I am trying to store the state of my program, in particular whether it's in online/offline mode as well as what type of search was last run. Based on those two factors I want to modify parts of my program (e.g. the GUI).
To me it makes the most sense to store these states as enums. The setter can then call a method when the values get changed.
Edit: Fixed my solution based on the answers I got from #Icemanind and #Rahul:
namespace Foo
{
public partial class MainWindow : Window
{
// define enum:
public enum OnlineState
{
Online,
Offline
};
// variable that the OnlineState is stored in:
public OnlineState appOnlineState;
// custom setter/getter:
public OnlineState AppOnlineState
{
get
{
return appOnlineState;
}
set
{
OnlineStateValueChanged(value);
appOnlineState = value;
}
}
// ValueChanged-method:
void OnlineStateValueChanged(OnlineState OS)
{
if (OS == OnlineState.Online)
{
// do stuff here
// I'm leaving some of my code as an example
if (Settings.Default.ColorblindMode == true)
{
Label_Status.Foreground = Brushes.Blue;
StatusBar_Grid.Background = Brushes.LightBlue;
}
else if (Settings.Default.ColorblindMode == false)
{
Label_Status.Foreground = Brushes.Green;
StatusBar_Grid.Background = Brushes.Green;
}
Label_Status.Content = "Online";
// activate certain MenuItems
ActivateMenuItem(Menu_Intranet);
ActivateMenuItem(Menu_SAP);
}
else if (OS == OnlineState.Offline)
{
// do stuff here
// I'm leaving some of my code as an example
if (Settings.Default.ColorblindMode == true)
{
Label_Status.Foreground = Brushes.Yellow;
StatusBar_Grid.Background = Brushes.Yellow;
}
else if (Settings.Default.ColorblindMode == false)
{
Label_Status.Foreground = Brushes.Red;
StatusBar_Grid.Background = Brushes.Red;
}
Label_Status.Content = "Offline";
// deactivate MenuItems
DeactivateMenuItem(Menu_Intranet);
DeactivateMenuItem(Menu_SAP);
}
else
{
// this should not happen
MessageBox.Show("There has been a problem with the online/offline check.","Warning",MessageBoxButton.OK, MessageBoxImage.Warning);
}
}
}
}
Now I can set the OnlineState via AppOnlineState = OnlineState.Online; and AppOnlineState = OnlineState.Offline;.
To check ("get") the OnlineState I can check the value of AppOnlineState which is going to return Online or Offline.
Your issue is because OnlineState really isn't part of State. However OS is a class that is part of State and OnlineState is part of OS. I think this is what you want:
State.OS.AppOnlineState = State.OnlineState.Online;
Also, as a side note, I don't know what it is you're creating, but usually on/off states are part of the instance, not static. Think of it as a real world thing. When I turn my computer off, it doesn't shut off every computer in the world. It only shuts off my computer. My instance of a computer.
The below line
static State.OnlineState _os = new State.OnlineState();
Should be
State.OnlineState _os = State.OnlineState.online;
Related
After hunting the internet for two days and not finding a solution that I can understand properly I have to ask on here for an answer.
I have a windows forms application that was written in vb.net and works fine. I have decided to rewrite this in c# which I thought wouldn't be too much of a problem but ...
I have two classes in the project :
FormJobs & AppJobs
FormJobs contains methods and functions that modify the forms in some way.
AppJobs contains methods and functions for everything else (Checks,Scanning and so forth).
On my main form (FrmStart) the On_load event uses a function from AppJobs to check that the network is up (public bool CheckNetConnection) and then Checks to make sure that the root save folder exists (public void CheckRoot).
If CheckNetConnection is false or CheckRoot does not exist then a method in the FormJobs class sets some buttons to disabled, some labels to display information as to what has gone wrong and also sets the height of the form.
The above works in VB.net but I keep getting a StackOverflowException or NullReferenceException with the C# code.
