Rounding to 4 decimal places - Unexpected results [duplicate] - c#

This question already has answers here:
Why does Math.Round(2.5) return 2 instead of 3?
(15 answers)
Closed 6 years ago.
When rounding I'm getting the following outputs:
Math.Round(2.3234503,4) = 2.3235
Math.Round(2.323450,4) = 2.3234
I can't see how this makes sense, can someone point it out to me? I expected an answer of 2.3235 both times. How can the number 3 or lack of in the last decimal place affect the outcome?

From MSDN
Returns:
The number nearest to d that contains a number of fractional digits
equal to decimals.
Key word is nearest.
2.3234 503 - nearest to 503 is 5 so rounded to 5
2.3234 50 - is half way.
In half way from MSDN
In a midpoint value, the value after the least significant digit in
the result is precisely half way between two numbers. For example,
3.47500 is a midpoint value if it is to be rounded two decimal places, and 7.500 is a midpoint value if it is to be rounded to an integer. In
these cases, the nearest value can't be easily identified without a
rounding convention. The Round method supports two rounding
conventions for handling midpoint values:
Rounding away from zero
Midpoint values are rounded to the next number away from zero. For
example, 3.75 rounds to 3.8, 3.85 rounds to 3.9, -3.75 rounds to -3.8,
and -3.85 rounds to -3.9. This form of rounding is represented by the
MidpointRounding.AwayFromZero enumeration member. Rounding away from
zero is the most widely known form of rounding.
Rounding to nearest,or banker's rounding
Midpoint values are rounded to the nearest even
number. For example, both 3.75 and 3.85 round to 3.8, and both -3.75
and -3.85 round to -3.8. This form of rounding is represented by the
MidpointRounding.ToEven enumeration member. Rounding to nearest is the
standard form of rounding used in financial and statistical
operations. It conforms to IEEE Standard 754, section 4. When used in
multiple rounding operations, it reduces the rounding error that is
caused by consistently rounding midpoint values in a single direction.
In some cases, this rounding error can be significant.
By default, the Round method uses the rounding to nearest convention.

Related

Math.Round returning a rounded up for odd values but rounds down for even

I am trying to found a float using math round
I found the following
0.5 --> 0
1.5 --> 2
2.5 --> 2
3.5 --> 4
and so on.
I believe this is due to floating point error, but not quite sure how.
How can I get around this so even numbers round properly?
From documentation;
The integer nearest a. If the fractional component of a is halfway
between two integers, one of which is even and the other odd, then the
even number is returned. Note that this method returns a Double
instead of an integral type.
Math.Round method has some overloads that takes MidpointRounding as a parameter which you can specify the rounding value if it is midway between two numbers.
AwayFromZero
When a number is halfway between two others, it is rounded toward the
nearest number that is away from zero.
ToEven
When a number is halfway between two others, it is rounded toward the
nearest even number.
You could use this one, to overcome that you have stated:
Math.Round(value, MidpointRounding.AwayFromZero);
Using the above:
When a number is halfway between two others, it is rounded toward the
nearest number that is away from zero.
For further documentation about the MidpointRounding enumeration, please have a look here.
You may try like this
Math.Round(value, MidpointRounding.AwayFromZero);
From MSDN
If the fractional component of a is halfway between two integers, one
of which is even and the other odd, then the even number is returned.
Also to mention one important point which I think is good to mention is that Microsoft has followed the IEEE 754 standard. This is also mentioned in MSDN for Math.Round under Remarks which says:
Round to nearest, ties to even – rounds to the nearest value; if the number falls midway it is rounded to the nearest value with an
even (zero) least significant bit, which occurs 50% of the time; this
is the default for binary floating-point and the recommended default
for decimal.
Round to nearest, ties away from zero – rounds to the nearest value; if the number falls midway it is rounded to the nearest value
above (for positive numbers) or below (for negative numbers); this is
intended as an option for decimal floating point.
This is known as bankers rounding (round to even). You can read more about it here. This is a .NET Framework feature and is working as designed.

