Convert Bitmap Image to DotImaging IImage format - c#

What I am currently doing is:
Capture Some Screen shots
Copy All the captured Screen Shots in a Bitmap List: List
Save All the Screenshots in List to hard drive
Feed All the pictures in the directory to the VideoWriter Object of DotImaging Library.
My source code for writing the video is:
private void MakeVideo()
{
var saveDialog = new SaveFileDialog { Filter = #"AVI Video(.avi)|*.avi" };
if (saveDialog.ShowDialog() == DialogResult.OK)
{
using (var videoWriter = new VideoWriter(saveDialog.FileName, new Size(_screenWidth, _screenHeight), FrameRate, true))
{
var ir = new ImageDirectoryCapture(_path, "*.jpg");
while (ir.Position < ir.Length)
{
IImage image = ir.Read();
videoWriter.Write(image);
}
videoWriter.Close();
DeleteFiles(); // Deletes The Files from hard drive
}
}
}
What I want to do is:
Skip the saving screenshots in hard drive.
Feed the List to the Video Writer Object directly.
I am unable to do so because it takes the directory path and not the images itself directly.
I want to do it because of the fact that writing all images to hard drive and then making video is much slower, Any Alternatives of DotImaging are also good.
Or maybe you can let me know if I can cast Bitmap Images to the IImage Format that VideoWriter.Write() method is accepting as a parameter.

There is an extension library called DotImaging.BitmapInterop.
Once it's installed in your project, you can write something like:
IEnumerable<Bitmap> frames = GetFrames();
using (var writer = new VideoWriter(target), new Size(width, height)))
{
foreach (var bitmap in frames)
{
var imageBuffer = bitmap.ToBgr();
writer.Write(imageBuffer.Lock());
}
}

Related

C# How to create in-memory video chunks

I need to record screen and on event like button click it should save last 60 seconds of recording.
I know how to capture screenshots but I have problems with converting the images to the video. I want to save the final video file and everything else should be in memory operations.
Currently I save captures as JPEG to memory stream and when the event is fired then I convert the images to the video files. But there is tripple conversion: Bitmap[] -> JPEG[] -> Bitmap[] -> Video. That seems ineffective.
When I googled I found only how to save video file to file system. For example Accord library have VideoFileWritter (example for version 3.8.2 alpha)
Bitmap bitmap; //bitmap object with screenshot
List<byte[]> data = new List<byte[]>();
// fill data with JPEG images (called periodically)
using (var ms = new MemoryStream())
{
bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
data.Add(ms.GetBuffer());
}
// create video file (called on demand)
using (VideoFileWriter videoWriter = new VideoFileWriter())
{
videoWriter.BitRate = videoBitRate;
videoWriter.FrameRate = Settings.CurrentFramesPerSeconds;
videoWriter.Width = 1920;
videoWriter.Height = 1080;
videoWriter.VideoCodec = VideoCodec.H264;
videoWriter.VideoOptions["crf"] = "18"; // visually lossless
videoWriter.VideoOptions["preset"] = "veryfast";
videoWriter.VideoOptions["tune"] = "zerolatency";
videoWriter.VideoOptions["x264opts"] = "no-mbtree:sliced-threads:sync-lookahead=0";
videoWriter.Open(Path.Combine(dirName, "output.avi"));
foreach (var frame in data)
{
using (var bmpStream = new MemoryStream(frame))
using (var img = Image.FromStream(bmpStream))
using (var bmp = new Bitmap(img))
videoWriter.WriteVideoFrame(bmp);
}
}
How to create video chunks in memory? I guess it should be CPU and memory more efficient than my current solution.
Or is there more efficient way to record last few seconds of screen without file system usage?
I don't want to use file system because only ssd is installed in computer.

