I am using Xamarin forms and there is an option to provide searching in top bar. So we have taken a toolbaritems array and adding items one by one
but while double tapping on search icon the application is crashing. Crash indicating the below line
ToolbarItems.Add (new ToolbarItem ("Info", Constants.SEARCH_ICON, () => Navigation.PushModalAsync (searchPage)));
and the error info showing:
System.InvalidOperationException: Page must not already have a parent.
--- Can you please help me on this?
Double tapping would cause the PushModalAsync to happen twice, very quickly, causing an issue.
Instead, you might want to do something like this that prevents a double navigation and also correctly uses await on the Task returning method, PushModalAsync.
// Define a new variable
bool canNavigate = true;
ToolbarItems.Add (new ToolbarItem ("Info", Constants.SEARCH_ICON, async () => {
if(canNavigate)
{
canNavigate = false;
await Navigation.PushModalAsync (searchPage)
canNavigate = true;
}
}));
Related
i just have a strange problem and i didn't get why it happens. Could you please help me to find out why it happens and how i can fix it?
My error is: "The Calling Thread Cannot Access This Object Because A Different Thread Owns It".
My point is that getting some values from databese (it takes a long time therefore i use Task.Run()) and creating custom UI Component with the values and add into a wrap panel.
Firstly, i have an event which is window loaded:
private async void Window_Loaded(object sender, RoutedEventArgs e)
{
await this.ShowAllMatchesAsync(); // This code workfully works
} // But after right here, it reports an error and doesn't show any code because it is in interrupt mode :(
I have a list which gets value by using async process:
private async Task ShowAllMatchesAsync()
{
List<Match> allMatches = await new GetValues().GetAllMatchValuesAsync(0); // This workfully works. So, allMatches value has some values which i need it to create UI Using Control:
// UI_MatchCard is a User Control which i have created
// This class needs a Match parameter, in this way it automatically creates MatchCard according to match value which i defined as parameter.
UI_MatchCard matchCard = new UI_MatchCard(allMatches[0]); // I just want to show first match of allMatches for this case.
// WP_Matches is a Wrap panel. I use it to add UI_MatchCard
this.WP_Matches.Dispatcher.Invoke(() => { this.WP_Matches.Children.Add(matchCard); });
// It workfully works here. I mean, it adds an UI_Matcherd to WP_Matches (this wrap panel) and count of Wp_Matches equals to 1 after adding it :)
}
When all process is done, it reports an error after processing where i told you (The last line of Windows_Loaded event).
The strange thing is that if I don't add an UI_MatchCard:
this.WP_Matches.Dispatcher.Invoke(() => { this.WP_Matches.Children.Add(matchCard); });
And if I add another UI component (like textblock)
this.WP_Matches.Dispatcher.Invoke(() => { this.WP_Matches.Children.Add(new TextBlock()); });
It doesn't report anything and workfully works. Also, if i add my UI_MatchCard without any parameter:
UI_MatchCard matchCard = new UI_MatchCard(); // Without any parameter
this.WP_Matches.Dispatcher.Invoke(() => { this.WP_Matches.Children.Add(matchCard); });
It workfully works again. But as you guess it doesn't show my match values. It just show blank match because i didn't enter the parameter.
Also these are what i have tried:
Changing Invoke methodes:
this.Dispatcher.Invoke(() => { this.WP_Matches.Children.Add(matchCard); });
Application.Current.Dispatcher.Invoke(() => { this.WP_Matches.Children.Add(matchCard); });
And Task.ContinueWith() method.
How can i find out why it happens? Could you please help me?
PROBLEM
I am using a secondary view to run my media files, but When I close my secondary view with close button on it ( while media is still playing ) the secondary view/window closes but the media somehow keeps playing because I can hear the sound and source of sound seems to be the primary view ( main app window ). how can I completely terminate the secondary window when I close it?
TRIED
I followed windows samples multiple views and was able to complete all steps, I copied the ViewLifetimeControl.cs file from the sample and used it in my project. the code runs fine until it reaches Windows.Current.Close() in released event of the secondary view.
