C# Build simple server with event when new client connected - c#

I tried to build a simple server in c# which wait for connections from clients. If a new client connects it makes a new Thread where it read from the client and send a message back to the client, that the server received the message from the client. My problem is that I try to raise an event when a new client connected to the server, but I just don't get what I should subscribe to.
Here is my code:
namespace ChatServer
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;
class Program
{
public static event EventHandler<NewClientConnectedEventArgs>NewClientConnected;
public static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Any, 80);
listener.Start();
while (true)
{
TcpClient client = listener.AcceptTcpClient();
//listener += NewClientConnected(null, new NewClientConnectedEventArgs(client));
//FireNewClientHasConnected(null, eventargs);
}
}
public static void MakeNewConnection(TcpClient client)
{
Thread thread = new Thread(new ParameterizedThreadStart(NewClient));
thread.Start(client);
}
public static void NewClient(object data)
{
TcpClient client = (TcpClient)data;
string adress = client.Client.AddressFamily.ToString();
Console.WriteLine("{0} has connected!", adress);
NetworkStream ns = client.GetStream();
while (true)
{
byte[] receivedbuffer = new byte[8192];
int receivedbytes;
receivedbytes = ns.Read(receivedbuffer, 0, receivedbuffer.Length);
string message = Encoding.UTF8.GetString(receivedbuffer, 0, receivedbytes);
string newmessage = "The server received: " + message;
byte[] sendBuffer = Encoding.UTF8.GetBytes(newmessage);
ns.Write(sendBuffer, 0, sendBuffer.Length);
}
}
protected static void FireNewClientHasConnected(object sender, NewClientConnectedEventArgs args)
{
if (NewClientConnected != null)
{
MakeNewConnection(args.Client);
}
}
}
The part where I have the problem is the part which I comment out. Thanks in advance!

The call listener.AcceptTcpClient() blocks until a client connected. So just fire the event after the listener accepted the client.
class Program
{
public static void Main(string[] args)
{
var listener = new TcpListener(IPAddress.Any, 80);
listener.Start();
while (true)
{
TcpClient client = listener.AcceptTcpClient();
MakeNewConnection(client);
}
}
public static void MakeNewConnection(TcpClient client)
{
var thread = new Thread(NewClient);
thread.Start(client);
}
public static void NewClient(object data)
{
var client = (TcpClient)data;
string adress = client.Client.AddressFamily.ToString();
Console.WriteLine("{0} has connected!", adress);
NetworkStream ns = client.GetStream();
while (true)
{
byte[] receivedbuffer = new byte[8192];
int receivedbytes = ns.Read(receivedbuffer, 0, receivedbuffer.Length);
string message = Encoding.UTF8.GetString(receivedbuffer, 0, receivedbytes);
string newmessage = "The server received: " + message;
byte[] sendBuffer = Encoding.UTF8.GetBytes(newmessage);
ns.Write(sendBuffer, 0, sendBuffer.Length);
}
}
}

Related

Ident server not returning Identification on port 113

I am trying to program an ident sever to deal with the identity protocol requests from an irc server that I am programming an irc client for. The problem is I try to print to the screen the what I receive but nothing prints. I am not getting an error code.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace ConnectIRC
{
class IdentityClass
{
private const int bufSize = 32;
public void IdentityRequest() {
TcpListener listener = null;
int port = 113;
IPEndPoint hostInfo = new IPEndPoint(IPAddress.Any, 113);
listener = new TcpListener(hostInfo);
listener.Start();
byte[] rcvBuffer = new byte[bufSize];
int rec;
for (; ; )
{
TcpClient client = null;
NetworkStream netStream = null;
client = listener.AcceptTcpClient();
if (listener.Pending())
{
Console.WriteLine("Connection was made");
}
netStream = client.GetStream();
//byte[] rcvBuffer = new byte[bufSize];
rec = netStream.Read(rcvBuffer, 0, rcvBuffer.Length);
Array.Resize(ref rcvBuffer, rec);
Console.WriteLine(Encoding.ASCII.GetString(rcvBuffer));
netStream.Close();
client.Close();
}
}
}
}
This is a very basic implementation of an ident server
Obviously it only accepts one connection and closes
Note you'll need to have a port mapped through your router for this to work
public class Ident
{
private readonly TcpListener _listener;
private readonly string _userId;
public Ident(string userId)
{
_userId = userId;
_listener = new TcpListener(IPAddress.Any, 113);
}
public void Start()
{
Console.WriteLine("Ident started");
_listener.Start();
var client = _listener.AcceptTcpClient();
_listener.Stop();
Console.WriteLine("Ident got a connection");
using (var s = client.GetStream())
{
var reader = new StreamReader(s);
var str = reader.ReadLine();
var writer = new StreamWriter(s);
Console.WriteLine("Ident got: " + str + ", sending reply");
writer.WriteLine(str + " : USERID : UNIX : " + _userId);
writer.Flush();
Console.WriteLine("Ident sent reply");
}
Console.WriteLine("Ident server exiting");
}
}

