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I need to write a method to find the commons between 2 arrays in C# but the thing is I can't convert my python logic from the past to C#
it used to be like this in python:
def commonfinder(list1, list2):
commonlist = []
for x in list1:
for y in list2:
if x==y:
commonlist.append(x)
return commonlist
but when I tried to convert it to C#:
public int [] Commons(int[] ar1, int[] ar2)
{
int commoncount;
int[] Commonslist = new int[commoncount];
foreach (int x in ar1)
{
foreach (int y in ar2)
{
if (x == y)
{
commoncount++;
// here I should add x to Commonlist
}
}
}
return Commonslist;
}
I couldn't find any method or functions that would append x to my Commonlist
and ofc I got a lot of errors I couldn't solve
can I get a tip?
Your original algorithm has O(n * m) time complexity, which can be too long:
imagine that you have lists of 1 million items each (1 trillion compares to perform). You can implement a better code with O(n + m) complexity only:
Code: (let's generalize the problem)
using System.Linq;
...
public static T[] CommonFinder<T>(IEnumerable<T> left,
IEnumerable<T> right,
IEqualityComparer<T> comparer = null) {
if (null == left || null == right)
return new T[0]; // Or throw ArgumentNullException exception
comparer = comparer ?? EqualityComparer<T>.Default;
Dictionary<T, int> dict = right
.GroupBy(item => item)
.ToDictionary(group => group.Key, group => group.Count());
List<T> result = new List<T>();
foreach (T item in left)
if (dict.TryGetValue(item, out int count)) {
result.Add(item);
if (count <= 1)
dict.Remove(item);
else
dict[item] = count - 1;
}
return result.ToArray();
}
Demo:
int[] left = new int[] { 1, 2, 3, 4, 5 };
int[] right = new int[] { 0, 3, 2, 6, 9};
var common = CommonFinder(left, right);
Console.WriteLine(string.Join(", ", common));
Outcome:
2, 3
Note: What I understood is you want a method that takes 2 int arrays and yields 1 int array as the output with the unique intersecting values.
You can use HashSet to speed up to insert and lookup time (amortized O(1)). The running time is O(Max(n,m)) due to us having to go through both the entire arrays (separately). In terms of memory, O(Min(n,m)) because we select the smaller array at the beginning to populate the set and for the rest of the logic naturally won't have more elements than the smaller array because it is the intersect.
The Main method shows you how to utilize the method. CommonIntegers has the logic which you seek.
using System;
using System.Collections.Generic;
using System.Linq;
namespace TestCode.StackOverflow
{
public class So66935672
{
public static void Main(string[] args)
{
int[] intArray1 = new int[] { 9, 9, 1, 3, 5, 6, 10, 9 };
int[] intArray2 = new int[] { 19, 17, 16, 5, 1, 6 };
Console.Write(
CommonIntegers(intArray1, intArray2)
.Select(i => $"{i}, ")
.Aggregate(string.Empty, string.Concat));
}
private static int[] CommonIntegers(int[] intArray1, int[] intArray2)
{
if (intArray1 == null || intArray1.Length == 0
|| intArray2 == null || intArray2.Length == 0)
{
return Array.Empty<int>();
}
var primaryArraySet = new HashSet<int>(); // Contains the unique values from the shorter array
var intersectSet = new HashSet<int>(); // Contains unique values found in both arrays
int[] secondarySet;
// Fill primary set
if (intArray1.Length > intArray2.Length)
{
foreach (var i in intArray2)
primaryArraySet.Add(i);
secondarySet = intArray1;
}
else
{
foreach (var i in intArray1)
primaryArraySet.Add(i);
secondarySet = intArray2;
}
// Fill intersect array
foreach (var i in secondarySet)
if (primaryArraySet.Contains(i))
intersectSet.Add(i);
return intersectSet.ToArray();
}
}
}
You can try this one:
static List<int> CommonFinder(List<int> list1, List<int> list2)
{
List<int> commonList = new List<int>();
foreach (int x in list1)
foreach (int y in list2)
if (x == y)
commonList.Add(x);
return commonList;
}
static void Main()
{
List<int> list1 = new List<int> { 1, 2, 3 };
List<int> list2 = new List<int> { 2, 3, 4};
var common = CommonFinder(list1, list2);
Console.WriteLine(string.Join(", ", common));
}
For example, if I have this code:
public static void Main(string[] args)
{
List<int> list = new List<int>() { 2, 3, 2, 9, 10, 2, 5 };
var out = list.Where(x => x == 2).Take(2).ToList();
}
Is the number of iterations 3 (as the second two is in index 2) or 7 (total number of elements)?
