I have a method which unzips file from my method, and I have a separate method which I want to create so it can read the unzip files and load them as needed.
private string UnzipFiles()
{
Chilkat.Zip zip = new Chilkat.Zip();
string zippedFilePath = #"C:\Users\TestData";
string unzippedFilePath = #"C:\Users\Temp";
bool success = zip.UnlockComponent("LIVECOZIP_3BzssvnbmYxp");
if (!success)
{
string errorMsg = zip.LastErrorText;
Console.WriteLine(errorMsg);
return errorMsg;
}
string[] newzip = (Directory.GetFiles(zippedFilePath));
foreach (string file in newzip)
{
success = zip.OpenZip(file);
{
Console.WriteLine(zip.LastErrorText);
}
zip.DecryptPassword = "hANhvU8MX7iq0f2M";
int unzipCount;
unzipCount = zip.Unzip(unzippedFilePath);
if (unzipCount < 0)
{
Console.WriteLine("unzipping file");
}
}
return unzippedFilePath;
The method below is where I need help. I want to call the method above and be able to read each file. Right now I am getting error.
public void LoadNewFile()
{
UnzipFiles();
foreach (String file in UnzipFiles)
//How to call each file?
{
userSelectedFilePath += file + Environment.NewLine;
names_of_files.Add(file);
}
Try this:
var path = UnzipFiles();
var unZippedFiles = Directory.GetFiles(path);
foreach (var file in unZippedFiles)
{
//tratata
}
I would say you need to change UnzipFiles to return a List of strings. Something like this:
private List<string> UnzipFiles()
{
Chilkat.Zip zip = new Chilkat.Zip();
string zippedFilePath = #"C:\Users\TestData";
string unzippedFilePath = #"C:\Users\Temp";
var unzippedFileList = new List<string>();
bool success = zip.UnlockComponent("LIVECOZIP_3BzssvnbmYxp");
if (!success)
{
string errorMsg = zip.LastErrorText;
Console.WriteLine(errorMsg);
return errorMsg;
}
string[] newzip = (Directory.GetFiles(zippedFilePath));
foreach (string file in newzip)
{
unzippedFileList.Add(file);
success = zip.OpenZip(file);
{
Console.WriteLine(zip.LastErrorText);
}
zip.DecryptPassword = "hANhvU8MX7iq0f2M";
int unzipCount;
unzipCount = zip.Unzip(unzippedFilePath);
if (unzipCount < 0)
{
Console.WriteLine("unzipping file");
}
}
return unzippedFileList;
}
Related
When running this code once it catches an exception it will keep repeating "The file was not found". How do I make it so it goes back to the beginning of the loop instead?
private static List<Party> FindData(string exactpath)
{
bool validInput = false;
while(validInput==false)
{
try
{
// Store values in a list of string
List<string> file = File.ReadAllLines(exactpath).ToList();
List<Party> parties = new List<Party>();
foreach (string line in file.Skip(3))
{
string[] items = line.Split(',');
Party p = new Party(items[0], Convert.ToInt32(items[1]), items.Skip(2).ToArray());
parties.Add(p);
}
return parties;
}
catch (FileNotFoundException)
{
Console.WriteLine($"The file was not found");
}
}
return null;
}
Example when not finding the file:
Break; should do the trick. Is it what you are looking for?
private static List<Party> FindData(string exactpath)
{
bool validInput = false;
while(validInput==false)
{
try
{
// Store values in a list of string
List<string> file = File.ReadAllLines(exactpath).ToList();
List<Party> parties = new List<Party>();
foreach (string line in file.Skip(3))
{
string[] items = line.Split(',');
Party p = new Party(items[0], Convert.ToInt32(items[1]), items.Skip(2).ToArray());
parties.Add(p);
}
return parties;
}
catch (FileNotFoundException)
{
Console.WriteLine($"The file was not found");
break;
}
}
return null;
}
I need suggestion on getting a list of PDF files from the external storage in android device
1.You could traverse the folder and filter the PDF files:
public void Search_Pdf_Dir(File dir)
{
string pdfPattern = ".pdf";
File[] FileList = dir.ListFiles();
if (FileList != null)
{
for (int i = 0; i < FileList.Length; i++)
{
if (FileList[i].IsDirectory)
{
Search_Pdf_Dir(FileList[i]);
}
else
{
if (FileList[i].Name.EndsWith(pdfPattern))
{
//here you have that file.
