C# Reflection not Working 100% - c#

I have a program with a Managed Executable as a resource,
when I try to load the exe using reflection with the following code:
byte[] file = Properties.Resources.ExeName;
Assembly assembly = Assembly.Load(file);
// search for the Entry Point
MethodInfo method = assembly.EntryPoint;
if (method != null)
{
// create an instance of the Startup form Main method
object handle = assembly.CreateInstance(method.Name);
// invoke the application starting point
method.Invoke(handle, null);
}
The assembly I try to load is a valid Managed assembly compiled against .NET Framework 2.0 having the following instruction:
MessageBox.Show("Some Text");
//other stuff goes here
The problem is when I run the application I don't get any MessageBox.Show ("Message") dialog, I tried putting breakpoints in the code everything works fine until it reaches the instruction:
method.Invoke(handle, null);
Once I Step Over here, nothing happens, it neither give any error or exception not it freezes the Editor (VS 2017 Community Edition).
I tried loading other Managed Assemblies, it works fine (provided the assemblies are complied against the same .NET Framework Version (2.0)).
Can anyone point out what possible could be the reason why is the desired exe not executed as expected.

Assembly.EntryPoint is the method that is the entry point for an assembly which will be, even in a Windows Forms project be the Main method. Because this is returning a method, you cannot call Assembly.CreateInstance on it as this is used to create an instance of a Type (which in the case of the Main method is probably called Namespace.For.Project.Program.
You also need to ensure that you're passing the correct number of parameters to the method you're calling, in the second parameter to the call to method.Invoke. In a simple console application, the Main method has a signature of:
static void Main(string[] args)
This means that you need to pass one parameter in, an array of strings. Putting this all together you get:
byte[] file = Properties.Resources.ExeName;
Assembly assembly = Assembly.Load(file);
// search for the Entry Point
MethodInfo method = assembly.EntryPoint;
if (method != null)
{
// Get the type that implements the EntryPoint method
var implementingType = method.DeclaringType;
// Call the EntryPoint method, passing in an empty array of strings as its parameters
method.Invoke(implementingType, new object[] { new string[] { } });
}
When I've created the assembly that is referenced by Properties.Resources.Exename as a "simple" console application (targeting .net Framework 2.0) with the following for the Main method:
static void Main(string[] args)
{
MessageBox.Show("Message " + args == null ? "NULL" : "NOT NULL " + args.Length);
}
Running the program pops a message box with the text "NOT NULL 0" in it, indicating that the parameter has been passed through and is an empty array, which is what I was expecting to see.

Related

Dynamically compile a class in App_Code while pre-compiling the rest of the project/library