Thanks
Yes, stops.
You can see this clearly by rewriting the code as follows:
var result = list.Where(x =>
{
Console.WriteLine("Where: " + x);
return x == 2;
})
.Take(2).ToList();
list will be iterated by the Where function, returning only matching items.
Where will be iterated by Take, which stops after 2 results.
Take is fully iterated by ToList
So the end result is that the iteration of list is stopped by Take at the second item of 2.
You can easily check it yourself. Let's test the hypothesis that 9 is reached (i.e. at least 4 items has been iterated):
var result = list
.Where(x => x == 2) // your query under test
.Take(2)
.Select(item => item != 9 // business as usual for the first 3 items
? item // throw exception on the 4th
: throw new Exception("Strange execution: 9 (4th item) has been scanned"))
.ToList(); // materialization executes the query
Run it and you'll see that 4th item (9) has not been taken: no exception has been thrown.
I think the most convincing (and simple) answer is to look at the source code of TakeIterator that runs when Take is called:
static IEnumerable<TSource> TakeIterator<TSource>(IEnumerable<TSource> source, int count)
{
if (count > 0) {
foreach (TSource element in source) {
yield return element;
if (--count == 0) break; // Yep, it stops after "count" iterations
}
}
}
If you write some test code with your own IEnumerable and IEnumerator, it will be easy to see what happens.
class MyCollection : IEnumerable<int>
{
public List<int> Data {get; set;} = new List<int>() { 2, 3, 2, 9, 10, 2, 5 };
public IEnumerator<int> GetEnumerator()
{
return new MyEnumerator()
{
Data = this.Data,
};
}
}
And the enumerator:
class MyEnumerator : IEnumerator<int>
{
private int index = -1;
public List<int> Data {get; set;}
public void Reset()
{
this.index = -1;
}
public bool MoveNext()
{
++this.index;
return this.index < this.Data.Count;
}
public int Current
{
get
{
int returnValue = this.Data[this.index];
Debug.WriteLine("[{0}] {1}", this.index, returnValue);
return returnValue;
}
}
}
Test code:
void Main()
{
MyCollection collection = new MyCollection();
var out = collection.Where(x => x == 2).Take(2).ToList();
}
I've got an interesting issue I'm trying to solve. My knowledge of Linq is honestly very shallow and I'm pretty certain this is the sort of problem that would be most elegantly solved with a Linq based solution but I've attempted a few things so far with what little knowledge I have to little success.
Here's the skinny: I have a List of decimal Lists and I want to find a combination from the lists adding up to a target decimal using only one element from each list. To clarify:
List<List<decimal>> parentList; // this is the main list I'm drawing from
List<decimal> childList { 1 , 2 , 3 , 4 , 5 }; // each list inside of the main list would look something like this
So if my parentList contains five of the childLists, I need to find a combination that only uses one item each list once. This doesn't mean I can't use the same value twice, if parentList[0] and parentList[1] both contain 3 and I'm adding to 6, {3,3} would be a valid solution. However, if parentList[0] were { 1 , 2 , 3 } and parentList[1] were { 4 }, the only valid solution to add to 6 woudl be {2 , 4}, since the second list doesn't contain 3.
I hope this all makes sense and I'm not asking too much. I don't mind just being oriented in the direction of a solution, a push in the right direction as opposed to the whole answer. Thanks!
As others has already stated, LINQ is not suitable for task like this. Such complex LINQ would not be good both from maintenance and performance perspective.
