i'm stuck with my program in c#. So the user has to press a button to create a random string (working fine) he can then chose to click on the other button. this one opens a filedialog and let him chose a dll file he want to rename into the random string. i can't get it working. it says my dll is already running in another process (wich is not). Any help is greatly appreciated :)
private void btnEncrypt_Click_1(object sender, EventArgs e)
{
// sets a random string to txtEncrypt.text
}
private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog MyOpenFileDialog = new OpenFileDialog();
//filedialog
MyOpenFileDialog.Filter = "dll files (*.dll) |*.dll";//filter
MyOpenFileDialog.Title = "Chose the dll file";
MyOpenFileDialog.InitialDirectory = "C:\\Users\\Gebruiker\\Desktop";
MyOpenFileDialog.FilterIndex = 1;
MyOpenFileDialog.RestoreDirectory = true;
//if ok
if (MyOpenFileDialog.ShowDialog() == DialogResult.OK)
{
strPath = MyOpenFileDialog.FileName;
StreamReader reader = new StreamReader(strPath);
System.IO.File.Move(strPath, "C:\\Users\\Gebruiker\\Desktop\\" + txtEncrypt.Text + ".dll");
}
else //cancel
{
strPath = null;
}
It's because your StreamReader is opening the file so it can't be moved. That line doesn't appear to be doing anything anyway so you can probably remove it. Ideally replace it with
if (System.IO.File.Exists(strPath))
{
System.IO.File.Move(strPath, "C:\\Users\\Gebruiker\\Desktop\\" + txtEncrypt.Text + ".dll");
}
Just comment the initialization of the streem reader line or move it next to the rename line but don't forget to pass the new name
Related
I'm been wondering is there a way to save a file in specific's folder in C#?
The only method that I know is 'SaveFileDialog' but the problems is I want to save files
in folder without showing saveFilesDialog's Box.
saveFilesDialog's Box : is a box that prompts you to Click 'YES' or 'CANCEL'.
Code samples
-In form1
public Form1()
{
InitializeComponent();
}
private string Path =#"D:\Files"; //locaction i wanna stores all the files in
private int i = 0;
private button1_Click(object sender,EventArgs e)
{
i++;
SaveDialogFile save = new SaveDialogFile();
if(Save.
if (save.ShowDialog() != DialogResult.OK)return; //Prompt's Dialog will show
save.Filter = "File Text(*.txt)|*.txt";
save.InitialDirectory = Path;
save.FileName = "txt"+i.ToString();
//Goal : i want 'save.FileName' store in 'Path' without Click 'OK' or Show Prompt Dialog's box
}
Expect Result
[1]: https://i.stack.imgur.com/9JqWO.png
Anyone can help me? I kinda stuck rn :)
This is my full code it's hard to read but you'll get the point
public partial class convertMp3ToWav : Form
{
public convertMp3ToWav()
{
InitializeComponent();
}
BackgroundWorker bw;
string withoutEx;
List<string> song_lists = new List<string>();
private void button1_Click(object sender, EventArgs e)
{
bw = new BackgroundWorker();
bw.DoWork += (obj, ae) => newThread();
bw.RunWorkerAsync();
}
void newThread()
{
Thread th = new Thread
((ThreadStart)(() =>
{
file();
}));
th.SetApartmentState(ApartmentState.STA);
th.Start();
th.Join();
}
void file()
{
string path = #"D:\musics\wav";
Directory.CreateDirectory(path);
FolderBrowserDialog f = new FolderBrowserDialog();
f.ShowDialog();
string[] lists = Directory.GetFiles(f.SelectedPath, "*.*", SearchOption.AllDirectories);
foreach (string list in lists)
{
if (Path.GetExtension(list) == ".mp3")
{
string fn = Path.GetFullPath(list);
withoutEx = Path.GetFileNameWithoutExtension(fn);
song_lists.Add(fn);
Console.WriteLine(withoutEx);
SaveFileDialog save = new SaveFileDialog();
save.Filter = "Wav FIle (*.wav)|*.wav;";
//save.FileName = song_lists[0];
save.FileName = withoutEx;
save.InitialDirectory = path;
if (save.ShowDialog() == DialogResult.OK)
{
using (Mp3FileReader mp3 = new Mp3FileReader(fn))
{
using (WaveStream pcm = WaveFormatConversionStream.CreatePcmStream(mp3))
{
WaveFileWriter.CreateWaveFile(save.FileName, pcm);
}
}
}
}
}
}
}
this code's work pretty well!! but i need to click 'OK' everytime!!
so is there anyway to save file without click 'OK' everytime!!
