I am targeting Windows 10, latest OS build. I copy/pasted some stuff from the Microsoft adaptive toast examples--including the paths. Here's my code:
public void CreateToast(ToastViewModel model)
{
ToastContent content = new ToastContent()
{
Launch = "app-defined-string",
Visual = new ToastVisual()
{
BindingGeneric = new ToastBindingGeneric()
{
Children =
{
new AdaptiveText()
{
Text = "Photo Share"
},
new AdaptiveText()
{
Text = "Andrew sent you a picture"
},
new AdaptiveText()
{
Text = "See it in full size!"
},
new AdaptiveImage()
{
Source = "https://unsplash.it/360/180?image=1043"
}
},
HeroImage = new ToastGenericHeroImage()
{
Source = "https://unsplash.it/360/180?image=1043"
},
AppLogoOverride = new ToastGenericAppLogo()
{
Source = "https://unsplash.it/64?image=883",
HintCrop = ToastGenericAppLogoCrop.Circle
}
}
}
};
var toast = new ToastNotification(content.GetXml());
toast.Failed += (o, args) =>
{
var message = args.ErrorCode;
};
ToastNotificationManager.CreateToastNotifier().Show(toast);
}
The toast displays, but the images do not. Anyone have an idea?
EDIT: As #AVK suggested I decided to give it a shot using XML instead; unfortunately I get the same behavior -- toast shows, but no images. Here's my code for that (though admittedly I know even less about XML, so this code could be wrong-er):
var template = ToastTemplateType.ToastImageAndText02;
var xml = ToastNotificationManager.GetTemplateContent(template);
var elements = xml.GetElementsByTagName("text");
var text = xml.CreateTextNode(model.Title);
elements[0].AppendChild(text);
var images = xml.GetElementsByTagName("image");
var srcAttribute = xml.CreateAttribute("src");
srcAttribute.Value = "https://unsplash.it/64?image=883";
images[0].Attributes.SetNamedItem(srcAttribute);
var toast = new ToastNotification(xml);
ToastNotificationManager.CreateToastNotifier().Show(toast);
Http images are only supported in Desktop Bridge apps that have the internet capability in their manifest. Classic Win32 apps do not support http images; you must download the image to your local app data and reference it locally.
This is a Windows 10 bug that causes Toast Notification for applications to not show images.
Run the troubleshooter for Windows apps could fix it.
Related
In my UWP app I'm using two images to test the HintOverLay property with a background image. But the tile does not show the image or or the overlay of the image. I'm using the Maps.xml example of official Notifications Visualizer. Their example works fine on my system. But the following code does not:
Question: What I may be missing and how can we make it work. I've verified that the untitled3.png and untitled4.png exist in the Assets/Apps/ folder. I'm using VS2019 - ver16.6.2 on Windows10 Pro -ver1903?
UPDATE:
Screenshot of Images junk1.png and junk2.png [size: 100x100 pixels]
Screenshot of Solution Explorer:
Code:
.....
.....
TileContent content = new TileContent()
{
Visual = new TileVisual()
{
TileMedium = new TileBinding()
{
Content = new TileBindingContentAdaptive()
{
BackgroundImage = new TileBackgroundImage()
{
Source = "Assets/Apps/junk1.png"
},
PeekImage = new TilePeekImage()
{
Source = "Assets/Apps/junk2.jpg",
HintOverlay = 20
}
}
},
TileWide = new TileBinding()
{
Content = new TileBindingContentAdaptive()
{
BackgroundImage = new TileBackgroundImage()
{
Source = "Assets/Apps/junk1.png"
},
PeekImage = new TilePeekImage()
{
Source = "Assets/Apps/junk2.png",
HintOverlay = 20
}
}
}
}
};
// Create the tile notification
TileNotification notification = new TileNotification(content.GetXml());
TileUpdateManager.CreateTileUpdaterForApplication().EnableNotificationQueue(true);
// Send the notification to the primary tile
TileUpdateManager.CreateTileUpdaterForApplication().Update(notification);
I'm developing a Teams Message Extension and I'm using ThumbnailCard to display my results, however I wanted to use a custom adaptive card. Is that possible?