ASP.NET has specicial application folders like App_Code which:
Contains source code for shared classes and business objects (for example, ..cs, and .vb files) that you want to compile as part of your application. In a dynamically compiled Web site project, ASP.NET compiles the code in the App_Code folder on the initial request to your application. Items in this folder are then recompiled when any changes are detected.
Problem is, I'm building a web application, not a dynamically compiled web site. But I'd love to be able to store config values directly in C#, rather than serve via an XML and have to read in during Application_Start and store in HttpContext.Current.Application
So I have the following code in /App_Code/Globals.cs:
namespace AppName.Globals
{
public static class Messages
{
public const string CodeNotFound = "The entered code was not found";
}
}
Which could be anywhere within the application like this:
string msg = AppName.Globals.Messages.CodeNotFound;
The goal is to be able to store any literals in a configurable area that can be updated without recompiling the entire application.
I can use the .cs file by setting its build action to compile, but doing so strips out App_Code/Globals.cs from my output.
Q: Is there a way to identify some parts of a project that should dynamically compile while allowing the rest of the project to be precompiled?
If I set the build action to content - the .cs file will get copied to the bin folder and compiled at runtime. However, in that case, it's not available at design time.
If I set the build action to compile - I can access the objects the same as any other compiled class during design/runtime, but it'll get stripped out of the /App_Code folder when published. I can still place it in the output directory via Copy Always, but the already compiled classes seem to take priority so I can't push config changes without re-deploying the whole application.
Problem Overview
We need to overcome two different problems here:
The first is having a single file that can be compiled at build time and also re-compiled at runtime.
The second is resolving the two different versions of that class created by the solving the first problem so we can actually make use of them.
Problem 1 - Schrödinger's Compilation
The first problem is trying to get a class that is both compiled and not compiled. We need to compile it at design time so that other sections of code are aware it exists and can use its properties with strong typing. But normally, compiled code is stripped out of the output so there aren't multiple versions of the same class causing naming conflicts.
In any case, we need to compile the class initially, but there are two options to persist a re-compilable copy:
Add the file to App_Code, which is compiled at runtime by default, but set it's Build Action = Compile so it's available at design time as well.
Add a regular class file, which is compiled at design time by default, but set it to Copy to Output Directory = Copy Always, so there's a chance we can evaluate it at runtime as well.
Problem 2 - Self Imposed DLL Hell
At a bare minimum, this is a tricky task to charge to the compiler. Any code that consumes a class, must have a guarantee that it exists at compile time. Anything that is dynamically compiled, whether via App_Code or otherwise, will be part of an entirely different assembly. So producing an identical class is treated more like a picture of that class. The underlying type might be the same, but ce n'est une pipe.
We have two options: use an interface or crosswalk between assemblies:
If we use an interface, we can compile it with the initial build and any dynamic types can implement that same interface. This way we are safely relying on something that exists at compile time, and our created class can be safely swapped out as a backing property.
If we cast types across assemblies, it's important to note that any existing usages rely on the type that was originally compiled. So we'll need to grab the values from the dynamic type and apply those property values to the original type.
Existing Answers
Per evk, I like the idea of querying AppDomain.CurrentDomain.GetAssemblies() on startup to check for any new assemblies/classes. I'll admit that using an interface is probably an advisable way to unify precompiled/dynamically compiled classes, but I would ideally like to have a single file/class that can simply be re-read if it changes.
Per S.Deepika, I like the idea of dynamically compiling from a file, but don't want to have to move the values to a separate project.
Ruling out App_Code
App_Code does unlock the ability to build two versions of the same class, but it's actually hard to modify either one after publication as we'll see. Any .cs file located in ~/App_Code/ will be dynamically compiled when the application runs. So in Visual Studio, we can build the same class twice by adding it to App_Code and setting the Build Action to Compile.
Build Action and Copy Output:
When we debug locally, all .cs files will be built into the project assembly and the physical file in ~/App_Code will also be built as well.
We can identify both types like this:
// have to return as object (not T), because we have two different classes
public List<(Assembly asm, object instance, bool isDynamic)> FindLoadedTypes<T>()
{
var matches = from asm in AppDomain.CurrentDomain.GetAssemblies()
from type in asm.GetTypes()
where type.FullName == typeof(T).FullName
select (asm,
instance: Activator.CreateInstance(type),
isDynamic: asm.GetCustomAttribute<GeneratedCodeAttribute>() != null);
return matches.ToList();
}
var loadedTypes = FindLoadedTypes<Apple>();
Compiled and Dynamic Types:
This is really close to solving problem #1. We have access to both types every time the app runs. We can use the compiled version at design time and any changes to the file itself will automatically be recompiled by IIS into a version that we can access at runtime.
