Unity and Admob Integration - c#

I have added the admob Package to my project but when i try to build the apk file this error shows up:
CommandInvokationFailure: Unable to convert classes into dex format.
C:/Program Files/Java/jdk1.8.0_25\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/PC-Boulot/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\PROGRAM FILES\UNITY\EDITOR\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error:Invalid command dx
]
stdout[
]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

What Unity version are you using ? this used to happen due to a Unity bug which has been resolved since then.
Try to migrate your project to Unity 2017.1 to see if that helps.

Related

Unity FileNotFoundException "launcherTemplate.gradle" when building for Android

When using Unity 2021.3.6f1 I get a an error saying launcherTemplate.gradle file cannot be found. I don't see it referenced in the project anywhere.
I tried using a custom gradle file, modify existing gradle files but nothing has done the trick so far.
Image
FileNotFoundException: Failed to find $E:/Unity Game Engine/2021.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\GradleTemplates\baseProjectTemplate.gradle
UnityEditor.Android.AndroidBuildPostprocessor.GetTemplate (System.String toolsPath, System.String fileName) (at <0bc7e9c04c1540528b26863a0cb726ae>:0)
UnityEditor.Android.AndroidBuildPostprocessor+<GetDataForBuildProgramFor>d__21.MoveNext () (at <0bc7e9c04c1540528b26863a0cb726ae>:0)
UnityEditor.Modules.BeeBuildPostprocessor.SetupBeeDriver (UnityEditor.Modules.BuildPostProcessArgs args) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <0bc7e9c04c1540528b26863a0cb726ae>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
It looks like it's related to Unity Hub not installing Android build tooling properly.
From https://forum.unity.com/threads/cant-build-quest-game.1307529/
Unity Hub installer neglects to install the tools directory to this path:
c:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\Tools\
Copying over the directory from another recent Unity Editor installation will allow one to make Quest/Android builds again.

UnityStandaloneFileBrowser: ArgumentException Mono.WebBrowser is referenced by System.Windows.Forms

I imported the UnityStandaloneFileBrowser asset to a sample project to test it. Unfortunately I am not able to build the project for Windows.
I needed to set the Scripting Backend to IL2CPP and tried to use .NET Standard 2.0 and .NET 4.X, but both gave me these errors while trying to build:
1. ArgumentException
ArgumentException: The Assembly Mono.WebBrowser is referenced by System.Windows.Forms ('Assets/StandaloneFileBrowser/Plugins/System.Windows.Forms.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <33fb8f3984d146e083d756d969c06738>:0)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <33fb8f3984d146e083d756d969c06738>:0)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <33fb8f3984d146e083d756d969c06738>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
2. UnityEngine.GUIUtility:ProcessEvent
Build completed with a result of 'Failed' in 3 seconds (2740 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
3. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <33fb8f3984d146e083d756d969c06738>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <33fb8f3984d146e083d756d969c06738>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Has anyone an idea, what I can do to fix this?
I contacted the asset developer a few times, but I don't get a response. So you are my last hope :-)

