Dynamic arguments for events [duplicate] - c#

Let's say I want to pass some extra data when assigning an event handler. Consider the following code:
private void setup(string someData)
{
Object.assignHandler(evHandler);
}
public void evHandler(Object sender)
{
// need someData here!!!
}
How would I go about getting someData into my evHandler method?

private void setup(string someData)
{
Object.assignHandler((sender) => evHandler(sender,someData));
}
public void evHandler(Object sender, string someData)
{
// need someData here!!!
}

I had a hard time figuring out #spender's example above especially with: Object.assignHandler((sender) => evHandler(sender,someData)); because there's no such thing as Object.assignHandler in the literal sense. So I did a little more Googling and found this example. The answer by Peter Duniho was the one that clicked in my head (this is not my work):
snip
The usual approach is to use an anonymous method with an event handler
that has your modified signature. For example:
void Onbutton_click(object sender, EventArgs e, int i) { ... }
button.Click += delegate(object sender, EventArgs e)
{ Onbutton_click(sender, e, 172); };
Of course, you don't have to pass in 172, or even make the third parameter
an int. :)
/snip
Using that example I was able to pass in two custom ComboBoxItem objects to a Timer.Elapsed event using lambda notation:
simulatorTimer.Elapsed +=
(sender, e) => onTimedEvent(sender, e,
(ComboBoxItem) cbPressureSetting.SelectedItem,
(ComboBoxItem) cbTemperatureSetting.SelectedItem);
and then into it's handler:
static void onTimedEvent(object sender, EventArgs e, ComboBoxItem pressure, ComboBoxItem temperature)
{
Console.WriteLine("Requested pressure: {0} PSIA\nRequested temperature: {1}° C", pressure, temperature);
}
This isn't any new code from the examples above, but it does demonstrate how to interpret them. Hopefully someone like me finds it instructive & useful so they don't spend hours trying to understand the concept like I did.
This code works in my project (except for a non-thread-safe exception with the ComboBoxItem objects that I don't believe changes how the example works). I'm figuring that out now.

Captured variables:
private void setup(string someData)
{
Object.assignHandler((sender,args) => {
evHandler(sender, someData);
});
}
public void evHandler(Object sender, string someData)
{
// use someData here
}
Or (C# 2.0 alternative):
Object.assignHandler((EventHandler)delegate(object sender,EventArgs args) {
evHandler(sender, someData);
});

you can try doing this:
string yourObject;
theClassWithTheEvent.myEvent += (sender, model) =>
{
yourObject = "somthing";
}

My question that was similar was marked a duplicate so thought I'd add an answer here since it won't let me on my question.
class Program
{
delegate void ComponentEventHandler(params dynamic[] args);
event ComponentEventHandler onTest;
static void Main(string[] args)
{
Program prg = new Program();
// can be bound to event and called that way
prg.onTest += prg.Test;
prg.onTest.Invoke("What", 5, 12.0);
Console.ReadKey();
}
public void Test(params dynamic[] values)
{
// assign our params to variables
string name = values[0];
int age = values[1];
double value = values[2];
Console.WriteLine(name);
Console.WriteLine(age);
Console.WriteLine(value);
}
}

Well, the simplest method id to make someData a member variable like so:
public class MyClass
{
private string _eventData;
private void setup(string someData)
{
_eventData = someData;
Object.assignHandler(evHandler);
}
public void evHandler()
{
// do something with _eventData here
}
}
I'm not sure that's the best way to do it, but it really depends on the event type, the object, etc.

You could create a custom object having additional properties based on Object:
class CustomObject : Object
{
public string SomeData;
}
private void setup(string someData)
{
CustomObject customObject = new CustomObject { SomeData = someData };
CustomObject.assignHandler(evHandler);
}
public void evHandler(Object sender)
{
string someData = ((CustomObject)sender).SomeData;
}
If the data should not be changed anymore after initialization, you could also add a custom constructor, for example.