Conceptually the only thing SaveFileDialog is doing, if you merely click OK when it shows, is changing the file extension*. Use Path.ChangeExtension instead
var pathToSaveWavTo = Path.ChangeExtension(pathToMp3, "wav");
The wav will be saved alongside the mp3. If you want to save it elsewhere, use Path.Combine to build a new path e.g.
pathToSaveWavTo = Path.Combine(#"c:\temp", Path.GetFileName(pathToSaveWavTo));
*I say this because giving it a filter of *.WAV and a filename xxx without the mp3 extension will cause it to give you a filename of xxx.wav when you only click OK, thus xxx.mp3 -> xxx.wav
screenshot
So this is a method that gets the directory of a file (is a .JDCEDFile but its is just renamed .zip file)
With this method i try to rename het file and extract it to a specified folder.
And show its contents into the right textboxes.
This method fails at Extracting process and i don't understand why.
public void OpenEncodedFile(string path)
{
// Variabelen + verwerking
string defaultpath = Application.StartupPath + #"\temp";
string defaultzip = path;
string defaultzipRename = defaultzip.Replace(".JDCEDFile", ".zip");
File.Move(defaultzip, defaultzipRename);
ZipFile.ExtractToDirectory(defaultzipRename, defaultpath);
Input.Text = File.ReadAllText(defaultpath + #"\tempData.txt");
Password.Text = File.ReadAllText(defaultpath + #"\tempPass.txt");
File.Move(defaultzipRename, defaultzip);
}
"path" has to be wrong, I just tested it and it worked fine.
private void openEncodedFileToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openEncodedFileDialog.ShowDialog() == DialogResult.OK)
{
OpenEncodedFile(openEncodedFileDialog.FileName);
}
}
This the the code.
My issue is that I keep seeing a recurring theme with trying to allow my Notepad clone to save a file. Whenever I try to save a file, regardless of the location on the hard disk, the UnauthorizedAccess Exception continues to be thrown. Below is my sample code for what I've done, and I have tried researching this since last night to no avail. Any help would be greatly appreciated.
//located at base class level
private const string fileFilter = "Text Files|*.txt|All Files|*.*";
private string currentPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
private void MenuFileSaveAs_Click(object sender, RoutedEventArgs e)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.DefaultExt = "*.txt";
sfd.Filter = fileFilter;
sfd.AddExtension = true;
sfd.InitialDirectory = currentPath;
sfd.RestoreDirectory = true;
sfd.OverwritePrompt = true;
sfd.ShowDialog();
try
{
System.IO.File.WriteAllText(currentPath,TxtBox.Text,Encoding.UTF8);
}
catch (ArgumentException)
{
// Do nothing
}
catch(UnauthorizedAccessException)
{
MessageBox.Show("Access Denied");
}
}
Change the following lines.
...
if (sfd.ShowDialog() != true)
return;
try
{
using (var stream = sfd.OpenFile())
using (var writer = new StreamWriter(stream, Encoding.UTF8))
{
writer.Write(TxtBox.Text);
}
}
...
I hope it helps you.
You need to get the correct path context and file object from the dialog box once the user has hit 'ok'. Namely verify the user actually hit ok and then use the OpenFile property to see what their file selection is:
if (sfd.ShowDialog.HasValue && sfd.ShowDialog)
{
if (sfd.OpenFile() != null)
{
// convert your text to byte and .write()
sfd.OpenFile.Close();
}
}
hi i have a webform where i am trying to create a txt file in a particular directory but i want to the name of the txt file to be entered by the user but I am not getting it how to do it please help
the code below creates a text file with name NameBox.Text.ToString I dont want that please help and thanks.
protected void Page_Load(object sender, EventArgs e)
{
NameLabel.Visible = false;
NameBox.Visible = false;
submit.Visible = false;
}
protected void Button1_Click(object sender, EventArgs e)
{
NameLabel.Visible = true;
NameBox.Visible = true;
submit.Visible = true;
}
protected void submit_Click(object sender, EventArgs e)
{
// string fname = NameBox.Text;
string path = #"D:\NameBox.Text.ToString.txt";
try
{
// Delete the file if it exists.
if (File.Exists(path))
{
// Note that no lock is put on the
// file and the possibility exists
// that another process could do
// something with it between
// the calls to Exists and Delete.