var resultCardList = GetAttachments(title);
var response = new ComposeExtensionResponse(new ComposeExtensionResult("list", "result"));
response.ComposeExtension.Attachments = resultCardList.ToList();
return response;
foreach (var contract in contractItems)
{
var lastModified = (DateTime)contract["Modified"];
var justificativa = contract["JustificativaContrato"];
var card = new ThumbnailCard
{
Title = $"{contract.Client_Title} - {lastModified.ToShortDateString()} {lastModified.ToLongTimeString()}",
Text = $"Justificativa: {justificativa}",
Tap = new CardAction { Type = "openUrl", Value = $"{Tenant}{ContractList.DefaultEditFormUrl}?ID={contract.Id}" },
Images = new List<CardImage> { new CardImage("http://lorempixel.com/640/480?rand=" + DateTime.Now.Ticks.ToString()) }
};
cardList.Add(card
.ToAttachment()
.ToComposeExtensionAttachment());
}
return cardList;
I've tried to use the below method to generate the Adaptive Card and just add it to the list:
private static Microsoft.Bot.Connector.Attachment CreateAdaptiveCardAttachment()
{
// combine path for cross platform support
string[] paths = { ".", "Cards", "welcomeCard.json" };
string fullPath = Path.Combine(paths);
var adaptiveCard = System.IO.File.ReadAllText(#"Cards\welcomeCard.json");
return new Microsoft.Bot.Connector.Attachment()
{
ContentType = "application/vnd.microsoft.card.adaptive",
Content = JsonConvert.DeserializeObject(adaptiveCard),
};
}
The messaging extension does not allow sending adaptive cards like that.
It requires using the "MessagingExtensionResult" of the framework and just the card sent in the response. The documentation is a bit lacking here.
When you get a call from the messaging extension its action is of type "composeExtension/query"
Create the general "result" list like this:
var invokeResponse = new MessagingExtensionResponse();
var results = new MessagingExtensionResult
{
AttachmentLayout = "list",
Type = "result",
Attachments = new List<MessagingExtensionAttachment>(),
};
For each result in the list you need to create a MessagingExtensionAttachment like this: (Note: Cards need to have a preview!)
results.Attachments.Add(new MessagingExtensionAttachment
{
ContentType = "application/vnd.microsoft.teams.card.adaptive",
Content = JsonConvert.DeserializeObject(cardData),
Preview = new Attachment
{
ContentType = "application/vnd.microsoft.card.thumbnail",
Content = new AttachmentContent
{
text = "Project: " + task.ProjectName,
title = task.Name,
},
}
});
Finally send the result as "InvokeResponse"
return new InvokeResponse
{
Body = invokeResponse,
Status = 200,
};
While "content" of the attachment is the full adaptive card.
You can find an example for the response in json here:
https://learn.microsoft.com/de-de/microsoftteams/platform/concepts/messaging-extensions/search-extensions#response-example
You can freely mix card types based on that, but i never got that working tho...as of now you need to limit to one specific card type as far as i know.
All above is if you're using
Microsoft.Bot.Builder.Teams
Microsoft.Bot.Connector.Teams
Microsoft.Bot.Schema.Teams
in the latest versions.
I need to play a audio file which is 3 minutes length. But default notification sound does not play more than 30 seconds. So my idea is Calling a Avplayer
which will play my desired audio. But i do not know how to call this. Can any one please help me. I will be very grateful.
I am attaching my notification method here.
