Search priority for views using EmbeddedFileProvider - c#

I'm have this code pulling views embedded as resource in my referenced assembly:
services.Configure<RazorViewEngineOptions>(options =>
{
options.FileProviders.Add(new EmbeddedFileProvider(typeof(SomeTypeInMyAssembly).GetTypeInfo().Assembly));
});
It successfully finds views in the embedded location (Views\Shared\Components\ViewComponentName\Default.cshtml). I need it to FIRST search for the files in the current project BEFORE looking at any assemblies, this way I can create defaults in an assembly, and allow "overrides" in the main project (same path). Anyone have any ideas how this can be done? I'm still trying to look through the source to figure this out.
And no, ViewLocationExpander is not the answer. I need to use the exact same path and file names, thanks.

Turns out there are TWO options:
Add
options.FileProviders.Add(HostingEnvironment.ContentRootFileProvider);
just before EmbeddedFileProvider. (HostingEnvironment was simply taken
from the Startup() constructor and stored locally in the Startup class. The physical file on disk (could also be in the cache) will be found before the assembly version.
Wrap EmbeddedFileProvider in your own type (implement IFileProvider) and pass in IHostingEnvironment. The GetFileInfo() method is
called while trying to locate files. The
IHostingEnvironment instance is used to detect physical
files from the root content path, and returns NotFoundFileInfo if a local file exists:
public virtual IFileInfo GetFileInfo(string subpath)
{
if (_HostingEnvironment != null)
{
var filepath = Path.Combine(_HostingEnvironment.ContentRootPath, subpath.TrimStart('/'));
if (File.Exists(filepath))
return new NotFoundFileInfo(filepath);
}
return _EmbeddedFileProvider.GetFileInfo(subpath)
}
and add it to Startup.ConfigureServices():
services.Configure<RazorViewEngineOptions>(options =>
{
options.FileProviders.Add(new MyEmbeddedFileProvider(typeof(SomeTypeInTheTargetAssembly).GetTypeInfo().Assembly, HostingEnvironment));
});
}

Related

Dynamically compile a class in App_Code while pre-compiling the rest of the project/library