Issue with passing a variable C#

I am working on a project where I am going to create a TCP/IP Chat application and I have some problems with passing variables between the classes. The variable data does not get passed on from the handleClient to the main class where data along with clientSocket is saved to a Hashtable. The Hashtable is later going to be used for broadcasting the message to all clients. The error i get is as follows: "Error: The name 'data' does not exist in the current context"
Serverside code:
using System;
using System.IO;
using System.Data;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections;
namespace Chat_server
{
public class Program
{
//Creates a list with all clients
public static Hashtable clientList = new Hashtable();
public void Main(string[] args)
{
TcpListener serverSocket = null;
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
serverSocket = new TcpListener(localAddr, port);
// Start listening for client requests.
serverSocket.Start();
int counter = 0;
while (true)
{
counter += 1;
Console.WriteLine("Waiting for a connection... ");
TcpClient clientSocket = serverSocket.AcceptTcpClient();
clientList.Add(data, clientSocket);
Console.WriteLine(" >> " + "Client No:" + Convert.ToString(counter) + " started!");
handleClient hclient = new handleClient();
hclient.startClient(clientSocket);
}
}
}
}
//Class to handle each connection separatly
public class handleClient
{
TcpClient clientSocket;
Hashtable clientList;
public void startClient(TcpClient inClient)
{
this.clientSocket = inClient;
Thread clientThread = new Thread(new ThreadStart(doChat));
clientThread.Start();
}
public void doChat()
{
Byte[] bytes = new Byte[10025];
String data = null;
data = null;
while ((true))
{
try
{
foreach (DictionaryEntry Item in clientList)
{
data = null;
// Get a stream object for reading and writing
NetworkStream stream = clientSocket.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
stream.Flush();
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
clientSocket.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
}
}
}
}
data isn't defined in that function or in the class at:
clientList.Add(data, clientSocket);