}
}
}
}
}
then you could call like Search_Pdf_Dir(Android.OS.Environment.ExternalStorageDirectory);
2.use MediaStore - Uri to query all types of files :
ContentResolver cr = ContentResolver;
Android.Net.Uri uri = MediaStore.Files.GetContentUri("external");
// every column, although that is huge waste, you probably need
// BaseColumns.DATA (the path) only.
string[] projection = null;
string selectionMimeType = MediaStore.Files.FileColumns.MediaType + "=?";
string mimeType = MimeTypeMap.Singleton.GetMimeTypeFromExtension("pdf");
string[] selectionArgsPdf = new string[] { mimeType };
string sortOrder = null;
var allPdfFiles = cr.Query(uri, projection, selectionMimeType, selectionArgsPdf, sortOrder);
while (allPdfFiles.MoveToNext())
{
int column_index = allPdfFiles.GetColumnIndexOrThrow(MediaStore.Images.Media.InterfaceConsts.Data);
string filePath = allPdfFiles.GetString(column_index);//the pdf path
}
I'm trying to find executable files for games; however some are nested (For example Ark: Survival Evolved) (A:\Steam Games\steamapps\common\ARK\ShooterGame\Binaries\Win64\ShooterGame.exe)
I've spent ages trying to find a way to only find the executables which are relevant.
This link shows games when we don't search recursively. It finds most, but not all .exe's
This link shows games searching recursively, but also shows a bunch of binaries/redist exes.
Initially I tried excluding "bin","binary","binaries","redist" folders but that then didn't give me Ark: Survival Evolved for example.
I also considered filtering the .exe's based on their size, but Aperture Tag has a QC_Eyes.exe at 3055KB, but Tomb Raider II.exe is 892KB.
Here's the method I'm using to find the steam installation directory, and check the libraryfolders.vdf file for where the library locations are. For now I'm just writing to console so that I can see what the outputs are.
If anyone has any tips on how I can find the right files for the right games it would be much appreciated. Thanks
public void SearchSteam()
{
steamGameDirs.Clear();
string steam32 = "SOFTWARE\\VALVE\\";
string steam64 = "SOFTWARE\\Wow6432Node\\Valve\\";
string steam32path;
string steam64path;
string config32path;
string config64path;
RegistryKey key32 = Registry.LocalMachine.OpenSubKey(steam32);
RegistryKey key64 = Registry.LocalMachine.OpenSubKey(steam64);
foreach(string k32subKey in key32.GetSubKeyNames())
{
using (RegistryKey subKey = key32.OpenSubKey(k32subKey))
{
steam32path = subKey.GetValue("InstallPath").ToString();
config32path = steam32path + "/steamapps/libraryfolders.vdf";
if (File.Exists(config32path))
{
string[] configLines = File.ReadAllLines(config32path);
foreach(var item in configLines)
{
Console.WriteLine("32: " + item);
}
}
}
}
foreach(string k64subKey in key64.GetSubKeyNames())
{
using (RegistryKey subKey = key64.OpenSubKey(k64subKey))
{
steam64path = subKey.GetValue("InstallPath").ToString();
config64path = steam64path + "/steamapps/libraryfolders.vdf";
string driveRegex = #"[A-Z]:\\";
if (File.Exists(config64path))
{
string[] configLines = File.ReadAllLines(config64path);
foreach (var item in configLines)
{
Console.WriteLine("64: " + item);
Match match = Regex.Match(item, driveRegex);
if(item != string.Empty && match.Success)
{
string matched = match.ToString();
string item2 = item.Substring(item.IndexOf(matched));
item2 = item2.Replace("\\\\", "\\");
steamGameDirs.Add(item2);
}
}
steamGameDirs.Add(steam64path + "\\steamapps\\common\\");
}
}
}
foreach(string item in steamGameDirs)
{
string GameTitle;
string[] Executables = new string[0];
string[] steamGames = Directory.GetDirectories(item);
foreach (var dir in steamGames)
{
string title = dir.Substring(dir.IndexOf("\\common\\"));
string[] titlex = title.Split('\\');
title = titlex[2].ToString();
GameTitle = title;
Console.WriteLine("Title: " + GameTitle);
Console.WriteLine("Directory: " + dir);
string[] executables = Directory.GetFiles(dir, "*.exe", SearchOption.AllDirectories);
int num = 0;
foreach (var ex in executables)
{
//add "ex" to Executables[] if poss
Console.WriteLine(ex);
num++;
}
}
}
}
I've managed to do what I can, so first I detect where steam is installed through the registry, then I check /steamapps/libraryfolders.vdf for where the users libraries are, then check those libraries for any "top level" executables. The program then lets the user select their own exe if one isn't found in the top directory.
