Trying to create a bin-file using stream - c#

I onced managed to create the bin-file in my project. I changed the primary key from int to Guid and moved code from Main to my class Quote. At the moment I can only add new entries in said file. If I remove it a new file(0 bytes) is created and the stream gets ArgumentException when I try to feed the file dummy-data. I am trying to use an if-loop to handle stream.Lenght == 0.
public static List<Quote> readBinaryToList() //Crashes if binfile is 0 bytes long
{
IFormatter formatter = new BinaryFormatter();
Stream stream = new FileStream(#"C:\Users\xxxxxx\Desktop\quotes.bin", FileMode.OpenOrCreate, FileAccess.Read, FileShare.Read);
if (stream.Length == 0)
{
Quote q = new Quote(Guid.NewGuid(), "Quote dummy", false);
List<Quote> quoteList = new List<Quote>();
quoteList.Add(q);
var bformatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
bformatter.Serialize(stream, quoteList);
bformatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
List<Quote> quoteListTmp = (List<Quote>)bformatter.Deserialize(stream);
return quoteList;
}
else
{
List<Quote> quoteList = (List<Quote>)formatter.Deserialize(stream);
stream.Close();
return quoteList;
}
}

As pointed out in previous answers, you must give your file stream write permissions which can be done in its constructor, then you should also set the position of the stream back to 0, you can achieve this by using the stream's Position property.
You are creating a lot of unnecessary objects that don't actually contribute to purpose of the method I have omitted these below. In doing so, setting the streams Position property to 0 is redundant but I've left it in a comment to show how its done.
Some other things to consider: Declare the file stream inside a using statement so that it is disposed when the method comes to an end this means you can omit the manual close in the else statement. Some of your code can be written more tersely, this is just a personal preference but I think it would be best to inline some of your code to remove as much noise as possible. It is also convention in C# to use PascalCase for Methods.
public static List<Quote> ReadBinaryToList(){
using(Stream stream = new FileStream(#"quotes.bin", FileMode.OpenOrCreate, FileAccess.ReadWrite)) {
IFormatter formatter = new BinaryFormatter();
if (stream.Length == 0) {
List<Quote> quoteList = new List<Quote> {new Quote(Guid.NewGuid(), "Quote dummy", false)};
formatter.Serialize(stream, quoteList);
//stream.Position = 0;
return quoteList;
}
else return (List<Quote>)formatter.Deserialize(stream);
}
}

The file is being opened as readonly, serializing to the file will require write permissions.
Stream stream = new FileStream(#"C:\temp\quotes.bin", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.Read);
The stream should also be returned to the beginning before making any attempts to deserialize from it.
stream.Seek(0, SeekOrigin.Begin);
FileStreams have a single "head" where all read and write operations take places. As a new stream is being written, the head is always at the end and any attempt to read from the end will fail. Some streams (e.g. NetworkStream) behave differently and do not allow seeking at all.
Also, the initial position of the FileStream depends on how the file is opened (based on the specified FileMode). The FileMode specified in the question will result in the stream position starting at the beginning of the file, so this is not required in the else block.
And make sure that the Quote class is marked [Serializable]