But I could not stop until I made my inner geek happy! You asked for it...
private static IEnumerable<IEnumerable<decimal>> FindCombinations(IEnumerable<IEnumerable<decimal>> listOfLists, decimal target)
{
return listOfLists.Aggregate(
Enumerable.Repeat(Enumerable.Empty<decimal>(), 1),
(acc, seq) =>
from accseq in acc
from item in seq
select accseq.Concat(new[] {item}))
.Where(x => x.Sum(y => y) == target);
}
And here is console test application:
private static void Main(string[] args)
{
var target = 12;
var listOfLists = new List<List<decimal>>()
{
new List<decimal> { 1, 2, 3 },
new List<decimal> { 3, 4, 5 },
new List<decimal> { 5, 6, 7 },
};
foreach (var combination in FindCombinations(listOfLists, target))
{
Console.WriteLine("{0} = {1}", string.Join(" + ", combination.Select(y => y.ToString(CultureInfo.InvariantCulture))), target);
}
Console.ReadKey();
}
Sounds like something you would solve using recursion and not Linq. Here is an example:
using System;
using System.Collections.Generic;
using System.Linq;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
List<List<decimal>> listOfLists = new List<List<decimal>>()
{
new List<decimal>() { 1, 2, 3 },
new List<decimal>() { 3, 4, 5 },
new List<decimal>() { 5, 6, 7 },
};
PrintAllCombinationsForTargetValue(listOfLists, 12);
}
private static void PrintAllCombinationsForTargetValue(List<List<decimal>> listOfLists, decimal targetValue)
{
Stack<decimal> currentCombination = new Stack<decimal>();
FindNextElement(listOfLists, targetValue, 0, 0, currentCombination);
}
private static void FindNextElement(List<List<decimal>> listOfLists, decimal targetValue, int listIndex, decimal trackingValue, Stack<decimal> currentCombination)
{
List<decimal> currentList = listOfLists[listIndex];
foreach (decimal currentValue in currentList)
{
decimal currentTrackingValue = trackingValue + currentValue;
currentCombination.Push(currentValue);
if (currentTrackingValue < targetValue && listIndex < listOfLists.Count - 1)
{
// There is still la chance that we can get what we want. Let's go to the next list.
FindNextElement(listOfLists, targetValue, listIndex + 1, currentTrackingValue, currentCombination);
}
else if (currentTrackingValue == targetValue && listIndex == listOfLists.Count - 1)
{
// Found a valid combination!
currentCombination.Reverse().ToList().ForEach(element => Console.Write(element + " "));
Console.WriteLine();
}
currentCombination.Pop();
}
}
}
}
You can achieve this with recursion. This will find one combination that sums up to the target, using one value from each list, or null if none exists.
public static List<decimal> CombinationSumMatches(
this IEnumerable<IEnumerable<decimal>> lists,
decimal target)
{
if (lists.Any())
{
var firstList = lists.First();
if (lists.Skip(1).Any())
{
foreach (var num in firstList)
{
var newTarget = target - num;
var subCombination = lists.Skip(1).CombinationSumMatches(newTarget);
if (subCombination != null)
{
subCombination.Insert(0, num);
return subCombination;
}
}
}
else
{
if (firstList.Contains(target))
{
return new List<decimal> { target };
}
}
}
return null;
}
This will first check if there are any lists. If there are then it looks at the first one and sees if there are more. If there are more it goes through each number of the first list and subtracts that value from the target and does a recursive call on the remaining lists. If there is a non null answer it inserts the number and returns. Now if there is only one list then it just checks the list for the target and returns a list with that target value if it finds it. If there are no lists, or only one without the target, or nothing that matches the sub combinations then it will just return null.
Say I have two lists with following entries
List<int> a = new List<int> { 1, 2, 5, 10 };
List<int> b = new List<int> { 6, 20, 3 };
I want to create another List c where its entries are items inserted by position from two lists. So List c would contain the following entries:
List<int> c = {1, 6, 2, 20, 5, 3, 10}
Is there a way to do it in .NET using LINQ? I was looking at .Zip() LINQ extension, but wasn't sure how to use it in this case.
Thanks in advance!
