How to call a function on every form load in C#? - c#

suppose I have 100 windows form written in C#, is there a way to define a function to be called on the load of any of these forms without needing to change the code of any of these forms, and without inheriting from other form, that is a function that is called automatically whenever a new form is opening?
Thanks,

You can use MessageFilter and intercept the message for the loading of forms. Below is a sample for intercepting forms and then adding an event handler to an event. You can do whatever you need in the event handler.
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.AddMessageFilter(new TestMessageFilter());
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
I know you need to run code just before the load event but for some reason subscribing to the Load event does not fire in the code below. But if you can do it in Activated event, then it will work. Or if you want to do it in another event then just modify the code below and see if that event gets triggered. The code is also keeping a list of all the forms so you don't add multiple handlers for the same event of the same form. When the form is closed, it will remove all the handlers.
[SecurityPermission(SecurityAction.LinkDemand, Flags =
SecurityPermissionFlag.UnmanagedCode)]
public class TestMessageFilter : IMessageFilter
{
private Hashtable forms = new Hashtable();
public bool PreFilterMessage(ref Message m)
{
Control c = Control.FromHandle(m.HWnd);
var form = c as Form;
if (form != null &&
!this.forms.ContainsKey(form))
{
form.Load += Form_Load;
form.Activated += Form_Activated;
form.FormClosed += Form_FormClosed;
this.forms.Add(form, form);
}
return false;
}
private void Form_FormClosed(object sender, FormClosedEventArgs e)
{
if (this.forms.ContainsValue(sender))
{
var f = sender as Form;
f.Activated -= Form_Activated;
f.Load -= Form_Load;
this.forms.Remove(sender);
}
}
private void Form_Activated(object sender, EventArgs e)
{
MessageBox.Show("Form_Activated...");
}
private void Form_Load(object sender, EventArgs e)
{
MessageBox.Show("Form_Load...");
}
}

There is no such other way. You just have to use one of the solutions you've said in your question.

You could use a form factory and implement interception to intercept the OnLoad method or any other virtual method within the Form class.
I created a proof of concept below using Autofac, Castle.Core, and Autofac.Extras.DynamicProxy to intercept the OnLoad method of each form and write to the console before and after the OnLoad method was called on the form.
Form factory passing back Owned. CreateForm(string formName) takes the name of a named Autofac service.
public interface IFormFactory
{
Owned<Form> CreateForm(string formName);
}
public class FormFactory : IFormFactory
{
private readonly IContainer _container;
public FormFactory(IContainer container)
{
_container = container;
}
public Owned<Form> CreateForm(string formName)
{
return _container.ResolveNamed<Owned<Form>>(formName);
}
}
The interceptor below will be called every time a virtual method on the form. I added a check for OnLoad however you can intercept and call for other virtual methods as well.
public class FormInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
bool isFormOnLoad = invocation.InvocationTarget is Form && invocation.Method.Name.Equals("OnLoad");
if(isFormOnLoad)
{
Console.WriteLine("Before OnLoad");
}
invocation.Proceed();
if(isFormOnLoad)
{
Console.WriteLine("After OnLoad");
}
}
}
Register your interceptor, forms, and factory taking care to used named services. The names will used to create the forms in the factory method.
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
var builder = new ContainerBuilder();
builder.RegisterType<FormInterceptor>();
Castle.DynamicProxy.Generators.AttributesToAvoidReplicating.Add<System.Security.Permissions.UIPermissionAttribute>();
// Register your forms
builder.RegisterType<frmMain>()
.Named<Form>("frmMain")
.EnableClassInterceptors()
.InterceptedBy(typeof(FormInterceptor));
builder.RegisterType<frmSubForm>()
.Named<Form>("frmSubForm")
.EnableClassInterceptors()
.InterceptedBy(typeof(FormInterceptor));
FormFactory = new FormFactory(builder.Build());
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(FormFactory.CreateForm("frmMain").Value);
}
public static IFormFactory FormFactory { get; set; }
}
Below is an example of creating and showing a test form within the main form:
private void button1_Click(object sender, EventArgs e)
{
using (var subForm = Program.FormFactory.CreateForm("frmSubForm").Value)
{
subForm.ShowDialog(this);
}
}