I know the reason for the Exceptions is because the two classes and the form all keep calling each other so I know that I need to remove this code but I am not sure how to let each class and the form access each other. It is obviously bad design as I`m just starting to learn C# so any help on this would be much appreciated.
But my main questions are:-How do I get a form to access multiple classes?
Allow the classes to access each other?
Let the classes make changes to a form?
FrmStart Code
AppJobs Appjobs = new AppJobs();
private void FrmStart_Load(object sender, EventArgs e)
{
KeyPreview = true;
if (Appjobs.CheckNetConnection(this) == true)
{
Appjobs.CheckRoot(this);
}
AppJobs Code
public class AppJobs
{
FormJobs Formjobs = new FormJobs();
public string AppRoot = Properties.Settings.Default.DefaultFolder;
public string DefaultDevice = Properties.Settings.Default.DefaultScanner;
public bool NoDirectory = false;
DialogResult MsgBoxQuestion;
public bool CheckNetConnection(Form StartForm)
{
IPHostEntry ServerIP = new IPHostEntry();
bool ConnectedToServer = false;
string CurrentRoot = "MyServer";
if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
{
try
{
IPHostEntry DNSTest = Dns.GetHostEntry(CurrentRoot);
if (DNSTest.AddressList.Length > 0)
{
ConnectedToServer = true;
}
else
{
ConnectedToServer = false;
}
}
catch (System.Net.Sockets.SocketException ex)
{
ConnectedToServer = false;
}
}
return ConnectedToServer;
}
public void CheckRoot(Form StartForm)
{
if (string.IsNullOrEmpty(AppRoot))
{
Formjobs.SetHeight(StartForm);
return;
}else if(AppRoot == "0")
{
Formjobs.SetHeight(StartForm);
return;
}
else
{
if ((!Directory.Exists(AppRoot)))
{
NoDirectory = true;
MsgBoxQuestion = MessageBox.Show(AppRoot + " is set, but the directory does not exist." + Environment.NewLine
+ Environment.NewLine + "Would you like to create the folder now?", "Root folder missing", MessageBoxButtons.YesNo);
if (MsgBoxQuestion == DialogResult.Yes)
{
Directory.CreateDirectory(AppRoot);
NoDirectory = false;
}
else
{
MessageBox.Show("You will not be able to use this program until you create a root folder.", "No root folder selected",MessageBoxButtons.OK);
}
}
}
}
}
FormJobs Code
public class FormJobs
{
AppJobs Appjobs = new AppJobs();
public void SetHeight(Form StartForm)
{
if (Appjobs.AppRoot == null | Appjobs.AppRoot == "0") {
if (Appjobs.DefaultDevice == null | Appjobs.DefaultDevice == "0") {
if (StartForm.Controls["MenuStrip1"].Visible == true) {
StartForm.Height = 167;
StartForm.Controls["LblNoRoot"].Visible = true;
StartForm.Controls["LblNoRoot"].Location = new Point(0, 24);
StartForm.Controls["LblNoRoot"].Text = "There is no root folder selected. Please select a root folder to continue.";
StartForm.Controls["LblNoDevice"].Visible = true;
StartForm.Controls["LblNoDevice"].Location = new Point(0, 48);
StartForm.Controls["LblNoDevice"].Text = "There is no default device selected. Please select a default device to continue.";
StartForm.Controls["BtnOkTickets"].Enabled = false;
StartForm.Controls["BtnQueryTickets"].Enabled = false;
StartForm.Controls["BtnSearch"].Enabled = false;
}else
{
StartForm.Height = 147;
StartForm.Controls["LblNoRoot"].Visible = true;
StartForm.Controls["LblNoRoot"].Location = new Point(0, 9);
StartForm.Controls["LblNoRoot"].Text = "There is no root folder selected. Please select a root folder to continue.";
StartForm.Controls["LblNoDevice"].Visible = true;
StartForm.Controls["LblNoDevice"].Location = new Point(0, 33);
StartForm.Controls["LblNoDevice"].Text = "There is no default device selected. Please select a default device to continue.";
StartForm.Controls["BtnOkTickets"].Enabled = false;
StartForm.Controls["BtnQueryTickets"].Enabled = false;
StartForm.Controls["BtnSearch"].Enabled = false;
}
}
One of the causes of your problems is that everyone is changing your StartForm. Apart from that this spaghetti makes it difficult to understand, it certainly doesn't help to make your classes reusable and maintainable if your Startform changes.