public void AVPlayer()
{
NSUrl songURL;
if (!MusicOn) return;
//Song url from your local Resource
songURL = new NSUrl("azan.wav");
NSError err;
player = new AVAudioPlayer(songURL, "Song", out err);
player.Volume = MusicVolume;
player.FinishedPlaying += delegate {
// backgroundMusic.Dispose();
player = null;
};
//Background Music play
player.Play();
}
public void CreateRequest(JamatTime jamat)
{
// Create action
var actionID = "pause";
var title = "PAUSE";
var action = UNNotificationAction.FromIdentifier(actionID, title, UNNotificationActionOptions.None);
// Create category
var categoryID = "message";
var actions = new UNNotificationAction[] { action };
var intentIDs = new string[] { };
var categoryOptions = new UNNotificationCategoryOptions[] { };
var category = UNNotificationCategory.FromIdentifier(categoryID, actions, intentIDs, UNNotificationCategoryOptions.None);
// Register category
var categories = new UNNotificationCategory[] { category };
UNUserNotificationCenter.Current.SetNotificationCategories(new NSSet<UNNotificationCategory>(categories));
// Rebuild notification
var content = new UNMutableNotificationContent();
content.Title = " Jamat Time alert";
content.Badge = 1;
content.CategoryIdentifier = "message";`enter code here`
content.Sound = UNNotificationSound.GetSound("sample.wav");
var times = new string[] { jamat.Asr, jamat.Dhuhr, jamat.Faijr, jamat.Ishaa, jamat.Jumah, jamat.Maghib };
int id = 0;
foreach (var time in times)
{
var ndate = DateTime.ParseExact(time, "h:mm tt", null);
var date = new NSDateComponents()
{
Calendar = NSCalendar.CurrentCalendar,
Hour = ndate.Hour,
Minute = ndate.Minute,
Second = 0
};
content.UserInfo = new NSDictionary<NSString, NSString>(
new NSString[] {
(NSString)"time1",
(NSString)"time2"
},
new NSString[] {
(NSString)DateTime.Now.ToString("h:mm tt"),
(NSString)time
});
var trigger = UNCalendarNotificationTrigger.CreateTrigger(date, true);
// ID of Notification to be updated
var request = UNNotificationRequest.FromIdentifier(id++.ToString(), content, trigger);
// Add to system to modify existing Notification
UNUserNotificationCenter.Current.AddNotificationRequest(request, (err1) =>
{
if (err1 != null)
{
Console.WriteLine("Error: {0}", err1);
}
Console.WriteLine($"Success: {request}");
});
}
}
You can't play an audio file instead of the UNNotificationSound.
There's no way to trigger the player's play method when the local notification comes. You could only configure the sound property using the code you post above. And the file should be embedded in the bundle resource.
It seems you are aware of UNNotificationSound: https://developer.apple.com/documentation/usernotifications/unnotificationsound?language=objc. But I still want to remind you of the file's format and length limitations.
Finally I have solved my problem.
When a notification fires then WillPresentNotification() method hits and I simply call the AVplayer there and perfectly working. If u want to play sound via UNNotificationSound then not possible because that is limited by 30 second duration..but problem this works only in foreground.
Hi i tried all these methods of attaching a video to a bot. All of them are working fine in bot emulator. But when i publish it to messenger it is throwing an exception . (I can't see the exception by the way i just know because of the message. Is there a way to see or log exceptions?). Is video card not supported in messenger? Or is youtube not supported as an url link?
Here are the codes:
AddStep(async (stepContext, cancellationToken) =>
{
var reply = stepContext.Context.Activity.CreateReply();
reply.Attachments = new List<Attachment>();
reply.Attachments.Add(GetVideoCard().ToAttachment());
await stepContext.Context.SendActivityAsync(reply, cancellationToken);
return await stepContext.NextAsync();
});
////////////////
private static VideoCard GetVideoCard()
{
var videoCard = new VideoCard
{
Title = "Budgeting Introduction",
Subtitle = "by Finko",
Media = new List<MediaUrl>
{
new MediaUrl()
{
Url = "https://www.youtube.com/watch?v=XLo1geVokhA",
},
},
Buttons = new List<CardAction>
{
new CardAction()
{
Title = "Learn More at Finko.PH",
Type = ActionTypes.OpenUrl,
Value = "https://m-moreno.wixsite.com/finkoph?fbclid=IwAR1NVtlyKfzZ0mYFIWva8L-d8TUv4KFpt_m1i1ij3raT-pbWr2c3-kqzB2Q",
},
},
};
return videoCard;
}
and
AddStep(async (stepContext, cancellationToken) =>
{
var activity = stepContext.Context.Activity;
await stepContext.Context.SendActivityAsync(CreateResponse(activity, CreateVideoCardAttacment()));
return await stepContext.NextAsync();
});
////////////////////////
private Activity CreateResponse(Activity activity, Attachment attachment)
{
var response = activity.CreateReply();
response.Attachments = new List<Attachment>() { attachment };
return response;
}
private Attachment CreateVideoCardAttacment()
{
return new VideoCard()
{
Title = "Are you a Seafarer? OFW? FREE PERSONAL FINANCIAL ADVICE HERE!!",
Media = new List<MediaUrl>()
{
new MediaUrl("https://www.youtube.com/watch?v=XLo1geVokhA")
},
Buttons = new List<CardAction>()
{
new CardAction()
{
Type = ActionTypes.OpenUrl,
Title = "Learn More at Finko.PH",
Value = "https://m-moreno.wixsite.com/finkoph?fbclid=IwAR1NVtlyKfzZ0mYFIWva8L-d8TUv4KFpt_m1i1ij3raT-pbWr2c3-kqzB2Q"
}
},
Subtitle = "by Finko.Ph",
Text = "Are you tired of getting bogus financial advice? Tired of having 'kape' just to find out it was networking, or a pyramid scheme? Tired of scouring the internet for HOURS but not finding what you're looking for? We're here to help! We give financial advice and will educate you on financial literacy topics, ABSOLUTELY FREE!!"
