\Assets\Firebase\Editor\generate_xml_from_google_services_json.exe required for Firebase Android resource generation.
D:/Philipp's D Dokumente/Coding/C#/Unity/Multi-Case Clicker/Assets\..\Assets\Firebase\Editor\generate_xml_from_google_services_json.exe is required to generate the Firebase Android resource file google-services.xml from Assets/google-services.json. Without Firebase Android resources, your app will fail to initialize.
D:/Philipp's D Dokumente/Coding/C#/Unity/Multi-Case Clicker/Assets\..\Assets\Firebase\Editor\generate_xml_from_google_services_json.exe was distributed with each Firebase Unity SDK plugin, was it deleted?
System.ComponentModel.Win32Exception: ApplicationName='D:/Philipp's D Dokumente/Coding/C#/Unity/Multi-Case Clicker/Assets\..\Assets\Firebase\Editor\generate_xml_from_google_services_json.exe', CommandLine='-i "Assets/google-services.json" -l', CurrentDirectory='D:\Philipp's D Dokumente\Coding\C#\Unity\Multi-Case Clicker'
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2 envVars, GooglePlayServices.IOHandler ioHandler, Boolean useShellExecution, Boolean stdoutRedirectionInShellMode) [0x00000] in <filename unknown>:0
at GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2 envVars, GooglePlayServices.IOHandler ioHandler) [0x00000] in <filename unknown>:0
at Firebase.Editor.GenerateXmlFromGoogleServicesJson.RunResourceGenerator (System.String arguments, System.String inputPath, Boolean showCommandLine) [0x00000] in <filename unknown>:0
UnityEngine.Debug:LogError(Object)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:RunResourceGenerator(String, String, Boolean)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:ReadBundleIds(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:ReadBundleIdsFromGoogleServicesFiles()
Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJsonWithBundleIdChooserDialog(String, Boolean)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:CheckConfiguration()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Also when I try to Force-Resolve I get this:
Resolution failed
Failed to fetch the following dependencies:
com.google.firebase:firebase-app-unity:4.2.0#aar
com.google.firebase:firebase-auth-unity:4.2.0#aar
UnityEngine.Debug:LogError(Object)
GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
GooglePlayServices.ResolverVer1_1:LogMissingDependenciesError(List`1)
GooglePlayServices.<DoResolutionUnsafe>c__AnonStorey4:<>m__1(List`1)
GooglePlayServices.<GradleResolution>c__AnonStorey0:<>m__0(Result)
GooglePlayServices.<GradleResolution>c__AnonStorey1:<>m__0()
GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Related

Adding managed DLL to unity3d

I'm trying to implement the $p library to recognize gestures for spell casting in a game but I'm getting a Unhandled Exception. I'm using the precompile dll I got from their website and its compiled in the .Net 4 framework, so I'm guessing this is where the problem is coming from. Here is the error:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
Missing method .ctor in assembly C:\Users\Uri\Desktop\GestureSpell\GestureSpell\Assets\PDollarGestureRecognizer.dll, type System.Runtime.Versioning.TargetFrameworkAttribute
The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in PDollarGestureRecognizer
Can't find custom attr constructor image: C:\Users\Uri\Desktop\GestureSpell\GestureSpell\Assets\PDollarGestureRecognizer.dll mtoken: 0x0a00000d
You can try changing true to false in your .csproj file. That helps in some cases.

