I have three assemblies, A.dll, B.dll, C.dll that all define a single namespace A, B, C and a single class A, B, C.
The classes in each assembly have the exact same API, identical in every way.
I now need to write an application that uses all three assemblies and I am struggling to find the best way to do this.
For example the classes define the following function:
string GetName();
In my application I have a matching function, but how can I simplify the implementation?
A MyA = new A();
B MyB = null;
C MyC = null;
public string GetName() {
if (MyA != null) return MyA.GetName();
else if (MyB != null) return MyB.GetName();
else if (MyC != null) return MyC.GetName();
}
I have a lot of functions in this API so it would be messy to do this if/else over and over again.
Interfaces
I thought about defining an interface for the API, but I don't want to add another assembly that my application and these three assemblies are dependent on. I also don't want to create an inter-dependency between any of these assemblies. This is because the assemblies are used individually in other situations that unfortunately only allow for a single assembly, which is out of my control.
Reflection
I thought about using reflection and delegates:
private void GetAPI() {
var Api = MyA;
Type t = Api.GetType();
System.Reflection.MethodInfo m = t.GetMethod("GetName");
_GetName = (GetNameDelegate)Delegate.CreateDelegate(typeof(GetNameDelegate), Api, m);
}
public string GetName() {
return _GetName();
}
This works, but how do I expand this to re-use this piece of code for all three assemblies? I.e. how to pass in MyA, MyB, MyC into the GetAPI function?
Thanks!
Assuming you can't go about this using standard OOP patterns (interface, inheritance), you could make some helper methods to avoid writing lots of code to invoke your delegates. For example, these methods below allow you to do expressions like this on your Api classes:
var nameForApiA = Wrapper.Invoke<ApiA, string>(apiA => apiA.GetName());
Note that this calls Activator.CreateInstance on the type parameter, so if your API classes have constructor parameters, those will need to be handled another way.
public class Wrapper
{
public static void Invoke<TApi>(Action<TApi> method)
{
var instance = Activator.CreateInstance<TApi>();
method.Invoke(instance);
}
public static TReturn Invoke<TApi, TReturn> (Expression<Func<TApi, TReturn>> method)
{
var instance = Activator.CreateInstance<TApi>();
Func<TApi, TReturn> compiled = method.Compile();
return compiled(instance);
}
}
I suggest to create an Interface. And use the interface instead of the actual class. Another way is to create and an Abstact Class and ovverrid all the function for each class of yours
Related
I've written a method:
class CopyableFloatCommand : FloatCommand
{
public CopyableFloatCommand DeepCopy(LocationHeaderDTO locHeader, string commandId,
List<FloatProductDetailsDTO> recountProuducts)
{
var newCommand = (CopyableFloatCommand)MemberwiseClone();
newCommand.Location = locHeader ?? newCommand.Location;
newCommand.CommandId = commandId ?? newCommand.CommandId;
newCommand.RecountProducts = recountProuducts ?? newCommand.RecountProducts;
return newCommand;
}
}
And am then calling it via:
_tCheckinCommand = _pTCommand.DeepCopy(stagingLocHeadDto, SCICommand,
new List<FloatProductDetailsDTO>(_pTCommand.MoveProducts));
In order to deepcopy an object of type FloatCommand.
As the MemberwiseClone() is a protected method, it's got to be called the way you see above - one cannot parse in a FloatCommand type in the method parameter and call it via fc.MemberwiseClone(), for example. As my method ought to work on a FloatCommand type, I've created a new nested class CopyableFloatCommand which inherits from FloatCommand. DeepCopy method then shallow clones the FloatCommand, casts to the child type and changes some properties as/when needed.
Creating a new class specifically for this purpose seems a bit clunky and I didnt' see a more obvious way of writing it at the time. In terms of lines-of-code, would there be a simpler way of employing a deepcopy such as the above? What about if another class, UserCommand, attempted to deepcopy a User object? UserComand would be a sibling to FloatCommand such that they both inherit from Command. The method would have different parameters parsed for the different types (although I can just remove the parameters altogether and use the instance variables if need be) as the different sub-types have slightly different properties.
In light of this is there a more generic method of writing the DeepCopy method, to be available for access for all the Command types in order to avoid some code duplication, given the above constraints?
Thanks!
I think you're suspecting that the responsibility of cloning the object and mutate its state after it is cloned should be separated - since you're facing with the similar task again (i mean UserCommand).