Related

C# pass delegates to different forms

i have a WinForms app that consists of several forms.
What I'm trying to achieve is to pass an event handler from a second form, to a third one, but i cannot achieve that. i get a casting error which i can't figure out how to overcome.
i would appreciate the help:
code + further explanation below:
This is a rough image of what is supposed to happen:
Form1 can create several forms (it also holds the methods that i want to pass) - which i can pass successfully on sub form creation.
the problem starts when i create form3 from within form2: i try to pass the event handler, but i get Error CS0029/CS0030 (casting errors)
what am i doing wrong and how to fix it?
EDIT:
what needs to happen? -- Form3 needs to control (send back data) to a Gui control placed in Form1
Code:
Form1:
public delegate void sendMessageToConsoleDelegate(string value);
public sendMessageToConsoleDelegate sendMessageToConsoleCallback;
public delegate void SetPlaceHolderDelegate(TextBox tb);
public SetPlaceHolderDelegate SetPlaceHolderCallback;
private void SetPlaceHolder(TextBox tb)
{
if (!tb.InvokeRequired)
{
if (!tb.Focused)
{
if (string.IsNullOrWhiteSpace(tb.Text))
tb.Text = tb.Tag.ToString();
return;
}
if (tb.Text == tb.Tag.ToString())
tb.Text = "";
return;
}
SetPlaceHolderDelegate call = new SetPlaceHolderDelegate(SetPlaceHolder);
tb.BeginInvoke(call, tb);
}
private void SendMessageToConsole(string msg)
{
if (!textBoxConsole.InvokeRequired)
{
textBoxConsole.AppendText(msg);
return;
}
sendMessageToConsoleDelegate call = new sendMessageToConsoleDelegate(SendMessageToConsole);
textBoxConsole.BeginInvoke(call, msg);
}
private void AddNewDeviceForm()
{
frmAddDevice add_device = new frmAddDevice(devicesDBPath);
add_device.sendMessageToConsole += SendMessageToConsole;
add_device.Show();
}
private void StartEdit()
{
frmEditDBs editdb = new frmEditDBs(devicesDBPath, commandsDBPath);
editdb.sendMessageToConsole += SendMessageToConsole;
editdb.SetPlaceHolder += SetPlaceHolder;
editdb.Show();
}
Form2 (frmEditDBs)
public delegate void EventHandler_sendMessageToConsole(string msg);
public event EventHandler_sendMessageToConsole sendMessageToConsole = delegate { };
public delegate void EventHandler_SetPlaceHolder(TextBox tb);
public event EventHandler_SetPlaceHolder SetPlaceHolder = delegate { };
private void EditDevice()
{
frmAddDevice edit_device = new frmAddDevice(devicesDBpath, current_device);
edit_device.sendMessageToConsole += sendMessageToConsole; ****<== This is the issue (same for the placeholder)****
edit_device.Show();
}
i get error CS0029
how can i pass the same delegate to other sub forms (e.g. frmAddDevice)?
Your question is how to C# pass delegates to different forms so that you can (for example) sendMessageToConsole to your MainForm from the other forms. In your code you state that this is the problem:
// This is the issue (same for the placeholder)****
edit_device.sendMessageToConsole += sendMessageToConsole;
When I look at your code, in essence you are trying to implement your own version of an Event Pattern. One solution to your issue would be to use a standard event pattern. Then intellisense will recognize your custom event delegate in the standard way:
FIRST you need to make the delegate and the inherited EventArgs class outside of your MainForm class:
namespace pass_delegates
{
public partial class MainForm : Form
{
}
// Make sure these are outside of any other class.
public delegate void SendMessageToConsoleEventHandler(object sender, SendMessageToConsoleEventArgs e);
public class SendMessageToConsoleEventArgs : EventArgs
{
public string Message { get; }
public SendMessageToConsoleEventArgs(string message)
{
Message = message;
}
}
}
Your frmAddDevice (shown here in minimal format) declares the delegate using the event keyword. Your other form frmEditDBs does exactly the same thing.
public partial class frmAddDevice : Form
{
public event SendMessageToConsoleEventHandler SendMessageToConsole;
public frmAddDevice(string devicesDBpath)
{
InitializeComponent();
}
protected virtual void OnSendMessageToConsole(SendMessageToConsoleEventArgs e)
{
SendMessageToConsole?.Invoke(this, e);
}
// Clicking the button will call this as a test.
private void btnSendTestMessage_Click(object sender, EventArgs e)
{
OnSendMessageToConsole(new SendMessageToConsoleEventArgs("Message received from 'Add Device Form'"));
}
}
A button in the MainForm code creates a new frmAddDevice like this:
frmAddDevice frmAddDevice = null;
// This handler in the Main Form creates the frmAddDevice form
private void btnFrmAddDevice_Click(object sender, EventArgs e)
{
if (frmAddDevice == null)
{
frmAddDevice = new frmAddDevice(devicesDBpath: "Some path");
// This was the problem. Not anymore ****
frmAddDevice.SendMessageToConsole += outputMessageToConsole;
}
frmAddDevice.Show();
}
private void outputMessageToConsole(object sender, SendMessageToConsoleEventArgs e)
{
textBoxConsole.AppendText(e.Message + Environment.NewLine);
}
