I'm tryig to make a program that can auto press space.
but i can only enable it. after the program crashes.
so i cant turn it off. pleace help
here is my code:
using System.Windows.Forms;
namespace Auto_Abillty
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public bool startFlag = false;
public bool stopFlag = false;
private void Preiststop_Click(object sender, EventArgs e)
{
stopFlag = true;
}
private void Preist_Click(object sender, EventArgs e)
{
startFlag = true;
while (startFlag)
{
SendKeys.Send(" ");
Thread.Sleep(5000);
if (stopFlag)
startFlag = false;
}
}
}
}
I would suggest using System.Windows.Forms.Timer with 5000 ms interval instead of your approach. Then by clicking on the button on a form you may start or stop it.
Another approach is to move your while loop into another thread that will make UI thread still be responsive
You must abort the thread as well.
public bool x = false;
public bool j = false;
private void Preiststop_Click(object sender, EventArgs e)
{
j = true;
}
private void Preist_Click(object sender, EventArgs e)
{
x = true;
Thread newThread = new Thread(delegate ()
{
DoPriestWork();
});
newThread.Start();
//loop to wait for the response from DoPriestWork thread
while (x)
{
Thread.Sleep(5000);
if (j)
x = false;
}
newThread.Abort();
}
public void DoPriestWork()
{
//x = true;
//while (x == true)
//{
SendKeys.Send(" ");
//Thread.Sleep(5000);
// if (j == true)
// x = false;
//}
}
Seems like all you need is a thread so another button can be pushed to change the condition of "j". If there is only one thread, the UI will not be updated until that thread is stopped hence the need to make another thread, like below example.
public Form1()
{
InitializeComponent();
}
public bool x = false;
public bool j = false;
private void Preiststop_Click(object sender, EventArgs e)
{
j = true;
}
private void Preist_Click(object sender, EventArgs e)
{
Thread newThread = new Thread(DoPriestWork);
newThread.Start();
}
public void DoPriestWork()
{
x = true;
while (x == true)
{
SendKeys.Send(" ");
Thread.Sleep(5000);
if (j == true)
x = false;
}
}
Your Preist_Click call blocks the UI: it executes in the same thread, instead of starting its own.
Try this:
private bool keepRunning = true;
private void Preiststop_Click(object sender, EventArgs e)
{
keepRunning = false;
}
private async void Preist_Click(object sender, EventArgs e)
{
keepRunning = true;
await Task.Run(() => {
while (keepRunning)
{
SendKeys.Send(" ");
Thread.Sleep(5000);
}
});
}
Related
My question is similar to this one, I have pretty much the same code setup except I'm using BackgroundWorker instead of WorkflowRuntime. (And the answer doesn't appear to work for me)
In the past I have used Application.Current.Shutdown(); in the closing event of MainWindow, however I was hoping that by properly disposing of this window which I've made a static resource I could perhaps not need that.
The problem is that if I exit via closing MainWindow after all the background tasks terminate an empty BackgroundDialog remains open.
public partial class BackgroundDialog : Window
{
private static BackgroundDialog _Dialog = new BackgroundDialog();
private static UIElementCollection TasksView { get { return _Dialog.BackgroundList.Children; } }
public static void Add(BackgroundItem item)
{
if (TasksView.Count == 0)
{
_Dialog.Show();
}
TasksView.Add(item);
}
public static void Remove(BackgroundItem item)
{
TasksView.Remove(item);
if (TasksView.Count == 0)
{
if (_Release)
{
FinishRelease();
}
else
{
_Dialog.Hide();
}
}
}
private static bool _Release = false;
private static void FinishRelease()
{
// FinishRelease may be called from a BackgroundWorker thread finishing
// This results in _Dialog.Close() not behaving as expected
// For more details: https://stackoverflow.com/questions/5659930/wpf-window-not-closing
_Dialog.Dispatcher.Invoke(DispatcherPriority.Normal, new Action(() =>
{
_Dialog.Close();
_Dialog = null;
}));
}
public static void Release(EventArgs e)
{
_Release = true;
if (TasksView.Count == 0)
{
FinishRelease();
}
else foreach (BackgroundItem Task in TasksView)
{
Task.Abort();
}
}
}
public partial class BackgroundItem : UserControl