Convert PDF to Image Byte array to save to database

What I am trying to accomplish is allowing my user to upload a PDF. I will then convert that to an Image and get the Images byte array. Below is what I have so far.
PdfDocumentProcessor pdfDocumentProcessor = new PdfDocumentProcessor();
using (MemoryStream ms = new MemoryStream(e.UploadedFile.FileBytes))
{
pdfDocumentProcessor.LoadDocument(ms);
for (int i = 1; i <= pdfDocumentProcessor.Document.Pages.Count; i++)
{
Bitmap image = pdfDocumentProcessor.CreateBitmap(i, 1000);
try
{
image.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
}
catch (Exception error)
{
string message = error.Message;
}
}
When I try to save the Image to the memory stream I am getting the error "A generic error occurred in GDI+" I believe this has something to do with me not specifying a path for the image to be saved to, but I could be mistaken.
I want to convert the PDF to and Image, then get the byte array of the image, and save that to the database. I really don't want to save the image to a specified path.
PDFDocumentProcessor is a DevExpress class that pulls in the PDF and also will give me the PDF's byte array, but I just can't seem to find a way past the save error to retrieve an Image byte array
Any help is appreciated thank you
The issue is likely caused by you trying to re-use the same MemoryStream that is holding the input file bytes. You should create a new memory stream to save to.
I don't have access to devexpress but I grabbed another Nuget package that i am associated with https://www.nuget.org/packages/Leadtools.Pdf/ and tested it and this code works to save the PDF to a PNG memorystream:
using (var ms = new MemoryStream(fileBytes))
using (var codecs = new RasterCodecs())
{
codecs.Options.Load.AllPages = true;
using (var rasterImage = codecs.Load(ms))
using (var outputStream = new MemoryStream())
codecs.Save(rasterImage, outputStream, RasterImageFormat.Png, 0);
}

strategy of working with multiple image types and merging into 1 tiff

I don't have the slightest idea about graphics. I need to build a function that will take a list of different types of files (pngs, bmps, jpeg, pdf) and it will create 1 tiff file, merging all of the files together.
Can you guide me on the strategy in solving this? ( ...should i first convert every file to a tiff and then merge them together? ... should i simply use library XYZ to do this for me because this functionality already exists! should i first compress them somehow together and that will yield a tiff? )
It's doesn't matter what image format you want to use.You are working with bitmaps at the end. load all images and draw(merge) theme on single graphic object and at the end save the file as your own format :
static void Main(string[] args)
{
var imageList = Directory.GetFiles(#"C:\Users\ABC\Desktop\cars");
Bitmap destnationBitmap = new Bitmap(1000, 300);
Graphics g = Graphics.FromImage(destnationBitmap);
try
{
var drawPoint = new Point(0, 0);
foreach (string imagePath in imageList)
{
var tempBitmap = new Bitmap(imagePath);
g.DrawImage(tempBitmap, drawPoint);
drawPoint.X += tempBitmap.Width;
}
}
finally
{
var tiffVersion = ConverTo(destnationBitmap, ImageFormat.Tiff);
tiffVersion.Save("TiffVersion.tiff");
g.Dispose();
}
}
public static Image ConverTo(Bitmap bitmapImage, ImageFormat pFormat)
{
MemoryStream stream = new MemoryStream();
bitmapImage.Save(stream, pFormat);
return new Bitmap(stream);
}

PDF Compression with iTextSharp [closed]