File.Delete(path);
}
// Create the file.
using (FileStream fs = File.Create(path))
{
Byte[] info = new UTF8Encoding(true).GetBytes("This is some text in the file.");
// Add some information to the file.
fs.Write(info, 0, info.Length);
}
// Open the stream and read it back.
using (StreamReader sr = File.OpenText(path))
{
string s = "";
while ((s = sr.ReadLine()) != null)
{
Console.WriteLine(s);
}
}
}
catch (Exception Ex)
{
Console.WriteLine(Ex.ToString());
}
}
}
First, keep in mind that your IIS will not allow you to access your local file System as you expcect in a "console" application, maybe running with local admin rights.
Second, be sware of illegal characters for file names, you need to check or replace it.
And third, what if two users decide to use the same filename?
As Dejan Dakic already mentioned, step back and reconsider, maybe about using a database, like SQLite or something else.
string path = #"D:\NameBox.Text.ToString.txt";
That won't work. if your textfield is called "NameBox" you need to access the value of its text which is not possible within a String.
Try this:
String path = #"D:\" + NameBox.Text + ".txt";
If you're new to programming, I'd suggest to go get a book or some tutorials and get started that way! :)
I am working on a .NET program that is intended to iterate through a selected directory and allow the renaming of image files after displaying the images. I feel through my code that around 98% of the program is done, but I used a while loop to wait for the pressing of a button so as to allow for the renaming of the image file. Yet, the while loop freezes the program every time the while loop is iterated.
How can I either system("pause"); like in C++ to have the while loop pause without freezing the program and creating an infinite loop or how can I have the while loop paused automatically until a button is pressed?
Here is a tidbit of the code for the loop:
paused = true;
bool X = false;
label2.Text = "please choose a file name and press next";
//while statement
while (X == false)
{
if (paused == false)
{
//Renames filename
string newFileName = filenameTextbox.Text;
//Adds filename to selected directory where user wishes to send file to
string outputFile = destinationDirectory + "\\" + intCounter + fileNameOfficial;
//Pause statement to move to next operand..
//Copies post iterated file to selected directory
File.Copy(inputFile, outputFile, true);
X = true;
}
}
The code in its entirety is below.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Collections;
namespace recursionBitches
{
public partial class fileSorter : Form
{
bool paused = true;
public fileSorter()
{
InitializeComponent();
}
private void browseFrom_Click(object sender, EventArgs e)
{
//Warning dialouge for selecting a large file.
MessageBox.Show("Warning, before selecting the origination file, it is important to note that choosing too large of a directory (for example, my documents or 'C://') more than likely will cause this program to freeze. ");
MessageBox.Show("You have been warned");
//Choose the originating dir path. This dir path is to be later sorted using recursion.
//Once the originating dir path is chosen, it is added to the label above the button.
if (fromBrowse.ShowDialog(
) == DialogResult.OK)
{
this.originationLabel.Text = fromBrowse.SelectedPath;
}
}
private void browseTo_Click(object sender, EventArgs e)
{
//Choose the send to dir path. This dir path is to later have the files that are sorted sent to it.
//Once the to dir path is chosen, it is added to the label above the button.
if (toBrowse.ShowDialog(
) == DialogResult.OK)
{
this.sendingLabel.Text = toBrowse.SelectedPath;
}
}
private void sortButton_Click(object sender, EventArgs e)
{
string fileExtension = "*" + fileExtensionTextbox.Text;
//Check from path to ensure they are set to a user defined path.
int intCounter = 1;
if (originationLabel.Text != "From")
{
//Check to path to ensure it is set to a user defined path.
if (sendingLabel.Text != "To")
{
//Recursion stuff...
string sourceDirectory = fromBrowse.SelectedPath;
string destinationDirectory = toBrowse.SelectedPath;
//Sends origination path to function ae this is a function call. its num = 8675309... I think its name is Jenny.
recursiveRecursion(sourceDirectory, destinationDirectory, fileExtension, intCounter);
}
else
{
//Message box that says it is required to
MessageBox.Show("You dun goofed");
}
}
else
{
//Yup, it's a message box.
//That was an unhelpful comment....
/Aalmost as unhelpful as this comment
// This is what happens when I program stoned.
MessageBox.Show("You dun goofed");
}
//Grabs the path of the originating directory.
//After the originating directory path is choosen, send the path to a recursion function
//which will search the folders and sort the files in the dir. path.
}
private void originationLabel_Click(object sender, EventArgs e)
{
MessageBox.Show("Silly user, I am a label. I dont even click");
}
private void sendingLabel_Click(object sender, EventArgs e)
{
MessageBox.Show("Silly user, I am a label. I dont even click");
}
//Recursion function which grabs the directory path, uses a foreach loop to iterate through the files.