Math.Round number with 3 decimal

Could someone explain to me why Math.Round(1.565,2) = 1.56 and not 1.57?
Math.Round() uses the Banker's rounding algorithm. Basically it rounds anything ending in 5 towards the even number. So 1.565 rounds down (towards the 6) but 1.575 rounds up (towards the 8). This avoids the rounding errors from accumulating if you add many rounded numbers.
See: Math.Round Method (Double, Int32)
Because of the loss of precision that can result from representing
decimal values as floating-point numbers or performing arithmetic
operations on floating-point values, in some cases the Round(Double,
Int32) method may not appear to round midpoint values to the nearest
even value in the digits decimal position. This is illustrated in the
following example, where 2.135 is rounded to 2.13 instead of 2.14.
This occurs because internally the method multiplies value by
10digits, and the multiplication operation in this case suffers from a
loss of precision.
And the example is:
public static void Main()
{
double[] values = { 2.125, 2.135, 2.145, 3.125, 3.135, 3.145 };
foreach (double value in values)
Console.WriteLine("{0} --> {1}", value, Math.Round(value, 2));
}
The double representation of 1.565 is not exact, and is slightly less than that amount - 1.564999999999999946709294817992486059665679931640625 or thereabouts. So when rounded to only two decimal places, it gets rounded downwards.
Even if you were to use a decimal (which represents decimal fractions exactly) and try Math.round(1.565M,2), this would also get rounded down, as Math.round(number, decimalPlaces) rounds values halfway between one value and the next towards the one whose last digit is even - this is sometimes called banker's rounding. So Math.round(1.575M,2), for example, would round upwards.
This occurs because internally the method multiplies value by 10digits, and the multiplication operation in this case suffers from a loss of precision. http://msdn.microsoft.com/en-us/library/system.math.round.aspx#Round5_Example and
http://msdn.microsoft.com/en-us/library/75ks3aby.aspx

Decimal.Round default setting for MidpointRounding [duplicate]

This question already has answers here:
Why does .NET use banker's rounding as default?
(5 answers)
Closed 9 years ago.
The following applies:
var rounded = Decimal.Round(7.635m, 2);
//rounded: 7.63
This, to me, is wrong and unexpected behavior. I would assume the value of rounded to be 7.64.
To achieve this, I can do:
var rounded = Decimal.Round(7.635m, 2, MidpointRounding.AwayFromZero);
//rounded: 7.64
How can this not be the default behavior of Decimal.Round? Any good reason for this?
How can this not be the default behavior of Decimal.Round? Any good
reason for this?
If you look at the documentation of Decimal.Round Method (Decimal)
The behavior of this method follows IEEE Standard 754, section 4.
This kind of rounding is sometimes called round half to even or
banker's rounding. It minimizes rounding errors that result from
consistently rounding a midpoint value in a single direction. It is
equivalent to calling the Round(Decimal, MidpointRounding) method with
a mode argument of MidpointRounding.ToEven.
From Math.Round(Decimal, Int32) Method
The behavior of this method follows IEEE Standard 754, section 4. This
kind of rounding is sometimes called rounding to nearest, or banker's
rounding. It minimizes rounding errors that result from consistently
rounding a midpoint value in a single direction.
This method is equivalent to calling the Round method with a mode
argument of MidpointRounding.ToEven. If there is a single non-zero
digit in d to the right of the decimals decimal position and its value
is 5, the digit in the decimals position is rounded up if it is odd,
or left unchanged if it is even. If d has fewer fractional digits than
decimals, d is returned unchanged.
The reason is they implemented a method following IEEE Standard 754, section 4.
This is called rounding to nearest or sometimes bankers rounding.
It's just one of many ways to do rounding and they choose this one.
See: http://en.wikipedia.org/wiki/Bankers_rounding
And for more information: Why does .NET use banker's rounding as default?

Is C# Decimal Rounding Inconsistent?