To do it using LINQ, you can use this piece of LINQPad example code:
void Main()
{
List<int> a = new List<int> { 1, 2, 5, 10 };
List<int> b = new List<int> { 6, 20, 3 };
var result = Enumerable.Zip(a, b, (aElement, bElement) => new[] { aElement, bElement })
.SelectMany(ab => ab)
.Concat(a.Skip(Math.Min(a.Count, b.Count)))
.Concat(b.Skip(Math.Min(a.Count, b.Count)));
result.Dump();
}
Output:
This will:
Zip the two lists together (which will stop when either runs out of elements)
Producing an array containing the two elements (one from a, another from b)
Using SelectMany to "flatten" this out to one sequence of values
Concatenate in the remainder from either list (only one or neither of the two calls to Concat should add any elements)
Now, having said that, personally I would've used this:
public static IEnumerable<T> Intertwine<T>(this IEnumerable<T> a, IEnumerable<T> b)
{
using (var enumerator1 = a.GetEnumerator())
using (var enumerator2 = b.GetEnumerator())
{
bool more1 = enumerator1.MoveNext();
bool more2 = enumerator2.MoveNext();
while (more1 && more2)
{
yield return enumerator1.Current;
yield return enumerator2.Current;
more1 = enumerator1.MoveNext();
more2 = enumerator2.MoveNext();
}
while (more1)
{
yield return enumerator1.Current;
more1 = enumerator1.MoveNext();
}
while (more2)
{
yield return enumerator2.Current;
more2 = enumerator2.MoveNext();
}
}
}
Reasons:
It doesn't enumerate a nor b more than once
I'm skeptical about the performance of Skip
It can work with any IEnumerable<T> and not just List<T>
I'd create an extension method to do it.
public static List<T> MergeAll<T>(this List<T> first, List<T> second)
{
int maxCount = (first.Count > second. Count) ? first.Count : second.Count;
var ret = new List<T>();
for (int i = 0; i < maxCount; i++)
{
if (first.Count < maxCount)
ret.Add(first[i]);
if (second.Count < maxCount)
ret.Add(second[i]);
}
return ret;
}
This would iterate through both lists once. If one list is bigger than the other it will continue to add until it's done.
You could try this code:
List<int> c = a.Select((i, index) => new Tuple<int, int>(i, index * 2))
.Union(b.Select((i, index) => new Tuple<int, int>(i, index * 2 + 1)))
.OrderBy(t => t.Second)
.Select(t => t.First).ToList();
It makes a union of two collections and then sorts that union using index. Elements from the first collection have even indices, from the second - odd ones.
Just wrote a little extension for this:
public static class MyEnumerable
{
public static IEnumerable<T> Smash<T>(this IEnumerable<T> one, IEnumerable<T> two)
{
using (IEnumerator<T> enumeratorOne = one.GetEnumerator(),
enumeratorTwo = two.GetEnumerator())
{
bool twoFinished = false;
while (enumeratorOne.MoveNext())
{
yield return enumeratorOne.Current;
if (!twoFinished && enumeratorTwo.MoveNext())
{
yield return enumeratorTwo.Current;
}
}
if (!twoFinished)
{
while (enumeratorTwo.MoveNext())
{
yield return enumeratorTwo.Current;
}
}
}
}
}
Usage:
var a = new List<int> { 1, 2, 5, 10 };
var b = new List<int> { 6, 20, 3 };
var c = a.Smash(b); // 1, 6, 2, 20, 5, 3, 10
var d = b.Smash(a); // 6, 1, 20, 2, 3, 5, 10
This will work for any IEnumerable so you can also do:
var a = new List<string> { "the", "brown", "jumped", "the", "lazy", "dog" };
var b = new List<string> { "quick", "dog", "over" };
var c = a.Smash(b); // the, quick, brown, fox, jumped, over, the, lazy, dog
You could use Concat and an anonymous type which you order by the index:
List<int> c = a
.Select((val, index) => new { val, index })
.Concat(b.Select((val, index) => new { val, index }))
.OrderBy(x => x.index)
.Select(x => x.val)
.ToList();
However, since that's not really elegant and also less efficient than:
c = new List<int>(a.Count + b.Count);
int max = Math.Max(a.Count, b.Count);
int aMax = a.Count;
int bMax = b.Count;
for (int i = 0; i < max; i++)
{
if(i < aMax)
c.Add(a[i]);
if(i < bMax)
c.Add(b[i]);
}
I wouldn't use LINQ at all.
