Proper best way to only show information/update the main gui - c#

first of all, this may be stupid/dumb question but anyway, this is not a problem, basically im searching for the best proper way to show a result from a class to the main window.
now i will show you what i need, and then how i would solved this with my current knowledge, knowing that its incorrect way,
so on button click i do this:
private void btnSend_Click(object sender, RoutedEventArgs e)
{
new Notification().DoNotify(txtMessage.Text);
}
the classes definitions are:
public class Notification
{
private IMessenger _iMessenger;
public Notification()
{
_iMessenger = new Email();
}
public void DoNotify(string Message)
{
_iMessenger.SendMessage(Message);
}
}
interface IMessenger
{
void SendMessage(string Message);
}
public class SMS : IMessenger
{
public void SendMessage(string Message)
{
// i want code that will print this message variable to the txtSMS textbox.
}
}
public class Email : IMessenger
{
public void SendMessage(string Message)
{
// i want code that will print this message variable to the txtEmail textbox.
}
}
now how to update the main window GUI from these classes?,
one solution that i would use is, add new tempclass with the mainwindow object inside, and then access it,
public class TempClass
{
public static MainWindow Main;
}
in main window constructor:
public MainWindow()
{
InitializeComponent();
TempClass.Main = this;
}
and the sms/email classes:
public class Email : IMessenger
{
public void SendMessage(string Message)
{
TempClass.Main.txtEmail.Text = Message;
}
}
public class SMS : IMessenger
{
public void SendMessage(string Message)
{
TempClass.Main.txtSMS.Text = Message;
}
}
now this works, but there just has to be a better way... what do you think and sorry for long post... ://
is there any principle or design pattern about this ?

A static property is not recommended when you might have two or more instances of your application. You can define a method in MainWindow:
internal void SetMessage(string Message)
{
Dispatcher.BeginInvoke(new Action(() => {txtSMS.Text = Message;}));
}
and send the instance of your MainWindow to other classes, whether by a specific constructor
MainWindow parentWindow;
void btnSend_Click(object sender, RoutedEventArgs e)
{
if (parentWindow != null)
_parentWindow.SetMessage(txtMessage.Text);
}
or by defining a DependencyProperty and use Binding.
You can also use Events, however, I prefer the preceding.

Related

Trigger event called by an another class

I want to triggered my event when my UI call my class, life this :
In my UI i call my class ScanClass with a string parameter
ScanMessage scn = new ScanMessage(message);
In my class ScanMessage i made this :
public class ScanMessage
{
public delegate void OnScanMessageReceived(string message);
public ScanMessage()
{
}
public ScanMessage(string message)
{
MessageReceived(message);
}
public event OnScanMessageReceived MessageReceived;
}
And i made this in my FirstViewModel
public FirstViewModel()
{
var scanMessage = new ScanMessage();
scanMessage.MessageReceived += ScanMessage_MessageReceived;
}
private void ScanMessage_MessageReceived(string message)
{
//Do something
}
Well, if i post here, it's because i have a problem and i can't fix it without help !
Thank.
The reason is the instance of ScanMessage is different. UI class has different instance and VM has different instance. Hence raising event on one instance is not being heard in other one.
If all your ScanMessage needs to do is to broadcast event, you can have its singleton instance
public class ScanMessage
{
public delegate void OnScanMessageReceived(string message);
private static ScanMessage _scanMessage = new ScanMessage();
private ScanMessage()
{
}
public static ScanMessage Instance
{
get
{
return _scanMessage;
}
}
public void BroadCastMessage(string message)
{
MessageReceived(message);
}
public event OnScanMessageReceived MessageReceived;
}
And then from UI you can call like
ScanMessage.Instance.BroadCastMessage(message);
and in your VM you can
public FirstViewModel()
{
ScanMessage.Instance.MessageReceived += ScanMessage_MessageReceived;
}
private void ScanMessage_MessageReceived(string message)
{
//Do something
}