It seems to me, that AppJobs is meant to decide what the form should look like (for instance it decides that the StartForm should change height), while FormJobs performs the calculations needed to change this height. StartForm apparently is just allowing to let everyone make changes to him.
A better design would be that StartForm would not ask AppJobs to change its size, and to ask the operator whether a folder should be generated. Instead if ought to ask appJobs for advise: "Which height do you think I should have". after that it could ask FormJobs: "Please adjust my height according to this specification"
FormJobs should trust StartForm that it has gathered the correct information about how a StartForm ought to look like. FormJobs should not ask AppJobs for any information: "Hey AppJobs, StartForm asked me to change its appearance to certain specifications, but I'm not certain whether StartForm has done its job correctly. Please tell me if these specifications are correct, and give me some missing information")
The correct division into tasks would be:
AppJobs specifies the format of any StartForm according to its internal state (a.o. AppRoot, and existence of certain folders)
StartForm is the one who displays all items. He decides who to ask for specifications, and what to do with the returned specifications. He is also the only one who communicates with operators
FormJobs is a class that apparently knows all elements from a StartForm. If you will only have one type of StartForm, then Appjobs should be part of the Startform class. If you think there might be several different Startform classes, all with the same elements that ought to be manipulated similarly, shouldn't all these StartForm classes be derived from a FormJobs class?
Anyway, redesign without everyone causing to manipulate StartForm
Apparently there are a limited number of StartForm layouts depending on AppRoot, defaultDevice etc. You seem to be missing some "else" after your if, so this list might not be accurate. Still you will get the idea:
enum StartFormLayouts
{
DefaultDevice0,
AppRoot0,
Other,
}
// class that specifies the layout of any startform
class AppJobs
{
private bool IsAppRoot0
{
get{return Appjobs.AppRoot == null || Appjobs.AppRoot == "0";}
}
private bool IsDefaultDevice0
{
get{return Appjobs.DefaultDevice == null || Appjobs.DefaultDevice == "0";}
}
public StartFormLayoug GetPreferredLayout()
{
if (this.IsAppRoot0)
{
if (this.IsDefaultDevice)
{
return StartFormLayout.DefaultDevice0;
}
else
return StartFormLayout.AppRoot0;
}
else
{
return StartFormLayout.Other;
}
}
public bool ShouldAskDirectoryCreation()
{
return (!this.IsAppRoot0 && !Directory.Exists(AppRoot));
}
}
Note that this class doesn't need StartForm, nor AppJobs. It could work with any class that wants to know if it should ask for DirectoryCreation. Since it also does not speak any language, even a Chinese StartForm could use it. After all, the StartForm is the only one who knows what language it speaks and what to do if a certain layout is requested.
Furthermore, did you notice that I used a double || to use a Boolean OR instead of a bitwise or?
And I use statements like if (a) instead of if(a=true) a C# Boolean is a real Boolean, in contradiction to Booleans in C and C++.
The class of all kinds of forms that should be able to be layout according to the requested layout contains the functions similar to your
It depends a bit of whether you decide to let it be a base class of StartForm or StartForm itself. If you want it to handle every form class that has the required controls, consider of using an interface:
public Interface IStartForm
{
public int Height {get; set;}
public Label LabelNoRoot {get;}
public Label LabelNoDevice {get; }
public Button BtnTickets {get;}
...
This way you can set the size of any form that has these labels and buttons, even if they have different names than those strings you use.