Related

Modify File Stream in memory

I am reading a file using StreamReader fileReader = File.OpenText(filePath). I would like to modify one line in the file in memory and push the modified stream to another method.
What I would like to avoid is reading the whole file into a string and modifying the string (doesn't scale). I would also like to avoid modifying the actual file.
Is there a straightforward way of doing this?
There is no built-in way to do that in .Net framework.
Stream and StreamReader/StreamWriter classes are designed to be chained if necessary (like GZipStream wraps stream to compress it). So you can create wrapper StreamReader and update data as you need for every operation after calling wrapped reader.
You can open two stream -one for read, one for write- at the same time. I tested simple code that works, but not sure that's what you want:
// "2.bar\r\n" will be replaced by "!!!!!\r\n"
File.WriteAllText("test.txt",
#"1.foo
2.bar
3.fake");
// open inputStream for StreamReader, and open outputStream for StreamWriter
using (var inputStream = File.Open("test.txt", FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (var reader = new StreamReader(inputStream))
using (var outputStream = File.Open("test.txt", FileMode.Open, FileAccess.Write, FileShare.Read))
using (var writer = new StreamWriter(outputStream))
{
var position = 0L; // track the reading position
var newLineLength = Environment.NewLine.Length;
while (!reader.EndOfStream)
{
var line = reader.ReadLine();
// your particular conditions here.
if (line.StartsWith("2."))
{
// seek line start position
outputStream.Seek(position, SeekOrigin.Begin);
// replace by something,
// but the length should be equal to original in this case.
writer.WriteLine(new String('!', line.Length));
}
position += line.Length + newLineLength;
}
}
/* as a result, test.txt will be:
1.foo
!!!!!
3.fake
*/
As you can see, both streams can be accessed by StreamReader and StreamWriter at the same time. And you can also manipulate both read/write position as well.

Why do I need to flush and set the stream position to 0 in this serialization snippet?

Taken from here:
private static string SerializeToString<T>(T value)
{
using (var stream = new MemoryStream()) {
var formatter = new BinaryFormatter();
formatter.Serialize(stream, value);
stream.Flush();
stream.Position = 0;
return Convert.ToBase64String(stream.ToArray());
}
}
private static T DeserializeFromString<T>(string data)
{
byte[] b = Convert.FromBase64String(data);
using (var stream = new MemoryStream(b)) {
var formatter = new BinaryFormatter();
stream.Seek(0, SeekOrigin.Begin);
return (T)formatter.Deserialize(stream);
}
}
Why do I need to flush and set the position to 0 in the serialize method, and seek in the deserialize method?
I removed them, they didn't affect anything.
I know that flushing means write whatever that's in the stream immediately.
But I don't know if it's necessary here... also not sure about the position and seek.
These samples contain unecessary code. The documentation for MemoryStream.ToArray (here) explicitly states that:
Writes the stream contents to a byte array, regardless of the Position
property.
Thus, we clearly don't need to set position. The flush is more debatable. It's very, very unlikely that memory stream would buffer under the hood, since it's just writing to a memory buffer anyway. However, I'm not sure that it's documented anywhere that memory stream won't buffer, so Flush() might be reasonable since we're calling ToArray() before disposing the stream. Another approach would be to call ToArray() outside the using block (we'd have to move the declaration of the variable out as well). This will work because ToArray() states that:
This method works when the MemoryStream is closed.
On the read side, you are creating a new stream, which starts at position 0 by default. Thus, there's no need for the Seek call.