Then it gives an exception when it tries "Window.Current.Close()" with in the released event. according to documentation exception occurs due to any on going changes ( which might be because of media file playing ), but I need to force close the window even when media file is playing how can I do that? btw here is the exception :
Message = "COM object that has been separated from its underlying RCW cannot be used."
Code to Create and Show secondary view
internal static async Task CompactOpen(string Title, string caption)
{
ViewLifetimeControl viewControl = null;
await CoreApplication.CreateNewView().Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
viewControl = ViewLifetimeControl.CreateForCurrentView();
viewControl.Title = Title;
viewControl.StartViewInUse();
var frame = new Frame();
frame.MinHeight = 200;
frame.MinWidth = 200;
frame.Navigate(typeof(CompactNowPlayingPage), new object[] { viewControl,caption});
Window.Current.Content = frame;
Window.Current.Activate();
ApplicationView.GetForCurrentView().Title = viewControl.Title;
});
((App)App.Current).SecondaryViews.Add(viewControl);
var selectedView = viewControl;
var sizePreference = new SizePreferenceString() { Title = "SizePreference", Preference = ViewSizePreference.Default };
var anchorSizePreference = new SizePreferenceString() { Title = "AnchorSizePreference", Preference = ViewSizePreference.Default };
if (selectedView != null && sizePreference != null && anchorSizePreference != null)
{
try
{
selectedView.StartViewInUse();
var viewShown = await ApplicationViewSwitcher.TryShowAsStandaloneAsync(
selectedView.Id,
sizePreference.Preference,
ApplicationView.GetForCurrentView().Id,
anchorSizePreference.Preference);
if (!viewShown)
{
// The window wasn't actually shown, so release the reference to it
// This may trigger the window to be destroyed
}
// Signal that switching has completed and let the view close
selectedView.StopViewInUse();
}
catch (InvalidOperationException)
{
// The view could be in the process of closing, and
// this thread just hasn't updated. As part of being closed,
// this thread will be informed to clean up its list of
// views (see SecondaryViewPage.xaml.cs)
}
}
}
Released Event
private async void ViewLifetimeControl_Released(Object sender, EventArgs e)
{
((ViewLifetimeControl)sender).Released -= ViewLifetimeControl_Released;
// The ViewLifetimeControl object is bound to UI elements on the main thread
// So, the object must be removed from that thread
await mainDispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
((App)App.Current).SecondaryViews.Remove(thisViewControl);
});
// The released event is fired on the thread of the window
// it pertains to.
//
// It's important to make sure no work is scheduled on this thread
// after it starts to close (no data binding changes, no changes to
// XAML, creating new objects in destructors, etc.) since
// that will throw exceptions
Window.Current.Close(); //this is where that exception occurs
}
Note : both of above methods and even all the related variables, all of them I have followed the guidelines within the uwp sample for multiple views.
Thanks in advance, any help would be really appreciated, I only want to force close the secondary view ( If that's possible )
Is this in the editor or the app? If it's in your debug or build of the app, the secondary view is most likely still open but hidden. You may be using a custom close button which doesn't perform its job well enough. Instead of putting down SecondaryViews.Remove you should do what you had originally written and try StopViewInUse. It may not work, I'm not used to this kind of thing.
I'm suddenly getting a strange error while debugging. Up to now the variable in the watch windows has been showing correctly. Now I am always getting this error message in the watch windows:
The function evaluation requires all threads to run
I am not able to check any variable anymore. I am not explicitly working with threads. What can I do to get it working again?
I already disabled, as mentioned in some forums, the function: "Enable property Evaluation and other implicit function Calls" in the option window of the debugger. But without success, and it gives me this error:
Error Implicit Function evaluation disabled by the user
From the msdn forum:
This isn't an error in and of itself, but more of a feature of your debugger.
Some properties require code to be executed in order for the property to be read, but if this requires cross-thread interaction, then other threads may have to run as well. The debugger doesn't do this automatically, but certainly can, with your permission.
Just click the little evaluate icon and it will run your code and evaluate the property.