Here is my one-line solution that pass extra parameters to a timer handler.
private void OnFailed(uint errorCode, string message)
{
ThreadPoolTimer.CreateTimer((timer) => {
UI.ErrorMessage = string.Format("Error: 0x{0:X} {1}", errorCode, message);
}, System.TimeSpan.FromMilliseconds(100));
}

This solution offers a way to pass extra parameters to an event handler while still allowing to unsubscibe:
Within the Subscribe() function of my example I create an Action that invokes a lambda function that supplies my event handler with the event args and my extra parameter. I then store this Action in a dictionary. When I want to unsubscribe, I can use the stored Actions to do so.
This works, I read the length of listeners before and after unsubscribing and it did decrease - you can unsubscribe again without problems.
public class Player
{
public Action<JumpInfo> OnJump;
}
public class PlayerJumpListener
{
public List<Player> MyPlayerList;
private Dictionary<Player, Action<JumpInfo>> _jumpActionsByPlayer = new Dictionary<Player, Action<JumpInfo>>();
private void Subscribe()
{
foreach (Player player in MyPlayerList)
{
Action<JumpInfo> playerJumpAction = (jumpInfo) => HandlePlayerJump(jumpInfo, player);
player.OnJump += playerJumpAction;
_jumpActionsByPlayer.Add(player, playerJumpAction);
}
}
private void Unsubscibe()
{
foreach (KeyValuePair<Player, Action<JumpInfo>> kvp in _jumpActionsByPlayer)
{
kvp.Key.OnJump -= kvp.Value;
}
}
private void HandlePlayerJump(JumpInfo jumpInfo, Player player)
{
// player jumped
}
}

I scoured the internet before a coworker kindly helped me, and boy I felt dumb. Brackets is the solution for the EventHandler.
Ex.
event EventHandler<(int, bool)> EventName;
and then pick it up with:
private void Delegate_EventName(object sender, (int, bool) e)
you can then access the info:
var temp = e.Item1;<br>
var temp2 = e.Item2;<br>
or you can add names as you would expect for parameters and call them via e:
private void Delegate_EventName(object sender, (int num, bool val) e)
you can then access the info:
var temp = e.num;
var temp2 = e.val;

Related

Overriding methods of form controls [duplicate]

Let's say I want to pass some extra data when assigning an event handler. Consider the following code:
private void setup(string someData)
{
Object.assignHandler(evHandler);
}
public void evHandler(Object sender)
{
// need someData here!!!
}
How would I go about getting someData into my evHandler method?
private void setup(string someData)
{
Object.assignHandler((sender) => evHandler(sender,someData));
}
public void evHandler(Object sender, string someData)
{
// need someData here!!!
}
I had a hard time figuring out #spender's example above especially with: Object.assignHandler((sender) => evHandler(sender,someData)); because there's no such thing as Object.assignHandler in the literal sense. So I did a little more Googling and found this example. The answer by Peter Duniho was the one that clicked in my head (this is not my work):
snip
The usual approach is to use an anonymous method with an event handler
that has your modified signature. For example:
void Onbutton_click(object sender, EventArgs e, int i) { ... }
button.Click += delegate(object sender, EventArgs e)
{ Onbutton_click(sender, e, 172); };
Of course, you don't have to pass in 172, or even make the third parameter
an int. :)
/snip
Using that example I was able to pass in two custom ComboBoxItem objects to a Timer.Elapsed event using lambda notation:
simulatorTimer.Elapsed +=
(sender, e) => onTimedEvent(sender, e,
(ComboBoxItem) cbPressureSetting.SelectedItem,
(ComboBoxItem) cbTemperatureSetting.SelectedItem);
and then into it's handler:
static void onTimedEvent(object sender, EventArgs e, ComboBoxItem pressure, ComboBoxItem temperature)
{
Console.WriteLine("Requested pressure: {0} PSIA\nRequested temperature: {1}° C", pressure, temperature);
}
This isn't any new code from the examples above, but it does demonstrate how to interpret them. Hopefully someone like me finds it instructive & useful so they don't spend hours trying to understand the concept like I did.
This code works in my project (except for a non-thread-safe exception with the ComboBoxItem objects that I don't believe changes how the example works). I'm figuring that out now.
Captured variables:
private void setup(string someData)
{
Object.assignHandler((sender,args) => {
evHandler(sender, someData);
});
}
public void evHandler(Object sender, string someData)
{
// use someData here
}
Or (C# 2.0 alternative):
Object.assignHandler((EventHandler)delegate(object sender,EventArgs args) {
evHandler(sender, someData);
});
you can try doing this:
string yourObject;
theClassWithTheEvent.myEvent += (sender, model) =>
{
yourObject = "somthing";
}
My question that was similar was marked a duplicate so thought I'd add an answer here since it won't let me on my question.
class Program
{
delegate void ComponentEventHandler(params dynamic[] args);
event ComponentEventHandler onTest;
static void Main(string[] args)
{
Program prg = new Program();
// can be bound to event and called that way
prg.onTest += prg.Test;
prg.onTest.Invoke("What", 5, 12.0);
Console.ReadKey();
}
public void Test(params dynamic[] values)
{
// assign our params to variables
string name = values[0];
int age = values[1];
double value = values[2];
Console.WriteLine(name);
Console.WriteLine(age);
Console.WriteLine(value);
}
}
Well, the simplest method id to make someData a member variable like so:
public class MyClass
{
private string _eventData;
private void setup(string someData)
{
_eventData = someData;
Object.assignHandler(evHandler);
}
public void evHandler()
{
// do something with _eventData here
}
}
I'm not sure that's the best way to do it, but it really depends on the event type, the object, etc.
You could create a custom object having additional properties based on Object:
class CustomObject : Object
{
public string SomeData;
}
private void setup(string someData)
{
CustomObject customObject = new CustomObject { SomeData = someData };
CustomObject.assignHandler(evHandler);
}
public void evHandler(Object sender)
{
string someData = ((CustomObject)sender).SomeData;
}
If the data should not be changed anymore after initialization, you could also add a custom constructor, for example.
Here is my one-line solution that pass extra parameters to a timer handler.
private void OnFailed(uint errorCode, string message)
{
ThreadPoolTimer.CreateTimer((timer) => {
UI.ErrorMessage = string.Format("Error: 0x{0:X} {1}", errorCode, message);
}, System.TimeSpan.FromMilliseconds(100));
}
This solution offers a way to pass extra parameters to an event handler while still allowing to unsubscibe:
Within the Subscribe() function of my example I create an Action that invokes a lambda function that supplies my event handler with the event args and my extra parameter. I then store this Action in a dictionary. When I want to unsubscribe, I can use the stored Actions to do so.
This works, I read the length of listeners before and after unsubscribing and it did decrease - you can unsubscribe again without problems.
public class Player
{
public Action<JumpInfo> OnJump;
}
public class PlayerJumpListener
{
public List<Player> MyPlayerList;
private Dictionary<Player, Action<JumpInfo>> _jumpActionsByPlayer = new Dictionary<Player, Action<JumpInfo>>();
private void Subscribe()
{
foreach (Player player in MyPlayerList)
{
Action<JumpInfo> playerJumpAction = (jumpInfo) => HandlePlayerJump(jumpInfo, player);
player.OnJump += playerJumpAction;
_jumpActionsByPlayer.Add(player, playerJumpAction);
}
}
private void Unsubscibe()
{
foreach (KeyValuePair<Player, Action<JumpInfo>> kvp in _jumpActionsByPlayer)
{
kvp.Key.OnJump -= kvp.Value;
}
}
private void HandlePlayerJump(JumpInfo jumpInfo, Player player)
{
// player jumped
}
}
I scoured the internet before a coworker kindly helped me, and boy I felt dumb. Brackets is the solution for the EventHandler.
Ex.
event EventHandler<(int, bool)> EventName;
and then pick it up with:
private void Delegate_EventName(object sender, (int, bool) e)
you can then access the info:
var temp = e.Item1;<br>
var temp2 = e.Item2;<br>
or you can add names as you would expect for parameters and call them via e:
private void Delegate_EventName(object sender, (int num, bool val) e)
you can then access the info:
var temp = e.num;
var temp2 = e.val;

Why is subscribed event always null?

I declare a subscription to event in:
public class MainClass
{
public void btndel_bar_Click(object sender, RoutedEventArgs e)
{
SomeClass sc = new SomeClass();
sc.FieldUpdate += new SomeClass.FieldUpdateHandler(sc_FieldUpdate);
}
void sc_FieldUpdate(object sender, ValueEventArgs e)
{
MessageBox.Show(e.Smth_property);
}
}
And here is I want to listen event:
public class Someclass
{
public delegate void FieldUpdateHandler(object sender, ValueEventArgs e);
public event FieldUpdateHandler FieldUpdate;
void Somemethod()
{
string str = "Steel";
ValueEventArgs args = new ValueEventArgs(str);
FieldUpdate(this, args);
}
}
A class which carries data:
public class ValueEventArgs : EventArgs
{
private string smth;
public ValueEventArgs(string smth)
{
this.smth = smth;
}
public string Smth_property
{
get { return smth; }
}
}
I always have FieldUpdate=null. How to solve it?
You're calling Somemethod() in the constructor, before the calling code gets a chance to add the event handler.
Therefore, the event is still null.
The moment you create the object of SomeClass your event would get reinitialized.
Make your event a static so that multiple objects of SomeClass would share it
public static event FieldUpdateHandler FieldUpdate;
I've read articles about delegates and events and after reading I always I thought to make all operations again. I did all over again and it works! Consequently I done something wrong when I did at the beginning of.