ExecutionEngineException - Error at iOS Runtime with parse.com SDK

We're creating a game for iOS and android using Unity3d (version 5.0.1p1), and since we are using Parse.com data services we naturally went with it to implement the remote push notifications.
The problem is that after building the game and running it on a test device (iPhone 4s iOS8.1.2) we get at game start an execution engine exception that we cant figure out. Here is the exception :
ExecutionEngineException: Attempting to call method
'System.Reflection.MonoProperty::StaticGetterAdapterFrame' for which no ahead of time (AOT) code was
generated.
at System.Reflection.EventInfo+AddEventAdapter.Invoke (System.Object
_this, System.Delegate dele)
[0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty+GetterAdapter.Invoke (System.Object
_this) [0x00000] in <filename
unknown>:0
at AOGenerator.BlurBuffer () [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in
<filename unknown>:0
at Newtonsoft.Json.Bson.BsonRegex.get_Type () [0x00000] in <filename unknown>:0
at Parse.ParseInstallation.get_Badge () [0x00000] in <filename unknown>:0
at Parse.ParseInstallation.SetPlatformAutomaticValue () [0x00000] in <filename unknown>:0
at Parse.ParseInstallation.SetAutomaticValues () [0x00000] in <filename unknown>:0
at Parse.ParseInstallation.SaveAsync (System.Threading.Tasks.Task toAwait, CancellationToken
cancellationToken) [0x00000] in <filename unknown>:0
at Parse.PlatformHooks+<>c__DisplayClass38.<RequestAsync>b__33 (System.Threading.Tasks.Task`1 _)
[0x00000] in <filename unknown>:0
at Parse.ParseObject+<>c__DisplayClass18.<SaveAsync>b__17 (System.Threading.Tasks.Task toAwait)
[0x00000] in <filename unknown>:0
at FlurryAnalyticsIOS.SetSessionTimeout (Int32 seconds) [0x00000] in <filename unknown>:0
at
System.Collections.Generic.Dictionary`2[System.Int64,System.Boolean].Do_ICollectionCopyTo[KeyValuePair`2]
(System.Array array, Int32 index, System.Collections.Generic.Transform`1 transform) [0x00000] in <filename
unknown>:0
at Parse.Internal.TaskQueue.Enqueue[Task] (System.Func`2 taskStart, CancellationToken cancellationToken)
[0x00000] in <filename unknown>:0
at Parse.ParseObject.SaveAsync (CancellationToken cancellationToken) [0x00000] in <filename unknown>:0
at Parse.ParseObject.SaveAsync () [0x00000] in <filename unknown>:0
at Parse.ParseInitializeBehaviour.<Awake>b__0 (System.Byte[] deviceToken) [0x00000] in <filename
unknown>:0
at FlurryAnalyticsIOS.SetSessionTimeout (Int32 seconds) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Bson.BsonRegex.get_Type () [0x00000] in <filename unknown>:0
at Parse.PlatformHooks+<>c__DisplayClass24.<RegisterDeviceTokenRequest>b__22 () [0x00000] in
<filename unknown>:0
at System.Action.Invoke () [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Bson.BsonRegex.get_Type () [0x00000] in <filename unknown>:0
at Parse.PlatformHooks+<RunDispatcher>d__44.MoveNext () [0x00000] in <filename unknown>:0
at System.Nullable`1[System.DateTimeOffset].ToString () [0x00000] in <filename unknown>:0
System.Nullable`1:ToString()
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Parse.<RunDispatcher>d__44:MoveNext()
System.Nullable`1:ToString()
The problem just appeared with the new Unity Parse SDK 1.5 (which contains the PNS feature). What we know is that running an empty project with just the parse sdk goes fine and the notifications work just fine, but in our actual project, because of the exception, devices dont register for the notifications in parse, so we are assuming there is a kind of a conflict between parse and one of the other tools we are using.
FYI : We are building the game using IL2CPP for a universal architecture (we re also building with .Net 2.0 subset, but I dont think that this has something to do with the problem).
Thank you for your time and for your answers.
UPDATE ::
We tried to build using Mono(2.x) this time and we have pretty much the same exception that turned into this :
ExecutionEngineException: Attempting to JIT compile method
'System.Reflection.MonoProperty:StaticGetterAdapterFrame
(System.Reflection.MonoProperty/StaticGetter`1,object)' while
running with ­­aot­only.
at System.Reflection.MonoProperty.GetValue (System.Object obj,