}.ToAttachment();
}
and
Activity reply = stepContext.Context.Activity.CreateReply();
var card = new VideoCard
{
Title = "Finko.ph",
Media = new List<MediaUrl>()
{
new MediaUrl("https://www.youtube.com/watch?v=XLo1geVokhA")
},
Buttons = new List<CardAction>()
{
new CardAction()
{
Type = ActionTypes.OpenUrl,
Title = "Learn More at Finko.PH",
Value = "https://m-moreno.wixsite.com/finkoph?fbclid=IwAR1NVtlyKfzZ0mYFIWva8L-d8TUv4KFpt_m1i1ij3raT-pbWr2c3-kqzB2Q"
}
},
};
reply.Attachments.Add(card.ToAttachment());
await stepContext.Context.SendActivityAsync(reply);
return await stepContext.NextAsync();
and
var reply1 = stepContext.Context.Activity.CreateReply();
var attachment1 = new Attachment
{
ContentUrl = "https://www.youtube.com/watch?v=XLo1geVokhA",
ContentType = "video/mp4",
Name = "imageName1",
};
reply1.Attachments = new List<Attachment>() { attachment1 };
await stepContext.Context.SendActivityAsync(reply1, cancellationToken);
return await stepContext.NextAsync();
All of these codes are working in bot emulator but not in messenger. Any help would be appreciated thank you.
The BotFramework converts Video Cards into Media Templates for Facebook Messenger, and per Facebook's Developer documentation, media templates do not allow any external URLs, only those on Facebook. You must either upload the video to Facebook or provide a URL directly to the mp4 file which, unfortunately, YouTube doesn't make readily available.
For more details, take a look at Facebooks documentation regarding Media Templates.
I'm writing a c# console application that sends toast notifications in VS2017 on a Windows 10 machine. When I run my code and have only defined adaptive text content for my notification it runs correctly and displays the desired text. If I add actions, it no longer displays the adaptive text I defined ("title" and "content" below), nor does it have the option to perform said actions. If I try to add additional visuals such as a logo or picture, they do not appear but the adaptive text is unaffected.
string category = "Notifications";
string title = "New Test Notification!;
string content = "Testing push notifications!";
ToastContent toastContent = new ToastContent()
{
Visual = new ToastVisual()
{
BindingGeneric = new ToastBindingGeneric()
{
Children =
{
new AdaptiveText()
{
Text = title
},
new AdaptiveText()
{
Text = content
}
},
/*AppLogoOverride = new ToastGenericAppLogo()
{
Source = "https://unsplash.it/64?image=883",
HintCrop = ToastGenericAppLogoCrop.Circle
}*/
}
},
/*Actions = new ToastActionsCustom()
{
Buttons =
{
new ToastButton("check", "check")
{
ImageUri = "check.png"
},
new ToastButton("cancel", "cancel")
{
ImageUri = "cancel.png"
}
}
}*/
};
string toastXml = toastContent.GetContent();
XmlDocument doc = new XmlDocument();
doc.LoadXml(toastXml);
var toast = new ToastNotification(doc);
ToastNotificationManager.CreateToastNotifier(category).Show(toast);
Result when above code is run with or without the first block of commented code:
Result when code is run with the second block of commented code: