Scalability challenge with Dotnet - c#

I am creating a module (an exe, based on Dotnet) using which I am supposed to churn a huge data (100 million records) from a NoSql database (MongoDB) in shortest possible time and the logic consists of costly operations like encryption, decryption and this is critical data, so we need to be really careful with the same.
Currently the basic logic is in place but it is currently running really really slow ( i.e. 50 records / 5 mins using one single main thread). Now, to multi-thread it I am thinking to use, Task parallel library in which there might be two approaches:
Using Parallel.For: this is an easier approach, in which the code will work as different threads.
Using Different tasks for Batches: This approach has different tasks having lower - upper bounds using which the executions are separated and hence will not create a fuss. Though in this method still we need to figure out how to properly manage some task failures.
But mainly here the execution time is the burning issue. Which method here can give me better throughput? Or if any other method can be used?
Though I am building POCs for both, but any guidance will be helpful.

Related

Dispatching chunks of work to backgroundworkers

Using C#.
I have 100,000+ pieces of test data that need to have some calculations run with. My actual data set will be in the millions of pieces of data. The test data currently runs sequentially and takes about a minute to process. I want to split this work up and have backgroundworkers process back to back so I will hopefully get the processing done quicker.
What I have in mind is to do a foreach loop with the data and start a backgroundworker with each piece of data. I know I need to limit the number of bw's to three as I have 4 cores on this machine. I have done some testing with simple bw's but not three at the same time.
I have no idea how to go about this. How would one execute three background workers to process this data?
The BackgroundWorker is designed for early learning work mostly. Maybe the odd alternative threading scenario. What you are doing sounds like a very advanced opeartion. You can still use BGW, but raw Threads, Tasks, Threadpools and the like would be better at this point.
There is also the general question if this operation can even be accelerated with Multithreading. I like to say "multithreading has to pick it's problems carefully". Pick it in the wrong scenario and you end with a programm that needs more memory, is more prone to errors and slower then a single BGW or sequential programm.
Your case could be one of the rare cases of a pleasingly paralell operation. Or it could be mostly memory bound. Wich means you run into Paralell slowdown almost instantly. Resist atempts at hardcoding the number of threads. Usually you can leave that load-balancing work to a ThreadPool. To get a better answer you need to get a lot more specific.

Why does my Parallel.ForAll call end up using a single thread?

I have been using PLINQ recently to perform some data handling.
Basically I have about 4000 time series (so basically instances of Dictionary<DataTime,T>) which I stock in a list called timeSeries.
To perform my operation, I simply do:
timeSeries.AsParallel().ForAll(x=>myOperation(x))
If I have a look at what is happening with my different cores, I notice that first, all my CPUs are being used and I see on the console (where I output some logs) that several time series are processed at the same time.
However, the process is lengthy, and after about 45 minutes, the logging clearly indicates that there is only one thread working. Why is that?
I tried to give it some thought, and I realized that timeSeries contains instances simpler to process from myOperation's point of view at the beginning and the end of the list. So, I wondered if maybe the algorithm that PLINQ was using consisted in splitting the 4000 instances on, say, 4 cores, giving each of them 1000. Then, when the core is finished with its allocation of work, it goes back to idle. This would mean that one of the core may be facing a much heavier workload.
Is my theory correct or is there another possible explanation?
Shall I shuffle my list before running it or is there some kind of parallelism parameters I can use to fix that problem?
Your theory is probably correct although there is something called 'workstealing' that should counter this. I'm not sure why that doesn't work here. Are there many (>= dozens) large jobs at the outer ends or just a few?
Aside from shuffling your data you could use the overload for AsParallel() that accepts a custom Partioner. That would allow you to balance the work better.
Side note: for this situation I would prefer Parallel.ForEach(), more options and cleaner syntax.

Does multi-threading equal less CPU?

I have a small list of rather large files that I want to process, which got me thinking...
In C#, I was thinking of using Parallel.ForEach of TPL to take advantage of modern multi-core CPUs, but my question is more of a hypothetical character;
Does the use of multi-threading in practicality mean that it would take longer time to load the files in parallel (using as many CPU-cores as possible), as opposed to loading each file sequentially (but with probably less CPU-utilization)?
Or to put it in another way (:
What is the point of multi-threading? More tasks in parallel but at a slower rate, as opposed to focusing all computing resources on one task at a time?
In order to not increase latency, parallel computational programs typically only create one thread per core. Applications which aren't purely computational tend to add more threads so that the number of runnable threads is the number of cores (the others are in I/O wait, and not competing for CPU time).
Now, parallelism on disk-I/O bound programs may well cause performance to decrease, if the disk has a non-negligible seek time then much more time will be wasted performing seeks and less time actually reading. This is called "churning" or "thrashing". Elevator sorting helps somewhat, true random access (such as solid state memories) helps more.
Parallelism does almost always increase the total raw work done, but this is only important if battery life is of foremost importance (and by the time you account for power used by other components, such as the screen backlight, completing quicker is often still more efficient overall).
You asked multiple questions, so I've broken up my response into multiple answers:
Multithreading may have no effect on loading speed, depending on what your bottleneck during loading is. If you're loading a lot of data off disk or a database, I/O may be your limiting factor. On the other hand if 'loading' involves doing a lot of CPU work with some data, you may get a speed up from using multithreading.
Generally speaking you can't focus "all computing resources on one task." Some multicore processors have the ability to overclock a single core in exchange for disabling other cores, but this speed boost is not equal to the potential performance benefit you would get from fully utilizing all of the cores using multithreading/multiprocessing. In other words it's asymmetrical -- if you have a 4 core 1Ghz CPU, it won't be able to overclock a single core all the way to 4ghz in exchange for disabling the others. In fact, that's the reason the industry is going multicore in the first place -- at least for now we've hit limits on how fast we can make a single CPU run, so instead we've gone the route of adding more CPUs.
There are 2 reasons for multithreading. The first is that you want to tasks to run at the same time simply because it's desirable for both to be able to happen simultaneously -- e.g. you want your GUI to continue to respond to clicks or keyboard presses while it's doing other work (event loops are another way to accomplish this though). The second is to utilize multiple cores to get a performance boost.
For loading files from disk, this is likely to make things much slower. What happens is the operating system tries to lay out files on disk such that you should only need to do an expensive disk seek once for each file. If you have a lot of threads reading a lot of files, you're gonna have contention over which thread has access to the disk, and you'll have to seek back to the right place in the file every time the next thread gets a turn.
What you can do is use exactly two threads. Set one to load all of the files in the background, and let the other remain available for other tasks, like handling user input. In C# winforms, you can do this easily with a BackgroundWorker control.
Multi-threading is useful for highly parallelizable tasks. CPU intensive tasks are perfect. Your CPU has many cores, many threads can use many cores. They'll use more CPU time, but in the end they'll use less "user" time. If your app is I/O bounded, then multithreading isn't always the solution (but it COULD help)
It might be helpful to first understand the difference between Multithreading and Parallelism, as more often than not I see them being used rather interchangeably. Joseph Albahari has written a quite interesting guide about the subject: Threading in C# - Part 5 - Parallelism
As with all great programming endeavors, it depends. By and large, you'll be requesting files from one physical store, or one physical controller which will serialize the requests anyhow (or worse, cause a LOT of head back-and-forth on a classical hard drive) and slow down the already slow I/O.
OTOH, if the controllers and the medium are separate, multiple cores loading data from them should be improved over a sequential method.

Divide work among processes or threads?

I am interning for a company this summer, and I got passed down this program which is a total piece. It does very computationally intensive operations throughout most of its duration. It takes about 5 minutes to complete a run on a small job, and the guy I work with said that the larger jobs have taken up to 4 days to run. My job is to find a way to make it go faster. My idea was that I could split the input in half and pass the halves to two new threads or processes, I was wondering if I could get some feedback on how effective that might be and whether threads or processes are the way to go.
Any inputs would be welcomed.
Hunter
I'd take a strong look at TPL that was introduced in .net4 :) PLINQ might be especially useful for easy speedups.
Genereally speaking, splitting into diffrent processes(exefiles) is inadvicable for perfomance since starting processes is expensive. It does have other merits such as isolation(if part of a program crashes) though, but i dont think they are applicable for your problem.
If the jobs are splittable, then going multithreaded/multiprocessed will bring better speed. That is assuming, of course, that the computer they run on actually has multiple cores/cpus.
Threads or processes doesn't really matter regarding speed (if the threads don't share data). The only reason to use processes that I know of is when a job is likely to crash an entire process, which is not likely in .NET.
Use threads if theres lots of memory sharing in your code but if you think you'd like to scale the program to run across multiple computers (when required cores > 16) then develop it using processes with a client/server model.
Best way when optimising code, always, is to Profile it to find out where the Logjam's are IMO.
Sometimes you can find non obvious huge speed increases with little effort.
Eqatec, and SlimTune are two free C# profilers which may be worth trying out.
(Of course the other comments about which parallelization architecture to use are spot on - it's just I prefer analysis first....
Have a look at the Task Parallel Library -- this sounds like a prime candidate problem for using it.
As for the threads vs processes dilemma: threads are fine unless there is a specific reason to use processes (e.g. if you were using buggy code that you couldn't fix, and you did not want a bad crash in that code to bring down your whole process).
Well if the problem has a parallel solution then this is the right way to (ideally) significantly (but not always) increase performance.
However, you don't control making additional processes except for running an app that launches multiple mini apps ... which is not going to help you with this problem.
You are going to need to utilize multiple threads. There is a pretty cool library added to .NET for parallel programming you should take a look at. I believe its namespace is System.Threading.Tasks or System.Threading with the Parallel class.
Edit: I would definitely suggest though, that you think about whether or not a linear solution may fit better. Sometimes parallel solutions would taken even longer. It all depends on the problem in question.
If you need to communicate/pass data, go with threads (and if you can go .Net 4, use the Task Parallel Library as others have suggested). If you don't need to pass info that much, I suggest processes (scales a bit better on multiple cores, you get the ability to do multiple computers in a client/server setup [server passes info to clients and gets a response, but other than that not much info passing], etc.).
Personally, I would invest my effort into profiling the application first. You can gain a much better awareness of where the problem spots are before attempting a fix. You can parallelize this problem all day long, but it will only give you a linear improvement in speed (assuming that it can be parallelized at all). But, if you can figure out how to transform the solution into something that only takes O(n) operations instead of O(n^2), for example, then you have hit the jackpot. I guess what I am saying is that you should not necessarily focus on parallelization.
You might find spots that are looping through collections to find specific items. Instead you can transform these loops into hash table lookups. You might find spots that do frequent sorting. Instead you could convert those frequent sorting operations into a single binary search tree (SortedDictionary) which maintains a sorted collection efficiently through the many add/remove operations. And maybe you will find spots that repeatedly make the same calculations. You can cache the results of already made calculations and look them up later if necessary.

Is Threading Necessary/Useful?

Basically, I'm wondering if threading is useful or necessary, or possibly more specifically the uses and situations in which you would use it. I don't know much about threading, and have never used it (I primarily use C#) and have wondered if there are any gains to performance or stability if you use them. If anyone would be so kind to explain, I would be grateful.
In the world of desktop applications (my domain), threading is a vital construct in creating responsive user interfaces. Whenever a time-or-computationally-intensive operation needs to run, it's almost essential to run that operation in a separate thread. Otherwise, the user interface locks up and, in some cases, Windows will decide that the whole application has become unresponsive.
Threading is also a vital tool in animation, audio and communications. Basically, any situation in which you find yourself needing to do several things at once lends itself to the use of threads.
there is definitely no gains to stability :). I would suggest you get a basic understanding of threading but don't jump to use it in any real production application until you have a real need. you have C# so not sure if you are building websites or winforms.
Usually the firsty threading use case for winforms is when a user click a button and you want to run some expensive operation (database or webservice call) but you dont want the screen to freeze up . .
a good tutorial to deal with that situation is to look at the backgroundworker class in c# as this will give you a first flavor into this space and then you can go from there
There was a time when our applications would speed up when we deploy them on new CPU. And that speed up was by large extent because CPU speed (clock) was incremented by large factors.
But several years ago, CPU manufacturers stopped increasing CPU clocks because of physical limits (e.g. heat dissipation). And instead they started adding additional cores to CPUs.
Now, if your application runs only on one thread it cannot take advantage of complete CPU (e.g. of 4 cores it uses only 1).
So today to fully utilize CPU we must take effort and divide task on multiple treads.
For ASP.NET this is already done for us by ASP.NET architecture and IIS.
Look here The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software
Here is a simple example of how threading can improve performance. You have a n numbers that all needed to be added together. In a single threaded application, it will take a n time units to add all of the numbers together for the final sum. However, if you broke your numbers into 2 groups, you could have the same operation running side by side with, each with a group of n/2 numbers. Each would take n/2 time units to find their respective sums, and then an additional unit to find the full sum. By creating two threads, you have effectively cut the compute time in half.
Technically on a single core processor, there is no such thing as multi-threading, just the illusion that multiple tasks are happening in parallel since each task gets a small amount of time.
However, that being said, threading is very useful if you have to do some work that takes a long time but you want your application to be responsive (i.e. be able to do other things) while you wait for that task to finish. A good example is GUI applications.
On multi-core / multi-processor systems, you can have one process doing many things at once so the performance gain there is obvious :)

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