Reading from memory stream to string

I am trying to write an object to an Xml string and take that string and save it to a DB. But first I need to get the string...
private static readonly Encoding LocalEncoding = Encoding.UTF8;
public static string SaveToString<T> (T settings)
{
Stream stream = null;
TextWriter writer = null;
string settingsString = null;
try
{
stream = new MemoryStream();
var serializer = new XmlSerializer(typeof(T));
writer = new StreamWriter(stream, LocalEncoding);
serializer.Serialize(writer, settings);
var buffer = new byte[stream.Length];
stream.Read(buffer, 0, (int)stream.Length);
settingsString = LocalEncoding.GetString(buffer);
}
catch (Exception ex)
{
// If the action cancels we don't want to throw, just return null.
}
finally
{
if (stream != null)
stream.Close();
if (writer != null)
writer.Close();
}
return settingsString;
}
This seems to work, the stream gets filled with bytes. But when I come to read it back into the buffer and then into the string... the buffer is filled with '0'! Not sure what I doing wrong here guys.
If you'd checked the results of stream.Read, you'd have seen that it hadn't read anything - because you haven't rewound the stream. (You could do this with stream.Position = 0;.) However, it's easier to just call ToArray:
settingsString = LocalEncoding.GetString(stream.ToArray());
(You'll need to change the type of stream from Stream to MemoryStream, but that's okay as it's in the same method where you create it.)
Alternatively - and even more simply - just use StringWriter instead of StreamWriter. You'll need to create a subclass if you want to use UTF-8 instead of UTF-16, but that's pretty easy. See this answer for an example.
I'm concerned by the way you're just catching Exception and assuming that it means something harmless, by the way - without even logging anything. Note that using statements are generally cleaner than writing explicit finally blocks.
string result = System.Text.Encoding.UTF8.GetString(fs.ToArray());
string result = Encoding.UTF8.GetString((stream as MemoryStream).ToArray());
In case of a very large stream length there is the hazard of memory leak due to Large Object Heap. i.e. The byte buffer created by stream.ToArray creates a copy of memory stream in Heap memory leading to duplication of reserved memory. I would suggest to use a StreamReader, a TextWriter and read the stream in chunks of char buffers.
In netstandard2.0 System.IO.StreamReader has a method ReadBlock
you can use this method in order to read the instance of a Stream (a MemoryStream instance as well since Stream is the super of MemoryStream):
private static string ReadStreamInChunks(Stream stream, int chunkLength)
{
stream.Seek(0, SeekOrigin.Begin);
string result;
using(var textWriter = new StringWriter())
using (var reader = new StreamReader(stream))
{
var readChunk = new char[chunkLength];
int readChunkLength;
//do while: is useful for the last iteration in case readChunkLength < chunkLength
do
{
readChunkLength = reader.ReadBlock(readChunk, 0, chunkLength);
textWriter.Write(readChunk,0,readChunkLength);
} while (readChunkLength > 0);
result = textWriter.ToString();
}
return result;
}
NB. The hazard of memory leak is not fully eradicated, due to the usage of MemoryStream, that can lead to memory leak for large memory stream instance (memoryStreamInstance.Size >85000 bytes). You can use Recyclable Memory stream, in order to avoid LOH. This is the relevant library

Write to a stream as if it were a file, but really write to an object

I am trying write a stream to the ram instead of a file. I tried doing this:
Stream stream = new MemoryStream();
BinaryFormatter bFormatter = new BinaryFormatter();
bFormatter.Serialize(stream, objectToSerialize);
stream.Close();
return stream;
But when I look at the stream after I have supposedly written to it it is saying "Length = 'stream.Length' threw an exception of type 'System.ObjectDisposedException'"
Don't close the stream before getting the data, and don't return the stream but the content of the stream:
using (Stream stream = new MemoryStream()) {
BinaryFormatter bFormatter = new BinaryFormatter();
bFormatter.Serialize(stream, objectToSerialize);
return stream.ToArray();
}
You're calling stream.Close(), which is exactly the same as calling Dispose() on the stream.
Just remove that line of code, and you should be fine. Basically, you need to leave the MemoryStream open when it's returned.
On a different note, depending on what you're going to do, you may also want to reset the stream's position. I suspect you'll want:
Stream stream = new MemoryStream();
BinaryFormatter bFormatter = new BinaryFormatter();
bFormatter.Serialize(stream, objectToSerialize);
stream.Position = 0;
return stream;
This works the same as your code, but does not Dispose() the stream (since it's no longer calling stream.Close()), and also resets it to the start position, which is often required if you want to read the object/data back out.
Don't call stream.Close (or IDisposable.Dispose()) until you're done with the stream.
You probably need to set the stream position back to start stream.Position = 0;
Make sure that you do dispose of the stream when you're done. The using statement is your friend here.
It's because you stream.Close(); the object.
You are getting the exception because you call Close(). From MSDN: Stream Class
Closes the current stream and releases any resources (such as sockets
and file handles) associated with the current stream.
You should be able to simply remove stream.Close();.