If you do these things, you will achieve the functionality of sendMessageToConsole that your code is attempting to do. Try it out by downloading my sample from GitHub.
I think the main concept you don't understand is that delegate is "same level" as class, enum, struct etc. You need to declare it in some shared scope to make it accessible in both forms.
namespace ConsoleApp6
{
public delegate void TestDelegate();
public class ClassA
{
public TestDelegate delegateA;
}
public class ClassB
{
public TestDelegate delegateB;
}
internal class Program
{
static void Main(string[] args)
{
TestDelegate del = () => { };
var classA = new ClassA()
{
delegateA = del,
};
var classB = new ClassB()
{
delegateB = classA.delegateA
};
}
}
}
Or, if you want to keep it inside of the form, you need reference it by a class name the same way you would do with a type.
namespace ConsoleApp6
{
public class ClassA
{
public delegate void TestDelegate();
public TestDelegate delegateA;
}
public class ClassB
{
public ClassA.TestDelegate delegateB;
}
internal class Program
{
static void Main(string[] args)
{
ClassA.TestDelegate del = () => { };
var classA = new ClassA()
{
delegateA = del,
};
var classB = new ClassB()
{
delegateB = classA.delegateA
};
}
}
}
As was described previously, your "delegates" should be declared generically at the namespace of your project, not within a specific class so they are visible throughout your app. To do so, maybe make a separate file in your project for "MyDelegates" and may look something like:
using System.Windows.Forms;
namespace WinHelp1
{
// Create your own delegates outside of your classes that need to be publicly
// visible within your app or even protected if so needed.
public delegate void EventHandler_SendMessageToConsole(string msg);
public delegate void EventHandler_SetPlaceHolder(TextBox tb);
}
Now, in your form 1 that you want to define WHAT to do, do so based on the signatures matching appropriately
using System.Windows.Forms;
namespace WinHelp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public void DoThisForConsole(string msg)
{
// whatever to do with string
}
public void DoThisForTextBox(TextBox tb)
{
// whatever to do with textbox
}
private void Btn2_Click(object sender, System.EventArgs e)
{
var f2 = new Form2();
f2.SendMessageToConsole += DoThisForConsole;
f2.SetPlaceHolder += DoThisForTextBox;
f2.ShowDialog();
// OR, if using the PARAMETERIZED for pass-through to call
// when form2 calls form 3
var f2b = new Form2( DoThisForConsole, DoThisForTextBox );
f2b.ShowDialog();
}
private void Btn3_Click(object sender, System.EventArgs e)
{
var f3 = new Form3();
f3.SendMessageToConsole += DoThisForConsole;
f3.SetPlaceHolder += DoThisForTextBox;
f3.ShowDialog();
}
}
}
First, form3 since that will just have the direct event handlers, and you can invoke however within form 3
using System.Windows.Forms;
namespace WinHelp1
{
public partial class Form3 : Form
{
// now, for each form you want to USE them on...
public event EventHandler_SendMessageToConsole SendMessageToConsole;
public event EventHandler_SetPlaceHolder SetPlaceHolder;
public Form3()
{
InitializeComponent();
}
}
}
Now, in your form 2, is a bit different. Since you want to make available for form2 to call form3 with the same event handler, just add those event handlers as parameters to the constructor class. Then you can preserve them in that form, but at the same time, self-register them as in the var f2b = new Form2 of the second button click event. Then use those preserved values when form2 needs to call form3
using System.Windows.Forms;
namespace WinHelp1
{
public partial class Form2 : Form
{
// now, for each form you want to USE them on...
public event EventHandler_SendMessageToConsole SendMessageToConsole;
public event EventHandler_SetPlaceHolder SetPlaceHolder;
// now, for each form you want to USE them on...
public EventHandler_SendMessageToConsole passThroughForMessage;
public EventHandler_SetPlaceHolder passThroughForTextBox;
public Form2()
{
InitializeComponent();
}
public Form2(EventHandler_SendMessageToConsole forSendMsg, EventHandler_SetPlaceHolder forPlaceHolder ) : this()
{
// preserve into properties in-case you need to call form 3
passThroughForMessage = forSendMsg;
passThroughForTextBox = forPlaceHolder;
// and the constructor can auto-set for itself so IT can notify as well
if( forSendMsg != null )
SendMessageToConsole += forSendMsg;
if( forPlaceHolder != null )
SetPlaceHolder += forPlaceHolder;
}
private void Btn3_Click(object sender, System.EventArgs e)
{
var f3 = new Form3();
// and the constructor can auto-set for itself so IT can notify as well
if (passThroughForMessage != null)
f3.SendMessageToConsole += passThroughForMessage;
if (passThroughForTextBox != null)
f3.SetPlaceHolder += passThroughForTextBox;
f3.ShowDialog();
}
}
}
Remember, parameters can be practically anything, and you can have a variable stored in a property just like anything else... as long as it matches the respective type.
Then, from form3, either instance will invoke back to whatever the root instance method may be.