Seems like the best solution for now as the steamfiles module isn't currently active.
public void SearchSteam()
{
steamGameDirs.Clear();
string steam32 = "SOFTWARE\\VALVE\\";
string steam64 = "SOFTWARE\\Wow6432Node\\Valve\\";
string steam32path;
string steam64path;
string config32path;
string config64path;
RegistryKey key32 = Registry.LocalMachine.OpenSubKey(steam32);
RegistryKey key64 = Registry.LocalMachine.OpenSubKey(steam64);
if (key64.ToString() == null || key64.ToString() == "")
{
foreach (string k32subKey in key32.GetSubKeyNames())
{
using (RegistryKey subKey = key32.OpenSubKey(k32subKey))
{
steam32path = subKey.GetValue("InstallPath").ToString();
config32path = steam32path + "/steamapps/libraryfolders.vdf";
string driveRegex = #"[A-Z]:\\";
if (File.Exists(config32path))
{
string[] configLines = File.ReadAllLines(config32path);
foreach (var item in configLines)
{
Console.WriteLine("32: " + item);
Match match = Regex.Match(item, driveRegex);
if (item != string.Empty && match.Success)
{
string matched = match.ToString();
string item2 = item.Substring(item.IndexOf(matched));
item2 = item2.Replace("\\\\", "\\");
item2 = item2.Replace("\"", "\\steamapps\\common\\");
steamGameDirs.Add(item2);
}
}
steamGameDirs.Add(steam32path + "\\steamapps\\common\\");
}
}
}
}
foreach(string k64subKey in key64.GetSubKeyNames())
{
using (RegistryKey subKey = key64.OpenSubKey(k64subKey))
{
steam64path = subKey.GetValue("InstallPath").ToString();
config64path = steam64path + "/steamapps/libraryfolders.vdf";
string driveRegex = #"[A-Z]:\\";
if (File.Exists(config64path))
{
string[] configLines = File.ReadAllLines(config64path);
foreach (var item in configLines)
{
Console.WriteLine("64: " + item);
Match match = Regex.Match(item, driveRegex);
if(item != string.Empty && match.Success)
{
string matched = match.ToString();
string item2 = item.Substring(item.IndexOf(matched));
item2 = item2.Replace("\\\\", "\\");
item2 = item2.Replace("\"", "\\steamapps\\common\\");
steamGameDirs.Add(item2);
}
}
steamGameDirs.Add(steam64path + "\\steamapps\\common\\");
}
}
}
}
Attached the code so others can see how I've done it. I know it's not the best but it's working
The keydata seems to be in the appinfo.vdf file. So a somewhat working code to get the correct EXE file for steam games is as follows. Where the game is an EA game with a pointer to an URL or there is no data in the appinfo.vdf a fallback to your previous solution could be used. If anyone got a good parser of the appinfo.vdf the code would be better and not as hacky as the "IndexOf" solution.
GetSteamPath() in the below code can be updated to fetch from registry.
I am going to use that code to fix those petchy steam links that goes back to that anonymous globe-url icon.