Event Bus implementation question

I'm trying to implement simple Event Bus
I started like this:
public class RegistrationData
{
public object RegisteredObject { get; set; }
public Type eventType { get; set; }
public EventHandler MethodToInvoke;
}
public class EventBus
{
private static EventBus instance;
private static readonly object lockObject = new object();
private static List<RegistrationData> registrationList;
private EventBus()
{
}
public static EventBus Instance
{
get
{
lock (lockObject)
{
registrationList = new List<RegistrationData>();
return instance ?? new EventBus();
}
}
}
public void Subscribe(RegistrationData registrationData)
{
if(!registrationList.Contains(registrationData)) registrationList.Add(registrationData);
}
public void Unsubscribe(object objectToUnregister, Type eventType)
{
foreach(RegistrationData data in registrationList)
if (data.RegisteredObject == objectToUnregister && data.eventType == eventType) registrationList.Remove(data);
}
public void UnregisterAllMessages(object objectToUnregister)
{
foreach(RegistrationData data in registrationList)
if(data.RegisteredObject == objectToUnregister) registrationList.Remove(data);
}
public void PublishEvent(object sender, EventArgs eventArgs)
{
foreach (RegistrationData data in registrationList)
if (EventArgs is typeof(data.Type)) data.MethodToInvoke(sender, eventArgs);
}
}
But I have problem in PublishEvent method. I'm unable to determine type of event argument.
And I'm suspicious that all this is pretty wrong.
Can someone point out what I do wrong, how should I implement this?
Or how event bus is generally implemented, or some framework which I can use instead of implementing my own and spending time on that.
Um, not really sure how your Eventbus should behave. Short of knowing where you are heading it can be useful to look at how other people implemented the problem.
There is a down-to-earth event aggregator in the caliburn.micro project
I like to use MemBus when I need an event aggregator, partly because I wrote it myself, partly because it covers all my needs in that respect. It is more involved than caliburn's one, but then it has more features
I think you should start by defining Event Bus. What do you see as the difference between an Event Bus and the built-in .NET mechanisms for firing and sinking events? What you have so far looks like it implements not much more than the equivalent of .NET events. .NET intrinsically supports event handling so you wouldn't need an event bus if you don't need more than what .NET already provides:
class Program
{
static void Main(string[] args)
{
BusinessObject1 bo = new BusinessObject1("First Value");
// Subscribe
bo.Publish += new BusinessObject.PublishObject(bo_Publish);
bo.Update("Second Value");
// UnSubscribe
bo.Publish -= new BusinessObject.PublishObject(bo_Publish);
bo.Update("Third Value");
// Subscribe multiple
bo.Publish += new BusinessObject.PublishObject(bo_Publish);
bo.Publish += new BusinessObject.PublishObject(bo_Publish2);
bo.Update("Fourth Value");
// UnregisterAllMessages
bo.UnsubcribeAll();
bo.Update("Fifth Value");
}
static void bo_Publish(BusinessObject sender, EventArgs args)
{
if (sender is BusinessObject1)
{
BusinessObject1 bo1 = (BusinessObject1)sender;
BusinessObject1.PublishBusinessObject1EventArgs args1 =
(BusinessObject1.PublishBusinessObject1EventArgs)args;
Console.WriteLine("Updated {0} to {1}", args1.oldValue, bo1.Value);
}
}
static void bo_Publish2(BusinessObject sender, EventArgs args)
{
if (sender is BusinessObject1)
{
BusinessObject1 bo1 = (BusinessObject1)sender;
BusinessObject1.PublishBusinessObject1EventArgs args1 =
(BusinessObject1.PublishBusinessObject1EventArgs)args;
Console.WriteLine("Second handler detected updated of {0} to {1}", args1.oldValue, bo1.Value);
}
}
}
abstract class BusinessObject
{
public delegate void PublishObject(BusinessObject sender, EventArgs args);
public event PublishObject Publish;
// PublishEvent
protected void Update(EventArgs args)
{
if (Publish != null)
Publish(this, args);
}
public void UnsubcribeAll()
{
Publish = null;
}
}
class BusinessObject1 : BusinessObject
{
public class PublishBusinessObject1EventArgs : EventArgs
{
public string oldValue;
public PublishBusinessObject1EventArgs(string oldValue)
{
this.oldValue = oldValue;
}
}
public delegate void PublishBusinessObject1(BusinessObject1 sender, PublishBusinessObject1EventArgs args);
public string Value {get; private set;}
public BusinessObject1(string value)
{
this.Value = value;
}
public void Update(string newValue)