C# UDP Socket client and server

My first question here. I am new to this kind of programming, and i've only programmed .NET web sites and forms.
Now, the company I work at, asks me to make an ActiveX component, that listens to UDP messages, and turns them into events.
The UDP msgs are send from Avaya system, so i was told that to test my ActiveX, at first I need to create an app, that only sends UDP (only one button that sends pre-defined UDP string). And then create listener socket, ordinary C# app, that will get those transmitted UDP string from the tests app. Both apps will work on the same machine.
Later, when i get this working, i need to make the listener an ActiveX component, but first things first.
I need to know if there are any good tutorials about this, and any idea on how to start? I am sorry for my ignorance, but i am really new on this and i don't really have any time to learn this since it has to be done in 2 weeks.
Thanks in advance.
edit: I managed to create 2 simple console applications, and was sending UDP messages between them successfully. The sender will be only for testing, and now I need to re-make my receiver to get the UDP message and 'translate' it to events. And lastly, to make it an ActiveX control...
Simple server and client:
public struct Received
{
public IPEndPoint Sender;
public string Message;
}
abstract class UdpBase
{
protected UdpClient Client;
protected UdpBase()
{
Client = new UdpClient();
}
public async Task<Received> Receive()
{
var result = await Client.ReceiveAsync();
return new Received()
{
Message = Encoding.ASCII.GetString(result.Buffer, 0, result.Buffer.Length),
Sender = result.RemoteEndPoint
};
}
}
//Server
class UdpListener : UdpBase
{
private IPEndPoint _listenOn;
public UdpListener() : this(new IPEndPoint(IPAddress.Any,32123))
{
}
public UdpListener(IPEndPoint endpoint)
{
_listenOn = endpoint;
Client = new UdpClient(_listenOn);
}
public void Reply(string message,IPEndPoint endpoint)
{
var datagram = Encoding.ASCII.GetBytes(message);
Client.Send(datagram, datagram.Length,endpoint);
}
}
//Client
class UdpUser : UdpBase
{
private UdpUser(){}
public static UdpUser ConnectTo(string hostname, int port)
{
var connection = new UdpUser();
connection.Client.Connect(hostname, port);
return connection;
}
public void Send(string message)
{
var datagram = Encoding.ASCII.GetBytes(message);
Client.Send(datagram, datagram.Length);
}
}
class Program
{
static void Main(string[] args)
{
//create a new server
var server = new UdpListener();
//start listening for messages and copy the messages back to the client
Task.Factory.StartNew(async () => {
while (true)
{
var received = await server.Receive();
server.Reply("copy " + received.Message, received.Sender);
if (received.Message == "quit")
break;
}
});
//create a new client
var client = UdpUser.ConnectTo("127.0.0.1", 32123);
//wait for reply messages from server and send them to console
Task.Factory.StartNew(async () => {
while (true)
{
try
{
var received = await client.Receive();
Console.WriteLine(received.Message);
if (received.Message.Contains("quit"))
break;
}
catch (Exception ex)
{
Debug.Write(ex);
}
}
});
//type ahead :-)
string read;
do
{
read = Console.ReadLine();
client.Send(read);
} while (read != "quit");
}
}
Simple server and client:
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
class Program
{
static void Main(string[] args)
{
// Create UDP client
int receiverPort = 20000;
UdpClient receiver = new UdpClient(receiverPort);
// Display some information
Console.WriteLine("Starting Upd receiving on port: " + receiverPort);
Console.WriteLine("Press any key to quit.");
Console.WriteLine("-------------------------------\n");
// Start async receiving
receiver.BeginReceive(DataReceived, receiver);
// Send some test messages
using (UdpClient sender1 = new UdpClient(19999))
sender1.Send(Encoding.ASCII.GetBytes("Hi!"), 3, "localhost", receiverPort);
using (UdpClient sender2 = new UdpClient(20001))
sender2.Send(Encoding.ASCII.GetBytes("Hi!"), 3, "localhost", receiverPort);
// Wait for any key to terminate application
Console.ReadKey();
}
private static void DataReceived(IAsyncResult ar)
{
UdpClient c = (UdpClient)ar.AsyncState;
IPEndPoint receivedIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
Byte[] receivedBytes = c.EndReceive(ar, ref receivedIpEndPoint);
// Convert data to ASCII and print in console
string receivedText = ASCIIEncoding.ASCII.GetString(receivedBytes);
Console.Write(receivedIpEndPoint + ": " + receivedText + Environment.NewLine);
// Restart listening for udp data packages
c.BeginReceive(DataReceived, ar.AsyncState);
}
}
Server
public void serverThread()
{
UdpClient udpClient = new UdpClient(8080);
while(true)
{
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
Byte[] receiveBytes = udpClient.Receive(ref RemoteIpEndPoint);
string returnData = Encoding.ASCII.GetString(receiveBytes);
lbConnections.Items.Add(RemoteIpEndPoint.Address.ToString()
+ ":" + returnData.ToString());
}
}
And initialize the thread
private void Form1_Load(object sender, System.EventArgs e)
{
Thread thdUDPServer = new Thread(new ThreadStart(serverThread));
thdUDPServer.Start();
}
Client
private void button1_Click(object sender, System.EventArgs e)
{
UdpClient udpClient = new UdpClient();
udpClient.Connect(txtbHost.Text, 8080);
Byte[] senddata = Encoding.ASCII.GetBytes("Hello World");
udpClient.Send(senddata, senddata.Length);
}
Insert it to button command.
Source: http://technotif.com/creating-simple-udp-server-client-transfer-data-using-c-vb-net/

c# client/server application only works for lans, fix? [duplicate]