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I am currently trying to recompress a pdf that has already been created, I am trying to find a way to recompress the images that are in the document, to reduce the file size.
I have been trying to do this with the DataLogics PDE and iTextSharp libraries but I can not find a way to do the stream recompression of the items.
I have though about looping over the xobjects and getting the images and then dropping the DPI down to 96 or using the libjpeg C# implimentation to change the quality of the image but getting it back into the pdf stream seems to always end up, with memory corruption or some other issue.
Any samples will be appreciated.
Thanks
iText and iTextSharp have some methods for replacing indirect objects. Specifically there's PdfReader.KillIndirect() which does what it says and PdfWriter.AddDirectImageSimple(iTextSharp.text.Image, PRIndirectReference) which you can then use to replace what you killed off.
In pseudo C# code you'd do:
var oldImage = PdfReader.GetPdfObject();
var newImage = YourImageCompressionFunction(oldImage);
PdfReader.KillIndirect(oldImage);
yourPdfWriter.AddDirectImageSimple(newImage, (PRIndirectReference)oldImage);
Converting the raw bytes to a .Net image can be tricky, I'll leave that up to you or you can search here. Mark has a good description here. Also, technically PDFs don't have a concept of DPI, that's for printers mostly. See the answer here for more on that.
Using the method above your compression algorithm can actually do two things, physically shrink the image as well as apply JPEG compression. When you physically shrink the image and add it back it will occupy the same amount of space as the original image but with less pixels to work with. This will get you what you consider to be DPI reduction. The JPEG compression speaks for itself.
Below is a full working C# 2010 WinForms app targeting iTextSharp 5.1.1.0. It takes an existing JPEG on your desktop called "LargeImage.jpg" and creates a new PDF from it. Then it opens the PDF, extracts the image, physically shrinks it to 90% of the original size, applies 85% JPEG compression and writes it back to the PDF. See the comments in the code for more of an explanation. The code needs lots more null/error checking. Also looks for NOTE comments where you'll need to expand to handle other situations.
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.IO;
using iTextSharp.text;
using iTextSharp.text.pdf;
namespace WindowsFormsApplication1 {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e) {
//Our working folder
string workingFolder = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
//Large image to add to sample PDF
string largeImage = Path.Combine(workingFolder, "LargeImage.jpg");
//Name of large PDF to create
string largePDF = Path.Combine(workingFolder, "Large.pdf");
//Name of compressed PDF to create
string smallPDF = Path.Combine(workingFolder, "Small.pdf");
//Create a sample PDF containing our large image, for demo purposes only, nothing special here
using (FileStream fs = new FileStream(largePDF, FileMode.Create, FileAccess.Write, FileShare.None)) {
using (Document doc = new Document()) {
using (PdfWriter writer = PdfWriter.GetInstance(doc, fs)) {
doc.Open();
iTextSharp.text.Image importImage = iTextSharp.text.Image.GetInstance(largeImage);
doc.SetPageSize(new iTextSharp.text.Rectangle(0, 0, importImage.Width, importImage.Height));
doc.SetMargins(0, 0, 0, 0);
doc.NewPage();
doc.Add(importImage);
doc.Close();
}
}
}
//Now we're going to open the above PDF and compress things
//Bind a reader to our large PDF
PdfReader reader = new PdfReader(largePDF);
//Create our output PDF
using (FileStream fs = new FileStream(smallPDF, FileMode.Create, FileAccess.Write, FileShare.None)) {
//Bind a stamper to the file and our reader
using (PdfStamper stamper = new PdfStamper(reader, fs)) {
//NOTE: This code only deals with page 1, you'd want to loop more for your code
//Get page 1
PdfDictionary page = reader.GetPageN(1);
//Get the xobject structure
PdfDictionary resources = (PdfDictionary)PdfReader.GetPdfObject(page.Get(PdfName.RESOURCES));
PdfDictionary xobject = (PdfDictionary)PdfReader.GetPdfObject(resources.Get(PdfName.XOBJECT));
if (xobject != null) {
PdfObject obj;
//Loop through each key
foreach (PdfName name in xobject.Keys) {
obj = xobject.Get(name);
if (obj.IsIndirect()) {
//Get the current key as a PDF object
PdfDictionary imgObject = (PdfDictionary)PdfReader.GetPdfObject(obj);
//See if its an image
if (imgObject.Get(PdfName.SUBTYPE).Equals(PdfName.IMAGE)) {
//NOTE: There's a bunch of different types of filters, I'm only handing the simplest one here which is basically raw JPG, you'll have to research others
if (imgObject.Get(PdfName.FILTER).Equals(PdfName.DCTDECODE)) {
//Get the raw bytes of the current image
byte[] oldBytes = PdfReader.GetStreamBytesRaw((PRStream)imgObject);
//Will hold bytes of the compressed image later
byte[] newBytes;
//Wrap a stream around our original image
using (MemoryStream sourceMS = new MemoryStream(oldBytes)) {
//Convert the bytes into a .Net image
using (System.Drawing.Image oldImage = Bitmap.FromStream(sourceMS)) {
//Shrink the image to 90% of the original