ASP.NET has specicial application folders like App_Code which:
Contains source code for shared classes and business objects (for example, ..cs, and .vb files) that you want to compile as part of your application. In a dynamically compiled Web site project, ASP.NET compiles the code in the App_Code folder on the initial request to your application. Items in this folder are then recompiled when any changes are detected.
Problem is, I'm building a web application, not a dynamically compiled web site. But I'd love to be able to store config values directly in C#, rather than serve via an XML and have to read in during Application_Start and store in HttpContext.Current.Application
So I have the following code in /App_Code/Globals.cs:
namespace AppName.Globals
{
public static class Messages
{
public const string CodeNotFound = "The entered code was not found";
}
}
Which could be anywhere within the application like this:
string msg = AppName.Globals.Messages.CodeNotFound;
The goal is to be able to store any literals in a configurable area that can be updated without recompiling the entire application.
I can use the .cs file by setting its build action to compile, but doing so strips out App_Code/Globals.cs from my output.
Q: Is there a way to identify some parts of a project that should dynamically compile while allowing the rest of the project to be precompiled?
If I set the build action to content - the .cs file will get copied to the bin folder and compiled at runtime. However, in that case, it's not available at design time.
If I set the build action to compile - I can access the objects the same as any other compiled class during design/runtime, but it'll get stripped out of the /App_Code folder when published. I can still place it in the output directory via Copy Always, but the already compiled classes seem to take priority so I can't push config changes without re-deploying the whole application.
Problem Overview
We need to overcome two different problems here:
The first is having a single file that can be compiled at build time and also re-compiled at runtime.
The second is resolving the two different versions of that class created by the solving the first problem so we can actually make use of them.
Problem 1 - Schrödinger's Compilation
The first problem is trying to get a class that is both compiled and not compiled. We need to compile it at design time so that other sections of code are aware it exists and can use its properties with strong typing. But normally, compiled code is stripped out of the output so there aren't multiple versions of the same class causing naming conflicts.
In any case, we need to compile the class initially, but there are two options to persist a re-compilable copy:
Add the file to App_Code, which is compiled at runtime by default, but set it's Build Action = Compile so it's available at design time as well.
Add a regular class file, which is compiled at design time by default, but set it to Copy to Output Directory = Copy Always, so there's a chance we can evaluate it at runtime as well.
Problem 2 - Self Imposed DLL Hell
At a bare minimum, this is a tricky task to charge to the compiler. Any code that consumes a class, must have a guarantee that it exists at compile time. Anything that is dynamically compiled, whether via App_Code or otherwise, will be part of an entirely different assembly. So producing an identical class is treated more like a picture of that class. The underlying type might be the same, but ce n'est une pipe.
We have two options: use an interface or crosswalk between assemblies:
If we use an interface, we can compile it with the initial build and any dynamic types can implement that same interface. This way we are safely relying on something that exists at compile time, and our created class can be safely swapped out as a backing property.
If we cast types across assemblies, it's important to note that any existing usages rely on the type that was originally compiled. So we'll need to grab the values from the dynamic type and apply those property values to the original type.
Existing Answers
Per evk, I like the idea of querying AppDomain.CurrentDomain.GetAssemblies() on startup to check for any new assemblies/classes. I'll admit that using an interface is probably an advisable way to unify precompiled/dynamically compiled classes, but I would ideally like to have a single file/class that can simply be re-read if it changes.
Per S.Deepika, I like the idea of dynamically compiling from a file, but don't want to have to move the values to a separate project.
Ruling out App_Code
App_Code does unlock the ability to build two versions of the same class, but it's actually hard to modify either one after publication as we'll see. Any .cs file located in ~/App_Code/ will be dynamically compiled when the application runs. So in Visual Studio, we can build the same class twice by adding it to App_Code and setting the Build Action to Compile.
Build Action and Copy Output:
When we debug locally, all .cs files will be built into the project assembly and the physical file in ~/App_Code will also be built as well.
We can identify both types like this:
// have to return as object (not T), because we have two different classes
public List<(Assembly asm, object instance, bool isDynamic)> FindLoadedTypes<T>()
{
var matches = from asm in AppDomain.CurrentDomain.GetAssemblies()
from type in asm.GetTypes()
where type.FullName == typeof(T).FullName
select (asm,
instance: Activator.CreateInstance(type),
isDynamic: asm.GetCustomAttribute<GeneratedCodeAttribute>() != null);
return matches.ToList();
}
var loadedTypes = FindLoadedTypes<Apple>();
Compiled and Dynamic Types:
This is really close to solving problem #1. We have access to both types every time the app runs. We can use the compiled version at design time and any changes to the file itself will automatically be recompiled by IIS into a version that we can access at runtime.