(Written in .Net 5.0 - seems IndexOf for .4.7.2 is quirky. doesnt like \x00 I think)
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace SteamAppsParser
{
class Program
{
static void Main(string[] args)
{
var libs = GetSteamLibs();
var apps = GetSteamApps(libs);
}
static List<AppInfo> GetSteamApps(List<string> steamLibs)
{
var apps = new List<AppInfo>();
foreach (var lib in steamLibs)
{
var appMetaDataPath = Path.Combine(lib, "SteamApps");
var files = Directory.GetFiles(appMetaDataPath, "*.acf");
foreach (var file in files)
{
var appInfo = GetAppInfo(file);
if (appInfo != null)
{
apps.Add(appInfo);
}
}
}
return apps;
}
static AppInfo GetAppInfo(string appMetaFile)
{
var fileDataLines = File.ReadAllLines(appMetaFile);
var dic = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
foreach (var line in fileDataLines)
{
var match = Regex.Match(line, #"\s*""(?<key>\w+)""\s+""(?<val>.*)""");
if (match.Success)
{
var key = match.Groups["key"].Value;
var val = match.Groups["val"].Value;
dic[key] = val;
}
}
AppInfo appInfo = null;
if (dic.Keys.Count > 0)
{
appInfo = new AppInfo();
var appId = dic["appid"];
var name = dic["name"];
var installDir = dic["installDir"];
var path = Path.GetDirectoryName(appMetaFile);
var libGameRoot = Path.Combine(path, "common", installDir);
if (!Directory.Exists(libGameRoot)) return null;
appInfo.Id = appId;
appInfo.Name = name;
appInfo.Manifest = appMetaFile;
appInfo.GameRoot = libGameRoot;
appInfo.InstallDir = installDir;
appInfo.SteamUrl = $"steam://runsteamid/{appId}";
//if (appInfo.Name.StartsWith("Sid Meier"))
appInfo.Executable = GetExecutable(appInfo);
}
return appInfo;
}
static string _appInfoText = null;
static string GetExecutable(AppInfo appInfo)
{
if (_appInfoText == null)
{
var appInfoFile = Path.Combine(GetSteamPath(), "appcache", "appinfo.vdf");
var bytes = File.ReadAllBytes(appInfoFile);
_appInfoText = Encoding.UTF8.GetString(bytes);
}
var startIndex = 0;
int maxTries = 50;
var fullName = "";
do
{
var startOfDataArea = _appInfoText.IndexOf($"\x00\x01name\x00{appInfo.Name}\x00", startIndex);
if (startOfDataArea < 0 && maxTries == 50) startOfDataArea = _appInfoText.IndexOf($"\x00\x01gamedir\x00{appInfo.Name}\x00", startIndex); //Alternative1
if (startOfDataArea < 0 && maxTries == 50) startOfDataArea = _appInfoText.IndexOf($"\x00\x01name\x00{appInfo.Name}\x00", startIndex); //Alternative2
if (startOfDataArea > 0)
{
startIndex = startOfDataArea + 10;
int nextLaunch = -1;
do
{
var executable = _appInfoText.IndexOf($"\x00\x01executable\x00", startOfDataArea);
if (executable>-1 && nextLaunch == -1)
{
nextLaunch = _appInfoText.IndexOf($"\x00\x01launch\x00", executable);
}
if ((nextLaunch <= 0 || executable < nextLaunch) && executable > 0)
{
if (executable > 0)
{
executable += 10;
string filename = "";
while (_appInfoText[executable] != '\x00')
{
filename += _appInfoText[executable];
executable++;
}
if (filename.Contains("://"))
{
//EA or other external
return filename; //Need to use other means to grab the EXE here.