For further details on this behaviour check this excelent article
I ran into this issue when just trying to get items from a table called "AGENCY" using Entity Framework:
var agencies = db.AGENCY.OrderBy(e => e.FULLNAME);
Hovering over agencies in debug mode, clicking to expand the options, and clicking Results would give the dreaded "The function evaluation requires all threads to run" with a "Do Not Enter" icon at the end that, on which, clicking did nothing.
2 possible solutions:
Add .ToList() at the end:
var agencies = db.AGENCY_TABLE.OrderBy(e => e.FULLNAME).ToList();
List<AGENCY_TABLE> agencies = db.AGENCY_TABLE.OrderBy(e => e.FULLNAME).ToList();
Credit goes to Hp93 for helping me come to this solution. In the comments on MUG4N's answer where I found this solution, it also mentions trying .Any() instead of .ToList(), but this gives a Boolean instead of a <T>, like <AGENCY> is, so it probably wouldn't help.
Workaround - try a different path in the debug options. I found that I could click on the "Non-Public Members" > "_internalQuery" > ObjectQuery > Results View and get my values that way.
MUG4N has indeed provided a correct answer however if you hover over the line of code in debug, you may be looking at something like the below. If so, click the little re-evaluate icon highlighted in the image below...
NB: I obtained this image by pinning, normally the re-evaluate icone are in the middle of the window and not down the left hand column.
You should make thread safe call because accessing Windows form controls are not Thread safe in multithreading.
This is my simple code which makes Thread safe call and sets Progress bar.
public partial class Form1 : Form
{// This delegate enables asynchronous calls for setting
// the text property on a TextBox control.
delegate void StringArgReturningVoidDelegate(string text);
private Thread demoThread = null;
public int Progresscount = 0;
static EventWaitHandle waithandler = new AutoResetEvent(false);
public Form1()
{
InitializeComponent();
}
public static bool CheckForInternetConnection()
{
try
{
using (var client = new WebClient())
{
using (var stream = client.OpenRead("http://www.google.com"))
{
return true;
}
}
}
catch
{
return false;
}
}
public void Progressincrement()
{
waithandler.WaitOne();
while (CheckForInternetConnection()==true)
{
if (Progresscount==100)
{
break;
}
SetLabel("Connected");
Progresscount += 1;
SetProgress(Progresscount.ToString());
Thread.Sleep(TimeSpan.FromSeconds(1));
}
if (Progresscount <100)
{
Startthread();
}
SetLabel("Completed");
}
public void Startthread ()
{
this.demoThread= new Thread(new ThreadStart(Progressincrement));
this.demoThread.Start();
SetLabel("Waiting for connection");
while (CheckForInternetConnection() == false) ;
waithandler.Set();
}
private void SetLabel(string text)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.label1.InvokeRequired)
{
StringArgReturningVoidDelegate d = new StringArgReturningVoidDelegate(SetLabel);
this.Invoke(d, new object[] { text });
}
else
{
this.label1.Text = text;
}
}
private void SetProgress(string Value)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.progressBar1.InvokeRequired)
{
StringArgReturningVoidDelegate d = new StringArgReturningVoidDelegate(SetProgress);
this.Invoke(d, new object[] {Value});
}
else
{
this.progressBar1.Value = Convert.ToInt32(Value);
}
}
private void Form1_Load(object sender, EventArgs e)
{
Startthread();
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show("Responsive");
}
}
For more information MSDN
This isn't an error, but more of a feature of your debugger.
The debugger doesn't do this automatically, but certainly can, with users permission. Just click the little space icon and it will run the code and evaluate the property.
I use the next workaround to pass:
var OtherThreadField = "";
Invoke(new MethodInvoker(delegate
{
OtherThreadField = ExecuteNeededMEthod();
}));
Now i have a value for OtherThreadField.
I faced the same issue and solved .The Issue arise due to username and password ,in SQL connection there is user and password but in code there no user and password. so I enable the user and the password and the issue solved
For me, this happened when trying to break on a line that accesses a complex object instance contained by a Settings Class.