//Whilst each file is iterated through, have the recursive function select the files by extension and copy
//the files to another directory chosen by the user.
private void recursiveRecursion(string sourceDirectory, string destinationDirectory, string fileExtension, int intCounter)
{
//Select files Path and stuff
string[] filenames = Directory.GetFiles(sourceDirectory, fileExtension);
//foreach (string directoryName in directoryNames)
string[] directoryNames = Directory.GetDirectories(sourceDirectory);
//dir is the file name, as in for each file name in directory do the thing in this recursion loop thingy.
foreach (string fileName in filenames)
{
try
{
if (File.Exists(fileName))
{
//Don't use recursion. It is a file
//copy files here and stuff.
intCounter++;
//For the destination file ae dir2 to work, I need to get the file name from the file path.
//Currently dir is the file path.
//Enter code here to get the file name from the file path.
//Displays on label name of the file.
this.filesortTextbox.Text = "the file being copied is " + fileName;
//Gets filename from path
string fileNameOfficial = Path.GetFileName(fileName);
//Enters text of filename into filename textbox
filenameTextbox.Text = fileNameOfficial;
//For copying purposes, adds filename to originating directory path.
string inputFile = sourceDirectory + "\\" + fileNameOfficial;
//Assigns image from the origination directory.
Image img = Image.FromFile(inputFile);
// Shows image in the image viewer...
iteratedPicturebox.Image = img;
iteratedPicturebox.Width = img.Width;
iteratedPicturebox.Height = img.Height;
//Allows the user to change file name, after changing filename allows
//user to go to next file to rename. This is awesome for files...
paused = true;
bool X = false;
label2.Text = "Please choose a file name and press next.";
//while statement
while (X == false)
{
if (paused == false)
{
//Renames filename
string newFileName = filenameTextbox.Text;
//Adds filename to selected directory where user wishes to send file to.
string outputFile = destinationDirectory + "\\" + intCounter + fileNameOfficial;
//Pause statement to move to next operand..
//Copies post iterated file to selected directory.
File.Copy(inputFile, outputFile, true);
X = true;
}
}
}
else
{
//This really has an unknown pourpose, admittably keeping here for good luck...
Console.WriteLine("{0} is not a valid file or directory.", fileName);
}
}
catch (Exception e)
{
//What process failed you ask? Good question mate.
Console.WriteLine("The process failed: {0}", e.ToString());
}
}
//Long story short for each directory contained in the list of directories.
//Do the stuff listed in the foreach statement.
foreach (string directoryName in directoryNames)
{
try
{
if (Directory.Exists(directoryName))
{
//If this is a directory, send the thing through itself.
// MessageBox.Show("now going through the "+ directoryName + " directory");
recursiveRecursion(directoryName, destinationDirectory, fileExtension, intCounter);
this.directoryIterated.Text = "The Current Directory The Files Are being copied from is " + directoryName;
}
}
catch (Exception e)
{
Console.WriteLine("The process failed: {0}", e.ToString());
}
}
}
private void fileExtensionTextbox_TextChanged(object sender, EventArgs e)
{
}
private void label1_Click(object sender, EventArgs e)
{
}
private void directoryIterated_Click(object sender, EventArgs e)
{
MessageBox.Show("I am a label. I don't even click");
this.directoryIterated.Text = "You pressed me.";
}
private void kill_Click(object sender, EventArgs e)
{
Close();
}
private void filesortTextbox_Click(object sender, EventArgs e)
{
MessageBox.Show("I am a label. I don't even click.");
this.directoryIterated.Text = "You pressed me.";
}
private void iteratedPicturebox_Click(object sender, EventArgs e)
{
MessageBox.Show("I am a picture box, I don't even click.");
}
private void nextButton_Click(object sender, EventArgs e)
{
if (paused == false)
{
paused = true;
}
else
{
paused = false;
}
}
}
}
Consider using a BackgroundWorker for your processing loop. This allows you to process this on the background thread and won't freeze your main UI thread (which is what is happening)
Rather than trying to stop execution, I would display a dialog box:
Create form eg: FileRenameDialog.
Add public properties to form you can use to set From: text, etc.
Create instance of form. eg: FileRenameDialog reuseme
Whenever the user needs to make a selection, populate the text in the dialog. eg: reuseme.Source = "The current file being copied...";
Display the dialog to the user as modal eg: var dlgResult = reuseme.ShowDialog(this);
Do what you need to with the result eg: if (dlgResult == DialogResult.OK) {...do stuff with the properties of reuseme...}