Getting a TextBox to accept user input, not open a folder browser - c#

I am currently working on updating a C# project that makes use of WinForms. One of the minor changes I want to make is as follows.
The project has a Form that currently allows the user to click a Button, which then opens a Folder Browser window where they can select a folder for the project to retrieve information from. The selected directory is entered into a TextBox after being selected. However, clicking on the TextBox also opens up a Folder Browser window. You are also currently unable to manually enter text into the TextBox.
What I want to do is (hopefully) pretty simple: I want the user to be able to enter a directory manually into the TextBox and for the project to accept that text input, and for the TextBox to not open a Folder Browser form upon being clicked.
Some other things to keep in mind:
I am not familiar with all the ins and outs of WinForms, so I could very well be missing something simple that I could do.
I am also in the process of completely restructuring the project, so if this is not possible in WinForms, but is possible in, say, WPF, that would not be a major obstacle for me in this case.
Here is the code for the Button, or at least the pertinent part, as a reference. txtProjectDir is the TextBox in question. Not much else is done with the TextBox in the code except for this part.
private void btnBrowse_Click(object sender, EventArgs e)
{
if (chooseProjectFolderDialog.ShowDialog() == DialogResult.OK)
{
clbConvertProjects.Items.Clear();
clbProjects.Items.Clear();
txtProjectDir.Text = chooseProjectFolderDialog.SelectedPath;
cur_projDir = txtProjectDir.Text;
Update: I have made some changes based on the input of several users (thanks to all of you, by the way). This is what the pertinent part of the code looks like now:
private void btnBrowse_Click(object sender, EventArgs e)
{
if (chooseProjectFolderDialog.ShowDialog() == DialogResult.OK)
{
clbConvertProjects.Items.Clear();
clbProjects.Items.Clear();
cur_projDir = txtProjectDir.Text;
I also had to change the TextBox to not be read-only, as well as remove a reference to the above method from its Event properties. Now it is able to accept user input, and doesn't open a Folder Browser when clicked into.
The only problem is this: if I only enter text directly into the TextBox, instead of selecting a folder via the browser popup, the program doesn't seem to properly accept the input (i.e., no information is being collected from the directory). Obviously, I still need to make the program accept user input, as it currently doesn't.
Update 2: After more suggestions (again, thanks guys) and good old trial-and-error, I have re-inserted the line txtProjectDir.Text = chooseProjectFolderDialog.SelectedPath; as removing it from the method had undesired effects on the program's functionality. I am still having an issue with the program accepting the user's manual input into the TextBox, though.
Update 3: As per #blaze_125's recommendation, I am going to have to create a new event for the TextBox when the user Leaves it. Thank you all for the help, I appreciate it!

However, clicking on the TextBox also opens up a Folder Browser window.
The only event for the TextBox is Action -> Click, which is set to btnBrowse_Click
What I want to do is (hopefully) pretty simple: I want the user to be able to enter a directory manually into the TextBox and for the project to accept that text input, and for the TextBox to not open a Folder Browser form upon being clicked.
If you don't want that event(aka action->click) to happen, then you must remove the text btnBrowse_Click from that textbox and leave it blank. That will remove the event you currently have linked to your textbox click.

There will be an even linked to the text box txtProjectDir to check this select the text box and in the properties select the lightning bolt.
I would assume that the even is a click into the textbox however.
If this is the case you probably want to remove this.
Now in terms of how to accept what is in the text box as the value you just want to reference the text and that is in the textbox whitch would be txtProjectDir.Text
private void btnBrowse_Click(object sender, EventArgs e)
{
if (chooseProjectFolderDialog.ShowDialog() == DialogResult.OK)
{
clbConvertProjects.Items.Clear();
clbProjects.Items.Clear();
cur_projDir = txtProjectDir.Text;

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Force user to paste only valid folder directory and disable editing directory later in TextBox control using C#

I am working on Windows Form Application and have created a TextBox control and a Browse button control, so that user can select a folder through Button and show directory in TextBox.
I want to give a freedom to the user to paste a directory path directly into the TextBox. However, at the same, user must provide only a valid directory as a string/text in TextBox.
In addition, I want to disable editing this directory either by keyboard or any other possible way. The user will be able to paste a new valid directory anytime but can't edit it in the TextBox.
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Then add an event for KeyDown you can capture if Ctrl + V is pressed and then action based on that using the Clipbboard class and if the directory is valid set the TextBox.Text.
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I want to give a freedom to the user to paste a directory path
directly into the TextBox. However, at the same, user must provide
only a valid directory as a string/text in TextBox.
In addition, I want to disable editing this directory either by
keyboard or any other possible way. The user will be able to paste a
new valid directory anytime but can't edit it in the TextBox.
Isn't it contradictory ?
Why don't you use two text boxes then ? First for user to input/paste, with onchange event catching that calls a method that checks the directory's path is correct. If it is, the method copies it to the second text box, not editable, that is also linked to your directory browser.
You could handle the TextChanged event and check to see if the folder is valid and accessible there; if it's not, undo their change. This might not be practical if they can edit the textbox text, as it'll check to see if the folder exists after every keystroke and so typing anything new will be impossible. This might be how you want it to behave however!
To do the checking if the path is valid, I'd use Path.GetFullPath - pass it your textbox text and it'll throw an exception if the path doesn't exist/isn't valid/you don't have permission to access it.
If this feels a bit messy to you, instead of giving them the ability to edit the textbox, you could have a button that sets the text from the clipboard using Clipboard.GetText() and then performs your checks.
Thanks all for suggestions and answers.
Here is something that I did and worked like a charm for me.
I hope, this will help later for someone if face the same problem.
It is the modified version of the original code posted here by LukeHennerley. Thanks LukeHennerley for that.
private void txtBoxTargetDir_KeyDown(object sender, KeyEventArgs e)
{
if (e.Modifiers == Keys.Control && e.KeyCode == Keys.V)
{
var clipboard = Clipboard.GetText();
if (Directory.Exists(clipboard))
{
txtBoxTargetDir.Clear();
txtBoxTargetDir.Text = clipboard;
txtBoxTargetDir.ReadOnly = true;
}
else
{
txtBoxTargetDir.Clear();
txtBoxTargetDir.Text = "It's not a valid directory. Please provide a valid directory.";
}
}
}
You will have to add this event in Form.Designer.cs first.

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