But again: if you ever only want to size StartForm, then this should be a function in StartForm.
public SetHeight(StartFormLayout layout, IStartForm startForm)
{
switch (layout)
{
case StartFormLayout.DefaultDevice0:
if (startForm.MenuStrip.Visible)
{
startForm.Height = ...;
startForm.LabelNoRoot.Location = ...
// etc
}
else
{
...
Noticed that because of this separation of concerns the AppJobs and FormJobs don't have to know each other. AppJobs and FormJobs also don't really have to know what 'StartForm` is, only that it has the labels and buttons etc that it needs to change.
class StartForm : Form, IStartForm
{
public Label LabelNoRoot {get{return this.label1; } }
...
private void FrmStart_Load(object sender, EventArgs e)
{
AppJobs layoutdesigner = new AppJobs(...);
StartFormLayout layoutdesigner = layouter.GetPreferredLayout();
FormJobs layouter = new FormJobjs();
layouter.SetHeight(this)
}
Noticed that my form didn't have a label named "LabelNoRoot", but a Label1 that should function as a LabelNoRoot. Also: because I used types instead of string, You can be certain that I can't handle a label as if it was a button. I can't by accident try to press the label. Something that could easily been done when you were using strings to identify the items you want to layout.
Extending the comments: you just remove the new part in your FormJobs and AppJobs classes.
leaving the code in i.e. in the FormJobs class like : AppJobs appObj;
Then in your main form create at some point a FormJobs obj and an AppJobs obj and set its property.
I.e. in main Form:
AppJobs appObj = new AppJobs();
FormJobs formObj = new FormJobs();
formObj.appObj = appObj;
Tho I must say i dont like that approach you are taking with this...
You should think of another way or at least refactor your code that FormJobs does not need AppJobs methods and vice versa in a way that all calls to FormJobs and AppJobs come from your main form.
This question already has answers here:
Is async always asynchronous in C#? [duplicate]
(1 answer)
Do you have to put Task.Run in a method to make it async?
(3 answers)
async method in C# not asynchronous?
(3 answers)
Closed 5 years ago.
I have a TextBox with a TextChanged event that calls a custom event if the text of the textbox represents an existing file. In this event, there is a call to an outside dll that does some processing on the File, which can take upwards of a minute to finish. There is also some post-processing I do, dependent on what result this method returns to me. Currently, this is blocking my UI, which is highly undesirable.
There are essentially 2 "options"/scenarios I see.
Within the custom event, somehow wait for the dll call to finish, before continuing the event, while also keeping the UI free. This seems like the simplest idea from my multithreading-untrained self, but it also conceptually throws red flags at me: Is this even possible given that the custom event itself (called from TextChanged) is on the UI thread?
Throw the entire custom event into it's own thread using Task.Run(). Downside here is that apart from the dll method call, there is quite a good amount of UI elements that are affected by getters/setters after the long method. I could write alternated getters/setters based on the appropriate InvokeRequired, but if there is a more correct way to do this, I'd rather take that approach.