This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
tcp/ip client server not working over internet
i spent the last week working on a simple windows form application that' s supposed to send a couple of integer numbers from client to server or from server to client. So far i have only managed to make it work for lanns, any idea about how to make it work on the open internet ?
Here' s the code in case you need it (also call me noob but i can' t get how this site handles code, ... does not do what i thought it did so feel free to edit my post in case i fail2format)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace client_server_penta
{
public class Client
{
#region Fields
private int turno = 1;
private TcpClient[] clients = new TcpClient[1]; //used to remember the active client
private int CoordinateX, CoordinateY; //coordinates, they are used by the application
#endregion
public Client(string address)
{
TcpClient client = new TcpClient();
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(address), 3000);
client.Connect(serverEndPoint);
clients[0] = client;
Thread ReadFromServer = new Thread(new ParameterizedThreadStart(this.ReadHandler));
ReadFromServer.Start(client);
}
public void SendData(int a, int b)
{
NetworkStream clientStream = clients[0].GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(a.ToString() + '$' + b.ToString() + '$');
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
public int ReadCoordinateX()
{
return this.CoordinateX;
}
public int ReadCoordinateY()
{
return this.CoordinateY;
}
private void ReadHandler(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] buffer;
int bytesRead;
while (true)
{
buffer = new byte[10];
bytesRead = 0;
try
{
bytesRead = clientStream.Read(buffer, 0, buffer.Length);
}
catch
{
//an uknown error has occurred
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//data received
ASCIIEncoding encoder = new ASCIIEncoding();
OnDataReceived(encoder.GetString(buffer, 0, buffer.Length));
}
tcpClient.Close();
}
private void OnDataReceived(string text)
{
string first_number = "";
string second_number = "";
int index = 0;
while (text[index] != '$')
first_number += text[index++];
index++;
while (text[index] != '$')
second_number += text[index++];
this.CoordinateX = Convert.ToInt32(first_number);
this.CoordinateY = Convert.ToInt32(second_number);
var myForm = Application.OpenForms["Form2"] as Form2;
myForm.Text = "Turno N." + Convert.ToString(this.turno++);
}
}
}
//and here' s the server
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace client_server_penta
{
public class Server
{
private Thread listenThread;
private int turno = 1;
private TcpListener tcpListener;
private TcpClient[] clients = new TcpClient[1]; //used to remember the active client
private int CoordinateX, CoordinateY; //coordinates, they are used by the application
public Server(int port)
{
this.tcpListener = new TcpListener(IPAddress.Any, 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
public void SendData(int a, int b)
{
NetworkStream clientStream = clients[0].GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(a.ToString()+'$'+b.ToString()+'$');
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
public int ReadCoordinateX()
{
return this.CoordinateX;
}
public int ReadCoordinateY()
{
return this.CoordinateY;
}
private void ListenForClients()
{
this.tcpListener.Start();
TcpClient client = this.tcpListener.AcceptTcpClient();
clients[0] = client;
Thread ReadFromClient = new Thread(new ParameterizedThreadStart(this.ReadHandler));
ReadFromClient.Start(client);
}
private void ReadHandler(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] buffer = new byte[10];
int bytesRead;
while (true)
{
buffer = new byte[10];
bytesRead = 0;
try
{
bytesRead = clientStream.Read(buffer, 0, buffer.Length);
}
catch
{
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//data received
ASCIIEncoding encoder = new ASCIIEncoding();
OnDataReceived(encoder.GetString(buffer, 0, buffer.Length));
}
tcpClient.Close();
}
private void OnDataReceived(string text)
{
string first_number = "";
string second_number = "";
int index = 0;
while (text[index] != '$')
first_number += text[index++];
index++;
while (text[index] != '$')
second_number += text[index++];
this.CoordinateX = Convert.ToInt32(first_number);
this.CoordinateY = Convert.ToInt32(second_number);
var myForm = Application.OpenForms["Form2"] as Form2;
myForm.Text = "Turno N."+Convert.ToString(this.turno++);
}
}
}
Have you opened the 3000 port on your firewall on the two sides ?
Yes of course ^^
If you have routers, don't forget to edit the configurations too.

C# Connecting two tcp sockets together

I'm not sure if the title is all that informative.
I am trying to find/write a socket server that will accept a connection from the client (telnet) and then on behalf of the connected client, connect to one of four telnet servers inside the network.
Once connected I keep a counter of how many connections there are, and then if there are 4 total connections, disallow any new connections until one of the four is available.
I have written this:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
using System.IO;
namespace ConsoleApplication1
{
class Program
{
static int nodeCount = 4;
static int currentNode = 1;
static void Main(string[] args)
{
ServerProgram server = new ServerProgram();
}
class ServerProgram
{
private TcpListener tcpPrimaryListener;
private Thread listenThread;
public ServerProgram()
{
this.tcpPrimaryListener = new TcpListener(IPAddress.Any, 23);
Console.WriteLine("Telnet BBS Port Concentrator Server Started.");
Console.WriteLine("--------------------------------------------");
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcpPrimaryListener.Start();
while (true)
{
TcpClient client = this.tcpPrimaryListener.AcceptTcpClient();
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
if (currentNode <= nodeCount)
{
Console.WriteLine("Connection thread created.");
StreamWriter swStream;
StreamWriter swStream2;
StreamReader srStream;
StreamReader srStream2;
TcpClient tcpClient = (TcpClient)client;
NetworkStream tcpClientStream = tcpClient.GetStream();
TcpClient telnet = new TcpClient("192.168.100.5" + currentNode, 23);
NetworkStream telnetStream = telnet.GetStream();
currentNode++;
while (true)
{
srStream = new StreamReader(tcpClient.GetStream());
swStream2 = new StreamWriter(tcpClient.GetStream());
srStream2 = new StreamReader(telnet.GetStream());
swStream = new StreamWriter(telnet.GetStream());
swStream.Write(srStream.ReadToEnd());
swStream2.Write(srStream2.ReadToEnd());
}
}
}
}
}
}
I've changed this example multiple times, so I don't really know anymore what I have and have not tried. I'm willing to try anything.
The purpose is actually running this to allow one telnet port open through the firewall, and allowing connections into a small network of DOS machines running telnet fossil driver BBS software. I would just like to redirect telnet traffic to an available system using only one port.
The problem is that I cannot figure out how to actually connect the two sockets together and pass data between them as it happens. The incoming socket and the socket I created on behalf of the server to the server.
Thanks.
UPDATE:
This is what is working for me, I'm still looking over for bugs but it's working so far.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
using System.IO;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static int nodeCount = 2;
static int currentNode = 1;
static void Main(string[] args)
{
ServerProgram server = new ServerProgram();
}
class ServerProgram
{
private TcpListener tcpPrimaryListener;
private Thread listenThread;
public ServerProgram()
{
this.tcpPrimaryListener = new TcpListener(IPAddress.Any, 23);
Console.WriteLine("Telnet BBS Port Concentrator Server Started.");
Console.WriteLine("--------------------------------------------");
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcpPrimaryListener.Start();
while (true)
{
TcpClient client = this.tcpPrimaryListener.AcceptTcpClient();
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
string noNodes = "Sorry all nodes are occupied.";
if (currentNode <= nodeCount)
{
Console.WriteLine("Client connected.");
TcpClient tcpClient = (TcpClient)client;
NetworkStream tcpClientStream = tcpClient.GetStream();
TcpClient telnet = new TcpClient("10.24.9.11", 23);
//TcpClient telnet = new TcpClient("192.168.100.5" + currentNode, 23);
NetworkStream telnetStream = telnet.GetStream();
currentNode++;
ByPass linkedSockets = new ByPass(tcpClientStream, telnetStream);
}
else
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream tcpClientStream = tcpClient.GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
tcpClientStream.Write(Encoding.ASCII.GetBytes(noNodes), 0, noNodes.Length);
}
}
}
public class ByPass
{
public ByPass(Stream s1, Stream s2)
{
var cTokenSource = new CancellationTokenSource();
var cToken = cTokenSource.Token;
Task.Factory.StartNew(() => Process(s1, s2, cToken, cTokenSource), cToken);
Task.Factory.StartNew(() => Process(s2, s1, cToken, cTokenSource), cToken);
cToken.Register(() => cancelNotification());
}
public void Process(Stream s1, Stream s2, CancellationToken ct, CancellationTokenSource cTokenSource)
{
byte[] buf = new byte[0x10000];
while (true)
{
if (ct.IsCancellationRequested)
{
break;
}
try
{
int len = s1.Read(buf, 0, buf.Length);
s2.Write(buf, 0, len);
}
catch
{
s1.Close(); s2.Close();
cTokenSource.Cancel();
break;
}
}
}
}
static void cancelNotification()
{
Console.WriteLine("Client disconnected.");
currentNode--;
}
}
}
I think, you can create a class similar to below to pass data between two streams
public class ByPass
{
public ByPass(Stream s1, Stream s2)
{
Task.Factory.StartNew(() => Process(s1, s2));
Task.Factory.StartNew(() => Process(s2, s1));
}
public void Process(Stream sIn, Stream sOut)
{
byte[] buf = new byte[0x10000];
while (true)
{
int len = sIn.Read(buf, 0, buf.Length);
sOut.Write(buf, 0, len);
}
}
}
I have made little changes and it works perfect on my side
public class StreamTransmitter
{
static TaskCompletionSource<bool> ts;
public static async Task Start(Stream s1, Stream s2, CancellationToken token)
{
ts = new TaskCompletionSource<bool>();
Process(s1, s2, token);
Process(s2, s1, token);
await ts.Task;
}
private static async Task Process(Stream sIn, Stream sOut, CancellationToken token)
{
byte[] buf = new byte[0x10000];
int len = 0;
do
{
len = await sIn.ReadAsync(buf, 0, buf.Length, token);
await sOut.WriteAsync(buf, 0, len, token);
}
while (len > 0 && !token.IsCancellationRequested);
ts.SetResult(true);
}
}

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