Open Unity3D game in Xamarin Form / Xamarin App in Unity3D - c#

I'm trying to integrate Unity3D game into Xamarin Forms.
If it is possible how to manage the Unity assets in Xamarin...?
Is it possible unity game/xamarin app as a library and open in Xamarin/Unity...?
Thanks in Advance..

Maybe this answer helps you.
If your game it's a web game it's very easy just use a webview, but I assume is not the case.
In my opinion you should do a build per OS, it's very easy with unity editor, you will save time and useless problems.
Hope I helped you.

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Are there any resources that show the implementation of a webcam as a windows application for AR foundation or Vuforia?

I am trying to connect a webcam into Unity and track faces. This is for placing 3d models such as "vtuber" faces or a whole character body as an AR implementation into the webcam. I don't necessarily want to use it for a mobile app (it is made to be used in Windows). Btw I am not good at C# scripting myself. Are there any guides or tutorials that can help me understand how it is done? Hope you understood what I am getting at. Any help is appreciated!

Add UNITY built-in game to Xamarin.forms

I made a game in unity now I want to implement it on one of the Xamarin Forms pages I don't know how to do that Help me, please
Unfortunately this is not easy.
You can try to post it on a website as webGL and then use WebView in xamarin to play it.

How to use native android file-open-dialog in Unity?

I've seen this dialog to pick/open a file on android in some apps and it seems to me as the native one. But I can't find a way to use it in my own apps. The language of the attached screenshot is German, but I'm sure someone will recognize it. Screenshot of the file-dialog
.in Unity3d its possible open native file Dialog in game with Unity3d c# code?
Thanks for your guide. (sorry for my bad English)
I have found the solution to my problem and I want to guide others who have this problem
Go to the site below and use the free plugin.
Unity Native Gallery Plugin

How to get WiFi-Signal Strength with Unity engine and C# on Android?

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Thanks in advance for the help.

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I’ve been learning C# for some time now and I am starting to feel confident. I want to develop mobile games for Android but I don’t know where to start. Can Unity be used for that purpose or are there any other engines that are better suited for Android game development. Also, are there any tutorials on the topic?Because I couldn't find any.. Thanks in advance!
I would say that Unity3D is currently the most popular game engine for Android. Considering that they recently release a new license, the full engine is available for free. You can publish your games for Android paying nothing.
And you don't need a specific tutorial for Android. It's everything the same (obviously not the input though), you just have to select Android platform when you want to build and that is it.

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