Detect Windows 10 theme changing in c#

I want to detect Windows 10 theme and I wrote this code:
public class Class1
{
public Class1()
{
SystemEvents.UserPreferenceChanged += SystemEvents_UserPreferenceChanged;
}
private void SystemEvents_UserPreferenceChanged(object sender, UserPreferenceChangedEventArgs e)
{
switch (e.Category)
{
case UserPreferenceCategory.General:
setTheme();
break;
}
}
private static bool ThemeIsLight()
{
RegistryKey registry =
Registry.CurrentUser.OpenSubKey(
#"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize");
return (int)registry.GetValue("SystemUsesLightTheme") == 1;
}
public static void setTheme()
{
var br = ThemeIsLight() ? Brushes.White : Brushes.Black;
MessageBox.Show(br.ToString());
}
}
Usage:
public MainWindow()
{
InitializeComponent();
Class1.setTheme();
}
The problem is that the code only works when the program is initially run, and the code does not run when the Windows theme is changed.
It works well if I write all the code in MainWindow.cs, but I want the code to be written in a separate class
Code above does not create any instance of the Class1. Therefore, the UserPreferenceChanged event handler does not created.
It is necessary to create instance of Class1. For example:
public partial class MainWindow : Window
{
private Class1 DetectPreferenceChange = new Class1();
public MainWindow()
{
InitializeComponent();
}
...
}
Or, if it is necessary to subscribe to the event without creating of the Class1 instance do the following:
Change signature of the event handler to public static:
public static void SystemEvents_UserPreferenceChanged(object sender, UserPreferenceChangedEventArgs e)
{
// ...
}
And now you can subscribe to the event directly:
public MainWindow()
{
InitializeComponent();
SystemEvents.UserPreferenceChanged += (s, e) => { Class1.SystemEvents_UserPreferenceChanged(s, e); };
}
Because of all methods in the class are static now the class constructor might be omitted and class can be declared as static.
For additional information see How to subscribe to and unsubscribe from events (C# Programming Guide)