The problem is apparent however once we step out of debug mode and try to publish the project. This solution relies on IIS building the App_Code.xxxx assembly dynamically, and that relies on the .cs file being inside the root App_Code folder. However, when a .cs file is compiled, it is automatically stripped out of the published project, to avoid the exact scenario we're trying to create (and delicately manage). If the file was left in, it would produce two identical classes, which would create naming conflicts whenever either one was used.
We can try to force its hand by both compiling the file into the project's assembly and also copying the file into the output directory. But App_Code doesn't work any of it's magic inside of ~/bin/App_Code/. It'll only work at the root level ~/App_Code/
App_Code Compilation Source:
With every publish, we could manually cut and paste the generated App_Code folder from the bin and place it back at the root level, but that's precarious at best. Perhaps we could automate that into build events, but we'll try something else...
Solution
Compile + (Copy to Output and Manually Compile File)
Let's avoid the App_Code folder because it will add some unintended consequences.
Just create a new folder named Config and add a class that will store the values we want to be able to modify dynamically:
~/Config/AppleValues.cs:
public class Apple
{
public string StemColor { get; set; } = "Brown";
public string LeafColor { get; set; } = "Green";
public string BodyColor { get; set; } = "Red";
}
Again, we'll want to go to the file properties (F4) and set to compile AND copy to output. This will give us a second version of the file we can use later.
We'll consume this class by using it within a static class that exposes the values from anywhere. This helps separate concerns, especially between the need to dynamically compile and statically access.
~/Config/GlobalConfig.cs:
public static class Global
{
// static constructor
static Global()
{
// sub out static property value
// TODO magic happens here - read in file, compile, and assign new values
Apple = new Apple();
}
public static Apple Apple { get; set; }
}
And we can use it like this:
var x = Global.Apple.BodyColor;
What we'll attempt to do inside the static constructor, is seed Apple with the values from our dynamic class. This method will be called once every time the application is restarted, and any changes to the bin folder will automatically trigger recycling the app pool.
In short order, here's what we'll want to accomplish inside of the constructor:
string fileName = HostingEnvironment.MapPath("~/bin/Config/AppleValues.cs");
var dynamicAsm = Utilities.BuildFileIntoAssembly(fileName);
var dynamicApple = Utilities.GetTypeFromAssembly(dynamicAsm, typeof(Apple).FullName);
var precompApple = new Apple();
var updatedApple = Utilities.CopyProperties(dynamicApple, precompApple);
// set static property
Apple = updatedApple;
fileName - The File path might be specific to where you'd like to deploy this, but note that inside of a static method, you need to use HostingEnvironment.MapPath instead of Server.MapPath
BuildFileIntoAssembly - In terms of loading the assembly from a file, I've adapted the code from the docs on CSharpCodeProvider and this question on How to load a class from a .cs file. Also, rather than fight dependencies, I just gave the compiler access to every assembly that was currently in the App Domain, same as it would have gotten on the original compilation. There's probably a way to do that with less overhead, but it's a one time cost so who cares.
CopyProperties - To map the new properties onto the old object, I've adapted the method in this question on how to Apply properties values from one object to another of the same type automatically? which will use reflection to break down both objects and iterate over each property.
Utilities.cs
Here's the full source code for the Utility methods from above
public static class Utilities
{
/// <summary>
/// Build File Into Assembly
/// </summary>
/// <param name="sourceName"></param>
/// <returns>https://msdn.microsoft.com/en-us/library/microsoft.csharp.csharpcodeprovider.aspx</returns>
public static Assembly BuildFileIntoAssembly(String fileName)
{
if (!File.Exists(fileName))
throw new FileNotFoundException($"File '{fileName}' does not exist");
// Select the code provider based on the input file extension
FileInfo sourceFile = new FileInfo(fileName);
string providerName = sourceFile.Extension.ToUpper() == ".CS" ? "CSharp" :
sourceFile.Extension.ToUpper() == ".VB" ? "VisualBasic" : "";
if (providerName == "")
throw new ArgumentException("Source file must have a .cs or .vb extension");
CodeDomProvider provider = CodeDomProvider.CreateProvider(providerName);
CompilerParameters cp = new CompilerParameters();
// just add every currently loaded assembly:
// https://stackoverflow.com/a/1020547/1366033
var assemblies = from asm in AppDomain.CurrentDomain.GetAssemblies()
where !asm.IsDynamic
select asm.Location;
cp.ReferencedAssemblies.AddRange(assemblies.ToArray());
cp.GenerateExecutable = false; // Generate a class library
cp.GenerateInMemory = true; // Don't Save the assembly as a physical file.
cp.TreatWarningsAsErrors = false; // Set whether to treat all warnings as errors.
// Invoke compilation of the source file.
CompilerResults cr = provider.CompileAssemblyFromFile(cp, fileName);
if (cr.Errors.Count > 0)
throw new Exception("Errors compiling {0}. " +
string.Join(";", cr.Errors.Cast<CompilerError>().Select(x => x.ToString())));
return cr.CompiledAssembly;
}
// have to use FullName not full equality because different classes that look the same
public static object GetTypeFromAssembly(Assembly asm, String typeName)
{
var inst = from type in asm.GetTypes()
where type.FullName == typeName
select Activator.CreateInstance(type);
return inst.First();
}
/// <summary>
/// Extension for 'Object' that copies the properties to a destination object.
/// </summary>
/// <param name="source">The source</param>
/// <param name="target">The target</param>
/// <remarks>
/// https://stackoverflow.com/q/930433/1366033
/// </remarks>