Update label through another class

I'm trying to call method Run in script1. Then from script1 call method alert or wait and try to update statusLabel in Form1. But this code has an error.
static Label status = this.Controls.Find("statusLabel", true).FirstOrDefault() as Label;
This code will only work in Form1. Because this return error in another classes. Maybe it is not correct and you know better solution.
P.S. I know how to solve this problem (see below "Not the best solution"), but the code will be ~ 10-30 new lines.
Project
Form1.cs
public partial class Form1 : Form
{
private void statusLabel_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
script1.Run();
...
script30.Run();
}
}
function.cs (Frequently used functions)
public class function
{
static Label statusLabel = this.Controls.Find("statusLabel", true).FirstOrDefault() as Label;
static public void alert(string str)
{
statusLabel.Text = str;
}
static public void wait(int sec)
{
int i = 0;
while (i++ < sec)
{
statusLabel.Text = "Wait: " + (sec+1-i).ToString();
Thread.Sleep(1000);
}
}
}
script1.cs (script1,script2 ... it is about 30 mini programs)
public class script1
{
static public void Run()
{
function.alert("Script1 is running");
function.wait(5);
function.alert("Script1 is done");
}
}
Not the best solution
remove in function.cs
static Label status = this.Controls.Find("statusLabel", true).FirstOrDefault() as Label;
Form1.cs
public partial class Form1 : Form
{
private void Form1_Load(object sender, EventArgs e)
{
script1.Run(this.statusLabel);
}
}
function.cs
public class function
{
private Label _statusLabel;
public scriptClass(Label statusLabel)
{
_statusLabel = statusLabel;
}
}
script1.cs (script1,script2 ... it is about 30 mini programs)
public class script1
{
static public void Run(Label statusLabel)
{
function _function = new function(statusLabel);
}
}
The statusLabel object is owned by, and should be encapsulated and hidden by, the Form1 class. To ensure good decoupling of your classes, as well as proper data hiding, only the Form1 class should be directly accessing it. And it should (by default) be able to access it via a field named statusLabel (i.e. no need to call this.Controls.Find() (nor should that even work from the function class, since that class also is not the owner of the object, nor of a Controls property).
The correct way to do this is for the script1 class to expose a StatusText property, and an event that is raised when the property value changes. There are two canonical ways to implement the event:
Implement an event named StatusTextChanged
Implement the INotifyPropertyChanged interface
Note that in your example, #2 is not an option because you are using static classes to implement your scripts. IMHO this is inadvisable for a variety of reasons, but since #1 is a perfectly fine solution I won't belabor that point. :)
The first looks like this:
class script1
{
public static string StatusText { get; private set; }
public static event EventHandler StatusTextChanged;
static public void Run()
{
ChangeStatusText("Script1 is running");
function.wait(5);
ChangeStatusText("Script1 is done");
}
static void ChangeStatusText(string text)
{
StatusText = text;
EventHandler handler = StatusTextChanged;
if (handler != null)
{
handler(null, EventArgs.Empty);
}
}
}
Then in Form1:
public partial class Form1
{
private void Form1_Load(object sender, EventArgs e)
{
script1.StatusTextChanged += (sender1, e1) => statusLabel.Text = script1.Text;
script1.Run();
...
script30.StatusTextChanged += (sender1, e1) => statusLabel.Text = script30.Text;
script30.Run();
}
}
Note in the above, each scriptX class has to reimplement the event. You could instead make a base class that each of the scriptX classes inherits, and which contains the event in question. Then the Form1 class need only subscribe to the one base class event. It would also address, or at least minimize the hassle of, the issue of leaving event handlers subscribed to 30 different events.
Of course, in this case then the Form1 class won't know which script is updating the text, but maybe that doesn't matter in your case.
Also note that if you did make the scriptX classes non-static, you might then again run into the issue of having to subscribe multiple times. But that is much more easily handled, since it seems certain in that case you'd use a base class, and so it would be easy to generalize the "subscribe, run script, unsubscribe" logic into a helper method.