{
PublishBusinessObject1EventArgs args = new PublishBusinessObject1EventArgs(Value);
Value = newValue;
base.Update(args);
}
}
Edit:
If you don't want your business objects to have to inherit from a common base class (as you suggested in your comment) you can make a few modifications so that EventBus stands more independently, but you still don't need to re-implement all the event registration framework to do this:
class Program
{
static void Main(string[] args)
{
BusinessObject1 bo = new BusinessObject1("First Value");
// Subscribe
EventBus.Publish += new EventBus.PublishObject(EventBus_Publish);
bo.Update("Second Value");
// UnSubscribe
EventBus.Publish -= new EventBus.PublishObject(EventBus_Publish);
bo.Update("Third Value");
// Subscribe multiple
EventBus.Publish += new EventBus.PublishObject(EventBus_Publish);
EventBus.Publish += new EventBus.PublishObject(EventBus_Publish2);
bo.Update("Fourth Value");
// UnregisterAllMessages
EventBus.UnsubcribeAll();
bo.Update("Fifth Value");
}
static void EventBus_Publish(object sender, EventArgs args)
{
if (sender is BusinessObject1)
{
BusinessObject1 bo1 = (BusinessObject1)sender;
BusinessObject1.PublishBusinessObject1EventArgs args1 =
(BusinessObject1.PublishBusinessObject1EventArgs)args;
Console.WriteLine("Updated {0} to {1}", args1.oldValue, bo1.Value);
}
}
static void EventBus_Publish2(object sender, EventArgs args)
{
if (sender is BusinessObject1)
{
BusinessObject1 bo1 = (BusinessObject1)sender;
BusinessObject1.PublishBusinessObject1EventArgs args1 =
(BusinessObject1.PublishBusinessObject1EventArgs)args;
Console.WriteLine("Second handler detected updated of {0} to {1}", args1.oldValue, bo1.Value);
}
}
}
static class EventBus
{
public delegate void PublishObject(object sender, EventArgs args);
public static event PublishObject Publish;
// PublishEvent
public static void Update(object sender, EventArgs args)
{
if (Publish != null)
Publish(sender, args);
}
public static void UnsubcribeAll()
{
Publish = null;
}
}
class BusinessObject1
{
public class PublishBusinessObject1EventArgs : EventArgs
{
public string oldValue;
public PublishBusinessObject1EventArgs(string oldValue)
{
this.oldValue = oldValue;
}
}
public delegate void PublishBusinessObject1(BusinessObject1 sender, PublishBusinessObject1EventArgs args);
public string Value { get; private set; }
public BusinessObject1(string value)
{
this.Value = value;
}
public void Update(string newValue)
{
PublishBusinessObject1EventArgs args = new PublishBusinessObject1EventArgs(Value);
Value = newValue;
EventBus.Update(this, args);
}
}
Edit 2: By the way, if you want more control over the subscription process, you can get more control there too by defining custom event accessors as described at http://msdn.microsoft.com/en-us/library/bb882534.aspx:
static class EventBus
{
public delegate void PublishObject(object sender, EventArgs args);
private static List<PublishObject> subscribers = new List<PublishObject>();
public static event PublishObject Publish
{
add
{
subscribers.Add(value);
Console.WriteLine("Added subscriber {0}.{1}", value.Method.DeclaringType.Name, value.Method.Name);
}
remove
{
bool result = subscribers.Remove(value);
Console.WriteLine("Removed subscriber {0}.{1} ({2})", value.Method.DeclaringType.Name, value.Method.Name, result ? "success" : "failure");
}
}
// PublishEvent
public static void Update(object sender, EventArgs args)
{
foreach (PublishObject p in subscribers)
{
Console.WriteLine("Publishing to {0}.{1}", p.Method.DeclaringType.Name, p.Method.Name);
p.Invoke(sender, args);
}
}
public static void UnsubcribeAll()
{
subscribers.Clear();
}
}
Well, as a first suggestion, it looks to me as if you're trying to implement this as a singleton. Otherwise, what would the
private static EventBus instance;
be good for? But the private instance member is never assigned anywhere, that's one thing I'd suggest you should fix. For reference, here's a really good article on various implementations of singletons. If you've got access to .net4 I'd suggest you use the LazySingleton3 approach.
The only other thing that comes to mind is, this looks like it could be a use-case for Generics. Have a look at the EventHandler<TEventArgs> Delegate.
Apart from that, I can't recommend much more since I don't exactly understand what you're trying to do.
EDIT
Have a look at the accepted answer on this question. It contains a link to a blog post of someone who implemented this several years ago. Seems like you don't need to re-invent the wheel.