public static T2 CopyProperties<T1, T2>(T1 source, T2 target)
{
// If any this null throw an exception
if (source == null || target == null)
throw new ArgumentNullException("Source or/and Destination Objects are null");
// Getting the Types of the objects
Type typeTar = target.GetType();
Type typeSrc = source.GetType();
// Collect all the valid properties to map
var results = from srcProp in typeSrc.GetProperties()
let targetProperty = typeTar.GetProperty(srcProp.Name)
where srcProp.CanRead
&& targetProperty != null
&& (targetProperty.GetSetMethod(true) != null && !targetProperty.GetSetMethod(true).IsPrivate)
&& (targetProperty.GetSetMethod().Attributes & MethodAttributes.Static) == 0
&& targetProperty.PropertyType.IsAssignableFrom(srcProp.PropertyType)
select (sourceProperty: srcProp, targetProperty: targetProperty);
//map the properties
foreach (var props in results)
{
props.targetProperty.SetValue(target, props.sourceProperty.GetValue(source, null), null);
}
return target;
}
}
But Why Tho?
Okay, so there are other more conventional ways to accomplish the same goal. Ideally, we'd shoot for Convention > Configuration. But this provides the absolute easiest, most flexible, strongly typed way to store config values I've ever seen.
Normally config values are read in via an XML in an equally odd process that relies on magic strings and weak typing. We have to call MapPath to get to the store of value and then do Object Relational Mapping from XML to C#. Instead here, we have the final type from the get go, and we can automate all of the ORM work between identical classes that just happen to be compiled against different assemblies.
In either case, the dream output of that process is to be able to write and consume C# directly. In this case, if I want to add an extra, fully configurable property, it's as easy as adding a property to the class. Done!
It will be available immediately and recompiled automatically if that value changes without needing to publish a new build of the app.
Dynamically Changing Class Demo:
Here's the full, working source code for the project:
Compiled Config - Github Source Code | Download Link
You can move configuration part to separate project, and create common interface like (IApplicationConfiguration.ReadConfiguration) to access it.
You can compile the code dynamically at run time like below, and you can access the configuration details using reflection.
public static Assembly CompileAssembly(string[] sourceFiles, string outputAssemblyPath)
{
var codeProvider = new CSharpCodeProvider();
var compilerParameters = new CompilerParameters
{
GenerateExecutable = false,
GenerateInMemory = false,
IncludeDebugInformation = true,
OutputAssembly = outputAssemblyPath
};
// Add CSharpSimpleScripting.exe as a reference to Scripts.dll to expose interfaces
compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().Location);
var result = codeProvider.CompileAssemblyFromFile(compilerParameters, sourceFiles); // Compile
return result.CompiledAssembly;
}
Let's see how dynamic compilation of files in App_Code works. When first request to your application arrives, asp.net will compile code files in that folder into assembly (if were not compiled before), and then load that assembly into current application domain of asp.net application. That's why you see your message in a watch - assembly was compiled and is available in current app domain. Because it was compiled dynamically, of course you have compile-time error when trying to reference it explicitly - this code is not yet compiled, and when it will be compiled - it might have completely different structure and message you reference might just not be there at all. So there is no way you can explicitly reference code from dynamic-generated assembly.
What options do you have then? For example, you can have an interface for your messages:
// this interface is located in your main application code,
// not in App_Code folder
public interface IMessages {
string CodeNotFound { get; }
}
Then, in your App_Code file - implement that interface:
// this is in App_Code folder,
// you can reference code from main application here,
// such as IMessages interface
public class Messages : IMessages {
public string CodeNotFound
{
get { return "The entered code was not found"; }
}
}
And then in main application - provide a proxy by searching current app domain for assembly with type that implements IMessage interface (only once, then cache it) and proxy all calls to that type:
public static class Messages {
// Lazy - search of app domain will be performed only on first call
private static readonly Lazy<IMessages> _messages = new Lazy<IMessages>(FindMessagesType, true);
private static IMessages FindMessagesType() {
// search all types in current app domain
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) {
foreach (var type in asm.GetTypes()) {
if (type.GetInterfaces().Any(c => c == typeof(IMessages))) {
return (IMessages) Activator.CreateInstance(type);
}
}
}
throw new Exception("No implementations of IMessages interface were found");
}
// proxy to found instance
public static string CodeNotFound => _messages.Value.CodeNotFound;
}
This will achieve your goal - now when you change code in App_Code Messages class, on next request asp.net will tear down current application domain (first waiting for all pending requests to finish), then create new app domain, recompile your Messages and load into that new app domain (note that this recreating of app domain always happen when you change something in App_Code, not just in this particular situation). So next request will already see new value of your message without you explicitly recompile anything.
Note that you obviously cannot add or remove messages (or change their names) without recompiling main application, because doing that will require changes to IMessages interface which belongs to main application code. If you try - asp.net will throw compilation failure error on next (and all subsequent) requests.
I'd personally avoid doing such things, but if you are fine with that - why not.