Sorry for adding a third extension method inspired by the other two, but I like it shorter:
static IEnumerable<T> Intertwine<T>(this IEnumerable<T> a, IEnumerable<T> b)
{
using (var enumerator1 = a.GetEnumerator())
using (var enumerator2 = b.GetEnumerator()) {
bool more1 = true, more2 = true;
do {
if (more1 && (more1 = enumerator1.MoveNext()))
yield return enumerator1.Current;
if (more2 && (more2 = enumerator2.MoveNext()))
yield return enumerator2.Current;
} while (more1 || more2);
}
}
I'd like to partition a list into a list of lists, by specifying the number of elements in each partition.
For instance, suppose I have the list {1, 2, ... 11}, and would like to partition it such that each set has 4 elements, with the last set filling as many elements as it can. The resulting partition would look like {{1..4}, {5..8}, {9..11}}
What would be an elegant way of writing this?
Here is an extension method that will do what you want:
public static IEnumerable<List<T>> Partition<T>(this IList<T> source, Int32 size)
{
for (int i = 0; i < (source.Count / size) + (source.Count % size > 0 ? 1 : 0); i++)
yield return new List<T>(source.Skip(size * i).Take(size));
}
Edit: Here is a much cleaner version of the function:
public static IEnumerable<List<T>> Partition<T>(this IList<T> source, Int32 size)
{
for (int i = 0; i < Math.Ceiling(source.Count / (Double)size); i++)
yield return new List<T>(source.Skip(size * i).Take(size));
}
Using LINQ you could cut your groups up in a single line of code like this...
var x = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };
var groups = x.Select((i, index) => new
{
i,
index
}).GroupBy(group => group.index / 4, element => element.i);
You could then iterate over the groups like the following...
foreach (var group in groups)
{
Console.WriteLine("Group: {0}", group.Key);
foreach (var item in group)
{
Console.WriteLine("\tValue: {0}", item);
}
}
and you'll get an output that looks like this...
Group: 0
Value: 1
Value: 2
Value: 3
Value: 4
Group: 1
Value: 5
Value: 6
Value: 7
Value: 8
Group: 2
Value: 9
Value: 10
Value: 11
Something like (untested air code):
IEnumerable<IList<T>> PartitionList<T>(IList<T> list, int maxCount)
{
List<T> partialList = new List<T>(maxCount);
foreach(T item in list)
{
if (partialList.Count == maxCount)
{
yield return partialList;
partialList = new List<T>(maxCount);
}
partialList.Add(item);
}
if (partialList.Count > 0) yield return partialList;
}
This returns an enumeration of lists rather than a list of lists, but you can easily wrap the result in a list:
IList<IList<T>> listOfLists = new List<T>(PartitionList<T>(list, maxCount));
To avoid grouping, mathematics and reiteration.
The method avoids unnecessary calculations, comparisons and allocations. Parameter validation is included.
Here is a working demonstration on fiddle.
public static IEnumerable<IList<T>> Partition<T>(
this IEnumerable<T> source,
int size)
{
if (size < 2)
{
throw new ArgumentOutOfRangeException(
nameof(size),
size,
"Must be greater or equal to 2.");
}
T[] partition;
int count;
using (var e = source.GetEnumerator())
{
if (e.MoveNext())
{
partition = new T[size];
partition[0] = e.Current;
count = 1;
}
else
{
yield break;
}
while(e.MoveNext())
{
partition[count] = e.Current;
count++;
if (count == size)
{
yield return partition;
count = 0;
partition = new T[size];
}
}
}
if (count > 0)
{
Array.Resize(ref partition, count);
yield return partition;
}
}
var yourList = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };
var groupSize = 4;
// here's the actual query that does the grouping...