A breakpoint on the following if results in Settings.Default.FindSettings with the value being "The function evaluation requires all threads to run." If I press the force eval button, it is null. Stepping with the force eval button click or not enters the if block and initializes the object. If I remove the breakpoint and add a new breakpoint following the if block, the Settings.Default.FindSettings deserializes properly with the expected values.
if (Settings.Default.FindSettings == null)
{
Settings.Default.FindSettings = new FindSettings();
}
After trial and error, I added the following code before the above if block to access the settings prior to breaking. This seems to reliably fix the problem. I do not need it in production so I wrap in conditional compiler directive. I have a comment in the code instead of a non-descript discard:
#if DEBUG
var _ = Settings.Default.FindSettings;
#endif
I am not sure if the above line would be optimized out in production since it has side effects. As I only need it while debugging, I have not checked.
I'm having the same problem posed here:
http://social.msdn.microsoft.com/Forums/wpapps/en-us/af8615e7-8e90-4069-aa4d-3c4a84a6a3d0/windows-phone-8-fast-app-resume-with-deeplinks?forum=wpdevelop
I'm no C# or WP expert, so please bear with me.
I have secondary tiles which link to "/MainPage.xaml?id=XX".
I have fast app resume enabled. (ActivationPolicy="Resume" in the app manifest)
I only have one page in my app: MainPage.xaml.
Problem: When I resume the app using a secondary tile ("/MainPage.xaml?id=XX"), I get a brief view of the previous instance (that would have resumed) and then the MainPage initializes again, creating a new instance. In effect, the app is loading from scratch after giving me a peek of what was previously open.
That is obviously undesired behavior. I want to use the existing instance to perform my task.
Attempt 1:
Use e.Cancel = true; to cancel the navigation to the MainPage.xaml:
(using the App.xaml.cs code from the official Fast App Resume sample to identify how the app was launched)
...
else if (e.NavigationMode == NavigationMode.New && wasRelaunched)
{
// This block will run if the previous navigation was a relaunch
wasRelaunched = false;
if (e.Uri.ToString().Contains("="))
{
// This block will run if the launch Uri contains "=" (ex: "id=XX") which
// was specified when the secondary tile was created in MainPage.xaml.cs
sessionType = SessionType.DeepLink;
e.Cancel = true; // <======================== Here
// The app was relaunched via a Deep Link.
// The page stack will be cleared.
}
}
...
Problem: In doing so, my OnNavigatedTo event handlers never fire, so my query string is never parsed.
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
{
String navId;
if (e.NavigationMode != System.Windows.Navigation.NavigationMode.Back)
{
if (NavigationContext.QueryString.TryGetValue("id", out navId))
{
MessageBox.Show(navId.ToString()); // Not reached
}
}
...
Attempt 2:
Use e.Cancel = true; to cancel the navigation to the MainPage.xaml, AND pass the Uri to a method in MainPage:
// App.xaml.cs
...
else if (e.NavigationMode == NavigationMode.New && wasRelaunched)
{
// This block will run if the previous navigation was a relaunch
wasRelaunched = false;
if (e.Uri.ToString().Contains("="))
{
// This block will run if the launch Uri contains "=" (ex: "id=XX") which
// was specified when the secondary tile was created in MainPage.xaml.cs
sessionType = SessionType.DeepLink;
e.Cancel = true;
MainPage.GoToDeepLink(e.Uri); // <======================== Here
// The app was relaunched via a Deep Link.
// The page stack will be cleared.
}
}
...
// MainPage.xaml.cs
public static void GoToDeepLink(Uri uri) // <======================== Here
{
// Convert the uri into a list and navigate to it.
string path = uri.ToString();
string id = path.Substring(path.LastIndexOf('=') + 1);
MyList list = App.ViewModel.ListFromId(Convert.ToInt32(id));
pivotLists.SelectedItem = list;
}
Problem: I get an error that pivotLists is non-static and thus requires an object reference. I think that in order to get this to work I'd need to create a new instance of MainPage (MainPage newMainPage = new MainPage();) and call newMainPage.pivotLists.SelectedItem = list; -- BUT I don't know how to use newMainPage instead of the existing one/replace it... or if that's something I want/won't cause further problems/complications.
