I have done a lot of reading on this and every question I found involves ASP.NET. I'm using Winforms. I have a checkbox (Called CheckboxPicture) on my main form. I want to run a few commands when the state of this checkbox is changed by the user.
This should do it:
public void CheckboxPicture_CheckedChanged(Object sender, EventArgs e)
{
MessageBox.Show("Check State Changed");
}
However checking and unchecking the checkbox dont work. ASP.NET says you need
Autopushback = true but I'm not useing ASP.NET so im not sure where that would go.
A google search for "winforms checkbox event" yields this as its first result:
MSDN: CheckBox.CheckedChanged Event
At some point, they mention:
To run the example code, paste it into a project that contains an instance of type CheckBox named CheckBox1. Then ensure that the event handler is associated with the CheckedChanged event.
(Emphasis mine.)
Unfortunately, they don't show how to "ensure that the event handler is associated with the CheckedChanged event".
In short, somewhere within your code you have to have the following statement:
CheckboxPicture.CheckedChanged += CheckboxPicture_CheckedChanged
In other words, your CheckboxPicture_CheckedChanged() method will not be called by magic, you have to make sure it gets called when the corresponding event of the checkbox is fired.
Go to the form in your designer. Click on the checkbox and look at the properties box. Click on the event handlers and select your handler for the CheckedChanged handler property.
Related
So, I would double click here on my designer
and it should create me the code, but well it doesn't. And there is no value changed event in the events either.
So if anyone knows how to fix this, it would be nice. (I doubt it) so how would I get around this? How would I go on about creating the code myself that should be created when I double click on it?
Click the form or control that you want to create an event handler for.
In the Properties window(F4), click the Events button
In the list of available events, click the event that you want to create an event handler for.
In the box to the right of the event name, type the name of the handler and press ENTER.
Add the appropriate code to the event handler.
To create an event handler in the code editor
Switch to the code editor by using one of the following techniques:
Create a new method like:
private void buttonName_Click(object sender, EventArgs e) { ... }
In the file YourFormName.Designer.cs find your button and add
this.buttonName.Click += new System.EventHandler(this.buttonName_Click);
As the title suggests, I cannot get a single event to fire from an MDIChild application. No mouse event, no load, keypress, nothing at all.
private void btnSave_Click(object sender, EventArgs e)
{Console.WriteLine("Clicked");}
this.btnSave.Click += new System.EventHandler(this.btnSave_Click);
Selected the event from the properties window, manually subscribed to the event and yet nothing at all.
As the comments suggest you could insert a break point to see if these events are being fired.
From the information in your question it looks like the issue is that you're calling
Console.WriteLine
From a Winforms application.If you want to see somethng appear you could try
MessageBox.Show("Clicked")
Console applications would show Console.WriteLine, but the fact that you have buttons suggests a WinForms app.
So my problem is that I want to add an event handler to a dynamically created CheckBox. I have already looked at other ways to do this, and decided that creating a dynamic table which contains my CheckBoxes is the best option for me. I have not added these CheckBoxes to the Control Tree because I need to manage the ViewState manually. Either way, my code works in every way except that my CheckBox's CheckChanged Event does not fire. I am adding this eventhandler to my CheckBox in my pageLoad event, however, any page event I try seems to give me the same results:
CheckBox chbxLv1 = new CheckBox();
chbxLv1.ID = "DymanicallyCreatedIDForIdentification";
chbxLv1.AutoPostBack = true;
chbxLv1.CheckedChanged += new EventHandler(this.checkChanged);
/* Way lower in my code */
protected void checkChanged(object sender, EventArgs e)
{
//Some code goes here which never seems to execute... grrr
}
I thought that this may be a problem with the ViewState at first and did quite a bit of research on that. I'm now thinking I am doing something dumb with adding an event handler. I'm not sure why this event never fires, but I'm a little new at adding events to a control. Do I need a delegate here?
--Roman
In order for dynamically loaded controls to be handled properly during the ASP.NET Page Lifecycle, they need to be added to the page during OnInit (or prior to LoadViewState, really) otherwise their state information will not be maintained and you can, in fact, corrupt the viewstate depending on how/where things are added in the page's control graph.
I wrote a method to handle a comboBox's SelectedIndexChanged event.
In the constructor I populated the comboBox, and this activated my event-handling method. Which I don't want since nobody clicked on the comboBox.
Is there an easy way to get the comboBox not to fire the event unless the user clicked it?
If that is not possible, is there a way to disconnect the event to the method temporarily? Could I just set "my_combo.SelectedIndexChanged = null" and then create a new System.EventHandler?
Or I guess I could create some kind of boolean member variable that I can switch on or off and put a branch check in my method. That seems like a kludge, though.
I have done it a lot number of times.
Solution1: Delete EventHandler from designer. Populate the combobox and then set EventHandler.
Combo1.SelectedIndexChanged += new EventHandler Combo1_SelectedIndexChanged;
But it will work only if you are populating the combobox once.If you are doing it for many number of times, then you may be in a mess.
Solution2: Its my preference and I use it regularily.