{
public delegate void TaskHandler(BackgroundWorker Worker);
public interface IBackgroundTask
{
bool IsIndeterminate { get; }
int MaxProgress { get; }
string Title { get; }
string Description(int progress);
TaskHandler Exec { get; }
}
private BackgroundWorker Worker;
public BackgroundItem(IBackgroundTask task)
{
InitializeComponent();
Title.Text = task.Title;
Description.Text = task.Description(0);
Progress.Value = 0;
Progress.Minimum = 0;
Progress.Maximum = task.MaxProgress;
Progress.IsIndeterminate = task.IsIndeterminate;
BackgroundDialog.Add(this);
Worker = new BackgroundWorker()
{
WorkerReportsProgress = true,
WorkerSupportsCancellation = true,
};
Worker.DoWork += (object sender, DoWorkEventArgs e) =>
{
task.Exec?.Invoke(Worker);
};
Worker.RunWorkerCompleted += (object sender, RunWorkerCompletedEventArgs e) =>
{
BackgroundDialog.Remove(this);
};
Worker.ProgressChanged += (object sender, ProgressChangedEventArgs e) =>
{
Progress.Value = e.ProgressPercentage;
Description.Text = task.Description(e.ProgressPercentage);
};
Worker.RunWorkerAsync();
Stop.Click += (object sender, RoutedEventArgs e) =>
{
Abort();
};
}
public void Abort()
{
Worker.CancelAsync();
Stop.IsEnabled = false;
StopText.Text = "Stopping";
}
}
public partial class MainWindow : Window
{
private class MyTask : BackgroundItem.IBackgroundTask
{
public bool IsIndeterminate => true;
public int MaxProgress => 100;
public string Title => "I'm Counting";
public BackgroundItem.TaskHandler Exec => (BackgroundWorker Worker) =>
{
for (int i = 0; i < 100; ++i)
{
if (Worker.CancellationPending)
{
break;
}
Worker.ReportProgress(i);
Thread.Sleep(500);
}
};
public string Description(int progress)
{
return progress.ToString();
}
}
public MainWindow()
{
InitializeComponent();
Loaded += (object sender, RoutedEventArgs e) => {
new BackgroundItem(new MyTask());
new BackgroundItem(new MyTask());
new BackgroundItem(new MyTask());
};
}
protected override void OnClosed(System.EventArgs e)
{
base.OnClosed(e);
BackgroundDialog.Release(e);
}
}
Try looking into Application.ShutdownMode. You'll want to set ShutdownMode to be OnMainWindowClose.
I feel silly, must have been the end of the day on Friday....here was the problem
in BackgroundDialog:
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
e.Cancel = true;
}
Must have been a relic from before I found this solution. However, some cancellation is needed to prevent the user from closing the dialog from the taskbar. So I wrapped the cancel with the statement if (!_Release)
While using timers, stopwatches and threads is the standard way, I was wondering if there was a way to create a Winform Application in c# which had a label with initial value as 0 and which automatically kept on incrementing once a button is clicked and when the same button is clicked again it should pause. Personally, I feel that the trick is to use multicast delegates. But I am stuck as to how to proceed.
NOTE: Possible use of method callback and InvokeRequired().
this code dose not use timer or stopwatch.
i have wrote a simple class for you, forgive me if its not so standard because im so lazy for now :)
public partial class Form1 : Form
{
CancellationTokenSource src;
CancellationToken t;
public Form1()
{
InitializeComponent();
}
//start incrementing
private async void button1_Click(object sender, EventArgs e)
{
this.Start.Enabled = false;
this.Cancel.Enabled = true;
this.src = new CancellationTokenSource();
this.t = this.src.Token;
try
{
while (true)
{
var tsk = Task.Factory.StartNew<int>(() =>
{
Task.Delay(500);
var txt = int.Parse(this.Display.Text) + 1;
return (txt);
}, this.t);
var result = await tsk;
this.Display.Text = result.ToString();
}
}
catch (Exception ex)
{
return;
}
}
// Stop incrementing
private void button1_Click_1(object sender, EventArgs e)
{
this.src.Cancel();
this.Cancel.Enabled = true;
this.Start.Enabled = true;
}
}
Really not sure why you think this can be done with your restrictions in place. If you want a delay in-between your "events", then you need to use some kind of Timer, or some kind of thread (classic Thread or some kind of Task) that has a delay within it...no way around that.