I don't know what the solution is to this problem, and I may be going in the completely wrong direction. Please keep all suggestions in simple terms with code examples if you can, I'm still learning.
Thanks for any help.
It seems that when you reopen your App from secondary tile, then it's reactivated and new instance of MainPage is created (even if there is one from previous run). If I understood you correctly, I've managed to do such a thing:
In app.xaml.cs:
I've added a variable which indicates if I should return to previous MainPage after Navigating from secondary tile - it needs to be static as I want to have access to it from MainPage
public static bool returnPage = false;
In RootFrame_Navigating I'm setting this variable to true in:
// ...
else if (e.NavigationMode == NavigationMode.New && wasRelaunched)
{
// This block will run if the previous navigation was a relaunch
wasRelaunched = false;
returnPage = true;
// ...
In ClearBackStackAfterReset - prevent from deleting the old Page, when returning:
// ...
if (e.NavigationMode != NavigationMode.New || returnPage)
return;
// ...
In MainPage.cs:
I've changed a little constructor, as I don't want to see a blink of a new Page:
public MainPage()
{
if (!App.returnPage)
InitializeComponent();
}
In MainPage I've also variable which is passed from secondary tile - it's also static, as I need only one instance of it:
private static string navId = "";
And the core of the trick - OnNavigatedTo:
protected override void OnNavigatedTo(NavigationEventArgs e)
{
if (App.returnPage)
{
App.returnPage = false;
NavigationContext.QueryString.TryGetValue("id", out navId);
NavigationService.GoBack();
}
else if (e.NavigationMode != NavigationMode.Reset)
{
// normal navigation
}
}
It works like this:
when you launch normally your App, returnPage is false, everything goes normal
when you activate it from secondary tile few things happen:
1. first goes navigation to your previous page with NavigationMode.Reset - we are not interested in it, so I switched it off - nothing should happen
2. then program tries to create new instance of MainPage, but returnPage is true, and because of the if statement, InitializeComponent won't run. Just after this, in OnNavigatedTo, program saves passed querystring and Navigates Back to previous instance of MainPage - from previous run
3. at last we are navigating to right MainPage with NavigationMode.Back and we have our querystring saved in static variable.
You must be aware of two things: first - probably it can be little rebuild (I'm not sure if wasRelaunched is needed and so on) - you need to debug it and see of what you can get rid off. Second - you will probably need to test your App with Tombstone case.
Hope this helps.
Got some problem and cant't get why it appears.
I'm using .net 4.5 / C# and I try to set Content to a ContentControl after an async function succeeded.
The main focus of what i want to to in that part of the programm is to switch between an own WPF Loading animation (Usercontrol IsLoading) and a PDF Content (Usercontrol PDFDokument). The PDF is internal loaded & rendered inside the "PDFDokument" and works already very well.
If more information is needed, every asking is welcome.
For you to know i would say i'm still at a beginning level of developing. (the first of three years :) )
public ucPDFDocument PDFDokument = new ucPDFDocument();
public ucLoading IsLoading = new ucLoading();
protected async void lstSuchergebnis_DoubleClickItem(object sender, MouseButtonEventArgs e)
{
var tempAkte = ((ListViewItem)sender).Content as Akten;
tbctrlResultPanel.SelectedIndex = 1;
PDFDokument.IsDataChangeAllowed(false);
contSwapControls.Content = IsLoading;
await PDF(tempAkte);
contSwapControls.Content = PDFDokument; **<-- after executing this line, the ui freezes**
}
private Task PDF(Akten paramAkte)
{
Akten _tempAkte = paramAkte;
return Task.Run(() => { PDFDokument.LoadPDFDokument(_tempAkte.akt_ID, ref _DaKsManger); });
}
I tried different ways of using that async loading, but nothing solved that problem.
Hope someone got an idea how to solve that :)
Thanks a lot!!!
The only thing that is async is PDF(...), which you await. Setting the content is not being executed in an async manner. The content you are setting happens on the UI thread. (which is the only way to do so, since you are modifying the UI, which can only happen on the thread it is created on)