IDocHostUIHandler crashing MSHTML.dll with error 0xc0000409 - c#

I am using slightly modified IDocHostUIHandler from https://stackoverflow.com/a/21699086/592212 in simple one main window test application with only WPF WebBrowser component in that Window. The initialization code is as follows:
public MainWindow()
{
InitializeComponent();
_wbHostHandler = new WebBrowserHostUIHandler(PART_WebBrowser);
_wbHostHandler.Flags |= HostUIFlags.DpiAware;
PART_WebBrowser.Navigate("SOME_URL");
}
There is really nothing else going on in the Application. Still, after running the application, an error is thrown in COM component (therefore, I can not use a debugger to trap it) and 0xc0000409 (STATUS_STACK_BUFFER_OVERRUN) is reported in Event Viewer.
Any ideas of what is causing the error or how to get rid of it?
(Win10 Pro 1703 (build 15063.483) and .NET 4.6.2)
Source Code: https://www.dropbox.com/s/ddob6p7jh4dfsda/UIHostCrashDemo.zip?dl=1

I don't know where you got your WebBrowserHostUIHandler.cs content from but it's wrong. The definition of IDocHostUIHandler simply misses the TranslateAccelerator method.
I guess it's because my initial code used System.Windows.Forms.Message type which is a reference to the System.Windows.Forms (winforms) assembly. If this is such a problem, the method can just be replaced by this if the message is not used (wich is the case in my initial code).
So in the interface you must add this, just after ResizeBorder:
[PreserveSig]
uint TranslateAccelerator(IntPtr msg, ref Guid group, int nCmdID);
And you must implement it anywhere in the code, like this:
uint Native.IDocHostUIHandler.TranslateAccelerator(IntPtr msg, ref Guid group, int nCmdID)
{
return S_FALSE;
}
But again, this is optional, if you want something that works just carefully copy/paste my code from my post and add a reference to System.Windows.Forms if needed.

Related

UnmanagedFunctionPointer causes stackoverflow when using .NET 4.0, 3.5 works

I have a simple function inside of a click handler that has a try catch block. If I throw an exception within this try catch block it catches the exception successfully.
If I put a call to an unmanaged DLL before I throw the exception the exception is unhandled and not caught.
What is the unamanged DLL call doing that could be breaking my programs exception handling?
If I run the program in debug mode it catches the exception even with "break on exception" unticked for all exceptions. The application does not crash and runs as expected.
If I run the program as "start without debugging" and hit debug when it crashes I get the following error "Stack cookie instrumentation code detected a stack-based buffer overrun"
edit:
It appears the stack overflow breaks the exception handling
I've attached a simplified program that produces the crash.
ISOConnection _comm; //This is instantiated at another time in the same thread
//C# test function that crashes when run without a debugger attached
bool DoMagic()
{
try
{
//if I uncomment this line the exception becomes unhandled and cannot be caught
//_comm.ConnectISO15765();
throw new Exception();
}
catch (Exception ex)
{
MessageBox.Show("Caught exception")
}
//Within ISOConnection class
public void ConnectISO15765(){
...
lock(syncLock){
uint returnCode = J2534Interface.PassThruConnect((uint)DeviceId, (uint)ProtocolID.ISO15765, (uint)ConnectFlag.NONE, (uint)BaudRate.ISO15765, ref ChannelId);
//C# UnmanagedFunctionPointer allocation code
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate uint PassThruConnect(uint deviceId, uint protocolId, uint flags, uint baudRate, ref uint channelId);
public PassThruConnect Connect;
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
m_pDll = NativeMethods.LoadLibrary(path);
...
pAddressOfFunctionToCall = NativeMethods.GetProcAddress(m_pDll, "PassThruConnect");
if (pAddressOfFunctionToCall != IntPtr.Zero)
Connect = (PassThruConnect)Marshal.GetDelegateForFunctionPointer(
pAddressOfFunctionToCall,
typeof(PassThruConnect));
//C++ function declaration
long PassThruConnect(unsigned long DeviceID, unsigned long ProtocolID, unsigned long Flags, unsigned long Baudrate, unsigned long *pChannelID);
UPDATE
If I replace the call to the UnmanagedFunctionPointer PassThurConnect with the following the crash does NOT occur
[DllImport("op20pt32.dll", EntryPoint = "PassThruConnect", CallingConvention = CallingConvention.Cdecl)]
public static extern uint PassThruConnect2(uint deviceId, uint protocolId, uint flags, uint baudRate, ref uint channelId);
Is there something I am not performing or I am performing incorrectly when assigning the UnmanagedFunctionPointer that would cause the lack of a debugger to create a stackoverflow crash?
What is even stranger is this code appeared to work a few weeks ago. The main changes is the try catch was in another thread and I wasn't using lock(syncLock). Everything is now in one thread however the same crash occurred when run in a BackgroundWorker as well.
UPDATE #2 PROBLEM SEMI-SOLVED
Ok so I rolled back through my commits one by one until it worked. What changed is I went from .NET 3.5 to .NET 4.0
.NET 3.5 does not crash regardless of attaching a debugger or not. .NET 4.0 crashes if a debugger is not attached. To rule out a bug in my code I simply deleted the ConcurrentQueue for my log (the only 4.0 feature I was using) and converted my current code base back to 3.5 and I do not get this error.
To be 100% sure it is an issue with 4.0 I then converted my code base back to 4.0 from 3.5 and left the ConcurrentQueue out (literally just changed the build options and did a rebuild) and the StackOverflow crash is back.
I would prefer to use 4.0, any ideas how to debug this issue?
edit: .NET 4.6.1 also crashes
UPDATE #3
http://codenition.blogspot.com.au/2010/05/pinvokestackimbalance-in-net-40i-beg.html
Apparently pinvokestackimbalance is basically ignored in .NET 3.5, so the problem still exists, it just doesn't crash my application.
Adding the following code to App.Config causes .NET to repair the stack when transitioning back to managed code. A small performance hit but it will fix the problem.
Whilst this does fix the problem, I'd like to know what is wrong with my UnmanagedFunctionPointer to cause the problem in the first place.
<configuration>
<runtime>
<NetFx40_PInvokeStackResilience enabled="1"/>
Edit: this thread isn't a duplicate, the other one is deleted...
Ok so the problem is the calling convention should be StdCall not Cdecl
This makes sense as the generic J2534 API documentation specifies the following header. Although the header file I was supplied does not make this specification.
extern "C" long WINAPI PassThruConnect
(
unsigned long ProtocolID;
unsigned long Flags
unsigned long *pChannelID
)
Where WINAPI is also known as StdCall not Cdecl like most C/C++ libraries would typically use.
.NET 3.5 allows the wrong calling convention and will "fix" the stack. As of 4.0 this is no longer the case and a PinvokeStackImbalance exception is raised.
You can force 4.0 to also fix the stack with the following code added to your App.Config
<configuration>
<runtime>
<NetFx40_PInvokeStackResilience enabled="1"/>
Or you can simply fix your calling convention by changing Cdecl to StdCall:
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate uint PassThruConnect(uint deviceId, uint protocolId, uint flags, uint baudRate, ref uint channelID);