Accessing GUI from another class via a static helper class

I just wanted to ask if the following code is a valid method to access the GUI from another class, or if it is bad practice. What I want to do is to write log messages into a RichTextBox in Form1.
If it's bad practice, would it be better to pass a reference of my Form1 to the other class to be able to access the RichTextBox.
I have the following code to access the GUI in my Form1 from another class:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Logger.Init(this.rtbLog);
MyOtherClass myOtherClass = new MyOtherClass();
myOtherClass.DoSomething();
}
}
public class MyOtherClass
{
public void DoSomething()
{
Logger.AppendText("text...");
Logger.AppendText("text...");
Logger.AppendText("text...");
}
}
public static class Logger
{
private static RichTextBox _rtb;
public static void Init(RichTextBox rtb)
{
_rtb = rtb;
}
public static void AppendText(String text)
{
_rtb.AppendText(text);
_rtb.AppendText(Environment.NewLine);
}
}
With Events (thanks to Ondrej):
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Logger.EntryWritten += Logger_EntryWritten;
MyOtherClass myOtherClass = new MyOtherClass();
myOtherClass.DoSomething();
}
void Logger_EntryWritten(object sender, LogEntryEventArgs args)
{
rtbLog.AppendText(args.Message);
rtbLog.AppendText(Environment.NewLine);
}
}
public class MyOtherClass
{
public void DoSomething()
{
Logger.AppendText("text...");
Logger.AppendText("text...");
Logger.AppendText("text...");
}
}
public static class Logger
{
public static event EventHandler<LogEntryEventArgs> EntryWritten;
public static void AppendText(string text)
{
var tmp = EntryWritten;
if (tmp != null)
tmp(null, new LogEntryEventArgs(text));
}
}
public class LogEntryEventArgs : EventArgs
{
private readonly String message;
public LogEntryEventArgs(String pMessage)
{
message = pMessage;
}
public String Message
{
get { return message; }
}
}
It's probably fine for a small throw-away project, but otherwise a logger should not know anything about used platform. Then it would be good to use events for example. Raise an event whenever there's a new log entry written and consumers interested in logged entries will subscribe to a delegate.
Also be careful with threads. If you log a message from a different thread than UI you will end up with an exception because you would access a GUI control from a different thread which is forbidden.
EDIT:
Something along these lines. LogEntryEventArgs is a type you have to create and you can give it properties like Message, TimeWritten, Severity, etc.
public static class Logger
{
public static event EventHandler<LogEntryEventArgs> EntryWritten;
public static void AppendText(string text)
{
var tmp = EntryWritten;
if (tmp != null)
tmp(null, new LogEntryEventArgs(text));
}
}
consumer:
Logger.EntryWritten += Logger_OnEntryWritten;
void Logger_OnEntryWritten(object sender, LogEntryEventArgs args)
{
_rtb.AppendText(args.Message);
_rtb.AppendText(Environment.NewLine);
}
Also, don't forget to invoke on a form/dispatch the body of Logger_OnEntryWritten in order to avoid cross-thread access exception (in case you are considering using threads).

Updating another ViewModel on PropertyChanged of another ViewModel

Both ViewModels know nothing about each other, but i need to send the new value that have changed in one viewmodel to a method in the other view model, what are my options?
could you please list all possibilities and what would be the best way?
Taken from this answer:
If you want loosely-coupled communication you need an EventAggregator:
//Simplest EventAggregator
public static class DumbAggregator
{
public static void BroadCast(string message)
{
if (OnMessageTransmitted != null)
OnMessageTransmitted(message);
}
public static Action<string> OnMessageTransmitted;
}
Usage:
public class MySender
{
public void SendMessage()
{
DumbAggregator.BroadCast("Hello There!");
}
}
public class MySubscriber
{
public MySubscriber()
{
DumbAggregator.OnMessageTransmitted += OnMessageReceived;
}
private void OnMessageReceived(string message)
{
MessageBox.Show("I Received a Message! - " + message);
}
}
Notice however, that EventAggregators included in MVVM frameworks such as Prism are much more complex and include a whole lot of functionality. This is just a simple example.