Pass extra parameters to an event handler?

Let's say I want to pass some extra data when assigning an event handler. Consider the following code:
private void setup(string someData)
{
Object.assignHandler(evHandler);
}
public void evHandler(Object sender)
{
// need someData here!!!
}
How would I go about getting someData into my evHandler method?
private void setup(string someData)
{
Object.assignHandler((sender) => evHandler(sender,someData));
}
public void evHandler(Object sender, string someData)
{
// need someData here!!!
}
I had a hard time figuring out #spender's example above especially with: Object.assignHandler((sender) => evHandler(sender,someData)); because there's no such thing as Object.assignHandler in the literal sense. So I did a little more Googling and found this example. The answer by Peter Duniho was the one that clicked in my head (this is not my work):
snip
The usual approach is to use an anonymous method with an event handler
that has your modified signature. For example:
void Onbutton_click(object sender, EventArgs e, int i) { ... }
button.Click += delegate(object sender, EventArgs e)
{ Onbutton_click(sender, e, 172); };
Of course, you don't have to pass in 172, or even make the third parameter
an int. :)
/snip
Using that example I was able to pass in two custom ComboBoxItem objects to a Timer.Elapsed event using lambda notation:
simulatorTimer.Elapsed +=
(sender, e) => onTimedEvent(sender, e,
(ComboBoxItem) cbPressureSetting.SelectedItem,
(ComboBoxItem) cbTemperatureSetting.SelectedItem);
and then into it's handler:
static void onTimedEvent(object sender, EventArgs e, ComboBoxItem pressure, ComboBoxItem temperature)
{
Console.WriteLine("Requested pressure: {0} PSIA\nRequested temperature: {1}° C", pressure, temperature);
}
This isn't any new code from the examples above, but it does demonstrate how to interpret them. Hopefully someone like me finds it instructive & useful so they don't spend hours trying to understand the concept like I did.
This code works in my project (except for a non-thread-safe exception with the ComboBoxItem objects that I don't believe changes how the example works). I'm figuring that out now.
Captured variables:
private void setup(string someData)
{
Object.assignHandler((sender,args) => {
evHandler(sender, someData);
});
}
public void evHandler(Object sender, string someData)
{
// use someData here
}
Or (C# 2.0 alternative):
Object.assignHandler((EventHandler)delegate(object sender,EventArgs args) {
evHandler(sender, someData);
});
you can try doing this:
string yourObject;
theClassWithTheEvent.myEvent += (sender, model) =>
{
yourObject = "somthing";
}
My question that was similar was marked a duplicate so thought I'd add an answer here since it won't let me on my question.
class Program
{
delegate void ComponentEventHandler(params dynamic[] args);
event ComponentEventHandler onTest;
static void Main(string[] args)
{
Program prg = new Program();
// can be bound to event and called that way
prg.onTest += prg.Test;
prg.onTest.Invoke("What", 5, 12.0);
Console.ReadKey();
}
public void Test(params dynamic[] values)
{
// assign our params to variables
string name = values[0];
int age = values[1];
double value = values[2];
Console.WriteLine(name);
Console.WriteLine(age);
Console.WriteLine(value);
}
}
Well, the simplest method id to make someData a member variable like so:
public class MyClass
{
private string _eventData;
private void setup(string someData)
{
_eventData = someData;
Object.assignHandler(evHandler);
}
public void evHandler()
{
// do something with _eventData here
}
}
I'm not sure that's the best way to do it, but it really depends on the event type, the object, etc.
You could create a custom object having additional properties based on Object:
class CustomObject : Object
{
public string SomeData;
}
private void setup(string someData)
{
CustomObject customObject = new CustomObject { SomeData = someData };
CustomObject.assignHandler(evHandler);
}
public void evHandler(Object sender)
{
string someData = ((CustomObject)sender).SomeData;
}
If the data should not be changed anymore after initialization, you could also add a custom constructor, for example.
Here is my one-line solution that pass extra parameters to a timer handler.
private void OnFailed(uint errorCode, string message)
{
ThreadPoolTimer.CreateTimer((timer) => {
UI.ErrorMessage = string.Format("Error: 0x{0:X} {1}", errorCode, message);
}, System.TimeSpan.FromMilliseconds(100));
}
This solution offers a way to pass extra parameters to an event handler while still allowing to unsubscibe:
Within the Subscribe() function of my example I create an Action that invokes a lambda function that supplies my event handler with the event args and my extra parameter. I then store this Action in a dictionary. When I want to unsubscribe, I can use the stored Actions to do so.
This works, I read the length of listeners before and after unsubscribing and it did decrease - you can unsubscribe again without problems.
public class Player
{
public Action<JumpInfo> OnJump;
}
public class PlayerJumpListener
{
public List<Player> MyPlayerList;
private Dictionary<Player, Action<JumpInfo>> _jumpActionsByPlayer = new Dictionary<Player, Action<JumpInfo>>();
private void Subscribe()
{
foreach (Player player in MyPlayerList)
{
Action<JumpInfo> playerJumpAction = (jumpInfo) => HandlePlayerJump(jumpInfo, player);
player.OnJump += playerJumpAction;
_jumpActionsByPlayer.Add(player, playerJumpAction);
}
}
private void Unsubscibe()
{
foreach (KeyValuePair<Player, Action<JumpInfo>> kvp in _jumpActionsByPlayer)
{
kvp.Key.OnJump -= kvp.Value;
}
}
private void HandlePlayerJump(JumpInfo jumpInfo, Player player)
{
// player jumped
}
}
I scoured the internet before a coworker kindly helped me, and boy I felt dumb. Brackets is the solution for the EventHandler.
Ex.
event EventHandler<(int, bool)> EventName;
and then pick it up with:
private void Delegate_EventName(object sender, (int, bool) e)
you can then access the info:
var temp = e.Item1;<br>
var temp2 = e.Item2;<br>
or you can add names as you would expect for parameters and call them via e:
private void Delegate_EventName(object sender, (int num, bool val) e)
you can then access the info:
var temp = e.num;
var temp2 = e.val;