The problem is apparent however once we step out of debug mode and try to publish the project. This solution relies on IIS building the App_Code.xxxx assembly dynamically, and that relies on the .cs file being inside the root App_Code folder. However, when a .cs file is compiled, it is automatically stripped out of the published project, to avoid the exact scenario we're trying to create (and delicately manage). If the file was left in, it would produce two identical classes, which would create naming conflicts whenever either one was used.
We can try to force its hand by both compiling the file into the project's assembly and also copying the file into the output directory. But App_Code doesn't work any of it's magic inside of ~/bin/App_Code/. It'll only work at the root level ~/App_Code/
App_Code Compilation Source:
With every publish, we could manually cut and paste the generated App_Code folder from the bin and place it back at the root level, but that's precarious at best. Perhaps we could automate that into build events, but we'll try something else...
Solution
Compile + (Copy to Output and Manually Compile File)
Let's avoid the App_Code folder because it will add some unintended consequences.
Just create a new folder named Config and add a class that will store the values we want to be able to modify dynamically:
~/Config/AppleValues.cs:
public class Apple
{
public string StemColor { get; set; } = "Brown";
public string LeafColor { get; set; } = "Green";
public string BodyColor { get; set; } = "Red";
}
Again, we'll want to go to the file properties (F4) and set to compile AND copy to output. This will give us a second version of the file we can use later.
We'll consume this class by using it within a static class that exposes the values from anywhere. This helps separate concerns, especially between the need to dynamically compile and statically access.
~/Config/GlobalConfig.cs:
public static class Global
{
// static constructor
static Global()
{
// sub out static property value
// TODO magic happens here - read in file, compile, and assign new values
Apple = new Apple();
}
public static Apple Apple { get; set; }
}
And we can use it like this:
var x = Global.Apple.BodyColor;
What we'll attempt to do inside the static constructor, is seed Apple with the values from our dynamic class. This method will be called once every time the application is restarted, and any changes to the bin folder will automatically trigger recycling the app pool.
In short order, here's what we'll want to accomplish inside of the constructor:
string fileName = HostingEnvironment.MapPath("~/bin/Config/AppleValues.cs");
var dynamicAsm = Utilities.BuildFileIntoAssembly(fileName);
var dynamicApple = Utilities.GetTypeFromAssembly(dynamicAsm, typeof(Apple).FullName);
var precompApple = new Apple();
var updatedApple = Utilities.CopyProperties(dynamicApple, precompApple);
// set static property
Apple = updatedApple;
fileName - The File path might be specific to where you'd like to deploy this, but note that inside of a static method, you need to use HostingEnvironment.MapPath instead of Server.MapPath
BuildFileIntoAssembly - In terms of loading the assembly from a file, I've adapted the code from the docs on CSharpCodeProvider and this question on How to load a class from a .cs file. Also, rather than fight dependencies, I just gave the compiler access to every assembly that was currently in the App Domain, same as it would have gotten on the original compilation. There's probably a way to do that with less overhead, but it's a one time cost so who cares.
CopyProperties - To map the new properties onto the old object, I've adapted the method in this question on how to Apply properties values from one object to another of the same type automatically? which will use reflection to break down both objects and iterate over each property.
Utilities.cs
Here's the full source code for the Utility methods from above
public static class Utilities
{
/// <summary>
/// Build File Into Assembly
/// </summary>
/// <param name="sourceName"></param>
/// <returns>https://msdn.microsoft.com/en-us/library/microsoft.csharp.csharpcodeprovider.aspx</returns>
public static Assembly BuildFileIntoAssembly(String fileName)
{
if (!File.Exists(fileName))
throw new FileNotFoundException($"File '{fileName}' does not exist");
// Select the code provider based on the input file extension
FileInfo sourceFile = new FileInfo(fileName);
string providerName = sourceFile.Extension.ToUpper() == ".CS" ? "CSharp" :
sourceFile.Extension.ToUpper() == ".VB" ? "VisualBasic" : "";
if (providerName == "")
throw new ArgumentException("Source file must have a .cs or .vb extension");
CodeDomProvider provider = CodeDomProvider.CreateProvider(providerName);
CompilerParameters cp = new CompilerParameters();
// just add every currently loaded assembly:
// https://stackoverflow.com/a/1020547/1366033
var assemblies = from asm in AppDomain.CurrentDomain.GetAssemblies()
where !asm.IsDynamic
select asm.Location;
cp.ReferencedAssemblies.AddRange(assemblies.ToArray());
cp.GenerateExecutable = false; // Generate a class library
cp.GenerateInMemory = true; // Don't Save the assembly as a physical file.
cp.TreatWarningsAsErrors = false; // Set whether to treat all warnings as errors.
// Invoke compilation of the source file.
CompilerResults cr = provider.CompileAssemblyFromFile(cp, fileName);
if (cr.Errors.Count > 0)
throw new Exception("Errors compiling {0}. " +
string.Join(";", cr.Errors.Cast<CompilerError>().Select(x => x.ToString())));
return cr.CompiledAssembly;
}
// have to use FullName not full equality because different classes that look the same
public static object GetTypeFromAssembly(Assembly asm, String typeName)
{
var inst = from type in asm.GetTypes()
where type.FullName == typeName
select Activator.CreateInstance(type);
return inst.First();
}
/// <summary>
/// Extension for 'Object' that copies the properties to a destination object.
/// </summary>
/// <param name="source">The source</param>
/// <param name="target">The target</param>
/// <remarks>
/// https://stackoverflow.com/q/930433/1366033
/// </remarks>