Change your selection change event as:
private void cb1_SelectedIndexChanged(object sender, EventArgs e)
{
ComboBox cb = (ComboBox)sender;
if(!cb.Focused)
{
return;
}
// Here is your Code for selection change
}
So now the event will be fired only if its in focus. Hope you were looking for the same.
Hope it Helps
Not sure if this is any use now but I found this answer, which seems cleaner to me.
From the MSDN Library - ComboBox.SelectionChangeCommitted Event
"SelectionChangeCommitted is raised only when the user changes the combo box selection. Do not use SelectedIndexChanged or SelectedValueChanged to capture user changes, because those events are also raised when the selection changes programmatically."
You can use both methods You proposed:
use boolean variable
detach event method, populate combobox, attach event method like this
my_combo.SelectedIndexChanged -= my_Combo_SelectedIndexChanged;
populateCombo();
my_combo.SelectedIndexChanged += my_Combo_SelectedIndexChanged;
my_Combo_SelectedIndexChanged is the name of method you attached to the event.
I would use control.ContainsFocus instead of creating other bool. The caveat here is that you have to make sure the user has focus on that control. Either by key or mouse.
if(combo.ContainsFocus){ MyEventLogic();}
Solution: If you're populating combobox with static values only ones, just populate them and after subscribe to event from code. Do not use WinForms Designer to subscribe to it.
If it's not possible during loading can:
a) define a boolean variable bool loading, set it to true before you begin to populate combo with data, and in event handler check
if(loading)
return;
b) Unsubsribe from event:
If subscription was:
comboBox.SelectedIndexChanged += delegate(...);
Unsubscription before you begin load data is:
comboBox.SelectedIndexChanged -= delegate(...);
As loading of data finished, subscribe again.
I have a check box and I have subscribed for the CheckedChanged event. The handler does some operations in there. I check and uncheck the checkbox programmatically (ex: chkbx_Name.Checked = true), and the CheckedChanged event gets fired.
I want this event to be fired only when I manually check or uncheck it. Is there any way to avoid firing of this event when i check/uncheck it programmatically?
unsubscribe the event before you set:
check1.CheckChanged -= check1_CheckChanged;
then you can programmatically set the value without the checkbox firing its CheckChanged event:
check1.Checked = true;
then re-subscribe:
check1.CheckChanged += check1_CheckChanged;
[EDIT: March 29, 2012]
The problem with Tanvi's approach is you need to catch all source of manual check or uncheck. Not that there's too many(it's only from mouse click and from user pressing spacebar), but you have to consider invoking a refactored event from MouseClick and KeyUp(detecting the spacebar)
It's more neat for a CheckBox(any control for that matter) to be agnostic of the source of user input(keyboard, mouse, etc), so for this I will just make the programmatic setting of CheckBox really programmatic. For example, you can wrap the programmatic setting of the property to an extension method:
static class Helper
{
public static void SetCheckProgrammatically(
this CheckBox c,
EventHandler subscribedEvent, bool b)
{
c.CheckedChanged -= subscribedEvent; // unsubscribe
c.Checked = b;
c.CheckedChanged += subscribedEvent; // subscribe
}
}
Using this approach, your code can respond neatly to both user's mouse input and keyboard input via one event only, i.e. via CheckChanged. No duplication of code, no need to subscribe to multiple events (e.g. keyboard, checking/unchecking the CheckBox by pressing spacebar)
No. Those property change events fire whenever the property value changes, regardless of whether this was done by your code, by the control's own code or databinding. It's all the same code path, usually.
What you can do, however, if your event handler resides in the same class as the code that changes the property value, is to introduce a private boolean field in the class which you use as an indicator of whether the current property change is triggered by your code or by the user. After your change you simply reset it. The event handler would then look at the field and decide of whether it should do anything or not:
class Foo : Form {
private bool checkedProgrammatically = false;
void someMethod() {
// ...
checkedProgrammatically = true;
checkBox1.Checked = true;
checkedProgrammatically = false;
// ...
}
private void checkBox1_CheckChanged(object sender, EventArgs e) {
if (checkedProgrammatically) return;
// ...
}
}
I'm sorry I can't just comment on Michael Buen's answer due to my being new here (no reputation), but for what it's worth I strongly prefer his solution to Johannes Rössel's for a couple of reasons.
1) the checkedProgrammatically variable is a little too close to global for me. There's nothing to stop another method accidentally setting it to true, causing all your events to stop.
2) you could end up with a lot of variables depending on the number of events you're dealing with. It would be easy to change the wrong one and the results can be difficult to debug.
3) it's more obvious what you're doing when you unsubscribe then resubscribe. All the logic is right there, and you don't need to change your event handlers to exit early depending on certain conditions.
I've used both methods extensively and I find Michael's a lot easier in the long run.
You can use the MouseClick event and in that check for the checked state of the checkbox.
This way it wont be triggered programatically, it would only be called when the user manually checks or unchecks the checkbox.
You can set boolean variable before changing value programiticaly, and check than reset that variable in checkedchanged event