Repopulate a form field from a different class in C#

I'm trying to repopulate a textbox from a separate class. I've looked through a number of instances of this same question and found what I thought was a good solution. But, I can't make it work. I've tried to resolve the issue by creating a separate thread to send the data back. I don't know if this is a great idea or not. But, I know the data is getting back to the correct place without it because it shows up in the console. Any suggestions? Thanks!
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public void updater(double value)
{
textBox1.Text = value.ToString(); // Trying to update here
Console.WriteLine(value); // The new multiple makes if back to here...
}
private void button1_Click(object sender, EventArgs e)
{
CALC c = new CALC();
c.valuecalculator(.0025);
}
}
public class CALC
{
public void valuecalculator(double multiplier)
{
for (int index = 0; index < 1000; index++)
{
Form1 f = new Form1();
double newMultiple = index * multiplier;
f.updater(newMultiple);
}
}
}
You're making a new copy of the form in your valuecalculator method, but you should be using the same form.
There are loads of ways to solve this.
You could pass an instance of the form into your valuecalculator method.
You could make the reference to the form static in your Program.cs or whatever startup file originally initialises it.
You could give the form a reference to itself
You could put the code to update the form in the button1 click event (this makes most sense) by making the valuecalculator return the result instead of returning void
Your components should only do one thing. The calculator should perform a calculation and return the result:
public static class Calc
{
public static double CalculateValue(double multiplier)
{
return 100 * multiplier;
}
}
Forms should be as simple as possible. Meaning they are only concerned with displaying form elements and passing events to event handlers. The actual logic that happens in these event handlers should be someone else's responsibility. I like to pass this logic in the constructor:
public partial class Form1 : Form
{
public Form1(Func<double, double>CalculateValue)
{
InitializeComponent();
button1.Click += (sender, eventArgs) => textBox1.Text = CalculateValue(.0025).ToString();
}
}
Constructing and connecting classes with each other is another responsibility. The simplest version is to use your Main() method:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
var form = new Form1(Calc.CalculateValue);
Application.Run(form);
}
}

Update label through another class

I'm trying to call method Run in script1. Then from script1 call method alert or wait and try to update statusLabel in Form1. But this code has an error.
static Label status = this.Controls.Find("statusLabel", true).FirstOrDefault() as Label;
This code will only work in Form1. Because this return error in another classes. Maybe it is not correct and you know better solution.
P.S. I know how to solve this problem (see below "Not the best solution"), but the code will be ~ 10-30 new lines.
Project
Form1.cs
public partial class Form1 : Form
{
private void statusLabel_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
script1.Run();
...
script30.Run();
}
}
function.cs (Frequently used functions)
public class function
{
static Label statusLabel = this.Controls.Find("statusLabel", true).FirstOrDefault() as Label;
static public void alert(string str)
{
statusLabel.Text = str;
}
static public void wait(int sec)
{
int i = 0;
while (i++ < sec)
{
statusLabel.Text = "Wait: " + (sec+1-i).ToString();
Thread.Sleep(1000);
}
}
}
script1.cs (script1,script2 ... it is about 30 mini programs)
public class script1
{
static public void Run()
{
function.alert("Script1 is running");
function.wait(5);
function.alert("Script1 is done");
}
}
Not the best solution
remove in function.cs
static Label status = this.Controls.Find("statusLabel", true).FirstOrDefault() as Label;
Form1.cs
public partial class Form1 : Form
{
private void Form1_Load(object sender, EventArgs e)
{
script1.Run(this.statusLabel);
}
}
function.cs
public class function
{
private Label _statusLabel;
public scriptClass(Label statusLabel)
{
_statusLabel = statusLabel;
}
}
script1.cs (script1,script2 ... it is about 30 mini programs)
public class script1
{
static public void Run(Label statusLabel)
{
function _function = new function(statusLabel);
}
}
The statusLabel object is owned by, and should be encapsulated and hidden by, the Form1 class. To ensure good decoupling of your classes, as well as proper data hiding, only the Form1 class should be directly accessing it. And it should (by default) be able to access it via a field named statusLabel (i.e. no need to call this.Controls.Find() (nor should that even work from the function class, since that class also is not the owner of the object, nor of a Controls property).
The correct way to do this is for the script1 class to expose a StatusText property, and an event that is raised when the property value changes. There are two canonical ways to implement the event:
Implement an event named StatusTextChanged
Implement the INotifyPropertyChanged interface
Note that in your example, #2 is not an option because you are using static classes to implement your scripts. IMHO this is inadvisable for a variety of reasons, but since #1 is a perfectly fine solution I won't belabor that point. :)
The first looks like this:
class script1
{
public static string StatusText { get; private set; }
public static event EventHandler StatusTextChanged;
static public void Run()
{
ChangeStatusText("Script1 is running");
function.wait(5);
ChangeStatusText("Script1 is done");
}
static void ChangeStatusText(string text)
{
StatusText = text;
EventHandler handler = StatusTextChanged;
if (handler != null)
{
handler(null, EventArgs.Empty);
}
}
}
Then in Form1:
public partial class Form1
{
private void Form1_Load(object sender, EventArgs e)
{
script1.StatusTextChanged += (sender1, e1) => statusLabel.Text = script1.Text;
script1.Run();
...
script30.StatusTextChanged += (sender1, e1) => statusLabel.Text = script30.Text;
script30.Run();
}
}
Note in the above, each scriptX class has to reimplement the event. You could instead make a base class that each of the scriptX classes inherits, and which contains the event in question. Then the Form1 class need only subscribe to the one base class event. It would also address, or at least minimize the hassle of, the issue of leaving event handlers subscribed to 30 different events.
Of course, in this case then the Form1 class won't know which script is updating the text, but maybe that doesn't matter in your case.
Also note that if you did make the scriptX classes non-static, you might then again run into the issue of having to subscribe multiple times. But that is much more easily handled, since it seems certain in that case you'd use a base class, and so it would be easy to generalize the "subscribe, run script, unsubscribe" logic into a helper method.