public static T2 CopyProperties<T1, T2>(T1 source, T2 target)
{
// If any this null throw an exception
if (source == null || target == null)
throw new ArgumentNullException("Source or/and Destination Objects are null");
// Getting the Types of the objects
Type typeTar = target.GetType();
Type typeSrc = source.GetType();
// Collect all the valid properties to map
var results = from srcProp in typeSrc.GetProperties()
let targetProperty = typeTar.GetProperty(srcProp.Name)
where srcProp.CanRead
&& targetProperty != null
&& (targetProperty.GetSetMethod(true) != null && !targetProperty.GetSetMethod(true).IsPrivate)
&& (targetProperty.GetSetMethod().Attributes & MethodAttributes.Static) == 0
&& targetProperty.PropertyType.IsAssignableFrom(srcProp.PropertyType)
select (sourceProperty: srcProp, targetProperty: targetProperty);
//map the properties
foreach (var props in results)
{
props.targetProperty.SetValue(target, props.sourceProperty.GetValue(source, null), null);
}
return target;
}
}
But Why Tho?
Okay, so there are other more conventional ways to accomplish the same goal. Ideally, we'd shoot for Convention > Configuration. But this provides the absolute easiest, most flexible, strongly typed way to store config values I've ever seen.
Normally config values are read in via an XML in an equally odd process that relies on magic strings and weak typing. We have to call MapPath to get to the store of value and then do Object Relational Mapping from XML to C#. Instead here, we have the final type from the get go, and we can automate all of the ORM work between identical classes that just happen to be compiled against different assemblies.
In either case, the dream output of that process is to be able to write and consume C# directly. In this case, if I want to add an extra, fully configurable property, it's as easy as adding a property to the class. Done!
It will be available immediately and recompiled automatically if that value changes without needing to publish a new build of the app.
Dynamically Changing Class Demo:
Here's the full, working source code for the project:
Compiled Config - Github Source Code | Download Link
You can move configuration part to separate project, and create common interface like (IApplicationConfiguration.ReadConfiguration) to access it.
You can compile the code dynamically at run time like below, and you can access the configuration details using reflection.
public static Assembly CompileAssembly(string[] sourceFiles, string outputAssemblyPath)
{
var codeProvider = new CSharpCodeProvider();
var compilerParameters = new CompilerParameters
{
GenerateExecutable = false,
GenerateInMemory = false,
IncludeDebugInformation = true,
OutputAssembly = outputAssemblyPath
};
// Add CSharpSimpleScripting.exe as a reference to Scripts.dll to expose interfaces
compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().Location);
var result = codeProvider.CompileAssemblyFromFile(compilerParameters, sourceFiles); // Compile
return result.CompiledAssembly;
}
Let's see how dynamic compilation of files in App_Code works. When first request to your application arrives, asp.net will compile code files in that folder into assembly (if were not compiled before), and then load that assembly into current application domain of asp.net application. That's why you see your message in a watch - assembly was compiled and is available in current app domain. Because it was compiled dynamically, of course you have compile-time error when trying to reference it explicitly - this code is not yet compiled, and when it will be compiled - it might have completely different structure and message you reference might just not be there at all. So there is no way you can explicitly reference code from dynamic-generated assembly.
What options do you have then? For example, you can have an interface for your messages:
// this interface is located in your main application code,
// not in App_Code folder
public interface IMessages {
string CodeNotFound { get; }
}
Then, in your App_Code file - implement that interface:
// this is in App_Code folder,
// you can reference code from main application here,
// such as IMessages interface
public class Messages : IMessages {
public string CodeNotFound
{
get { return "The entered code was not found"; }
}
}
And then in main application - provide a proxy by searching current app domain for assembly with type that implements IMessage interface (only once, then cache it) and proxy all calls to that type:
public static class Messages {
// Lazy - search of app domain will be performed only on first call
private static readonly Lazy<IMessages> _messages = new Lazy<IMessages>(FindMessagesType, true);
private static IMessages FindMessagesType() {
// search all types in current app domain
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) {
foreach (var type in asm.GetTypes()) {
if (type.GetInterfaces().Any(c => c == typeof(IMessages))) {
return (IMessages) Activator.CreateInstance(type);
}
}
}
throw new Exception("No implementations of IMessages interface were found");
}
// proxy to found instance
public static string CodeNotFound => _messages.Value.CodeNotFound;
}
This will achieve your goal - now when you change code in App_Code Messages class, on next request asp.net will tear down current application domain (first waiting for all pending requests to finish), then create new app domain, recompile your Messages and load into that new app domain (note that this recreating of app domain always happen when you change something in App_Code, not just in this particular situation). So next request will already see new value of your message without you explicitly recompile anything.
Note that you obviously cannot add or remove messages (or change their names) without recompiling main application, because doing that will require changes to IMessages interface which belongs to main application code. If you try - asp.net will throw compilation failure error on next (and all subsequent) requests.
I'd personally avoid doing such things, but if you are fine with that - why not.