I would do the following in this situation:
Create a mutation interface:
public interface ICopyCommandMutation
{
void Mutate(Command target);
}
For the sake of extensability i would create the default muate implementation:
public class NoMutation : ICopyCommandMutation
{
public void Mutate(Command target) {}
}
Create the CopyableCommand class and move the DeepCopy() method there (you should also inherit FloatCommand from CopyableCommand):
public CopyableCommand : Command
{
public CopyableCommand DeepCopy(ICopyCommandMutation commandMutation = null)
{
var newCommand = (CopyableCommand)MemberwiseClone();
if (commandMutation == null) commandMutation = new NoMutation();
commandMutation.Mutate(newCommand);
return newCommand;
}
}
Now all the CopyableCommand inheritors can be copied with 'mutations' - you just need to implement the class. For example the FloatCommand 'mutations' from your question:
public class ChangeLocationRecountProducts : ICopyCommandMutation
{
// these fields should be initialized some way (constructor or getter/setters - you decide
LocationHeaderDTO locHeader;
string commandId;
List<FloatProductDetailsDTO> recountProducts;
public void Mutate(Command floatCommand)
{
var fc = floatCommand as FloatCommand;
if (fc == null) { /* handle problems here */ }
fc.Location = locHeader ?? fc.Location;
fc.CommandId = commandId ?? fc.CommandId;
fc.RecountProducts = recountProuducts ?? fc.RecountProducts;
}
}
Here is the usage:
var clrp = new ChangeLocationRecountProducts();
// ... setting up clrp
_tCheckinCommand = _pTCommand.DeepCopy(clrp);
Now if you need to 'mutate' the UserCommand - you can do the separate mutation class for it and keep the mutation logic there. The ability to make different mutations in different sutations (just by defining the separate mutation classes) comes for free.
The only problem i can see here - is that you probably cannot create CopyableCommand and inherit other commands from it (3rd party library?). The solution would be to use Castle dynamic proxy.
I haven't used the Automapper but i suspect that it is doing something similar.
The solution is not 'lines-of-code optimal' - but you would benefit from it if you have to mutate large number of command classes when copying instances.
I have a significant number of classes which share the same method name, but don not share a common base/interface. I cannot touch these classes, however, can I call the method irrespective of the defining class?
Eg:
Namespace n1: class A { void M1(n1.CustObj ob1){} }
Namespace n2: class B { void M1(n2.CustObj ob1){} }
Would it be possible to abstract from these common methods/parameters, like so?
method(Object obj)
{
obj.M1(new CustObj() {
x = 3;
}); // CustObj can either belong to n1 or n2
}
You have a number of classes, each of which has a method, with the same name, but with a different signature. The identical method names are a red herring here therefore as they are different methods.
This therefore rules out using dynamic or reflection to provide a single method that can handle all of them, unless you then hard-code tests for each type within the one method, or take Jonathan Wood's approach of passing in an existing instance of CustObj via a dynamic parameter too.
One solution might be to create extension methods for each type:
public void Method(this A obj)
{
obj.M1(new n1.CustObj()
{
x = 3
});
}
public void Method(this B obj)
{
obj.M1(new n2.CustObj()
{
x = 3
});
}
and so on. Then at least you can do someObj.Method(); on A, B and so forth.
You could use either the dynamic keyword or reflection.
Of the two, I prefer dynamic. However, since your constructor argument is also a different type you'd need to do something like this:
void method(dynamic obj, dynamic arg)
{
arg.x = 3;
obj.M1(arg);
}
I understand it's unlikely that your code is set up to do this but you haven't shown much of how your method is used. And in the end, this might be the best you can do if you're unable to modify the existing classes.
I have a layered system of .dlls between my application, where the lowest level has a class that provides certain functionality - an instance of this class can be received through a GetClass() function and then I can access its properties (basically, a collection of information of changing objects).
Now I noticed that when I want to access that information from the next higher level .dll, the compiler complains that I do not have the lower level .dll referenced (the one defining the class) - which actually I would want to avoid, to have a nice layered structure in my architecture.
How to get around this? Can I re-expose the referenced type? Do I really have to write a wrapper of my own, if I want exactly the same functionality? Or do I even need to reference the low level .dll again?
DLL 1:
class myClass;
myClass GetMyClass();
DLL 2:
myClass GetMyClass();
EXE:
How to access result from calling GetMyClass (DLL 2) without referencing DLL 1?
You need to separate all the common classes you use across all your layers into a new dll, then reference this dll on every project.
Try to use interfaces so you can work over the contract (the functionality) instead of the concrete implementation. It will help you to avoid unnecessary references.