C# Multiple class events

Im making a program what connects to multiple 3th party systems. The connect with different formats so i created multiple classes to deal with them. I have now three 4 classes.
The MainForm is the first class. This is the basic windows form class with the user interface.
SDKCommunication is the second class.
VMS (this class handles the events given of by the 2th party system and activates methods on SDK COmmunication)
Events
Events Class
public class Events
{
public event EventHandler LoginStateChanged;
private bool loginstate;
public bool LogInState
{
get { return this.loginstate; }
set
{
this.loginstate = value;
if (this.LoginStateChanged != null)
this.LoginStateChanged(this, new EventArgs());
}
}
}
part of SDKCommunicatie class
Events events = new Events();
public void onLogon(string username, string directory, string system)
{
events.LogInState = false;
}
MainForm Class
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
Events events = new Events();
public MainForm()
{
InitializeComponent();
events.LoginStateChanged += new EventHandler(events_LoginStateChanged);
}
void events_LoginStateChanged(object sender, EventArgs e)
{
log.Info("EventFired loginstateChanged");
}
When the LogInState Changes in the SDKCommunicatie class. There needs to be an event fired in the MainForm class. But sadly that doesn't work.
But when I change the loginstate in the mainform(with a buttonclick)(see code below) the event is fired. But that is not the intention i would like to have.
private void button1_Click(object sender, EventArgs e)
{
events.LogInState = true;
}
If my question isn't clear enough, please let me know.
VMS class Added as reply to #Astef
class VMS {
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(typeof(MainForm));
GxUIProxyVB m_UIProxy = new GxUIProxyVB();
public string username2;
public string directory2;
public string Status;
public void initOmni()
{
m_UIProxy.CreateInstance();
m_UIProxy.OnLogon += new _IGxUIProxyVBEvents_OnLogonEventHandler(m_UIProxy_OnLogon);
m_UIProxy.OnLogoff += new _IGxUIProxyVBEvents_OnLogoffEventHandler(m_UIProxy_OnLogoff);
m_UIProxy.OnError += new _IGxUIProxyVBEvents_OnErrorEventHandler(m_UIProxy_OnError);
m_UIProxy.OnAlarmStatusEx2 += new _IGxUIProxyVBEvents_OnAlarmStatusEx2EventHandler(m_UIProxy_OnAlarmStatusEx2);
}
public void login(string username, string password, string directory)
{
username2 = username;
directory2 = directory;
initOmni();
m_UIProxy.LogOn(directory, username, password,false);
}
public void logOff()
{
m_UIProxy.LogOff();
}
void m_UIProxy_OnLogon()
{
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
sdkcommunicatie.onLogon(username2, directory2, "Genetec Omnicast");
}
I have fixed this with deleting the following:
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
And adding the following in the base of VMS:
SDKCommunicatie sdkcommunicatie;
But now i got a new error in the mainform when i tried to call a class in SDKCommunicatie
connectedStatus = sdkcommunicatie.connectedStatus();
I got the following error:
NullReferenceException was unhandled
You are not using the same instance of the Events class, and that's why on button click you catch LoginStateChanged. You should inject the same instance of Events class to SDKCommunicatie class, then you'll be able to listen to event changes.
Edit:
Jeremy Todd and I were both writing at the same time.