c# How to get the version of This current executable .exe

I have been using this code to obtain my programs version:
public string progVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
However, it doesn't always seem to grab the version I'm expecting. I don't really understand how this works entirely or what it's doing.
I think it is impart because I'm launching my program from another program then it appears to grab the version of the program that launched it instead, or the 'GetExecutingAssembly()' I'm assuming references the program that executed my program, like so:
System.Diagnostics.Process.Start(my_programs_path);
Is there a more reliable way to get the program version of the actual program at the time I ask for it?
Perhaps even launch my program without leaving some kind of trail, as if the user themselves just launched it.
Thanks for any help!
GetExecutingAssembly() returns the assembly that contains the method that calls it. If you call it from a library you will always get the version of the library not the application executable.
To get the application's executable use GetEntryAssembly()
Consider the following example:
In AssemblyA:
class VersionTest
{
void Test()
{
Console.Write("Executing assembly: {0}\n", Assembly.GetExecutingAssembly().GetName().ToString()); // returns AssemblyA
Console.Write("Entry assembly: {0}\n", Assembly.GetEntryAssembly().GetName().ToString()); // returns AssemblyB
}
}
In AssemblyB:
class Program
{
void Main()
{
var ver = new VersionTest();
ver.Test();
}
}
You could use the Assembly property of a known type via typeof which is defined in your application to ensure you got the 'correct' assembly and then retrieve the version of that, e.g.
typeof(YourKnownType).Assembly.GetName().Version.ToString();
Thanks for the great info. I finally settled on
Assembly.GetExecutingAssembly().GetName().Version.ToString()
for my solution.

Trouble with "Assembly.EntryPoint.Invoke" [C#]

I have the following problem:
I am compiling C#-code at runtime using the CSharpCodeProvider in Microsoft.CSharp. The created application runs perfectly, if I double-click on the generated file.
If, however, I am loading my created assembly with Assembly.Load and invoking the entrypoint-method with Assembly.Load("...").EntryPoint.Invoke(null, null), I get a NullReferenceException.
The NullReferenceException is referring to the value of the .EntryPoint-Property.
When I debug the variable containing the loaded Assembly, VisualStudio shows the following:
Larger image
The error is in German and means The value of "local" or argument "asm" is not available in this instruction pointer and can therefore not be determined. It may have been removed during optimization.
I want to add at this point that my generated assembly is not optimized (I also added the compiler argument /optimize-, which prevents optimization.)
I performed an other test to determine the error source by trying this Code:
Assembly asm = Assembly.LoadFile(Assembly.GetExecutingAssembly().Location);
asm.EntryPoint.Invoke(null, argv);
This code is also throwing a NullReferenceException at the line containing the Invoke-call.
Does someone here know, where this error is coming from and I can solve it?
Thank you very much :)
EDIT:
The entrypoint-method is defined as follows:
namespace tmp
{
public static class Program
{
[STAThread]
public static void Main(string[] argv)
{ ... }
}
}
I also tried to invoke it with .EntryPoint.Invoke(null, new string[]{"test", "argument"}), but it didn't solve the problem :/
EDIT #2: I found my error - please look at the comment from #Hans Passant and myself for the soulution
~closed~
Copy and paste from Hans Passant's comment:
// Get your assembly.
Assembly asm = Assembly.LoadFile(Assembly.GetExecutingAssembly().Location);
// Get your point of entry.
MethodInfo entryPoint = asm.EntryPoint;
// Invoke point of entry with arguments.
entryPoint.Invoke(null, new object[] { new string[] { "arg1", "arg2", "etc" } } );
If you want to access an assembly from an embedded resource, use this snippet:
byte[] yourResource = Properties.Resources.YourResourceName;
Assembly asm = Assembly.Load(yourResource);
what if you try something like this will it work?
Assembly asm = Assembly.LoadFile(Assembly.GetExecutingAssembly().Location);
MethodInfo myMethod = asm.EntryPoint;
myMethod.Invoke(null, args);
assuming that that you know the method you want to invoke