// common dll
public interface IMyClass
{
string MyData { get; set; }
IMyClass GetMyClass();
}
// dll1
public class myClass : IMyClass
{
public string MyData { get; set; }
public IMyClass GetMyClass() { return new myClass() { MyData = "abc" }; }
}
// dll2
public class myClass2
{
public IMyClass GetMyClass()
{
var c1 = new myClass();
var c2 = c1.GetMyClass();
return c2;
}
}
// exe (references common and dll2)
public class Program
{
public static void Main(string[] args)
{
var c1 = new myClass2();
IMyClass c2 = c1.GetMyClass();
Console.Writeline(c2.MyData);
}
}
Seems no way to achieve this, if myClass is defined in dll1, since objects of type myClass may be instantiated at runtime. To avoid this, you need to change the return type of GetMyClass() in dll2 to return something defined in dll2. It can be a class quite similar to myClass and having the same properties (you can even use tools like AutoMapper to easily convert between objects), but it definitely should be in dll2. Something like:
// dll1
class myClass
{
...
}
myClass GetMyClass()
{
...
}
// dll2
class myClass2
{
public myClass2(myClass c)
{
// instantiate myClass2 with values from myClass
}
}
myClass2 GetMyClass()
{
// somehow get myClass and convert it to myClass2 here
}
We do something similar to this in our local code. You can load the assembly at runtime, scan the types it contains using reflection, and again using reflection call functions and instantiate types from that dll, without ever referencing it directly in the project.
some of the key functions you will need are:
Assembly.LoadFrom(path); //get the assembly as a local object
Activator.CreateInstance(type); //create an instance of a type
Assembly.GetType(string);//fetch a type by name from the assembly
Once you have the type, basic reflection will give you pretty much every other piece you need.
Here is the snippet from my local code:
asm = Assembly.LoadFrom(Path.Combine(Environment.CurrentDirectory, filePath));
Type[] types = asm.GetTypes();
for (var x = 0; x < types.Length; x++)
{
var interfaces = types[x].GetInterfaces();
for (var y = 0; y < interfaces.Length; y++)
{
if (interfaces[y].Name.Equals("MyTypeName"))
{
isValidmod = true;
var p = (IMyType)Activator.CreateInstance(types[x]);
//Other stuff
}
}
Also note: this is pretty old code now. It has been neither reviewed nor refactored in years, so its essentially modern as of .NET 1.1, BUT: It illustrates the point. How to load a type from a remote assembly that is NOT locally referenced.
Additionally, this is part of an engine that loads some 50 of these, given a rigid folder structure, which is why its so generic looking. Take what you need from it.
The caller must have a reference to the class in DLL1 to know what type it is accessing. So yes you need to reference the first dll in the exe. Since GetMyClass() returns a type in DLL1 the type needs to be exposed in the exe, therefore dll1 must be referenced.
I go with Nick using any Ioc framework like spring.net or microsoft unity. to get the idea properly go through http://martinfowler.com/articles/injection.html
One solution here is to provide a 4th DLL that contains interfaces for your classes. You would reference this in all 3 of your layers, and return these interfaces instead of your classes.
This should give you a good idea of what I mean:
// DLL1
class ClassInDLL1 : IClassInDLL1
{
}
// DLL2
class ClassInDLL2
{
public IClassInDLL1 GetClassInDLL1()
{
return new ClassInDLL1();
}
}
// DLL3
class ClassInDLL3
{
public void DoSomething()
{
var dll2 = new ClassInDLL2();
var dll1 = dll2.GetClassInDLL1(); // dll1 variable is of type IClassInDLL1
// do stuff with dll1
}
}
// interface DLL
interface IClassInDLL1
{
}
I'll be honest though, layering your architecture like this is usually not an awesome idea unless your project is really large. I find that artificially making assembly splits like this ahead of time can cause you unnecessary pain, not to mention the fact that you end up with 3-4 assemblies for a medium or small project that might only need 1.
The System.Windows.Documents namespace includes a number of classes with an Inlines property of type InlineCollection. For example, the Paragraph, Bold and Hyperlink classes all have this property.
Each of these classes is decorated with ContentPropertyAttribute ...
[ContentPropertyAttribute("Inlines")]
public class Paragraph : Block
... which means that it is easy enough, using reflection, to detect that a given object exposes this property.
However, I need to be able to access this property in a strongly-typed manner across a selection of the types that implement it.
I am a little surprised that Microsoft didn't make all these classes implement an "IInlineContainer" interface, which would have made type checking and casting very easy.