Events in your SDKCommunicatie are not fired because you've created an individual instance of class Events for it. That is not the instance you have placed on the MainForm.
Inject the right instance (pass a reference) to SDKCommunicatie from MainForm through constructor, property or somehow else. For example:
MainForm:
SDKCommunicatie sdkcommunicatie;
Events events = new Events();
public MainForm()
{
InitializeComponent();
events.LoginStateChanged += new EventHandler(events_LoginStateChanged);
sdkcommunicatie = new SDKCommunicatie(events);
}
void events_LoginStateChanged(object sender, EventArgs e)
{
log.Info("EventFired loginstateChanged");
}
SDKCommunicatie:
Events events;
public SDKCommunicatie(Envents eventsInstance)
{
events = eventsInstance;
}
public void onLogon(string username, string directory, string system)
{
events.LogInState = false;
}
Your SDKCommunication class and your MainForm class each have their own separate instance of Events, so any events you trigger from one won't be visible from the other -- they're being raised on an entirely different object.
What you need is a single instance of the Events class that both SDKCommunication and MainForm can share -- that way they'll both be seeing the same thing. There are several different approaches you could take for this. Depending on what it needs to do, one very simple possibility might be to make Events a static class, and then the events would be visible everywhere without needing to create any instances.
I have solved the riddle.
When i need a method is a class i can call the method directly like this:
public class MainForm : Form
{
SDKCommunication sdkcommunication = new SDKCommunication();
public MainForm()
{
}
private void Button1_Click(oject sender, EventArgs e)
{
sdkcommunication.method("Test")
}
}
This is pretty straightforward. Look here the receiverclass:
public class SDKCommunication
{
method(string word)
{
//do something with word
}
}
The biggest problem is calling the class with the form(the original class). I have solved this with a eventhandler.
class CustomEventHandler1 : EventArgs
{
public CustomEventHandler1(string u, string d)
{
msgu = u;
msgd = d;
}
private string msgu;
private string msgd;
public string Username
{
get { return msgu; }
}
public string Directory
{
get { return msgd; }
}
}
Then the SDKCOmmunication class should look like this:
class SDKCommunication
{
public event EventHandler<CustomEventHandler1> RaiseCustomEventHandler1;
protected virtual void OnRaiseCustomEventHandler1(CustomEventHandler1 e)
{
EventHandler<CustomEventHandler1> handler = RaiseCustomEventHandler1;
if (handler != null)
{
handler(this,e);
}
}
//Custom Method that is called somewhere
internal void custommethod()
{
OnRaiseCustomEventHandler1(new CustomEventHandler1("johnsmith", "localhost");
}
}
Then in the mainform class:
public class MainForm : Form
{
public MainForm()
{
sdkcommunication.RaiseCustomEventHandler1 += new EventHandler<CustomEventHandler1>(sdkcommunication_RaiseCustomEventHandler1);
}
void sdkcommunication_RaiseCustomEventHandler1(object sender, CustomEventHandler1 e)
{
//Do something.
}
}
The information sended with the event you can get with e.Username and e.Directory. In this example they are strings where e.Username = johnsmith and e.Directory = localhost.
I hope somebody can use this information for their own code.

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