using (System.Drawing.Image newImage = ShrinkImage(oldImage, 0.9f)) {
//Convert the image to bytes using JPG at 85%
newBytes = ConvertImageToBytes(newImage, 85);
}
}
}
//Create a new iTextSharp image from our bytes
iTextSharp.text.Image compressedImage = iTextSharp.text.Image.GetInstance(newBytes);
//Kill off the old image
PdfReader.KillIndirect(obj);
//Add our image in its place
stamper.Writer.AddDirectImageSimple(compressedImage, (PRIndirectReference)obj);
}
}
}
}
}
}
}
this.Close();
}
//Standard image save code from MSDN, returns a byte array
private static byte[] ConvertImageToBytes(System.Drawing.Image image, long compressionLevel) {
if (compressionLevel < 0) {
compressionLevel = 0;
} else if (compressionLevel > 100) {
compressionLevel = 100;
}
ImageCodecInfo jgpEncoder = GetEncoder(ImageFormat.Jpeg);
System.Drawing.Imaging.Encoder myEncoder = System.Drawing.Imaging.Encoder.Quality;
EncoderParameters myEncoderParameters = new EncoderParameters(1);
EncoderParameter myEncoderParameter = new EncoderParameter(myEncoder, compressionLevel);
myEncoderParameters.Param[0] = myEncoderParameter;
using (MemoryStream ms = new MemoryStream()) {
image.Save(ms, jgpEncoder, myEncoderParameters);
return ms.ToArray();
}
}
//standard code from MSDN
private static ImageCodecInfo GetEncoder(ImageFormat format) {
ImageCodecInfo[] codecs = ImageCodecInfo.GetImageDecoders();
foreach (ImageCodecInfo codec in codecs) {
if (codec.FormatID == format.Guid) {
return codec;
}
}
return null;
}
//Standard high quality thumbnail generation from http://weblogs.asp.net/gunnarpeipman/archive/2009/04/02/resizing-images-without-loss-of-quality.aspx
private static System.Drawing.Image ShrinkImage(System.Drawing.Image sourceImage, float scaleFactor) {
int newWidth = Convert.ToInt32(sourceImage.Width * scaleFactor);
int newHeight = Convert.ToInt32(sourceImage.Height * scaleFactor);
var thumbnailBitmap = new Bitmap(newWidth, newHeight);
using (Graphics g = Graphics.FromImage(thumbnailBitmap)) {
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
System.Drawing.Rectangle imageRectangle = new System.Drawing.Rectangle(0, 0, newWidth, newHeight);
g.DrawImage(sourceImage, imageRectangle);
}
return thumbnailBitmap;
}
}
}
I don't know about iTextSharp, but you have to rewrite a PDF file if anything is changed, as it contains an xref table (index) with the exact file position of each object. This means if even one byte is added or removed, the PDF becomes corrupted.
Your best bet for recompressing the images is JBIG2 if they are B&W, or JPEG2000 otherwise, for which Jasper library will happily encode JPEG2000 codestreams for placement into PDF files at whatever quality you so desire.
If it were me I'd do it all from code without the PDF libraries. Just find all images (anything between stream and endstream after an occurance of JPXDecode (JPEG2000), JBIG2Decode (JBIG2) or DCTDecode (JPEG)) pull that out, reencode it with Jasper, then stick it back in again and update the xref table.
To update the xref table, find the positions of each object (starting 00001 0 obj) and just update the new positions in the xref table. It's not too much work, less than it sounds. You might be able to get all the offsets with a single regular expression (I'm not a C# programmer, but in PHP it would be that simple.)
Then finally update the value of the startxref tag in the trailer with the offset of the beginning of the xref table (where it says xref in the file).
Otherwise you'll end up decoding the entire PDF and rewriting it all, which will be slow, and you might lose something along the way.
There is an example on how to find and replace images in an existing PDF by the creator of iText. It's actually a small excerpt from his book. Since it's in Java, here's a simple replacement:
public void ReduceResolution(PdfReader reader, long quality) {
int n = reader.XrefSize;
for (int i = 0; i < n; i++) {
PdfObject obj = reader.GetPdfObject(i);
if (obj == null || !obj.IsStream()) {continue;}
PdfDictionary dict = (PdfDictionary)PdfReader.GetPdfObject(obj);
PdfName subType = (PdfName)PdfReader.GetPdfObject(
dict.Get(PdfName.SUBTYPE)
);
if (!PdfName.IMAGE.Equals(subType)) {continue;}
PRStream stream = (PRStream )obj;
try {
PdfImageObject image = new PdfImageObject(stream);
PdfName filter = (PdfName) image.Get(PdfName.FILTER);
if (
PdfName.JBIG2DECODE.Equals(filter)
|| PdfName.JPXDECODE.Equals(filter)
|| PdfName.CCITTFAXDECODE.Equals(filter)
|| PdfName.FLATEDECODE.Equals(filter)
) continue;
System.Drawing.Image img = image.GetDrawingImage();
if (img == null) continue;
var ll = image.GetImageBytesType();
int width = img.Width;
int height = img.Height;
using (System.Drawing.Bitmap dotnetImg =
new System.Drawing.Bitmap(img))
{
// set codec to jpeg type => jpeg index codec is "1"
System.Drawing.Imaging.ImageCodecInfo codec =
System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders()[1];
// set parameters for image quality
System.Drawing.Imaging.EncoderParameters eParams =
new System.Drawing.Imaging.EncoderParameters(1);
eParams.Param[0] =
new System.Drawing.Imaging.EncoderParameter(
System.Drawing.Imaging.Encoder.Quality, quality
);
using (MemoryStream msImg = new MemoryStream()) {
dotnetImg.Save(msImg, codec, eParams);
msImg.Position = 0;