System.Object[] index)
[0x00000] in :0
at Parse.ParseInstallation.get_Badge () [0x00000] in :0
at Parse.ParseInstallation.SetPlatformAutomaticValue () [0x00000] in
unknown>:0
at Parse.ParseInstallation.SetAutomaticValues () [0x00000] in
:0
at Parse.ParseInstallation.SaveAsync (System.Threading.Tasks.Task
toAwait,
CancellationToken cancellationToken) [0x00000] in :0
at Parse.ParseObject+<>c__DisplayClass18.b__17
(System.Threading.Tasks.Task toAwait) [0x00000] in :0
at Parse.Internal.TaskQueue.Enqueue[Task] (System.Func`2 taskStart,
CancellationToken
cancellationToken) [0x00000] in :0
at Parse.ParseObject.SaveAsync (CancellationToken cancellationToken)
[0x00000] in
:0
at Parse.ParseObject.SaveAsync () [0x00000] in :0
at Parse.ParseInitializeBehaviour.b__0 (System.Byte[]
deviceToken) [0x00000] in
:0
at
Parse.PlatformHooks+<>c__DisplayClass24.b__22
()
[0x00000] in :0
at Parse.PlatformHooks+d__44.MoveNext () [0x00000] in
unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Parse.d__44:MoveNext()
Hopes it bring you guys more details about the problem.
Update 2 ::
We know exactly what causes the exception to happen and unfortunately we have no control over it, its when we register for notification, we do it this way :
using NotificationServices = UnityEngine.iOS.NotificationServices;
using NotificationType = UnityEngine.iOS.NotificationType;
/*
.
.
.
*/
void ACalledFunction ()
{
// Ask for permission for push notifications (Can Receive deviceToken)
#if UNITY_IPHONE
NotificationServices.RegisterForNotifications(
NotificationType.Alert |
NotificationType.Badge |
NotificationType.Sound);
#endif
}
}
UPDATE 15/06/2015 : Parse Unity SDK 1.5.1 (il2cpp scripting backend)
We re still having the same error when trying to register for parse PNs :
ExecutionEngineException: Attempting to call method
'System.Reflection.MonoProperty::StaticGetterAdapterFrame' for which
no ahead of time (AOT) code was generated.
System.Reflection.MonoProperty+GetterAdapter.Invoke (System.Object
_this) System.Reflection.MonoProperty+GetterAdapter.Invoke (System.Object _this) CurvedText.OnRectTransformDimensionsChange ()
System.Reflection.MonoProperty.GetValue (System.Object obj,
System.Object[] index)
Newtonsoft.Json.Bson.BsonString.set_IncludeLength (Boolean value)
Parse.ParseInstallation.get_Badge ()
Parse.ParseInstallation.SetPlatformAutomaticValue ()
Parse.ParseInstallation.SetAutomaticValues ()
Parse.ParseInstallation.SaveAsync (System.Threading.Tasks.Task
toAwait, CancellationToken cancellationToken)
Parse.PlatformHooks+<>c__DisplayClass42.b__36 (System.Object _)
Parse.ParseObject+<>c__DisplayClass18.b__17
(System.Threading.Tasks.Task toAwait)
FlurryAnalyticsIOS.SetSessionTimeout (Int32 seconds)
Parse.ParseObject.SetProperty[ParseACL] (Parse.ParseACL value,
System.String propertyName) Parse.Internal.TaskQueue.Enqueue[Task]
(System.Func2 taskStart, CancellationToken cancellationToken)
Parse.ParseObject.SaveAsync (CancellationToken cancellationToken)
Parse.ParseObject.SaveAsync () Parse.ParseInitializeBehaviour.b__0
(System.Byte[] deviceToken) FlurryAnalyticsIOS.SetSessionTimeout
(Int32 seconds) Newtonsoft.Json.Bson.BsonString.set_IncludeLength
(Boolean value) Parse.PlatformHooks+<>c__DisplayClass24.b__22 ()
System.Action.Invoke ()
Newtonsoft.Json.Bson.BsonString.set_IncludeLength (Boolean value)
Parse.PlatformHooks+d__44.MoveNext ()
System.Array+InternalEnumerator1[System.UInt64].get_Current ()
UnityEngine.Debug:LogException(Exception) Parse.d__44:MoveNext()
System.InternalEnumerator`1:get_Current()
It is possible to use reflection with AOT builds (both using the Mono scripting backend and the IL2CPP scripting backend). The restriction is really on using anything in the System.Reflection.Emit namespace.
Some parts of the mscorlib.dll assembly that ship with the Unity version of Mono are not friendly to AOT code paths, and System.Reflection.MonoProperty::StaticGetterAdapterFrame is one of them. This code won't work with an AOT build, but unfortunately it is not something that Unity can determine at compile time, so the error will only happen at runtime.
This is probably an issue to bring up on the Parse SDK forums. It may be that the SDK can be used differently to avoid this issue.