However, in the absence of such an interface, is there any way to fake this polymorphic functionality, ideally without littering my code with lots of conditions and type checking?
Many thanks for your ideas,
Tim
Edit:
Thanks for your suggestions. A number of people have suggested the idea of a wrapper class, but this is not possible in my situation, as the target objects are not created by my code, but by the other classes in the .NET framework, for example the Xaml parser or the RichTextBox control (in which the containing FlowDocument is being edited).
Edit 2:
There have been several great suggestions here and I thank everyone who shared their ideas. The solution I have chosen to implement employs extension methods, which was suggested by #qstarin, although I have refined the concept to suit my needs, as follows:
public static InlineCollection GetInlines(
this FrameworkContentElement element)
{
if (element == null) throw new ArgumentNullException("element");
if (element is Paragraph)
{
return ((Paragraph) element).Inlines;
}
else if (element is Span) // also catches Bold, Italic, Unerline, Hyperlink
{
return ((Span)element).Inlines;
}
else
{
return null;
}
}
Although this approach requires conditional logic and type casting (which I said I wanted to avoid) the use of extension methods means that it only needs to be implemented in one place, leaving my various calling methods uncluttered.
Extension methods.
public static class InlineContainerExtensions {
public static InlineContainer GetInlines(this Paragraph inlineContainer) {
return inlineContainer.Inlines;
}
public static InlineContainer GetInlines(this Bold inlineContainer) {
return inlineContainer.Inlines;
}
}
If you didn't need to access it in a strongly-typed manner, but just without reflection, you could use dynamic:
dynamic doc = new Bold()
doc.InlineCollection. ...
doc = new Paragraph()
doc.InlineCollection. ...
Another option is to define a wrapper, that exposes a property with the same name, and has an overloaded constructor that takes Bold, Paragraph, etc.
You could implement a wrapper class that exposes an Inlines property and delegates via reflection to the contained object.
Decide if you want to validate that the wrapped object indeed has Inlines in your constructor or when trying to reference it
Employ the Adapter Pattern, write one class for each of those classes you wish to handle, effectively wrapping them in a layer implementing a common layer.
To make the classes discoverable, I would use reflection, tag each such class with an attribute for which class they handle, ie.:
[InlineContainerAdapter(typeof(SpecificClass1))]
public class WrapSpecificClass1 : IInlineContainer
and use reflection to find them.
This would give you several benefits:
You don't have to deal with dynamic, or similar solutions
While you have to use reflection to find the classes, the code you're actually executing once you've created the adapter is 100% yours, hand-coded
You can create adapters for classes that doesn't really implement what you need in the same manner as the rest, by just writing the adapter different
If this sounds like an interesting solution, leave a comment and I'll put up a working complete example.
One way of doing this (apart from using dynamic, which is the easiest solution IMO), you can create dynamically generated methods to return the inlines:
Func<object, InlineCollection> GetInlinesFunction(Type type)
{
string propertyName = ...;
// ^ check whether type has a ContentPropertyAttribute and
// retrieve its Name here, or null if there isn't one.
if (propertyName == null)
return null;
var p = Expression.Parameter(typeof(object), "it");
// The following creates a delegate that takes an object
// as input and returns an InlineCollection (as long as
// the object was at least of runtime-type "type".
return Expression.Lambda<Func<object, InlineCollection>>(
Expression.Property(
Expression.Convert(p, type),
propertyName),
p).Compile();
}
You'd have to cache these somewhere, though. A static Dictionary<Type, Func<object, InlineCollection>> comes to mind. Anyway, when you have, you can simply make an extension method:
public static InlineCollection GetInlines(this TextElement element)
{
Func<object, InlineCollection> f = GetCachedInlinesFunction(element.GetType());
if (f != null)
return f(element);
else
return null;
}
Now, with this in place, just use
InlineCollection coll = someElement.GetInlines();
Because you can check in your GetCachedInlinesFunction whether the property really exists or not, and handle that in a neat fashion, you won't have to litter your code with try catch blocks like you have to when you're using dynamic.