C# managed COM dll in C++ unmanaged project - Strange Entity Framework Problems

I'm implementing a C# project in a C++ unmanaged solution through COM. the C# project uses an EntityFramework to give back values about the database.
When we call the "Test()" method from an UnitTest C# project in this Solution, everything goes fine. When we call it from the unmanaged C++, an Exception occurs in the called "Test()" method.
The exception:
No connection string named 'Entities' could be found in the application
config file.
The location in the unmanaged C++ where we call the "Test()" method:
AServer::Server_InterfacePtr p(__uuidof(AServer::Server));
long res = p->Test(); // gives 1337, WRONG: it should give the count of users
The called method in the C# project:
public int Test()
{
TextWriterTraceListener myTextListener = new TextWriterTraceListener(#"C:\log.txt");
Trace.Listeners.Add(myTextListener);
try
{
Entities model = new Entities();
ObjectResult<UserGetAll_Result> res = model.UserGetAll();
return res.Count;
}
catch (Exception e)
{
Trace.WriteLine(e.Message); // writes out "No connection string named 'Entities' could be found in the application config file."
return 1337;
}
}
The Unittest method:
[TestMethod]
public void TestMethod1()
{
Server server = new Server();
var res = server.Test(); // OK: gives the count of users
}
Is there anyway we can solve this? We thought of giving the ConnectionString as parameter in the "Test()" method to use it in the model's constructor, but apparantly Entities doesn't accept a ConnectionString as parameter in it's constructor.
The connectionstring has been provided in the C# projects (incl. the unittest) in App.Config. The used version of the AntityFramework is 5. The solution targets frameworkversion 4.0.
Methods who don't use the EntityFramework work just fine.

Type.IsSubclassOf() doesn't work across AppDomains?

I'm having some problems with the following code:
private class ClientPluginLoader : MarshalByRefObject
{
public bool IsPluginAssembly(string filename)
{
AppDomain.CurrentDomain.ReflectionOnlyAssemblyResolve += new ResolveEventHandler(CurrentDomainReflectionOnlyAssemblyResolve);
Assembly asm = Assembly.ReflectionOnlyLoadFrom(filename);
Type[] types = asm.GetTypes();
foreach (Type type in types)
{
if (type.IsSubclassOf(typeof(ClientPlugin)))
{
return true;
}
}
return false;
}
}
The code is called via a proxy that I've created through my custom app domain's CreateInstanceFromAndUnwrap(). This means that IsPluginAssembly() is executed in the context of my custom app domain.
The problem is that the call to IsSubclassOf() always returns false, even though it should IMHO return true. The "type" in question really does inherit from ClientPlugin - there's no doubt about that.
ClientPlugin is defined in a different private assembly, which I'm resolving manually, as evident in the code fragment above.
I've put a breakpoint on the if (type.IsSubclassOf(...)) line and confirmed this expression to be false:
type.BaseType == typeof(ClientPlugin)
On the other hand, this expression is true:
type.BaseType.FullName == typeof(ClientPlugin).FullName
How is this possible? What's going on?
UPDATE: Kent Boogaart pointed me to the right direction. I searched the web a bit more and run into this blog post. It seems I'll have to resolve my Load/LoadFrom/ReflectionOnlyLoadFrom conflicts in order to make this work.
This is due to loading into a different context. How you load an assembly (Load / LoadFrom / ReflectionOnlyLoad) determines which context it is loaded into. This simple example also demonstrates the problem:
using System;
using System.Reflection;
class Foo
{
public static void Main()
{
var type = typeof(Foo);
var reflectionLoadType = Assembly.ReflectionOnlyLoad("ConsoleApplication1").GetType("Foo");
Console.WriteLine(type == reflectionLoadType); //false
Console.WriteLine(type.Equals(reflectionLoadType)); //false
Console.WriteLine("DONE");
Console.ReadKey();
}
}
See here for more info.
I've had a similar problem. I also had this architecture - a .DLL that contains ClientPlugin base class; several plugins which reference this .DLL; and a main application, which also references this .DLL. The problem was that the .DLL with the ClientPlugin base class was copied in two folders - both the Plugins folder, and the main application folder. Thus it got loaded twice in my AppDomain (plugins also loaded it indirectly). And when the main application tried to do reflection type magic, it failed, because there were two instances of the ClientPlugin type.
Although I don't think this is exactly your case, there still is a lesson to learn here - if a .DLL gets loaded twice, the types will also be duplicated. In your case I would suspect either separate AppDomains, or the "ReflectionOnlyLoad", because the .DLL is then loaded somehow differently.

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