Including a file when I publish my Azure function in Visual Studio

I know this seems like a simple thing but I can't find any help online.
I want to include a file (.html) along with my Azure function when I publish it using Visual Studio. Then I want to be able to access this file in my Azure function.
Why? It seems like only the .dll gets sent to the server when I publish.
This file will be an .html file that will be an email template. I want to read it in my function and then send emails out.
Any help is much appreciated.
I see I can use [send grid in Azure functions][1], but it looks like I can only send out one email and not multiple emails, which is what I want.
First, you need to add the html file to your project, and in the properties, set Copy to Output Directory to "Copy if newer".
Then in your function code, take in an additional ExecutionContext context parameter (note that this is Microsoft.Azure.WebJobs.ExecutionContext and not System.Threading.ExecutionContext). And when you need to access your html file, you can then write:
string htmlFilePath = Path.Combine(context.FunctionAppDirectory, "test.html");
That's assuming you added the file at the root of your VS project. If you instead added it in some Data folder (better practice), you'd write:
string htmlFilePath = Path.Combine(context.FunctionAppDirectory, "Data", "test.html");
See here for full working sample.
I have the same scenario as you have. However, I cannot access ExecutionContext because it is only available in requests. My scenario needs to get the template included in AzFunc project but not in the context of AzFunc's functions. I got it null when I go with the interface - implementation class approach.
Thanks to this guy, I use IOptions<ExecutionContextOptions> in my class to get the root directory of the Azure Func.
My Azure Func project (NET 6, Azure Function v4)
using Microsoft.Extensions.Options;
using Microsoft.Azure.WebJobs.Host.Bindings;
namespace AzureFuncApi
{
public class TemplateHelper : ITemplateHelper
{
private readonly IOptions<ExecutionContextOptions> _executionContext;
public TemplateHelper (IOptions<ExecutionContextOptions> executionContext)
{
_executionContext = executionContext;
}
public string GetTemplate()
{
var context = _executionContext.Value;
var rootDir = context.AppDirectory; // <-- rootDir of AzFunc
var template = Path.Combine(rootDir, "test.html"); // <-- browse for your template. Here's an example if you place test.html right in the root of your project
// return your template here, raw, or after you do whatever you want with it...
}
}
}
My different project defines the interface and uses it there, independently of the real implementation
namespace DifferentProject
{
public interface ITemplateHelper
{
string GetTemplate(); // Use this to get the template
}
}