I made a much shorter (although contrived) example project, which shows essentially what I'm after, using option 2 from above:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
comboBox1.Items.Add("Select One...");
comboBox1.Items.Add("Item 1");
comboBox1.Items.Add("Item 2");
Value = 0;
}
public string SetMessage
{
set
{
if (lblInfo.InvokeRequired)
lblInfo.BeginInvoke((MethodInvoker)delegate () { lblInfo.Text = Important ? value + "!" : value; });
else
lblInfo.Text = Important ? value + "!" : value;
}
}
public bool Important
{
get
{
return chkImportant.Checked;
}
set
{
if (chkImportant.InvokeRequired)
chkImportant.BeginInvoke((MethodInvoker) delegate() { chkImportant.Checked = value; });
else
chkImportant.Checked = value;
}
}
public SomeValue Value
{
get
{
if (comboBox1.InvokeRequired)
{
SomeValue v = (SomeValue)comboBox1.Invoke(new Func<SomeValue>(() => SomeValue.Bar));
return v;
}
else
{
switch (comboBox1.SelectedIndex)
{
case 1:
return SomeValue.Foo;
case 2:
return SomeValue.Bar;
default:
return SomeValue.Nothing;
}
}
}
set
{
if (comboBox1.InvokeRequired)
{
comboBox1.BeginInvoke((MethodInvoker)delegate ()
{
switch (value)
{
case SomeValue.Nothing:
comboBox1.SelectedIndex = 0;
break;
case SomeValue.Foo:
comboBox1.SelectedIndex = 1;
break;
case SomeValue.Bar:
comboBox1.SelectedIndex = 2;
break;
}
});
}
else
{
switch (value)
{
case SomeValue.Nothing:
comboBox1.SelectedIndex = 0;
break;
case SomeValue.Foo:
comboBox1.SelectedIndex = 1;
break;
case SomeValue.Bar:
comboBox1.SelectedIndex = 2;
break;
}
}
}
}
private void CustomEvent(object sender, EventArgs e)
{
if (!Important)
Important = true;
SetMessage = "Doing some stuff";
if (Value == SomeValue.Foo)
Debug.WriteLine("Foo selected");
//I don't want to continue until a result is returned,
//but I don't want to block UI either.
if (ReturnsTrueEventually())
{
Debug.WriteLine("True!");
}
Important = false;
SetMessage = "Finished.";
}
public bool ReturnsTrueEventually()
{
//Simulates some long running method call in a dll.
//In reality, I would interpret an integer and return
//an appropriate T/F value based on it.
Thread.Sleep(5000);
return true;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
//Do I *need* to multithread the whole thing?
Task.Run(() => CustomEvent(this, new EventArgs()));
}
}
public enum SomeValue
{
Nothing = 0,
Foo = 100,
Bar = 200
}
Note: I'm not asking for code review on my option 2 code. Rather, I'm asking if option 2 is necessary to accomplish, since that option causes me to change a considerably larger portion of code, given that it's only 1 method within it holding up the entire process.
I also realize I can simplify some of the code in these properties to prevent replication. For the sake of demonstrating to myself and debugging, I am holding off on that at this time.
Here is what I had related to option 1 (left out duplicate code and the getters/setters without their invokes):
private async void CustomEvent(object sender, EventArgs e)
{
if (!Important)
Important = true;
SetMessage = "Doing some stuff";
if (Value == SomeValue.Foo)
Debug.WriteLine("Foo selected");
//I don't want to continue until a result is returned,
//but I don't want to block UI either.
if (await ReturnsTrueEventually())
{
Debug.WriteLine("True!");
}
Important = false;
SetMessage = "Finished.";
}
public async Task<bool> ReturnsTrueEventually()
{
//Simulates some long running method call in a dll.
//In reality, I would interpret an integer and
//return an appropriate T/F value based on it.
Thread.Sleep(5000);
return true;
}
This is basically what you want. I'm violating a couple best-practices here, but just showing it's not that complicated. One thing to keep in mind is that the user can now click this button multiple times in a row. You might consider disabling it before processing. Or you can do a Monitor.TryEnter() to make sure it's not already running.
private async void buttonProcess_Click(object sender, RoutedEventArgs e)
{
textBlockStatus.Text = "Processing...";
bool processed = await Task.Run(() => SlowRunningTask());
}
private bool SlowRunningTask()
{
Thread.Sleep(5000);
return true;
}
Well known is that you cannot change the GUI with any other thread than the GUI thread. So a simple trick that is commonly used (which I use) is invoking:
this.Invoke((MethodInvoker)delegate { pictureBox1.Visible = false; });
I was building my program and started it, quickly noticing that I forgot to put an PictureBox.Load(string url) in the invoker, however no error had occurred.
So I am curious, why am I not allowed to do (in non-GUI thread):
pictureBox1.Visible = false; // eg.