stream.SetData(msImg.ToArray());
stream.SetData(
msImg.ToArray(), false, PRStream.BEST_COMPRESSION
);
stream.Put(PdfName.TYPE, PdfName.XOBJECT);
stream.Put(PdfName.SUBTYPE, PdfName.IMAGE);
stream.Put(PdfName.FILTER, filter);
stream.Put(PdfName.FILTER, PdfName.DCTDECODE);
stream.Put(PdfName.WIDTH, new PdfNumber(width));
stream.Put(PdfName.HEIGHT, new PdfNumber(height));
stream.Put(PdfName.BITSPERCOMPONENT, new PdfNumber(8));
stream.Put(PdfName.COLORSPACE, PdfName.DEVICERGB);
}
}
}
catch {
// throw;
// iText[Sharp] can't handle all image types...
}
finally {
// may or may not help
reader.RemoveUnusedObjects();
}
}
}
You'll notice it's only handling JPEG. The logic is reversed (instead of explicitly handling only DCTDECODE/JPEG) so you can uncomment some of the ignored image types and experiment with the PdfImageObject in the code above. In particular, most of the FLATEDECODE images (.bmp, .png, and .gif) are represented as PNG (confirmed in the DecodeImageBytes method of the PdfImageObject source code). As far as I know, .NET does not support PNG encoding. There are some references to support this here and here. You can try a stand-alone PNG optimization executable, but you also have to figure out how to set PdfName.BITSPERCOMPONENT and PdfName.COLORSPACE in the PRStream.
For completeness sake, since your question specifically asks about PDF compression, here's how you compress a PDF with iTextSharp:
PdfStamper stamper = new PdfStamper(
reader, YOUR-STREAM, PdfWriter.VERSION_1_5
);
stamper.Writer.CompressionLevel = 9;
int total = reader.NumberOfPages + 1;
for (int i = 1; i < total; i++) {
reader.SetPageContent(i, reader.GetPageContent(i));
}
stamper.SetFullCompression();
stamper.Close();
You might also try and run the PDF through PdfSmartCopy to get the file size down. It removes redundant resources, but like the call to RemoveUnusedObjects() in the finally block, it may or may not help. That will depend on how the PDF was created.
IIRC iText[Sharp] doesn't deal well with JBIG2DECODE, so #Alasdair's suggestion looks good - if you want to take the time learning the Jasper library and using the brute-force approach.
Good luck.
EDIT - 2012-08-17, comment by #Craig:
To save the PDF after compressing the jpegs using the ReduceResolution() method above:
a. Instantiate a PdfReader object:
PdfReader reader = new PdfReader(pdf);
b. Pass the PdfReader to the ReduceResolution() method above.
c. Pass the altered PdfReader to a PdfStamper. Here's one way using a MemoryStream:
// Save altered PDF. then you can pass the btye array to a database, etc
using (MemoryStream ms = new MemoryStream()) {
using (PdfStamper stamper = new PdfStamper(reader, ms)) {
}
return ms.ToArray();
}
Or you can use any other Stream if you don't need to keep the PDF in memory. E.g. use a FileStream and save directly to disk.
I've written a library to do just that. It will also OCR the pdf's using Tesseract or Cuneiform and create searchable, compressed PDF files. It's a library that uses several open source projects (iTextsharp, jbig2 encoder, Aforge, muPDF#) to complete the task. You can check it out here http://hocrtopdf.codeplex.com/
I am not sure if you are considering other libraries, but you can easily recompress existing images using Docotic.Pdf library (Disclaimer: I work for the company).
Here is some sample code:
static void RecompressExistingImages(string fileName, string outputName)
{
using (PdfDocument doc = new PdfDocument(fileName))
{
foreach (PdfImage image in doc.Images)
image.RecompressWithGroup4Fax();
doc.Save(outputName);
}
}
There are also RecompressWithFlate, RecompressWithGroup3Fax, RecompressWithJpeg and Uncompress methods.
The library will convert color images to bilevel ones if needed. You can specify deflate compression level, JPEG quality etc.
I am also ask you to think twice before using approach suggested by #Alasdair. If you are going to deal with PDF files that weren't created by you than the task is far more complex that it might seem.
To start with, there is great deal of images compressed by codecs other than JPXDecode, JBIG2Decode or DCTDecode. And PDF can also contain inline images.
PDF files saved using newer versions of standard (1.5 or newer) can contain cross-reference streams. It means that reading and updating such files is more complex than just finding/updating some numbers at the end of the file.
So, please, use a PDF library.
A simple way to compress PDF is using gsdll32.dll (Ghostscript) and Cyotek.GhostScript.dll (wrapper):
public static void CompressPDF(string sInFile, string sOutFile, int iResolution)
{
string[] arg = new string[]
{
"-sDEVICE=pdfwrite",
"-dNOPAUSE",
"-dSAFER",
"-dBATCH",
"-dCompatibilityLevel=1.5",
"-dDownsampleColorImages=true",
"-dDownsampleGrayImages=true",
"-dDownsampleMonoImages=true",
"-sPAPERSIZE=a4",
"-dPDFFitPage",
"-dDOINTERPOLATE",
"-dColorImageDownsampleThreshold=1.0",
"-dGrayImageDownsampleThreshold=1.0",
"-dMonoImageDownsampleThreshold=1.0",
"-dColorImageResolution=" + iResolution.ToString(),
"-dGrayImageResolution=" + iResolution.ToString(),
"-dMonoImageResolution=" + iResolution.ToString(),
"-sOutputFile=" + sOutFile,
sInFile
};
using(GhostScriptAPI api = new GhostScriptAPI())
{
api.Execute(arg);
}
}