Get the path from a SpecFlow feature file in a Step Definition

Is it possible to retrieve the path of a SpecFlow feature file during runtime in a Step Definition?
Snippet:
[Given(#"Some given statement")]
public void GivenSomeGivenStatement() {
var featureFilePath = // retrieve the path of the feature file
// that executes this step.
}
Context:
We do testing on databases and queries. The source data is created in Excel files and .SQL files (for check queries). These source data are large datasets, not feasible to put into the feature files itself or use the SpecFlow.Plus.Excel extension.
To keep the data close to the feature file, we want to have this data in the same folder as the feature file itself. To achieve this, we need the path to this feature file, so we also have the path to the testdata.
Here's a suggestion. This is just something I put together quickly so lots of room to improve. It relies on the Feature file name being identical to the title of the feature you provide in the description. It also assumes you have a conventional folder structure for your SpecFlow VS project as there is a lot of string manipulation.
Firstly, the calling code should use the SpecFlow BeforeScenario attribute. Something like this:
public void BeforeScenario()
{
//grabs Feature Title from SpecFlow context
var featureName = FeatureContext.Current.FeatureInfo.Title;
//Calls method to obtain path of file
var featureFilePath = GetFeatureFilePath(featureName);
}
The method GetFeatureFilePath will then look like this:
private static string GetFeatureFilePath(string featureName)
{
string startupPath = Environment.CurrentDirectory;
var splitStartupPath = startupPath.Split(new[] {"\\"}, StringSplitOptions.None);
var featureFolder = splitStartupPath[0] + #"\\" +
splitStartupPath[1] + #"\\" +
splitStartupPath[2] + #"\\" +
splitStartupPath[3] + #"\\" +
splitStartupPath[4] + #"\\" +
splitStartupPath[5] + #"\\Features\";
var dir = new DirectoryInfo(featureFolder);
foreach (var fi in dir.GetFiles())
{
if (fi.FullName.Contains(featureName))
return fi.FullName;
}
return "No Feature File Found With Title: " + featureName;
}
It grabs your current directory and splits it to the point where the Features folder should be. It then iterates through each feature file until it finds one that contains your feature title in its path name and returns that as a full path.
I'm not aware of any other way to get this currently.
I don't think knowing the path to the feature file will be possible, as the feature file is used to generate a file containing the unit tests and this is compiled and copied to the test run directory.
The simplest thing will be to set the files as part of the solution and then have them copied to the output directory when the project builds.
If you are using NUnit as the test framework then the files should be in the same directory as the tests are executing so you should just be able to load them without specifying any path, or using the Assembly.GetExecutingAssembly().Location to findout where the code is actually executing.
If you are using MSTest then you need to add a [DeploymentItem(FileToDeploy)] attribute to the test to ensure that the file actually gets deployed with the tests when they are run. Unfortunately as Specflow generates the tests it won't add this for you. To solve this you need to create a partial class which has the same name as the class which contains the tests. This class is called the same as the feature with 'Feature' tagged on the end. So if you have this in your feature:
Feature: Do A Thing
The your test class will be called DoAThingFeature
so you need to create a partial class like this:
[DeploymentItem("FileToDeploy.ext")]
public partial class DoAThingFeature
{}
to ensure that MsTest copies the file you need to the correct directory.
Edit
based on your comment you could maybe do something similar to this
add tags to your feature #hasFiles #source:myFile.xlsx
Then you could add this class:
[Binding]
public class DeployFiles
{
[BeforeScenario("hasFiles")]
public void CopyFiles()
{
..in here find the current executing directory and search
..the subtree for any files defined in the
..ScenarioInfo.Tags array that start with `source:` and copy
..them to the current executing directory
}
}
then any scenario tagged with the #hasFiles will deploy any files specified by #source tags to the root directory where the tests are running.
Not pretty and I'm not certain it'll work, but it might.
maybe this could help you , in .net 4.5 you can get the hold of the path to the caller, take a look at this thread source path in .net 4.5