Here's another approach that'll probably violate your restrictions:
public partial class Form1 : Form
{
private Int64 value = -1;
private bool Paused = true;
private int IntervalInMilliseconds = 100;
private System.Threading.ManualResetEvent mre = new System.Threading.ManualResetEvent(false);
public Form1()
{
InitializeComponent();
this.Shown += Form1_Shown;
}
private async void Form1_Shown(object sender, EventArgs e)
{
await Task.Run(delegate ()
{
while (true)
{
value++;
label1.Invoke((MethodInvoker)delegate ()
{
label1.Text = value.ToString();
});
System.Threading.Thread.Sleep(IntervalInMilliseconds);
mre.WaitOne();
}
});
}
private void button1_Click(object sender, EventArgs e)
{
if (Paused)
{
mre.Set();
}
else
{
mre.Reset();
}
Paused = !Paused;
}
}
USE an EVENT.
If you can not use timers or threads, then how about creating a do while loop that executes an event.
Some PSEUDO code is below - it should give you the idea..
bool IWantEvents = false;
public event EventHandler<myHandler> myNonTimerEvent ;
FormStart()
{
this.myNonTimerEvent += new MyNonTimerEventHandler();
IWantEvents = true;
Do
{
.. do some weird stuff - set IWantEvents False on condition ..
}
while(IWantEvents)
}
MyNonTimerEventHandler()
{
.. Do what I would do if I was using a timer event.
}
Currently im trying to update my progress bar if the background worker reports something, heres my code
Form1.cs
namespace YTD
{
public partial class Form1 : Form
{
private Main app;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
int n;
bool isNumeric = int.TryParse(numberBox.Text, out n);
if (!String.IsNullOrWhiteSpace(emailBox.Text) && !String.IsNullOrWhiteSpace(passBox.Text) && !String.IsNullOrWhiteSpace(numberBox.Text) && isNumeric)
{
this.app = new Main(emailBox.Text, passBox.Text, n, logBox, statusBar, backgroundWorker1);
this.app.startMule();
}
else
{
MessageBox.Show("Please fill out all the form fields", "MuleMaker error");
}
}
}
}
And my Main.cs
namespace YTD.classes
{
public class Main
{
private String email;
private String password;
private int number;
private RichTextBox logBox;
private ProgressBar statusBar;
private BackgroundWorker threadWorker;
public Main(String email, String password, int number, RichTextBox logBox, ProgressBar statusBar, BackgroundWorker threadWorker)
{
// Define some variables
this.email = email;
this.password = password;
this.number = number;
this.logBox = logBox;
this.statusBar = statusBar;
this.threadWorker = threadWorker;
}
public void startMule()
{
// Set progressbar 100% value
statusBar.Maximum = this.number;
if (!threadWorker.IsBusy)
{
threadWorker.RunWorkerAsync();
}
}
private void threadWorker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 1; i <= 10; i++)
{
// Perform a time consuming operation and report progress.
MessageBox.Show("ye");
System.Threading.Thread.Sleep(500);
threadWorker.ReportProgress(i * 10);
}
}
private void threadWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
statusBar.Increment(1);
}
}
}
Currently I get no errors but the progress bar value is not beeing changed.
Without the background worker i can update my progress bar fine but not while doing an expensive action.
Your posted Code does not reveal, if you registered your functions to the BackgroundWorker Events.
Creating a new BackgrounWorker isn't enough.
Here is an example:
public Class Main
{
public Main( ... )
{
BackgroundWorker worker = new BackgroundWorker()
worker.WorkerReportsProgress = true;
// Register to BackgroundWorker-Events
worker.DoWork += threadWorker_DoWork;
worker.ProgressChanged += threadWorker_ProgressChanged;
}
}
in addition you should tell your ProgressBar to rerender.
private void threadWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
statusBar.Increment(1);
statusBar.Invalidate(true);
}
at least you might want to use the value you have set calling ReportProgress(i * 10).