Mono ASP.Net MVC EntityFramework Exception

I am trying to run my MVC application based on ASP.Net with the MVC 4 technology and the EntityFramework.
public ActionResult Test()
{
DbEntities entities = new DbEntities();
ViewBag.AddressBookList = entities.ADDRESSBOOK.Take(100).ToList();
return View();
}
The problem is that I'm getting this exception when I'm calling /Home/Test. It must be caused by the EntityFramework because the whole application works except to the point when I'm trying to retrieve data of the database with the EntityFramework. When I test it within Visual Studio (IIS) it runs properly without any error.
System Informations
Windows
Net Framework 4.0
ASP .Net MVC 4
EntityFramework 6
Mono 3.2.3 (newest Windows version)
nginx FastCGI with fastcgi-mono-server4
System.UriFormatException
Invalid URI: The format of the URI could not be determined:
System.Data.Resources.SqlClient.SqlProviderServices.ProviderManifest.xml
Stacktrace
at System.Uri..ctor (System.String uriString, Boolean dontEscape) [0x00000] in <filename unknown>:0
at System.Uri..ctor (System.String uriString) [0x00000] in <filename unknown>:0
at Mono.Xml.Schema.XmlSchemaValidatingReader..ctor (System.Xml.XmlReader reader, System.Xml.XmlReaderSettings settings) [0x00000] in <filename unknown>:0
at System.Xml.XmlReader.CreateValidatingXmlReader (System.Xml.XmlReader reader, System.Xml.XmlReaderSettings settings) [0x00000] in <filename unknown>:0
at System.Xml.XmlReader.CreateFilteredXmlReader (System.Xml.XmlReader reader, System.Xml.XmlReaderSettings settings) [0x00000] in <filename unknown>:0
at System.Xml.XmlReader.Create (System.Xml.XmlReader reader, System.Xml.XmlReaderSettings settings) [0x00000] in <filename unknown>:0
at System.Data.Entity.Core.SchemaObjectModel.Schema.Parse (System.Xml.XmlReader sourceReader, System.String sourceLocation) [0x00000] in <filename unknown>:0
at System.Data.Entity.Core.SchemaObjectModel.SchemaManager.ParseAndValidate (IEnumerable`1 xmlReaders, IEnumerable`1 sourceFilePaths, SchemaDataModelOption dataModel, System.Data.Entity.Core.SchemaObjectModel.AttributeValueNotification providerNotification, System.Data.Entity.Core.SchemaObjectModel.AttributeValueNotification providerManifestTokenNotification, System.Data.Entity.Core.SchemaObjectModel.ProviderManifestNeeded providerManifestNeeded, IList`1& schemaCollection) [0x00000] in <filename unknown>:0
at System.Data.Entity.Core.SchemaObjectModel.SchemaManager.ParseAndValidate (IEnumerable`1 xmlReaders, IEnumerable`1 sourceFilePaths, SchemaDataModelOption dataModel, System.Data.Entity.Core.Common.DbProviderManifest providerManifest, IList`1& schemaCollection) [0x00000] in <filename unknown>:0
at System.Data.Entity.Core.SchemaObjectModel.SchemaManager.LoadProviderManifest (System.Xml.XmlReader xmlReader, System.String location, Boolean checkForSystemNamespace, System.Data.Entity.Core.SchemaObjectModel.Schema& schema) [0x00000] in <filename unknown>:0
at System.Data.Entity.Core.Common.DbXmlEnabledProviderManifest.Load (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Data.Entity.Core.Common.DbXmlEnabledProviderManifest..ctor (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Data.Entity.SqlServer.SqlProviderManifest..ctor (System.String manifestToken) [0x00000] in <filename unknown>:0
at System.Data.Entity.SqlServer.SqlProviderServices.GetDbProviderManifest (System.String versionHint) [0x00000] in <filename unknown>:0
at System.Data.Entity.Core.Common.DbProviderServices.GetProviderManifest (System.String manifestToken) [0x00000] in <filename unknown>:0
This issue is caused by Entity Framework generating invalid XML. For some reason, Microsoft's implementation of XmlReader doesn't follow the spec while Mono's does. Fortunately for most Mono users, the issue was patched in Mono nearly a year ago. You can view the pull request here:
https://github.com/mono/mono/pull/756
Unfortunately that doesn't help you since the latest version of Mono for Windows is over a year old. You can look at the issue in more depth at:
https://entityframework.codeplex.com/workitem/1632
Which may also help if you want to pull down the Entity Framework source and build from scratch with the patched code. If you can figure out the proper way, you may also be able to manually edit the offending XML so that it is valid and would no longer cause the Mono XML Reader to throw an Exception.
Of course, since you're already running on Windows, you could simply use IIS and avoid the issue completely.

