In c#:
public class SomeClass
{
int x;
int y;
SomeClass (int x, int y)
{
this.x = x;
this.y = y;
}
}
Is there easy way to make new SomeClass without setting x and y instead to
have default values for them and if I set values to set them else to have the
default values?
Sure, with C#6 you can use auto-implemented properties:
public class SomeClass
{
public int X { get; } = 123;
public int Y { get; } = 456;
public SomeClass(){ }
public SomeClass(int x, int y)
{
this.X = x;
this.Y = y;
}
}
Of course you need a parameterless constructor.
If you instead mean default values of the type, that is done automatically(0 for numerical types).
Sure...
new SomeClass(default(int), default(int))
Or, more simply:
new SomeClass(0, 0)
The default value for int is always 0. So even if you define it with a parameterless constructor:
public SomeClass() { }
Those int class members would still default to 0.
You need to define a parameterless constructor:
public class SomeClass
{
int x;
int y;
public SomeClass {}
public SomeClass (int x, int y)
{
this.x = x;
this.y = y;
}
}
When you create an object like:
var someClass = new SomeClass();
both x and y would be initialized using their default values, which is 0.
If you don't want to do so, you could handle this by passing to the constructor that you have already declared the default values of x and y, as already David has pointed out.
Use a parameterless constructor.
Since the instances have to be created somehow using a new keyword, you can use a parameterless constructor inside your class.
public SomeClass ()
{
x = 0;
y = 0;
}
A default constructor would do that automatically.
You can use optional parameters in the constructor.
Read more on named and optional parameters.
public class SomeClass
{
// You can also write this as
// public SomeClass(int x=default(int), int y=default(int)) if you do
// not want to hardcode default parameter value.
public SomeClass(int x=0, int y=0)
{
this.X = x;
this.Y = y;
}
}
You can call it as
void Main()
{
SomeClass a = new SomeClass();
SomeClass b = new SomeClass(1);
SomeClass c = new SomeClass(2,4);
}
Related
I'm testing a piece of code in c# and vs2022, but I encounter some problems. I try to track the value of some members in a class, but the VS2022 shows error CS0103.
So I would like to know why VS2022 can't show their values because they are certainly in this context.
class Program
{
static void Main(string[] args)
{
ProtoType p = new ProtoType(100, 200);
p.x = 101;
p.y = 20;
int cnt = p.list.Count;
Console.ReadLine();
}
}
class ProtoType
{
public int x = 0;
public int y = 0;
public List<string> list = new List<string>();
public ProtoType(int x, int y)
{
Console.WriteLine("Execute Constructor ProtoType()");
this.x = x;
this.y = y;
}
public ProtoType Clone()
{
Console.WriteLine("Execute ProtoType.Clone()");
return (ProtoType)this.MemberwiseClone();
}
}
Because x, y and list are not variables in this scope. they are members of the class ProtoType. you need to watch for p.x, p.y and p.list in place of the x, y, list.
I have a base class:
public class Base
{
public Base(X x ,Y y){
this.x = x;
this.y = y;
}
public X x{get;}
public Y y{get;}
}
and a deriver:
public class Derive : Base
{
public Derive(Z z, Q q) :Base (? ?)
{
}
private void ConstructXY(Z z, Q q)
{
//Advanced logic for creating an X and a Y
if(q.something == 5){
this.x = new X(28);
}
else{
this.x = new X(25);
}
if(this.x.something == 25 && q == 9){
this.y = new Y(1);
}
else{
this.y = new Y(5)
}
}
}
Now I can't correctly call the base constuctor without the "advanced" logic. I used to be able to call ConstructXY() from Derive.ctor() and set x and y from there, this is no longer valid since I removed the x and y setters. My real-life scenario contains a lot more logic so I am not willing to create a ternary mess.
You can call your "advanced" logic if it fits inside a static method
Here is an approach using Tuple available in C# 7 :
public class Base
{
// This constructor was added to avoid calling twice ConstructXY
public Base((X x, Y y) tuple) :
this (tuple.x, tuple.y)
{
}
public Base(X x, Y y)
{
this.x = x;
this.y = y;
}
public X x { get; }
public Y y { get; }
}
public class Derive : Base
{
public Derive(Z z, Q q) : base(ConstructXY(z, q))
{
}
private static (X x, Y y) ConstructXY(Z z, Q q)
{
X x;
Y y;
//Advanced logic for creating an X and a Y
if (q.something == 5)
{
x = new X(5);
}
else
{
x = new X(25);
}
if (x.something == 25 && q == 9)
{
y = new Y(1);
}
else
{
y = new Y(5)
}
return (x, y);
}
}
If you cannot change the access modifiers of X and Y in the base class so they are accessible for subclasses, then you will have to follow the contract, leaving the constructor the only possible place where you can set those members.
The only way to add more logic to calculate those values would be to use static methods, for example like this:
public class Derive : Base
{
public Derive(Z z, Q q)
: base(ConstructX(q), ConstructY(q, z))
{ }
private static X ConstructX(Q q)
{
if (q.something == 5)
return new X(28);
else
return new X(25);
}
private static Y ConstructY(Q q, Z z)
{
if (z.something == 25 && q.something == 9)
return new Y(1);
else
return new Y(5);
}
}
Since these are separate method calls, you cannot calculate both values “at once”, so you cannot make the result of Y depend on the result of X without redoing the calculation based on Z and Q again.