I've been fighting decimal precision in C# coming from a SQL Decimal (38,30) and I've finally made it all the way to a rounding oddity. I know I'm probably overlooking the obvious here, but I need a little insight.
The problem I'm having is that C# doesn't produce what I would consider to be consistent output.
decimal a = 0.387518769125m;
decimal b = 0.3875187691250002636113061835m;
Console.WriteLine(Math.Round(a, 11));
Console.WriteLine(Math.Round(b, 11));
Console.WriteLine(Math.Round(a, 11) == Math.Round(b, 11));
Yields
0.38751876912
0.38751876913
False
Uhh, 0.38751876913? Really? What am I missing here?
From MSDN:
If the digit in the decimals position is odd, it is changed to an even digit. Otherwise, it is left unchanged.
Why am I seeing inconsistent results? The additional precision isn't changing the 'digit in the decimals position'...
From MSDN:
If there is a single non-zero digit in d to the right of the decimals decimal position and its value is 5, the digit in the decimals position is rounded up if it is odd, or left unchanged if it is even. If d has fewer fractional digits than decimals, dis returned unchanged.
In your first case
decimal a = 0.387518769125m;
Console.WriteLine(Math.Round(a, 11));
there is a single digit to the right of the 11th place, and that number is 5. Therefore, since position 11 is even, it is left unchanged. Thus, you get
0.38751876912
In your second case
decimal b = 0.3875187691250002636113061835m;
Console.WriteLine(Math.Round(b, 11));
there is not a single digit to the right of the 11th place. Therefore, this is straight up grade-school rounding; you round up if the next digit is greater than 4, otherwise you round down. Since the digit to the right of the 11th place is more than 4 (it's a 5), we round up so you see
0.38751876913
Why am I seeing inconsistent results?
You're not. The results are completely consistent with the documentation.
From MSDN - Math.Round Method (Decimal, Int32):
If there is a single non-zero digit in d to the right of the decimals decimal position and its value is 5, the digit in the decimals position is rounded up if it is odd, or left unchanged if it is even. If d has fewer fractional digits than decimals, d is returned unchanged.
The behavior of this method follows IEEE Standard 754, section 4. This kind of rounding is sometimes called rounding to nearest, or banker's rounding. It minimizes rounding errors that result from consistently rounding a midpoint value in a single direction.
Note the use of single non-zero digit. This corresponds to your first examples, but not the second.
And:
To control the type of rounding used by the Round(Decimal, Int32) method, call the Decimal.Round(Decimal, Int32, MidpointRounding) overload.
The part "single non-zero digit in d to the right of the decimals decimal position and its value is 5" explains the result. Only when the part to round is exactly 0,5 the rounding rule comes into play.
Let's shift both numbers over 11 digits to the left:
38751876912.5
38751876912.50002636113061835
Using banker's rounding, we round the first one down. Under every midpoint-rounding system, we round the second number up (because it is not at the midpoint).
.Net is doing exactly what we'd expect it to.

.Net Round Bug [duplicate]