MonoMac: Cant create a Merged Mono App Bundle

Another issue dealing with MonoMac. I cant even create a bundle, if I do so I get this error.
Creating app bundle
Contents/Info.plist
Contents/PkgInfo
Contents/Resources/MainMenu.nib
Contents/Resources/MainWindow.nib
Contents/Resources/PrefForm.nib
Contents/Resources/SearchForm.nib
Contents/Resources/StreamInformation.nib
Contents/Resources/sd.icns
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/categories.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/cdecls.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/decls.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/files.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/imports.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/pbxindex.header
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/protocols.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/refs.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/subclasses.pbxbtree
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/symbols0.pbxsymbols
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/strings.pbxstrings/control
Contents/Resources/build/StreamDesk.build/StreamDesk.pbxindex/strings.pbxstrings/strings
Merging Mono into app bundle
/Applications/MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.MonoMac/mmp -o "/tmp/monomac-build-634642319384392990" -n "StreamDesk" -a "/Users/michaelmanley/Desktop/NasuTek-StreamDesk/libstreamdesk/Managed/StreamDesk.Core/bin/Debug/StreamDesk.Managed.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.8/lib/mono/4.0/System.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.8/lib/mono/4.0/System.Xml.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.8/lib/mono/4.0/System.Core.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.8/lib/mono/4.0/System.Xml.Linq.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.8/lib/mono/4.0/System.Drawing.dll" -a "/Applications/MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.MonoMac/MonoMac.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.8/lib/mono/4.0/System.Data.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.8/lib/mono/4.0/System.Data.DataSetExtensions.dll" -a "/Users/michaelmanley/Desktop/NasuTek-StreamDesk/3rdParty/Mono.Addins.dll" "/Users/michaelmanley/Desktop/NasuTek-StreamDesk/StreamDesk-Cocoa/bin/Debug/StreamDesk.exe"
Could not link assemblies: System.ArgumentException: Member 'System.Int32 Mono.Addins.Database.SetupProcess::Main(System.String[])' is declared in another module and needs to be imported
at Mono.Cecil.MetadataBuilder.LookupToken (IMetadataTokenProvider provider) [0x00000] in <filename unknown>:0
at Mono.Cecil.MetadataBuilder.BuildModule () [0x00000] in <filename unknown>:0
at Mono.Cecil.MetadataBuilder.BuildMetadata () [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleWriter.<BuildMetadata>b__0 (Mono.Cecil.MetadataBuilder builder, Mono.Cecil.MetadataReader _) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.Read[MetadataBuilder,MetadataBuilder] (Mono.Cecil.MetadataBuilder item, System.Func`3 read) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleWriter.BuildMetadata (Mono.Cecil.ModuleDefinition module, Mono.Cecil.MetadataBuilder metadata) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleWriter.WriteModuleTo (Mono.Cecil.ModuleDefinition module, System.IO.StreamFailed to link /Users/michaelmanley/Desktop/NasuTek-StreamDesk/StreamDesk-Cocoa/bin/Debug/StreamDesk.exe
stream, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.Write (System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Cecil.AssemblyDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.OutputStep.OutputAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.OutputStep.ProcessAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at MonoMac.Tuner.Linker.Run (Mono.Linker.Pipeline pipeline, Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
mmp exited with code 1
Merging Mono failed
I did include a build of Mono.Addins but theres nothing that even remotely calls such a function, and Im lost at why it WANTS that. Just not having a good day with Mono.
If you wanna have a shot the source code is at https://github.com/NasuTek/NasuTek-StreamDesk
I figured it out, when I use the option "Don't Link Assemblies" it works all well.