How to pass an event to a method?

I would like to create a method that takes an event as an argument and adds eventHandler to it to handle it properly. Like this:
I have two events:
public event EventHandler Click;
public event EventHandler Click2;
Now I would like to pass a particular event to my method like this (pseudocode):
public AttachToHandleEvent(EventHandler MyEvent)
{
MyEvent += Item_Click;
}
private void Item_Click(object sender, EventArgs e)
{
MessageBox.Show("lalala");
}
ToolStripMenuItem tool = new ToolStripMenuItem();
AttachToHandleEvent(tool.Click);
Is it possible?
I've noticed that this code worked fine, and returned to my project and noticed that when I pass an event declared in my class, it works, but when I pass event from other class it still does not work.
What I get is this error:
The event
'System.Windows.Forms.ToolStripItem.Click'
can only appear on the left hand side
of += or -=
My original answer was suitable from within the class that defined the event, but you've since updated your question to reflect that you wish to accomplish this from outside the defining class, so I've stricken that.
Only the class that defines an event can refer to the implicit delegate variable that the event uses. From outside that class, you only have access to the add and remove methods, via += and -=. This means that you can't do what you're asking, directly. You can, however, use a functional approach.
class A{
public event EventHandler Event1;
public void TriggerEvent1(){
if(Event1 != null)
Event1(this, EventArgs.Empty);
}
}
class B{
static void HandleEvent(object o, EventArgs e){
Console.WriteLine("Woo-hoo!");
}
static void AttachToEvent(Action<EventHandler> attach){
attach(HandleEvent);
}
static void Main(){
A a = new A();
AttachToEvent(handler=>a.Event1 += handler);
a.TriggerEvent1();
}
}
I did it like this:
public AttachToHandleEvent(Object obj, string EventName)
{
EventInfo mfi = obj.GetType().GetEvent(EventName);
MethodInfo mobj = mfi.GetAddMethod();
mobj.Invoke(obj, new object[] { Item_Click});
}
private void Item_Click(object sender, EventArgs e)
{
MessageBox.Show("lalala");
}
ToolStripMenuItem tool = new ToolStripMenuItem();
AttachToHandleEvent(tool "Click");
Thank you all for advice. This solution could not be done without your help.
It's not possible. You can use a delegate instead of an event if that meets your needs.
Just write tool.Click += Item_Click;
Edit: From MSDN "Events can only be invoked from within the class or struct where they (it) are declared". So what you are trying to do is not possible. Could you elaborate more on your needs? Why would you want to pass an event as a parameter?
delegate void doIt(object sender, object data);
event doIt OnDoIt;
void add(doIt theDel)
{
OnDoIt += theDel;
}
void doIt1(object a, object b)
{
}
void doIt2(object a, object b)
{
}
void add()
{
add(doIt1);
add(doIt2);
}
Your question suggests that you got some mechanisms wrong:
You can't pass events!
You most probably want to pass a function as a parameter, so the calling method will call that other method at some point. In technical terms this is a delegate. I suggest using the already defined Action class. Here's an example snippet:
void MyFunction (string otherArguments, Action onFinished){
...
if (onFinished != null)
onFinished.Invoke();
}
The nice thing about this is that when calling MyFunction you can declare the Action using the inline syntax:
MyFunction("my other argument", ()=>{
///do stuff here, which will be execuded when the action is invoked
});
I pass functions/methods (instead of events) like this:
class A
{
public void something()
{
var myAction =
new Action<object, object>((sender, evArgs) => {
MessageBox.Show("hiii, event happens " + (evArgs as as System.Timers.ElapsedEventArgs).SignalTime);
});
B.timer(myAction);
}
}
class B
{
public static void timer( Action<object, System.Timers.ElapsedEventArgs> anyMethod)
{
System.Timers.Timer myTimer = new System.Timers.Timer();
myTimer.Elapsed += new System.Timers.ElapsedEventHandler(anyMethod);
myTimer.Interval = 2000;
myTimer.Start();
}
}
Giving an update to this question with an object oriented solution.
Instead of using an Action<EventHandler> that registers the event, you could create an object handling that for you
public class AEvent
{
private readonly A aInstance;
private AEvent(A instance) {
aInstance = instance;
}
public void Add(EventHandler eventHandler)
=> a.Event1 += eventHandler;
public void Remove(EventHandler eventHandler)
=> a.Event1 -= eventHandler;
public EventHandler Invoke => aInstance.Event1;
}
Then later on use that object like this:
static void Main(){
A a = new A();
AEvent aEvent = new AEvent(A)
aEvent.Add(handler);
a.Invoke();
}
One approach I haven't seen here would be to create an object which has delegates for subscribe and unsubscribe. Here is a complete example program.
class Program
{
private event EventHandler<EventArgs> eventHandler;
public static void Main(string[] args)
{
Program program = new Program();
Thing thing = new Thing(new EventWrapper<EventArgs>(
delegate(EventHandler<EventArgs> handler) { program.eventHandler += handler; },
delegate(EventHandler<EventArgs> handler) { program.eventHandler -= handler; }
));
// events are fired
program.eventHandler?.Invoke(program, EventArgs.Empty);
thing.Unsubscribe();
}
}
class Thing
{
private readonly Action<EventHandler<EventArgs>> _unsubscribeEventHandler;
public Thing(EventWrapper<EventArgs> eventHandler)
{
this._unsubscribeEventHandler = eventHandler.Unsubscribe;
eventHandler.Subscribe?.Invoke(OnEvent);
Console.WriteLine("subscribed");
}
private void OnEvent(object? sender, EventArgs e)
{
Console.WriteLine("event fired");
}
public void Unsubscribe()
{
_unsubscribeEventHandler?.Invoke(OnEvent);
Console.WriteLine("unsubscribed");
}
}
class EventWrapper<T> where T : EventArgs
{
public Action<EventHandler<T>> Subscribe { get; private set; }
public Action<EventHandler<T>> Unsubscribe { get; private set; }
public EventWrapper(Action<EventHandler<T>> subscribe, Action<EventHandler<T>> unsubscribe)
{
Subscribe = subscribe;
Unsubscribe = unsubscribe;
}
}
In this example, we created a new class called EventWrapper<T> which wraps delegates for += and -= and exposes them with Subscribe and Unsubscribe methods. The delegates will need to be created by the class which created the event.

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