In C#, the result of Math.Round(2.5) is 2.
It is supposed to be 3, isn't it? Why is it 2 instead in C#?
Firstly, this wouldn't be a C# bug anyway - it would be a .NET bug. C# is the language - it doesn't decide how Math.Round is implemented.
And secondly, no - if you read the docs, you'll see that the default rounding is "round to even" (banker's rounding):
Return ValueType: System.DoubleThe integer nearest a. If the
fractional component of a is halfway
between two integers, one of which is
even and the other odd, then the even
number is returned. Note that this
method returns a Double instead of an
integral type.
RemarksThe behavior of this method follows IEEE Standard 754,
section 4. This kind of rounding is
sometimes called rounding to nearest,
or banker's rounding. It minimizes
rounding errors that result from
consistently rounding a midpoint value
in a single direction.
You can specify how Math.Round should round mid-points using an overload which takes a MidpointRounding value. There's one overload with a MidpointRounding corresponding to each of the overloads which doesn't have one:
Round(Decimal) / Round(Decimal, MidpointRounding)
Round(Double) / Round(Double, MidpointRounding)
Round(Decimal, Int32) / Round(Decimal, Int32, MidpointRounding)
Round(Double, Int32) / Round(Double, Int32, MidpointRounding)
Whether this default was well chosen or not is a different matter. (MidpointRounding was only introduced in .NET 2.0. Before then I'm not sure there was any easy way of implementing the desired behaviour without doing it yourself.) In particular, history has shown that it's not the expected behaviour - and in most cases that's a cardinal sin in API design. I can see why Banker's Rounding is useful... but it's still a surprise to many.
You may be interested to take a look at the nearest Java equivalent enum (RoundingMode) which offers even more options. (It doesn't just deal with midpoints.)
That's called rounding to even (or banker's rounding), which is a valid rounding strategy for minimizing accrued errors in sums (MidpointRounding.ToEven). The theory is that, if you always round a 0.5 number in the same direction, the errors will accrue faster (round-to-even is supposed to minimize that) (a).
Follow these links for the MSDN descriptions of:
Math.Floor, which rounds down towards negative infinity.
Math.Ceiling, which rounds up towards positive infinity.
Math.Truncate, which rounds up or down towards zero.
Math.Round, which rounds to the nearest integer or specified number of decimal places. You can specify the behavior if it's exactly equidistant between two possibilities, such as rounding so that the final digit is even ("Round(2.5,MidpointRounding.ToEven)" becoming 2) or so that it's further away from zero ("Round(2.5,MidpointRounding.AwayFromZero)" becoming 3).
The following diagram and table may help:
-3 -2 -1 0 1 2 3
+--|------+---------+----|----+--|------+----|----+-------|-+
a b c d e
a=-2.7 b=-0.5 c=0.3 d=1.5 e=2.8
====== ====== ===== ===== =====
Floor -3 -1 0 1 2
Ceiling -2 0 1 2 3
Truncate -2 0 0 1 2
Round(ToEven) -3 0 0 2 3
Round(AwayFromZero) -3 -1 0 2 3
Note that Round is a lot more powerful than it seems, simply because it can round to a specific number of decimal places. All the others round to zero decimals always. For example:
n = 3.145;
a = System.Math.Round (n, 2, MidpointRounding.ToEven); // 3.14
b = System.Math.Round (n, 2, MidpointRounding.AwayFromZero); // 3.15
With the other functions, you have to use multiply/divide trickery to achieve the same effect:
c = System.Math.Truncate (n * 100) / 100; // 3.14
d = System.Math.Ceiling (n * 100) / 100; // 3.15
(a) Of course, that theory depends on the fact that your data has an fairly even spread of values across the even halves (0.5, 2.5, 4.5, ...) and odd halves (1.5, 3.5, ...).
If all the "half-values" are evens (for example), the errors will accumulate just as fast as if you always rounded up.
You should check MSDN for Math.Round:
The behavior of this method follows IEEE Standard 754, section 4. This kind of rounding is sometimes called rounding to nearest, or banker's rounding.
You can specify the behavior of Math.Round using an overload:
Math.Round(2.5, 0, MidpointRounding.AwayFromZero); // gives 3
Math.Round(2.5, 0, MidpointRounding.ToEven); // gives 2
From MSDN, Math.Round(double a) returns:
The integer nearest a. If the
fractional component of a is halfway
between two integers, one of which is
even and the other odd, then the even
number is returned.