}
fullName = Path.Combine(appInfo.GameRoot, filename);
startOfDataArea = executable + 1;
startIndex = startOfDataArea + 10;
}
}
else
{
break;
}
}
while (!File.Exists(fullName) && maxTries-- > 0);
}
else
{
return null;
}
} while (!File.Exists(fullName) && maxTries-- > 0);
if (File.Exists(fullName)) return fullName;
return null;
}
static List<string> GetSteamLibs()
{
var steamPath = GetSteamPath();
var libraries = new List<string>() { steamPath };
var listFile = Path.Combine(steamPath, #"steamapps\libraryfolders.vdf");
var lines = File.ReadAllLines(listFile);
foreach (var line in lines)
{
var match = Regex.Match(line, #"""(?<path>\w:\\\\.*)""");
if (match.Success)
{
var path = match.Groups["path"].Value.Replace(#"\\", #"\");
if (Directory.Exists(path))
{
libraries.Add(path);
}
}
}
return libraries;
}
static string GetSteamPath()
{
return #"C:\Spill\Steam";
}
class AppInfo
{
public string Id { get; internal set; }
public string Name { get; internal set; }
public string SteamUrl { get; internal set; }
public string Manifest { get; internal set; }
public string GameRoot { get; internal set; }
public string Executable { get; internal set; }
public string InstallDir { get; internal set; }
public override string ToString()
{
return $"{Name} ({Id}) - {SteamUrl} - {Executable}";
}
}
}
}
I have to store multiple xml files data into a single list of IEnumerable<SyncEntity>, but I don't get exact result as expected. Below is my sample code.
public IEnumerable<SyncEntity> GetUpdatedItemsOfType(DateTime? fromDate, string entityName, List<string> fieldsToRetrieve)
{
ConnLogger.WriteInfo("Dooors SyncConnector", "Run DOORS DXL for List of Getupdateditems of type ");
try
{
var dxlInput = $"{TmpRootFolder};{entityName};{fromDate.ToString()};{string.Join(",", fieldsToRetrieve)};{fieldsToRetrieve.Count.ToString()}";
string dxlPath = GetDxl("GetUpdatedItemsOfType.dxl");
//ActivateAsync(() =>
//{
// DoorsHandle.result = dxlInput;
// DoorsHandle.runFile(dxlPath);
//});
_doorsHandle.result = dxlInput;
_doorsHandle.runFile(dxlPath);
return GetUpdatedItemsOfTypePagination(TmpRootFolder);
}
catch (Exception ex)
{
ConnLogger.WriteException("Doors SyncConnector", ex, "Failed to get list of updateditems of type");
throw;
}
}
The above GetUpdatedItemsOfType(DateTime? fromDate, string entityName, List<string> fieldsToRetrieve) method is where I start one process of doors.
private IEnumerable<SyncEntity> GetUpdatedItemsOfTypePagination(string folderPath)
{
int currentPage = 1;
string finishFilePath = Path.Combine(folderPath, "GetUpdateItemsOfType_Finish.xml");
while (true)
{
string xmlFileFullPath = Path.Combine(folderPath, $"GetUpdateItemsOfType{currentPage}.xml");
bool pageReadCompleted = false;
for (int i = 0; i < 1000; i++) //wait max time of 1,000*0.1 = 100 seconds
{
if (!File.Exists(xmlFileFullPath))
{
if (File.Exists(finishFilePath))
{
yield break;
}
Thread.Sleep(TimeSpan.FromSeconds(0.1));
continue;
}
List<SyncEntity> pageItems = GetUpdatedItemsPage(xmlFileFullPath);
pageReadCompleted = true;
foreach (var syncEntity in pageItems)
{
yield return syncEntity;
}
break;
}
if (!pageReadCompleted)
{
throw new ApplicationException("Timeout reached for GetUpdatedItems method...");
}
currentPage++;
}
}
The above GetUpdatedItemsOfTypePagination(string folderPath) method checks the xml files in given folder.
private List<SyncEntity> GetUpdatedItemsPage(string xmlFilePath)
{
List<FileAttachment> fileAttachment=new List<FileAttachment>();
var xmlData = GenericSerializer.XmlDeSerialize<UpdatedItemsResult>(File.ReadAllText(xmlFilePath));
return xmlData.Items.Select(field => new SyncEntity
{
Name = field.ObjectName,
Id = field.Id,
Modified = Convert.ToDateTime(field.LastModifiedOn),
Fields = field.Attributes.Select(filed => new EntityField
{
Name = filed.Name,
Type = MetadataManager.FromDoorsDataType(filed.Type),
Value = fileAttachment
}).ToList()
}).ToList();
//copy here relevant code from the Execute method
}
The above GetUpdatedItemsPage(string xmlFilePath) method is the relevant code to deserialize the xml data.