So, your dream-code would be:
foreach (var control in controls) {
var ic = control as IInlineContainer;
if (ic != null) {
DoSomething(ic.Inlines);
}
}
I don't see why you don't want to create a strongly typed wrapper class that uses reflection. With this class (no error handling):
public class InlinesResolver {
private object _target;
public InlinesResolver(object target) {
_target = target;
}
public bool HasInlines {
get {
return ResolveAttribute() != null;
}
}
public InlineCollection Inlines {
get {
var propertyName = ResolveAttribute().Name;
return (InlineCollection)
_target.GetType().GetProperty(propertyName).GetGetMethod().Invoke(_target, new object[] { });
}
}
private ContentPropertyAttribute ResolveAttribute() {
var attrs = _target.GetType().GetCustomAttributes(typeof(ContentPropertyAttribute), true);
if (attrs.Length == 0) return null;
return (ContentPropertyAttribute)attrs[0];
}
}
You could almost get to your dream-code:
foreach (var control in controls) {
var ir = new InlinesResolver(control);
if (ir.HasInlines) {
DoSomething(ir.Inlines);
}
}
You could always superclass them (e.g. InlineParagraph, InlineBold, etc) and have each of your superclasses implement an IInlineContainer interface like you suggested. Not the quickest or cleanest solution, but you at least have them all descending from the same interface.
Depending on your use-case, you could create a public Api that delegated its work to a private method that takes a dynamic. This keeps the strong typing for your public Api and eliminates code duplication, even though it falls back to using dynamic internally.
public void DoSomethingwithInlines(Paragraph p) {
do(p);
}
public void DoSomethingwithInlines(Bolb b) {
do(b);
}
private void do(dynamic d) {
// access Inlines here, using c# dynamic
}
I have a list of class names and methods that can only be read during runtime. Is it possible to create a class dynamically like that? I'm currently using C# 4.0.
It is a little unclear whether you want to define a type at runtime and define methods against it, or whether you want to create an instance of an already-written type, and call methods on it.
Fortunately both are possible.
The second scenario is more likely, so you'd want to look at reflection (below) - but note that there are performance penalties associate with this (and small things like "what arguments does the method take" become very important).
For the first scenario, you'd need to look at TypeBuilder, but that is much more complex. Another option would be CSharpCodeProvider and dynamic assembly loading, but again - not trivial by any stretch.
using System;
namespace MyNamespace {
public class Foo {
public void Bar() {
Console.WriteLine("Foo.Bar called");
}
}
}
class Program {
static void Main() {
string className = "MyNamespace.Foo, MyAssemblyName",
methodName = "Bar";
Type type = Type.GetType(className);
object obj = Activator.CreateInstance(type);
type.GetMethod(methodName).Invoke(obj, null);
}
}
To include parameters (comments) you pass an object[] instead of the null:
using System;
namespace MyNamespace {
public class Foo {
public void Bar(string value) {
Console.WriteLine("Foo.Bar called: " + value);
}
}
}
class Program {
static void Main() {
string className = "MyNamespace.Foo, MyAssemblyName",
methodName = "Bar";
Type type = Type.GetType(className);
object obj = Activator.CreateInstance(type);
object[] args = { "hello, world" };
type.GetMethod(methodName).Invoke(obj, args);
}
}
If you are doing this lots (for the same method) there is a way to improve performance via a typed delegate, but this doesn't gain you much for occasional calls.
You can use the IL emit functionality straight out of the .Net framework to accomplish this. You will need to learn IL in order to dynamically generate type information at runtime--this is not for the feint of heart.
Introduction to Creating Dynamic Types with System.Reflection.Emit
As I can't really answer that you are asking I will answer a number of question you might want to ask.
Can I create an instance of class and call its method where both class and method are specified at run time?
Sure. The simple way first. Use a if statements:
var className = "MyClass";
var methodName = "MyMethod";
if (className == typeof(MyClass).Name) {
var instance = new MyClass();
if (methodName == "MyMethod")
instance.MyMethod();
if (methodName == "MyOtherMethod")
instance.MyOtherMethod();
}
Alternatively, you can use Activator.CreateInstance to create an instance of a class for you.
var className = "MyClass";
var methodName = "MyMethod";
//Get a reference to the Assembly that has the desired class. Assume that all classes that we dynamically invoke are in the same assembly as MyClass.
var assembly = typeof(MyClass).Assembly;
//Find the type that we want to create
var type = assembly.GetTypes().FirstOrDefault(t=>t.Name == className);
if(type != null) {
//Create an instance of this type.
var instance = Activator.CreateInstance(type);
//Find the method and call it.
instance.GetType().GetMethod(methodName).Invoke(instance);
}
Can I generate a class at run time?
Yes you can but it's hard. If you are an experienced C# programmer, know a bit of C++ and assembly, you should be able to grock it. If not, don't bother.
Microsoft provides a library to emit Intermediate Language code called, surpose, IL.Emit. There are very few problems that warrant using this method, amongst those are mock object generation and some aspects of Dependency Injection. It is quite likely that your problem is better solved in another fashion.