... and so 2.5, being halfway between 2 and 3, is rounded down to the even number (2). this is called Banker's Rounding (or round-to-even), and is a commonly-used rounding standard.
Same MSDN article:
The behavior of this method follows
IEEE Standard 754, section 4. This
kind of rounding is sometimes called
rounding to nearest, or banker's
rounding. It minimizes rounding errors
that result from consistently rounding
a midpoint value in a single
direction.
You can specify a different rounding behavior by calling the overloads of Math.Round that take a MidpointRounding mode.
The nature of rounding
Consider the task of rounding a number that contains a fraction to, say, a whole number. The process of rounding in this circumstance is to determine which whole number best represents the number you are rounding.
In common, or 'arithmetic' rounding, it is clear that 2.1, 2.2, 2.3 and 2.4 round to 2.0; and 2.6, 2.7, 2.8 and 2.9 to 3.0.
That leaves 2.5, which is no nearer to 2.0 than it is to 3.0. It is up to you to choose between 2.0 and 3.0, either would be equally valid.
For minus numbers, -2.1, -2.2, -2.3 and -2.4, would become -2.0; and -2.6, 2.7, 2.8 and 2.9 would become -3.0 under arithmetic rounding.
For -2.5 a choice is needed between -2.0 and -3.0.
Other forms of rounding
'Rounding up' takes any number with decimal places and makes it the next 'whole' number. Thus not only do 2.5 and 2.6 round to 3.0, but so do 2.1 and 2.2.
Rounding up moves both positive and negative numbers away from zero. Eg. 2.5 to 3.0 and -2.5 to -3.0.
'Rounding down' truncates numbers by chopping off unwanted digits. This has the effect of moving numbers towards zero. Eg. 2.5 to 2.0 and -2.5 to -2.0
In "banker's rounding" - in its most common form - the .5 to be rounded is rounded either up or down so that the result of the rounding is always an even number. Thus 2.5 rounds to 2.0, 3.5 to 4.0, 4.5 to 4.0, 5.5 to 6.0, and so on.
'Alternate rounding' alternates the process for any .5 between rounding down and rounding up.
'Random rounding' rounds a .5 up or down on an entirely random basis.
Symmetry and asymmetry
A rounding function is said to be 'symmetric' if it either rounds all numbers away from zero or rounds all numbers towards zero.
A function is 'asymmetric' if rounds positive numbers towards zero and negative numbers away from zero.. Eg. 2.5 to 2.0; and -2.5 to -3.0.
Also asymmetric is a function that rounds positive numbers away from zero and negative numbers towards zero. Eg. 2.5 to 3.0; and -2.5 to -2.0.
Most of time people think of symmetric rounding, where -2.5 will be rounded towards -3.0 and 3.5 will be rounded towards 4.0. (in C# Round(AwayFromZero))
The default MidpointRounding.ToEven, or Bankers' rounding (2.5 become 2, 4.5 becomes 4 and so on) has stung me before with writing reports for accounting, so I'll write a few words of what I found out, previously and from looking into it for this post.
Who are these bankers that are rounding down on even numbers (British bankers perhaps!)?
From wikipedia
The origin of the term bankers'
rounding remains more obscure. If this
rounding method was ever a standard in
banking, the evidence has proved
extremely difficult to find. To the
contrary, section 2 of the European
Commission report The Introduction of
the Euro and the Rounding of Currency
Amounts suggests that there had
previously been no standard approach
to rounding in banking; and it
specifies that "half-way" amounts
should be rounded up.
It seems a very strange way of rounding particularly for banking, unless of course banks use to receive lots of deposits of even amounts. Deposit £2.4m, but we'll call it £2m sir.
The IEEE Standard 754 dates back to 1985 and gives both ways of rounding, but with banker's as the recommended by the standard. This wikipedia article has a long list of how languages implement rounding (correct me if any of the below are wrong) and most don't use Bankers' but the rounding you're taught at school:
C/C++ round() from math.h rounds away from zero (not banker's rounding)
Java Math.Round rounds away from zero (it floors the result, adds 0.5, casts to an integer). There's an alternative in BigDecimal
Perl uses a similar way to C
Javascript is the same as Java's Math.Round.
From MSDN:
By default, Math.Round uses
MidpointRounding.ToEven. Most people
are not familiar with "rounding to
even" as the alternative, "rounding
away from zero" is more commonly
taught in school. .NET defaults to
"Rounding to even" as it is
statistically superior because it