But am allowed to do:
pictureBox1.Load(url); // url = link to image
When you load a new image, this is what happens inside the PictureBox (this is called from the Load method):
private void InstallNewImage(Image value,
ImageInstallationType installationType)
{
StopAnimate();
this.image = value;
LayoutTransaction.DoLayoutIf(AutoSize, this, this, PropertyNames.Image);
Animate();
if (installationType != ImageInstallationType.ErrorOrInitial)
{
AdjustSize();
}
this.imageInstallationType = installationType;
Invalidate();
CommonProperties.xClearPreferredSizeCache(this);
}
So you can see that all it really does is set the image and then call Invalidate, which can be called from other threads.
Visible (inherited from Control), which you can see here, does a lot of stuff through p/invoke and must be done on the main UI thread.
protected virtual void SetVisibleCore(bool value) {
try {
System.Internal.HandleCollector.SuspendCollect();
if (GetVisibleCore() != value) {
if (!value) {
SelectNextIfFocused();
}
bool fireChange = false;
if (GetTopLevel()) {
// The processing of WmShowWindow will set the visibility
// bit and call CreateControl()
//
if (IsHandleCreated || value) {
SafeNativeMethods.ShowWindow(new HandleRef(this, Handle), value ? ShowParams : NativeMethods.SW_HIDE);
}
}
else if (IsHandleCreated || value && parent != null && parent.Created) {
// We want to mark the control as visible so that CreateControl
// knows that we are going to be displayed... however in case
// an exception is thrown, we need to back the change out.
//
SetState(STATE_VISIBLE, value);
fireChange = true;
try {
if (value) CreateControl();
SafeNativeMethods.SetWindowPos(new HandleRef(window, Handle),
NativeMethods.NullHandleRef,
0, 0, 0, 0,
NativeMethods.SWP_NOSIZE
| NativeMethods.SWP_NOMOVE
| NativeMethods.SWP_NOZORDER
| NativeMethods.SWP_NOACTIVATE
| (value ? NativeMethods.SWP_SHOWWINDOW : NativeMethods.SWP_HIDEWINDOW));
}
catch {
SetState(STATE_VISIBLE, !value);
throw;
}
}
if (GetVisibleCore() != value) {
SetState(STATE_VISIBLE, value);
fireChange = true;
}
if (fireChange) {
// We do not do this in the OnPropertyChanged event for visible
// Lots of things could cause us to become visible, including a
// parent window. We do not want to indescriminiately layout
// due to this, but we do want to layout if the user changed
// our visibility.
//
using (new LayoutTransaction(parent, this, PropertyNames.Visible)) {
OnVisibleChanged(EventArgs.Empty);
}
}
UpdateRoot();
}
else { // value of Visible property not changed, but raw bit may have
if (!GetState(STATE_VISIBLE) && !value && IsHandleCreated) {
// PERF - setting Visible=false twice can get us into this else block
// which makes us process WM_WINDOWPOS* messages - make sure we've already
// visible=false - if not, make it so.
if (!SafeNativeMethods.IsWindowVisible(new HandleRef(this,this.Handle))) {
// we're already invisible - bail.
return;
}
}
SetState(STATE_VISIBLE, value);
// If the handle is already created, we need to update the window style.
// This situation occurs when the parent control is not currently visible,
// but the child control has already been created.
//
if (IsHandleCreated) {
SafeNativeMethods.SetWindowPos(
new HandleRef(window, Handle), NativeMethods.NullHandleRef, 0, 0, 0, 0, NativeMethods.SWP_NOSIZE |
NativeMethods.SWP_NOMOVE | NativeMethods.SWP_NOZORDER | NativeMethods.SWP_NOACTIVATE |
(value ? NativeMethods.SWP_SHOWWINDOW : NativeMethods.SWP_HIDEWINDOW));
}
}
}
finally {
System.Internal.HandleCollector.ResumeCollect();
}
}
Just as a side-note, a lot of these "what happens under the hood" can be figured out by browsing the reference source, or creating a small application and decompiling it (I would recommend JetBrains DotPeek, or ildasm works too).