csproj from VS2008 fail to compile with mono xbuild

I use Mono 2.6.4 compiled from source on CentOS to compile a VS2008 project in C#.
Some csproj compile, but this one doesn't, here is the output of xbuild /t:detailed :
/opt/mono-2.6.4/lib/mono/2.0/Microsoft.CSharp.targets: error : Error executing task Csc: Input string was not in the correct format
Error executing task Csc: System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
at Microsoft.Build.Utilities.ToolTask.ParseOrigin (System.String origin, System.String& filename, System.Int32& lineNumber, System.Int32& columnNumber, System.Int32& endLineNumber, System.Int32& endColumnNumber) [0x00000] in <filename unknown>:0
at Microsoft.Build.Utilities.ToolTask.LogEventsFromTextOutput (System.String singleLine, MessageImportance importance) [0x00000] in <filename unknown>:0
at Microsoft.Build.Utilities.ToolTask.ProcessOutputFile (System.String filename, MessageImportance importance) [0x00000] in <filename unknown>:0
at Microsoft.Build.Utilities.ToolTask.ExecuteTool (System.String pathToTool, System.String responseFileCommands, System.String commandLineCommands) [0x00000] in <filename unknown>:0
at Microsoft.Build.Utilities.ToolTask.Execute () [0x00000] in <filename unknown>:0
at Microsoft.Build.BuildEngine.TaskEngine.Execute () [0x00000] in <filename unknown>:0
at Microsoft.Build.BuildEngine.BuildTask.Execute () [0x00000] in <filename unknown>:0
Task "Csc" execution -- FAILED
Done building target "CoreCompile" in project "/mnt/virtualbox/Project/(API)/Base/Base.csproj".-- FAILED
OnError for target CoreBuild skipped due to false condition: '$(RunPostBuildEvent)' == 'Always' or '$(RunPostBuildEvent)' == 'OnOutputUpdated'
Target _GetCompileOutputsForClean:
Done building target "_GetCompileOutputsForClean" in project "/mnt/virtualbox/Project/(API)/Base/Base.csproj".
Target _RecordCleanFile:
Done building target "_RecordCleanFile" in project "/mnt/virtualbox/Project/(API)/Base/Base.csproj".
Done building project "/mnt/virtualbox/Project/(API)/Base/Base.csproj".-- FAILED
Anyone has an idea ? Thanks ?
This might already be fixed in svn. I changed that code to use regex some time back. Could you try this with a mono daily build [1]? Or just file a bug with the project file and i'll check it.
http://mono.ximian.com/daily/
It's probably a bug in xbuild. File a bug with a test case to get it fixed:
http://www.mono-project.com/Bugs

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