I'm using a DataGrid bound to an ObservableCollection source to display two columns, a file name and a number that I get from analysing the file.
ObservableCollection<SearchFile> fileso;
//...
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
/* Get all the files to check. */
int dirCount = searchFoldersListView.Items.Count;
List<string> allFiles = new List<string>();
for(int i = 0; i < dirCount; i++)
{
try
{
allFiles.AddRange(Directory.GetFiles(searchFoldersListView.Items[i].ToString(), "*.txt").ToList());
allFiles.AddRange(Directory.GetFiles(searchFoldersListView.Items[i].ToString(), "*.pdf").ToList());
}
catch
{ /* stuff */ }
}
/* Clear the collection and populate it with unchecked files again, refreshing the grid. */
this.Dispatcher.Invoke(new Action(delegate
{
fileso.Clear();
foreach(var file in allFiles)
{
SearchFile sf = new SearchFile() { path=file, occurrences=0 };
fileso.Add(sf);
}
}));
/* Check the files. */
foreach(var file in allFiles)
{
this.Dispatcher.Invoke(new Action(delegate
{
int occurences;
bool result = FileSearcher.searchFile(file, searchTermTextBox.Text, out occurences);
fileso.AddOccurrences(file, occurences); // This is an extension method that alters the collection by finding the relevant item and changing it.
}));
}
}
//...
public static void AddOccurrences(this ObservableCollection<SearchFile> collection, string path, int occurrences)
{
for(int i = 0; i < collection.Count; i++)
{
if(collection[i].path == path)
{
collection[i].occurrences = occurrences;
break;
}
}
}
//...
public static bool searchTxtFile(string path, string term, out int occurences)
{
string contents = File.ReadAllText(path);
occurences = Regex.Matches(contents, term, RegexOptions.IgnoreCase).Count;
if(occurences>0)
return true;
return false;
}
public static bool searchDocxFile(string path, string term, out int occurences)
{
occurences = 0;
string tempPath = Path.GetTempPath();
string rawName = Path.GetFileNameWithoutExtension(path);
string destFile = System.IO.Path.Combine(tempPath, rawName + ".zip");
System.IO.File.Copy(path, destFile, true);
using(ZipFile zf = new ZipFile(destFile))
{
ZipEntry ze = zf.GetEntry("word/document.xml");
if(ze != null)
{
using(Stream zipstream = zf.GetInputStream(ze))
{
using(StreamReader sr = new StreamReader(zipstream))
{
string docContents = sr.ReadToEnd();
string rawText = Extensions.StripTagsRegexCompiled(docContents);
occurences = Regex.Matches(rawText, term, RegexOptions.IgnoreCase).Count;
if(occurences>0)
return true;
return false;
}
}
}
}
return false;
}
public static bool searchFile(string path, string term, out int occurences)
{
occurences = 0;
string ext = System.IO.Path.GetExtension(path);
switch(ext)
{
case ".txt":
return searchTxtFile(path, term, out occurences);
//case ".doc":
// return searchDocFile(path, term, out occurences);
case ".docx":
return searchDocxFile(path, term, out occurences);
}
return false;
}
But the problem is that sometimes, when I hit the update button (which starts the worker with the the do_work method above), some of the time, I'm getting random zeroes in the number column instead of the correct number. Why is that? I'm assuming it's because there's some problem with updating the number column twice, with sometimes the first zeroing getting applied after the actual update, but I'm not sure about the details.
I think this is a case of an access to a modified closure
/* Check the files. */
foreach(var file in allFiles)
{
var fileTmp = file; // avoid access to modified closure
this.Dispatcher.Invoke(new Action(delegate
{
int occurences;
bool result = FileSearcher.searchFile(fileTmp, searchTermTextBox.Text, out occurences);
fileso.AddOccurrences(fileTmp, occurences); // This is an extension method that alters the collection by finding the relevant item and changing it.
}));
}
Basically what's happening is that you are passing the file variable to a lambda expression, but file will be modified by the foreach loop before the action is actually invoked, using a temp variable to hold file should solve this.