doesn't share the tendency of
"rounding away from zero" to round up
slightly more often than it rounds
down (assuming the numbers being
rounded tend to be positive.)
http://msdn.microsoft.com/en-us/library/system.math.round.aspx
Since Silverlight doesn't support the MidpointRounding option you have to write your own. Something like:
public double RoundCorrect(double d, int decimals)
{
double multiplier = Math.Pow(10, decimals);
if (d < 0)
multiplier *= -1;
return Math.Floor((d * multiplier) + 0.5) / multiplier;
}
For the examples including how to use this as an extension see the post: .NET and Silverlight Rounding
I had this problem where my SQL server rounds up 0.5 to 1 while my C# application didn't. So you would see two different results.
Here's an implementation with int/long. This is how Java rounds.
int roundedNumber = (int)Math.Floor(d + 0.5);
It's probably the most efficient method you could think of as well.
If you want to keep it a double and use decimal precision , then it's really just a matter of using exponents of 10 based on how many decimal places.
public double getRounding(double number, int decimalPoints)
{
double decimalPowerOfTen = Math.Pow(10, decimalPoints);
return Math.Floor(number * decimalPowerOfTen + 0.5)/ decimalPowerOfTen;
}
You can input a negative decimal for decimal points and it's word fine as well.
getRounding(239, -2) = 200
Silverlight doesn't support the MidpointRounding option.
Here's an extension method for Silverlight that adds the MidpointRounding enum:
public enum MidpointRounding
{
ToEven,
AwayFromZero
}
public static class DecimalExtensions
{
public static decimal Round(this decimal d, MidpointRounding mode)
{
return d.Round(0, mode);
}
/// <summary>
/// Rounds using arithmetic (5 rounds up) symmetrical (up is away from zero) rounding
/// </summary>
/// <param name="d">A Decimal number to be rounded.</param>
/// <param name="decimals">The number of significant fractional digits (precision) in the return value.</param>
/// <returns>The number nearest d with precision equal to decimals. If d is halfway between two numbers, then the nearest whole number away from zero is returned.</returns>
public static decimal Round(this decimal d, int decimals, MidpointRounding mode)
{
if ( mode == MidpointRounding.ToEven )
{
return decimal.Round(d, decimals);
}
else
{
decimal factor = Convert.ToDecimal(Math.Pow(10, decimals));
int sign = Math.Sign(d);
return Decimal.Truncate(d * factor + 0.5m * sign) / factor;
}
}
}
Source: http://anderly.com/2009/08/08/silverlight-midpoint-rounding-solution/
Simple way is:
Math.Ceiling(decimal.Parse(yourNumber + ""));
Rounding numbers with .NET has the answer you are looking for.
Basically this is what it says:
Return Value
The number nearest value with precision equal to digits. If value is halfway between two numbers, one of which is even and the other odd, then the even number is returned. If the precision of value is less than digits, then value is returned unchanged.
The behavior of this method follows IEEE Standard 754, section 4. This kind of rounding is sometimes called rounding to nearest, or banker's rounding. If digits is zero, this kind of rounding is sometimes called rounding toward zero.
using a custom rounding
public int Round(double value)
{
double decimalpoints = Math.Abs(value - Math.Floor(value));
if (decimalpoints > 0.5)
return (int)Math.Round(value);
else
return (int)Math.Floor(value);
}
Here's the way i had to work it around :
Public Function Round(number As Double, dec As Integer) As Double
Dim decimalPowerOfTen = Math.Pow(10, dec)
If CInt(number * decimalPowerOfTen) = Math.Round(number * decimalPowerOfTen, 2) Then
Return Math.Round(number, 2, MidpointRounding.AwayFromZero)
Else
Return CInt(number * decimalPowerOfTen + 0.5) / 100
End If
End Function
Trying with 1.905 with 2 decimals will give 1.91 as expected but Math.Round(1.905,2,MidpointRounding.AwayFromZero) gives 1.90! Math.Round method is absolutely inconsistent and unusable for most of the basics problems programmers may encounter. I have to check if (int) 1.905 * decimalPowerOfTen = Math.Round(number * decimalPowerOfTen, 2) cause i don not want to round up what should be round down.
This is ugly as all hell, but always produces correct arithmetic rounding.
public double ArithRound(double number,int places){
string numberFormat = "###.";
numberFormat = numberFormat.PadRight(numberFormat.Length + places, '#');
return double.Parse(number.ToString(numberFormat));
}

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