why does the instance method Controls.Find crash without an exception? [duplicate]

When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}

Different error-behaviour 64bit 32bit Visual Studio [duplicate]

When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}

Error calling an unmanaged windows DLL from a C# WPF application

I am working on a project that requires implementing am unmanaged windows DLL. The DLL is used to communicate with a USB device. My code is in C# and WPF.
To initialize the DLL I call a function called:
InitTimerDll(Int32 wHandle, ref dllInitParams initParams);
When calling this function I have to pass a struct called dllInitParams and the Handle that the control is bound to.
I am using DllImport for function pointer as such:
[DllImport("myDll.dll")]
public static extern void InitTimerDll(Int32 wHandle, ref dllInitParams initParams);
Here is my struct:
public struct dllInitParams
{
public UInt16 simp;
public UInt16 simt;
}
All of the above are in a separate class called myDllInterface.cs. Here is how I call the InitTimerDll function from my WPF form:
public IntPtr Handle
{
get { return (new System.Windows.Interop.WindowInteropHelper(this)).Handle; }
}
private void initTime_Click(object sender, RoutedEventArgs e)
{
myDllInterface.dllInitParams initParams = new myDllInterface.dllInitParams();
initParams.simp = 0;
myDllInterface.InitTimerDll(this.Handle.ToInt32(), ref initParams);
}
The first part of the above code explains how I get the handle and the initTime_Click shows how I initialize the struct, call the initTimeDll function by passing the handle and the struct to it. I have copied the dll file in the directory that the code runs in. My code compiles just fine but it creates an error when I click on the initTime button.
Error:
An unhandled exception of type 'System.AccessViolationException' occurred in ProbeCTRL.exe
Additional information: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Why is this happening?
Without knowing exactly what the InitTimerDll() function does with the 'this' pointer, I would focus on the params structure. Try adding a structure layout markup like the following:
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct dllInitParams
{
public UInt16 simp;
public UInt16 simt;
}
Also, double check that your structure is complete and accurate.
I found the problem. The code is fine the problem was the dll file, which was corrupted. A proper copy of the dll file took care of the problem. When using dll in your codes it is quite important to make sure you have accurate information, function calls, data types to passed and so on.
Thanks everyone for your help.
Have a look at the PInvoke tutorial: http://msdn.microsoft.com/en-us/library/aa288468%28v=vs.71%29.aspx
as Jim Gomes points out:
[StructLayout(LayoutKind.Sequential)]
or something similar is definitely important.
Also, you're only initializing one of the variables in your struct.

VS2010 does not show unhandled exception message in a WinForms Application on a 64-bit version of Windows

When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}

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