How to get the physical file name of running class library

I'm trying to create a class library which will load different files depending on its physical file name.
i.e. if physical file name is called "test.dll" it will load its settings from "test.config", if the file is duplicated and renamed to "copy.dll" then it will load its settings from "copy.config"....
System.Diagnostics.Process.GetCurrentProcess();
//doesn't work as I'm loading the dll's dynamically into a console application and calling their methods.
Any ideas?
string filePath = typeof(SomeAssemblyMemberType).Assembly.CodeBase;
CodeBase property returns absolute path to the loaded manifest-containing file, or if assembly was loaded using Load method, returns path to assembly in which loader method is.
For example if you had the following code in a class object in your DLL:
public class Grace
{
public Grace() {}
public string AbsoluteFileName
{
get {
return this.GetType().Assembly.CodeBase;
}
}
}
Use Assembly:
string filePath = System.Reflection.Assembly.GetCallingAssembly().Location;

How to read names and versions of assemblies

I have to create an application to read the name of all DLLs (assemblies) in my application path along with its version. And also to read the same of all the dll in the sub folders.
How to do this in C#. Can any one help me with sample code?
EDIT : how to read details of Legacy dlls( External dlls- not created in .NET)
Thanks in advance.
You should search through your given root directory by calling Directory.GetFiles(). You can run through the result and load every assembly by calling Assembly.ReflectionOnlyLoadFrom() (cause if you load it that way it won't be added to the AppDomain, thous no unload is needed).
With these Assembly classes you can access the GetName() function and take a look into the Version property to get the version information.
Other properties, that are not easily to get, can be reached through the GetCustomAttribute() function like this:
((AssemblyCopyrightAttribute)assembly.GetCustomAttribute(typeof(AssemblyCopyrightAttribute), true).Copyright
With these informations you should be able to built up the list you like.
Update:
And here's the obligatory linq code sample:
var rootPath = #"C:\MyRoot\Folder";
var query = Directory.GetFiles(rootPath, "*.dll", SearchOption.AllDirectories)
.Select(fileName =>
{
try
{
return Assembly.ReflectionOnlyLoadFrom(fileName);
}
catch
{
return null;
}
})
.Where(assembly => assembly != null)
.Select(assembly => new
{
Version = assembly.GetName().Version.ToString(),
Name = assembly.GetName().Name
});
foreach (var infos in query)
{
Console.WriteLine(infos.Name + " " + infos.Version);
}
Update 2:
So to get it from normal DLLs you should take a look into this question.
I'm a bit confused on what you actually want, but check the Assembly class: http://msdn.microsoft.com/en-us/library/system.reflection.assembly.aspx
Use Assembly.Load. There is one problem, you can't unload it, so if you do it too much times your memory will be filled by garbage.
If you call AssemblyName.GetAssemblyName, the assembly doesn't get loaded into your appdomain.
To include subfolders, you'll likely need to write a recursive function. Directory.GetDirectories or DirectoryInfo.GetDirectories can be used to retrieve all subfolders.
Use Assembly.GetName() to get an object, where you can extract the assembly version, as one part of an assemblies name is its version.
As already mentioned above, an assembly loaded with Assembly.Load cannot be unloaded and therefore remains in memory. You can however create a separate AppDomain, which you can unload again. Data transfer between AppDomains is possible by passing serializable objects, which is no problem for you because you just want to pass a string.
If you actually want to load the assemblies in the context of an extendable application, have a look at MEF.
Best Regards,
Oliver Hanappi
Use Assembly.ReflectionOnlyLoadFrom if you don't need to execute any code from that assembly and you want only gather some info about members contained inside.

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