private void threadWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
statusBar.Value = e.ProgressPercentage;
statusBar.Invalidate(true);
}
In Form1 I removed/deleted the _busy variable. In Form1 top I did:
BackgroundWebCrawling bgwc;
Then in the button4 pause click event I did:
private void button4_Click(object sender, EventArgs e)
{
bgwc.PauseWorker();
label6.Text = "Process Paused";
button5.Enabled = true;
button4.Enabled = false;
}
In the button5 click event button I did:
private void button5_Click(object sender, EventArgs e)
{
bgwc.ContinueWorker();
label6.Text = "Process Resumed";
button4.Enabled = true;
button5.Enabled = false;
}
And the cancel button click event:
private void button3_Click(object sender, EventArgs e)
{
bgwc.CancelWorker();
cancel = true;
}
Then I'm checking in Form1 completed event if cancel is true or not:
if (cancel == true)
{
label6.Text = "Process Cancelled";
}
else
{
label6.Text = "Process Completed";
}
And this is how the BackgroundWebCrawling class look like now:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HtmlAgilityPack;
using System.Net;
using System.Windows.Forms;
using System.ComponentModel;
using System.Threading;
namespace GatherLinks
{
class BackgroundWebCrawling
{
public string f;
int counter = 0;
List<string> WebSitesToCrawl;
int MaxSimultaneousThreads;
public BackgroundWorker mainBackGroundWorker;
BackgroundWorker secondryBackGroundWorker;
WebcrawlerConfiguration webcrawlerCFG;
List<WebCrawler> webcrawlers;
int maxlevels;
public event EventHandler<BackgroundWebCrawlingProgressEventHandler> ProgressEvent;
ManualResetEvent _busy = new ManualResetEvent(true);
public BackgroundWebCrawling()
{
webcrawlers = new List<WebCrawler>();
mainBackGroundWorker = new BackgroundWorker();
mainBackGroundWorker.WorkerSupportsCancellation = true;
mainBackGroundWorker.DoWork += mainBackGroundWorker_DoWork;
}
private void mainBackGroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 0; i < WebSitesToCrawl.Count; i++)
{
_busy.WaitOne();
if ((worker.CancellationPending == true))
{
e.Cancel = true;
break;
}
while (counter >= MaxSimultaneousThreads)
{
Thread.Sleep(10);
}
WebCrawler wc = new WebCrawler(webcrawlerCFG);
webcrawlers.Add(wc);
counter++;
secondryBackGroundWorker = new BackgroundWorker();
secondryBackGroundWorker.DoWork += secondryBackGroundWorker_DoWork;
object[] args = new object[] { wc, WebSitesToCrawl[i] };
secondryBackGroundWorker.RunWorkerAsync(args);
}
while (counter > 0)
{
Thread.Sleep(10);
}
}
private void secondryBackGroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
object[] args = (object[])e.Argument;
WebCrawler wc = (WebCrawler)args[0];
string mainUrl = (string)args[1];
wc.ProgressEvent += new EventHandler<WebCrawler.WebCrawlerProgressEventHandler>(x_ProgressEvent);
wc.webCrawler(mainUrl, maxlevels);
counter--;
}
public void Start(List<string> sitestocrawl, int threadsNumber, int maxlevels, WebcrawlerConfiguration wccfg)
{
this.maxlevels = maxlevels;
webcrawlerCFG = wccfg;
WebSitesToCrawl = sitestocrawl;
MaxSimultaneousThreads = threadsNumber;
mainBackGroundWorker.RunWorkerAsync();
}
private void x_ProgressEvent(object sender, WebCrawler.WebCrawlerProgressEventHandler e)
{
// OK .. so now you get the data here in e
// and here you should call the event to form1
Object[] temp_arr = new Object[8];
temp_arr[0] = e.csFiles;
temp_arr[1] = e.mainUrl;
temp_arr[2] = e.levels;
temp_arr[3] = e.currentCrawlingSite;
temp_arr[4] = e.sitesToCrawl;
temp_arr[5] = e.done;
temp_arr[6] = e.failedUrls;
temp_arr[7] = e.failed;
OnProgressEvent(temp_arr); /// Send the data + additional data from this class to Form1..
///
/*
* temp_arr[0] = csFiles;
temp_arr[1] = mainUrl;
temp_arr[2] = levels;
temp_arr[3] = currentCrawlingSite;
temp_arr[4] = sitesToCrawl;*/
}
private void GetLists(List<string> allWebSites)
{
}
public class BackgroundWebCrawlingProgressEventHandler : EventArgs
{
public List<string> csFiles { get; set; }
public string mainUrl { get; set; }
public int levels { get; set; }
public List<string> currentCrawlingSite { get; set; }
public List<string> sitesToCrawl { get; set; }
public bool done { get; set; }
public int failedUrls { get; set; }
public bool failed { get; set; }
}
protected void OnProgressEvent(Object[] some_params) // Probably you need to some vars here to...