"Object can be disposed of more than once" error

When I run code analysis on the following chunk of code I get this message:
Object 'stream' can be disposed more than once in method 'upload.Page_Load(object, EventArgs)'. To avoid generating a System.ObjectDisposedException you should not call Dispose more than one time on an object.
using(var stream = File.Open(newFilename, FileMode.CreateNew))
using(var reader = new BinaryReader(file.InputStream))
using(var writer = new BinaryWriter(stream))
{
var chunk = new byte[ChunkSize];
Int32 count;
while((count = reader.Read(chunk, 0, ChunkSize)) > 0)
{
writer.Write(chunk, 0, count);
}
}
I don't understand why it might be called twice, and how to fix it to eliminate the error. Any help?
I struggled with this problem and found the example here to be very helpful. I'll post the code for a quick view:
using (Stream stream = new FileStream("file.txt", FileMode.OpenOrCreate))
{
using (StreamWriter writer = new StreamWriter(stream))
{
// Use the writer object...
}
}
Replace the outer using statement with a try/finally making sure to BOTH null the stream after using it in StreamWriter AND check to make sure it is not null in the finally before disposing.
Stream stream = null;
try
{
stream = new FileStream("file.txt", FileMode.OpenOrCreate);
using (StreamWriter writer = new StreamWriter(stream))
{
stream = null;
// Use the writer object...
}
}
finally
{
if(stream != null)
stream.Dispose();
}
Doing this cleared up my errors.
To illustrate, let's edit your code
using(var stream = File.Open(newFilename, FileMode.CreateNew))
{
using(var reader = new BinaryReader(file.InputStream))
{
using(var writer = new BinaryWriter(stream))
{
var chunk = new byte[ChunkSize];
Int32 count;
while((count = reader.Read(chunk, 0, ChunkSize)) > 0)
{
writer.Write(chunk, 0, count);
}
} // here we dispose of writer, which disposes of stream
} // here we dispose of reader
} // here we dispose a stream, which was already disposed of by writer
To avoid this, just create the writer directly
using(var reader = new BinaryReader(file.InputStream))
{
using(var writer = new BinaryWriter( File.Open(newFilename, FileMode.CreateNew)))
{
var chunk = new byte[ChunkSize];
Int32 count;
while((count = reader.Read(chunk, 0, ChunkSize)) > 0)
{
writer.Write(chunk, 0, count);
}
} // here we dispose of writer, which disposes of its inner stream
} // here we dispose of reader
edit: to take into account what Eric Lippert is saying, there could indeed be a moment when the stream is only released by the finalizer if BinaryWriter throws an exception. According to the BinaryWriter code, that could occur in three cases
If (output Is Nothing) Then
Throw New ArgumentNullException("output")
End If
If (encoding Is Nothing) Then
Throw New ArgumentNullException("encoding")
End If
If Not output.CanWrite Then
Throw New ArgumentException(Environment.GetResourceString("Argument_StreamNotWritable"))
End If
if you didn't specify an output, ie if stream is null. That shouldn't be a problem since a null stream means no resources to dispose of :)
if you didn't specify an encoding. since we don't use the constructor form where the encoding is specified, there should be no problem here either (i didn't look into the encoding contructor too much, but an invalid codepage can throw)
if you don't pass a writable stream. That should be caught quite quickly during development...
Anyway, good point, hence the edit :)
The BinaryReader/BinaryWriter will dispose the underlying stream for you when it disposes. You don't need to do it explicitly.
To fix it you can remove the using around the Stream itself.
A proper implementation of Dispose is explicitly required not to care if it's been called more than once on the same object. While multiple calls to Dispose are sometimes indicative of logic problems or code which could be better written, the only way I would improve the original posted code would be to convince Microsoft to add an option to BinaryReader and BinaryWriter instructing them not to dispose their passed-in stream (and then use that option). Otherwise, the code required to ensure the file gets closed even if the reader or writer throws in its constructor would be sufficiently ugly that simply letting the file get disposed more than once would seem cleaner.
Your writer will dispose your stream, always.
Suppress CA2202 whenever you are sure that the object in question handles multiple Dispose calls correctly and that your control flow is impeccably readable. BCL objects generally implement Dispose correctly. Streams are famous for that.
But don't necessarily trust third party or your own streams if you don't have unit tests probing that scenario yet. An API which returns a Stream may be returning a fragile subclass.

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