The reason you do not get the "Cross-thread operation not valid" message is because the exception is thrown when the control Handle property is accessed:
public IntPtr Handle {
get {
if (checkForIllegalCrossThreadCalls &&
!inCrossThreadSafeCall &&
InvokeRequired) {
throw new InvalidOperationException(SR.GetString(SR.IllegalCrossThreadCall,
Name));
}
if (!IsHandleCreated)
{
CreateHandle();
}
return HandleInternal;
}
}
As you can see from the accepted answer, SetVisibleCore (called by Visible) uses Handle several times, but InstallNewImage (used by Load) does not. (Actually, Invalidate does access the Handle property, but it does so within a thread safe call scope which is fine.)
I have a label and I want it to display either Player or Console depending on what the variable answer is.
private void playerLabel_Click(object sender, EventArgs e)
{
string playerDetail = "Player",
consoleDetail = "Console";
if (Class.Method.Variable == 1)
{
Show.playerDetail();
}
if else (Class.Method.Variable == 0)
{
Show.consoleDetail();
}
}`
I then want to make it so that the label shows the string instead if you get me. I know I am not doing this properly but I can't work out how exactly to do this.
private void playerLabel_Click(object sender, EventArgs e)
{
string labelText = playerLabel.Text;
if (Class.Method.Variable == 1)
{
labelText = "Player";
Show.playerDetail();
}
else if(Class.Method.Variable == 0)
{
labelText = "Console";
Show.consoleDetail();
}
playerLabel.Text = labelText;
}
It would be better if your methods in Show class returned the appropriate string, so that you can do: playerLabel.Text = Show.WhateverDetail();. Additionally its even better if you could tie the Show method with the Variable value so that you don't have to use an if-else logic at all.
a. The Text property of the Label is what you want to set your strings to.
playerLabel.Text = playerDetail;
playerLabel.Text = consoleDetail;
b. Your if/else method should be in the form of:
if (test)
{
}
else if
{
}
else
{
}
You don't need the else if bit in the middle if there are only two branches.
c. I'm not sure about Show.consoleDetail() and Show.playerDetail(). Are 'consoleDetail()' and 'playerDetail()' method calls?
This question already has answers here:
Virtual member call in a constructor
(18 answers)
Closed 9 years ago.
In my application I am running the same winform in different contexts to control visibility of buttons, enabeling of text fields and the winform header text.
The way I decided to do this is simply by passing a string to the form constructor and check it with a couple of if statements that in turn contain the desired winform tweaks.
if (formContext == "add")
{
Text = "Add member";
}
if (formContext == "edit")
{
Text = "Change role";
userTextBox.Enabled = false;
searchButton.Visible = false;
}
This works fine, however the "Text" keywords get a blue squigly line added by ReSharper with the following message: Viritual member call in constructor.
Is this a potential problem or just some sort of overly enthusiastic ReSharper message.
Any clarification or suggestions for improvement of my implementation would be much appreciated.
A virtual member call in the base class ctor could cause some logic to run in the subclass before the subclass' ctor is called (and thus before the object gets a chance to initialize itself to a consistent state).
It's just a nice reminder so you know you are doing something that could potentially cause some nasty unexpected behavior.
In addition to the existing answers, for forms you could add a Load event handler:
Load += delegate
{
if (formContext == "add")
{
Text = "Add member";
}
if (formContext == "edit")
{
Text = "Change role";
userTextBox.Enabled = false;
searchkButton.Visible = false;
}
};
Just seal your class.
I would suggest rewriting you class as follows:
public partial class Form1 : Form
{
public enum FormContextMode
{
Add,
Edit
}
private FormContextMode m_mode = FormContextMode.Add;
public Form1( FormContextMode mode )
{
InitializeComponent();
m_mode = mode;
Load += delegate { UpdateForm(); };
}
private void UpdateForm()
{
if( m_mode == FormContextMode.Add )
{
Text = "Add member";
}
else if( m_mode == FormContextMode.Edit )
{
Text = "Change role";
userTextBox.Enabled = false;
searchkButton.Visible = false;
}
}
}