Xamarin.Forms does not compile an Android Project

Again, after updating to VS 8.9.1 on Mac I'm getting this error while trying to compile my Android project:
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Android/Xamarin.Android.Tooling.targets(5,5): Error XARSD7023: System.IO.DirectoryNotFoundException: Could not find a part of the path '/Users/giulioserra/Library/Android/sdk'.
at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x00032] in <36514b14425c4337b446653c547aa9c3>:0
at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00048] in <36514b14425c4337b446653c547aa9c3>:0
at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <36514b14425c4337b446653c547aa9c3>:0
at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <36514b14425c4337b446653c547aa9c3>:0
at System.IO.Enumeration.FileSystemEnumerableFactory.UserDirectories (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in /Users/builder/jenkins/workspace/build-package-osx-mono/2020-02/external/bockbuild/builds/mono-x64/external/corefx/src/System.IO.FileSystem/src/System/IO/Enumeration/FileSystemEnumerableFactory.cs:104
at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x00045] in /Users/builder/jenkins/workspace/build-package-osx-mono/2020-02/external/bockbuild/builds/mono-x64/external/corefx/src/System.IO.FileSystem/src/System/IO/Directory.cs:180
at System.IO.Directory.EnumerateDirectories (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in /Users/builder/jenkins/workspace/build-package-osx-mono/2020-02/external/bockbuild/builds/mono-x64/external/corefx/src/System.IO.FileSystem/src/System/IO/Directory.cs:196
at System.IO.Directory.EnumerateDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in /Users/builder/jenkins/workspace/build-package-osx-mono/2020-02/external/bockbuild/builds/mono-x64/external/corefx/src/System.IO.FileSystem/src/System/IO/Directory.cs:193
at Xamarin.Android.Tools.AndroidSdkBase.FindBestNDK (System.String androidSdkPath) [0x00038] in /Users/builder/azdo/_work/278/s/xamarin-android/external/xamarin-android-tools/src/Xamarin.Android.Tools.AndroidSdk/Sdks/AndroidSdkBase.cs:172
at Xamarin.Android.Tools.AndroidSdkBase+<GetAllAvailableAndroidNdks>d__73.MoveNext () [0x000d0] in /Users/builder/azdo/_work/278/s/xamarin-android/external/xamarin-android-tools/src/Xamarin.Android.Tools.AndroidSdk/Sdks/AndroidSdkBase.cs:164
at Xamarin.Android.Tools.AndroidSdkBase.GetValidNdkPath (System.String ctorParam) [0x00068] in /Users/builder/azdo/_work/278/s/xamarin-android/external/xamarin-android-tools/src/Xamarin.Android.Tools.AndroidSdk/Sdks/AndroidSdkBase.cs:128
at Xamarin.Android.Tools.AndroidSdkBase.Initialize (System.String androidSdkPath, System.String androidNdkPath, System.String javaSdkPath) [0x00061] in /Users/builder/azdo/_work/278/s/xamarin-android/external/xamarin-android-tools/src/Xamarin.Android.Tools.AndroidSdk/Sdks/AndroidSdkBase.cs:71
at Xamarin.Android.Tools.AndroidSdkInfo..ctor (System.Action`2[T1,T2] logger, System.String androidSdkPath, System.String androidNdkPath, System.String javaSdkPath) [0x00025] in /Users/builder/azdo/_work/278/s/xamarin-android/external/xamarin-android-tools/src/Xamarin.Android.Tools.AndroidSdk/AndroidSdkInfo.cs:18
at Xamarin.Android.Tasks.MonoAndroidHelper.RefreshAndroidSdk (System.String sdkPath, System.String ndkPath, System.String javaPath, Microsoft.Build.Utilities.TaskLoggingHelper logHelper) [0x00005] in <e0b267300cf54583bbaa8d3ab5dc4081>:0
at Xamarin.Android.Tasks.ResolveSdks.RunTask () [0x000ac] in <e0b267300cf54583bbaa8d3ab5dc4081>:0
at Xamarin.Android.Tasks.AndroidTask.Execute () [0x00000] in <e0b267300cf54583bbaa8d3ab5dc4081>:0 (XARSD7023) (HangoverBusiness.Android)
I tried to delete bin and obj files but nothing, this problem only manifests in the Android project, while the IOS version works fine.
Env:
Mac OS Catalina
VS 8.9.1
Any hint?
Workaround is now added in prerelease.
https://learn.microsoft.com/en-us/visualstudio/releasenotes/vs2019-mac-preview-relnotes
Workaround:- In some cases, Android projects may fail to build with an error The Java SDK could not be found, please set the path to it in the Xamarin.Android SDKs settings panel. A workaround is to execute the following command in a Terminal:
mkdir -p ~/Library/Android/sdk
Looking at the developer community portal this is a bug introduced in v8.9.1. It also specifies a workaround: manually copy the Android SDK files from the default path (found in the settings screen, see below) to the hardcoded path in the error message. In your case /Users/giulioserra/Library/Android/sdk
A better way for me instead of copying the files is a symbolic link, because I use the Android sdk for multiple applications and users and it takes much disk space.
The symlink solution worked for me:
ln -s /Path/to/real/sdk /Path/from/error/message

Firebase Messaging in Unity

I was trying Firebase Messaging in Unity, I follow the instruction from https://firebase.google.com/docs/cloud-messaging/unity/client , but I got error when building
Error 1:
Error: Error while saving blame file, build will continue
Error: The prefix "tools" for attribute "tools:overrideLibrary" associated with an element type "uses-sdk" is not bound.
UnityEditor.HostView:OnGUI()
Error 2:
AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details.
UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.HostView:OnGUI()
Solution found on unity issue tracker:
just open https://developer.android.com/studio/index.html
scroll down to the bottom of that page
go to downloads
scroll down to the bottom of that page
find Windows "tools_r25.2.3-windows.zip" download and unzip it
find MacOSX "tools_r25.2.3-macosx.zip" download and unzip it.
In the SDK path replace the tools folder.

UnityException: Unable to install APK! Installation failed. See the Console for details

I got this error message when trying to build and run on Android actual device.
UnityException: Unable to install APK!
Installation failed. See the Console for details.
UnityEditor.Android.PostProcessAndroidPlayer.ShowErrDlgAndThrow (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessAndroidPlayer.ShowErrDlgAndThrow (System.String title, System.String message)
UnityEditor.Android.PostProcessAndroidPlayer.UploadAndStartPlayer (System.String manifestName, System.String stagingArea, UnityEditor.Android.AndroidDevice device, System.String packageName, Boolean devPlayer, Boolean retryUpload)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
Why it happens?
Try to increase your bundle version code. if your phone has lower bundle version code is not possible to insttall.
set your Android SDK under Unity 3D
connect your phone and set also under developement mode under phone Settings.

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