C# Multiple class events

Im making a program what connects to multiple 3th party systems. The connect with different formats so i created multiple classes to deal with them. I have now three 4 classes.
The MainForm is the first class. This is the basic windows form class with the user interface.
SDKCommunication is the second class.
VMS (this class handles the events given of by the 2th party system and activates methods on SDK COmmunication)
Events
Events Class
public class Events
{
public event EventHandler LoginStateChanged;
private bool loginstate;
public bool LogInState
{
get { return this.loginstate; }
set
{
this.loginstate = value;
if (this.LoginStateChanged != null)
this.LoginStateChanged(this, new EventArgs());
}
}
}
part of SDKCommunicatie class
Events events = new Events();
public void onLogon(string username, string directory, string system)
{
events.LogInState = false;
}
MainForm Class
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
Events events = new Events();
public MainForm()
{
InitializeComponent();
events.LoginStateChanged += new EventHandler(events_LoginStateChanged);
}
void events_LoginStateChanged(object sender, EventArgs e)
{
log.Info("EventFired loginstateChanged");
}
When the LogInState Changes in the SDKCommunicatie class. There needs to be an event fired in the MainForm class. But sadly that doesn't work.
But when I change the loginstate in the mainform(with a buttonclick)(see code below) the event is fired. But that is not the intention i would like to have.
private void button1_Click(object sender, EventArgs e)
{
events.LogInState = true;
}
If my question isn't clear enough, please let me know.
VMS class Added as reply to #Astef
class VMS {
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(typeof(MainForm));
GxUIProxyVB m_UIProxy = new GxUIProxyVB();
public string username2;
public string directory2;
public string Status;
public void initOmni()
{
m_UIProxy.CreateInstance();
m_UIProxy.OnLogon += new _IGxUIProxyVBEvents_OnLogonEventHandler(m_UIProxy_OnLogon);
m_UIProxy.OnLogoff += new _IGxUIProxyVBEvents_OnLogoffEventHandler(m_UIProxy_OnLogoff);
m_UIProxy.OnError += new _IGxUIProxyVBEvents_OnErrorEventHandler(m_UIProxy_OnError);
m_UIProxy.OnAlarmStatusEx2 += new _IGxUIProxyVBEvents_OnAlarmStatusEx2EventHandler(m_UIProxy_OnAlarmStatusEx2);
}
public void login(string username, string password, string directory)
{
username2 = username;
directory2 = directory;
initOmni();
m_UIProxy.LogOn(directory, username, password,false);
}
public void logOff()
{
m_UIProxy.LogOff();
}
void m_UIProxy_OnLogon()
{
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
sdkcommunicatie.onLogon(username2, directory2, "Genetec Omnicast");
}
I have fixed this with deleting the following:
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
And adding the following in the base of VMS:
SDKCommunicatie sdkcommunicatie;
But now i got a new error in the mainform when i tried to call a class in SDKCommunicatie
connectedStatus = sdkcommunicatie.connectedStatus();
I got the following error:
NullReferenceException was unhandled
You are not using the same instance of the Events class, and that's why on button click you catch LoginStateChanged. You should inject the same instance of Events class to SDKCommunicatie class, then you'll be able to listen to event changes.
Edit:
Jeremy Todd and I were both writing at the same time.
Events in your SDKCommunicatie are not fired because you've created an individual instance of class Events for it. That is not the instance you have placed on the MainForm.
Inject the right instance (pass a reference) to SDKCommunicatie from MainForm through constructor, property or somehow else. For example:
MainForm:
SDKCommunicatie sdkcommunicatie;
Events events = new Events();
public MainForm()
{
InitializeComponent();
events.LoginStateChanged += new EventHandler(events_LoginStateChanged);
sdkcommunicatie = new SDKCommunicatie(events);
}
void events_LoginStateChanged(object sender, EventArgs e)
{
log.Info("EventFired loginstateChanged");
}
SDKCommunicatie:
Events events;
public SDKCommunicatie(Envents eventsInstance)
{
events = eventsInstance;
}
public void onLogon(string username, string directory, string system)
{
events.LogInState = false;
}
Your SDKCommunication class and your MainForm class each have their own separate instance of Events, so any events you trigger from one won't be visible from the other -- they're being raised on an entirely different object.
What you need is a single instance of the Events class that both SDKCommunication and MainForm can share -- that way they'll both be seeing the same thing. There are several different approaches you could take for this. Depending on what it needs to do, one very simple possibility might be to make Events a static class, and then the events would be visible everywhere without needing to create any instances.
I have solved the riddle.
When i need a method is a class i can call the method directly like this:
public class MainForm : Form
{
SDKCommunication sdkcommunication = new SDKCommunication();
public MainForm()
{
}
private void Button1_Click(oject sender, EventArgs e)
{
sdkcommunication.method("Test")
}
}
This is pretty straightforward. Look here the receiverclass:
public class SDKCommunication
{
method(string word)
{
//do something with word
}
}
The biggest problem is calling the class with the form(the original class). I have solved this with a eventhandler.
class CustomEventHandler1 : EventArgs
{
public CustomEventHandler1(string u, string d)
{
msgu = u;
msgd = d;
}
private string msgu;
private string msgd;
public string Username
{
get { return msgu; }
}
public string Directory
{
get { return msgd; }
}
}
Then the SDKCOmmunication class should look like this:
class SDKCommunication
{
public event EventHandler<CustomEventHandler1> RaiseCustomEventHandler1;
protected virtual void OnRaiseCustomEventHandler1(CustomEventHandler1 e)
{
EventHandler<CustomEventHandler1> handler = RaiseCustomEventHandler1;
if (handler != null)
{
handler(this,e);
}
}
//Custom Method that is called somewhere
internal void custommethod()
{
OnRaiseCustomEventHandler1(new CustomEventHandler1("johnsmith", "localhost");
}
}
Then in the mainform class:
public class MainForm : Form
{
public MainForm()
{
sdkcommunication.RaiseCustomEventHandler1 += new EventHandler<CustomEventHandler1>(sdkcommunication_RaiseCustomEventHandler1);
}
void sdkcommunication_RaiseCustomEventHandler1(object sender, CustomEventHandler1 e)
{
//Do something.
}
}
The information sended with the event you can get with e.Username and e.Directory. In this example they are strings where e.Username = johnsmith and e.Directory = localhost.
I hope somebody can use this information for their own code.

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