var query = yourList
.Select((x, i) => new { x, i })
.GroupBy(i => i.i / groupSize, x => x.x);
// and here's a quick test to ensure that it worked properly...
foreach (var group in query)
{
foreach (var item in group)
{
Console.Write(item + ",");
}
Console.WriteLine();
}
If you need an actual List<List<T>> rather than an IEnumerable<IEnumerable<T>> then change the query as follows:
var query = yourList
.Select((x, i) => new { x, i })
.GroupBy(i => i.i / groupSize, x => x.x)
.Select(g => g.ToList())
.ToList();
Or in .Net 2.0 you would do this:
static void Main(string[] args)
{
int[] values = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };
List<int[]> items = new List<int[]>(SplitArray(values, 4));
}
static IEnumerable<T[]> SplitArray<T>(T[] items, int size)
{
for (int index = 0; index < items.Length; index += size)
{
int remains = Math.Min(size, items.Length-index);
T[] segment = new T[remains];
Array.Copy(items, index, segment, 0, remains);
yield return segment;
}
}
public static IEnumerable<IEnumerable<T>> Partition<T>(this IEnumerable<T> list, int size)
{
while (list.Any()) { yield return list.Take(size); list = list.Skip(size); }
}
and for the special case of String
public static IEnumerable<string> Partition(this string str, int size)
{
return str.Partition<char>(size).Select(AsString);
}
public static string AsString(this IEnumerable<char> charList)
{
return new string(charList.ToArray());
}
Using ArraySegments might be a readable and short solution (casting your list to array is required):
var list = new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; //Added 0 in front on purpose in order to enhance simplicity.
int[] array = list.ToArray();
int step = 4;
List<int[]> listSegments = new List<int[]>();
for(int i = 0; i < array.Length; i+=step)
{
int[] segment = new ArraySegment<int>(array, i, step).ToArray();
listSegments.Add(segment);
}
I'm not sure why Jochems answer using ArraySegment was voted down. It could be really useful as long as you are not going to need to extend the segments (cast to IList). For example, imagine that what you are trying to do is pass segments into a TPL DataFlow pipeline for concurrent processing. Passing the segments in as IList instances allows the same code to deal with arrays and lists agnostically.
Of course, that begs the question: Why not just derive a ListSegment class that does not require wasting memory by calling ToArray()? The answer is that arrays can actually be processed marginally faster in some situations (slightly faster indexing). But you would have to be doing some fairly hardcore processing to notice much of a difference. More importantly, there is no good way to protect against random insert and remove operations by other code holding a reference to the list.
Calling ToArray() on a million value numeric list takes about 3 milliseconds on my workstation. That's usually not too great a price to pay when you're using it to gain the benefits of more robust thread safety in concurrent operations, without incurring the heavy cost of locking.
You could use an extension method:
public static IList<HashSet<T>> Partition<T>(this IEnumerable<T> input, Func<T, object> partitionFunc)
{
Dictionary<object, HashSet> partitions = new Dictionary<object, HashSet<T>>();
object currentKey = null;
foreach (T item in input ?? Enumerable.Empty<T>())
{
currentKey = partitionFunc(item);
if (!partitions.ContainsKey(currentKey))
{
partitions[currentKey] = new HashSet<T>();
}
partitions[currentKey].Add(item);
}
return partitions.Values.ToList();
}
To avoid multiple checks, unnecessary instantiations, and repetitive iterations, you could use the code:
namespace System.Collections.Generic
{
using Linq;
using Runtime.CompilerServices;
public static class EnumerableExtender
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsEmpty<T>(this IEnumerable<T> enumerable) => !enumerable?.GetEnumerator()?.MoveNext() ?? true;
public static IEnumerable<IEnumerable<T>> Partition<T>(this IEnumerable<T> source, int size)
{
if (source == null)
throw new ArgumentNullException(nameof(source));
if (size < 2)
throw new ArgumentOutOfRangeException(nameof(size));
IEnumerable<T> items = source;
IEnumerable<T> partition;
while (true)
{
partition = items.Take(size);
if (partition.IsEmpty())
yield break;
else
yield return partition;
items = items.Skip(size);
}
}
}
}