How do I fill a rectangle with an ImageBrush using a file from the hard drive

I am trying to fill a rectangle with a file that I have saved to the hard drive. I know that I have to use a ImageBrush and I think I know how to do that if the image is an included resource. In this case the file is created and setting on the hard drive but when I try to use it with the code below the rectangle changes but it changes to show the form back color not the image as I had expected (almost as if the image is invisible).
using (dynamic CommonDialog = AutomationFactory.CreateObject("WIA.CommonDialog"))
{
dynamic imageFile = CommonDialog.ShowAcquireImage();
if (imageFile != null)
{
string filePath = string.Format("d:\\{0}.jpg", Guid.NewGuid());
imageFile.SaveFile(filePath);
rectangle2.Fill = new ImageBrush()
{
ImageSource = new BitmapImage(new Uri(filePath, UriKind.Absolute))
};
}
}
Update: I was able to get this to work by replacing the code block inside the If Then with the following:
{
string filePath = string.Format("d:\\{0}.jpg", Guid.NewGuid());
imageFile.SaveFile(filePath);
BitmapImage bitmapBase = new BitmapImage();
dynamic fileData = imageFile.FileData;
byte[] imageData = fileData.BinaryData;
MemoryStream ms = new MemoryStream(imageData);
bitmapBase.SetSource(ms);
WriteableBitmap writableBitmap = new WriteableBitmap(bitmapBase);
rectangle2.Fill = new ImageBrush() { ImageSource = (writableBitmap) };
}
When using Silverlight 4 you can create an out-of-browser application thatt can access (part of) the local disk.
See here how
You cannot access images, or any files, from a local drive (except for Isolated storage or a stream from a file open dialog). These are all security measures.
As you did not mention Out Of Browser I assume this is just a web/client app.

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