Another way you could solve this is by removing the public constructor on Derive altogether and provide a static factory method instead:
public class Derive : Base
{
private Derive(X x, Y y)
: base(x, y)
{ }
public static Derive Create(Z z, Q q)
{
// here you can use your original logic to calculate X and Y
X x = …
Y y = …
return new Derive(x, y);
}
}
Depending on your complexity of those calculations, this might be the better solution. If you do need the original Z and Q values, just extend the private constructor to also take those and store them as well:
private Derive(Z z, Q q, X x, Y y)
: base(x, y)
{
this.Z = z;
this.Q = q;
}
I don't really like this way of doing it and would avoid it if possible but you can use a ternary statement in your call to base:
public Derive(Z z, Q q)
: base(new X(xCondition ? 28 : 25), new Y(yCondition ? 1 : 5))
Use static methods to do the conversion. Like this.
public class Derive : Base
{
public Derive(Z z, Q q) :base (ConvertToX(z, q), ConvertToY(z, q))
{
}
private static X ConvertToX(Z z, Q q) {
if(q.something == 5){
return new X(28);
}
return new X(25);
}
private static Y ConvertToY(Z z, Q q) {
// TODO
}
}
Why not declare your base class setters as private:
public class Base
{
public Base(X x ,Y y){
this.x = x;
this.y = y;
}
public X x{get; private set;}
public Y y{get; private set;}
}
That way you can still set them in the constructor, and they would not be settable outside?
If i have a class in c# containing many variables that needs to be initialised in a constructor e.g.
public class AnyClass
{
private int Var1;
private int Var2;
...
private int varN;
public AnyClass(int InVar1,int InVar2,...,InVarN)
{
Var1=InVar1;
Var2=InVar2;
...
VarN=InVarN;
//
//Code
//
}
}
Is there a way to avoid the intermediate variables InVar1, InVar2 etc in such a way that the arguments passed to the constructor are automatically mapped to the variables contained in the class.
Not at present, C# 6 may include it.
This is what is may look like
Before
public class Point {
private int x, y;
public Point(int x, int y)
this.x = x;
this.y = y;
}
}
After
public class Point(private int x, private int y) {
}
If you don’t mind having properties with a public setter, you can use Object initializers. E.g.
Cat cat = new Cat { Age = 10, Name = "Fluffy" };
class experiment
{
int xCoord = 0;
int yCoord = 0;
public experiment(int x, int y) {
this.xCoord = x;
this.yCoord = y;
}
}
class result :experiment{
int zCoord = 0;
public result(int z) : base(x,y)
{
this.zCoord = z;
}
}
Can anyone help me solve this simple problem. I'm having an error base(x,y) it says the name 'x' does not exists in the current context and also goes for the y.
x and y are local fields to class experiment they are not visible in inherited class, you may call the base constructor with default values like:
public result(int z) : base(0,0)
Also please follow General Naming Conventions from Microsoft, so the class names begins with upper case character.
EDIT:
It would be better if your child class has a constructor to receive parameter x and y, and the it calls the base class constructor with those values like:
public result(int x, int y, int z) : base(x,y)
{
this.zCoord = z;
}
There is no x,y in constructor of result class.
You pass to your constructor z but tell your base constructor to recieve x and y. Though there are no x and y at that time.
Try this:
public result(int z, int x, int y) : base(x,y)
{
this.zCoord = z;
}
Or set fix values (no variables):
public result(int z) : base(0, 0)
{
this.zCoord = z;
}
I am having the following problem:
public class A {
public A(X, Y, Z) {
...
}
}
public class B : A {
public B(X, Y) : base(X, Y) {
//i want to instantiate Z here and only then pass it to the base class!
}
}
How can I solve this problem? Is there a way?
The common solution is to call a static method belonging to the type that can calculate the value of the parameter to be passed to the base constructor.
For example:
public B(int x, int y)
: base(x, y, CalculateZ(x, y))
{
}
// You can make this parameterless if it does not depend on X and Y
private static int CalculateZ(int x, int y)
{
//Calculate it here.
int exampleZ = x + y;
return exampleZ;
}
Do note that CalculateZ cannot be an instance method, because the this reference is not available in constructor initializers.
From the language-specification 10.11.1 Constructor initializers:
An instance constructor initializer
cannot access the instance being
created. Therefore it is a
compile-time error to reference this
in an argument expression of the
constructor initializer, as is it a
compile-time error for an argument
expression to reference any instance
member through a simple-name.
EDIT: Changed 'instance' to 'static' in the description.
You need to calculate Z before the constructor itself gets called. If it's simple you can use an inline expression, else you'll need to define a helper function.
Using a helperfunction:
public class A {
public A(X x, Y y, Z z) {
...
}
}
public class B : A {
private static Z calculateZ()
{
}
public B(X x, Y y) : base(X, Y, calculateZ()) {
}
}
Without helperfunction:
public B(X, Y) : base(X, Y, X+Y) {
}
public abstract class A {
public A(X, Y) {
...
}
public abstract Z TheVariableZ{get;set;}
}
public class B : A {
public B(X, Y) : base(X, Y) {
//i can only calculate Z here!
}
public override Z TheVariableZ{//implement it here}
}
And if you can't make A abstract, just mark the property as virtual
Possibly this:
public abstract class A {
public A(X, Y) {
CalculateZ();
}
abstract void CalculateZ();
}
public class B : A {
public B(X, Y) : base(X, Y) {
}
override void CalculateZ()
{
... Calculate here.
}
}