{
// some_params to put in evenetArgs..
if (ProgressEvent != null)
ProgressEvent(this,
new BackgroundWebCrawlingProgressEventHandler()
{
csFiles = (List<string>)some_params[0],
mainUrl = (string)some_params[1],
levels = (int)some_params[2],
currentCrawlingSite = (List<string>)some_params[3],
sitesToCrawl = (List<string>)some_params[4],
done = (bool)some_params[5],
failedUrls = (int)some_params[6],
failed = (bool)some_params[7]
});
}
public void PauseWorker()
{
if (mainBackGroundWorker.IsBusy)
{
_busy.Reset();
}
}
public void ContinueWorker()
{
_busy.Set();
}
public void CancelWorker()
{
ContinueWorker();
mainBackGroundWorker.CancelAsync();
}
}
}
So I added the methods the pause the continue the cancel. In the dowork event, I changed all the things and added things.
But when I click the buttons there is no effect. Not pausing, not continue and not cancel. Nothing.
You never check the _busy status in mainBackGroundWorker_DoWork method;
for (int i = 0; i < WebSitesToCrawl.Count; i++)
{
_busy.WaitOne();
//...
}
also you should have your ManualResetEvent _busy in class with BackgroundWorker
ManualResetEvent _busy = new ManualResetEvent(true);
public BackgroundWorker mainBackGroundWorker;
public void PauseWorker()
{
if(mainBackGroundWorker.IsBusy)
{
_busy.Reset();
}
}
public void ContinueWorker()
{
_busy.Set();
}
and in Form1:
private void button4_Click(object sender, EventArgs e)
{
bgwc.PauseWorker();
//...
}
private void button5_Click(object sender, EventArgs e)
{
bgwc.ContinueWorker();
//...
}
to cancel the BackgroundWorker you can use CancellationPending property and CancelAsync method. Note: you should first unpause the worker.
public void CancelWorker()
{
ContinueWorker();
mainBackGroundWorker.CancelAsync();
}
private void mainBackGroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 0; i < WebSitesToCrawl.Count; i++)
{
_busy.WaitOne();
if ((worker.CancellationPending == true))
{
e.Cancel = true;
break;
}
//...
}
}
If this doesn't help you, then you have problems with mainBackGroundWorker code and secondryBackGroundWorker.
This code only pauses mainBackGroundWorker, but not secondryBackGroundWorkers. The same with cancelation. If main worker is canceled? it will wait for all the secondary workers to finish their jobs. Also if you pause main worker? you can still have new results arriving from secondary workers.
You do not handle errors. If you have an exception in second worker, than you do not get any notification about that and also your main worker will never stop, because counter will never be 0.
There can be another problems, witch cause this behaviour.
I'm building a NFS joystick manipulating the MouseWheel events. On my main thread I call a second thread that pulses keyboard keys with a generated frequency. My problem is that this frequency dynamically changes in time when you move up or down the MouseWheel but the simulator thread doesn't notice this change. This is a fragment of my code:
int centro = 0;
static bool left;
static bool ismoving;
static int grado;
static int frec;
Thread simulator = new Thread(new ThreadStart(move));
public Form1()
{
InitializeComponent();
}
static void mleft()
{
KeyboardSimulator.KeyDown(Keys.G);
Thread.Sleep(10);
KeyboardSimulator.KeyUp(Keys.G);
}
static void mright()
{
KeyboardSimulator.KeyDown(Keys.J);
Thread.Sleep(10);
KeyboardSimulator.KeyUp(Keys.J);
}
static void move()
{
while (ismoving)
{
if (left)
{
mleft();
Thread.Sleep(frec);
}
else
{
mright();
Thread.Sleep(frec);
}
}
}
void map()
{
if (grado == 0)
{
ismoving = false;
frec = 0;
}
else
{
int ut = 1000;//1seg
left = grado > 0;
grado = Math.Abs(grado);
frec = ut / grado / 10;
ismoving = true;
}
}
private void Window_Closed_1(object sender, EventArgs e)
{
simulator.Abort();
}
private void Form1_Load(object sender, EventArgs e)
{
HookManager.MouseWheel += Window_MouseWheel_1;
simulator = new Thread(new ThreadStart(move));
}
private void Window_MouseWheel_1(object sender, MouseEventArgs e)
{
centro += e.Delta;
grado = centro / 120;
l1.Text = grado + "";
map();
}