Execute application on shared folder using resource of shared machine - c#

I write small apps to help automate daily work of some colleagues and want to put on a shared folder on my machine so that others from local network can execute when my computer is on. I don't have the luxury of my own server so this is the best I can do.
One of which is a Winform app that connects to an Oracle database via an Oracle client and Oracle Data Access installed on MY machine to retrieve information. I would hope that people can execute the app (.exe file) when my machine is on, without installing anything on their machine. The app will write to an output file (.html) on the same folder and open it on THEIR browser.
My question is : What should I do to make it possible ? How can people run this .exe file using Oracle Client, Oracle DataAccess and .Net framework already installed on MY machine as if I am running it locally.
I mark all C# Assemblies (automatically added by Visual Studio) as Copy Local to True (Microsoft.CSharp.dll, System.Data.dll, System.dll, System.Data.DataSetExtensions.dll, System.Deployment.dll, System.Drawing.dll, System.Net.Http.dll, System.Windows.Forms.dll, System.Xml.dll, System.Xml.Linq.dll). Would people still need .Net framework installed ? My app is quite simple with only one external dll Oracle.DataAccess.dll. How about Oracle client and Oracle Data Access.
Many thanks.

Best solution for your situation is create a webservice and make the clients that'll consume your webservice instead of them making direct calls to your database. It removes system dependencies and easier maintenance.

Your colleagues can go to your computer via remote desktop if it is feasible. In the probable case that this is not feasible, you need to decide what the colleagues will see. If they only need to see the generated html and they only need to trigger the execution of your exe, then you will need to have a program which listens to a port and make sure that the given port is requested correctly by your colleagues via a small client app.
But honestly, the use-case you describe sounds like a website used by your colleagues. You can create a website in .NET, the exe you have would be the controller or code-behind depending on the approach you use and the HTML would be the response. Then the colleagues will just request your page with the port you are listening at.

Related

how is better deploy (install) this application?

I have an application that has two main parts. First, the client, basicly is the user iterface, second, a repository that is a library, that connects with the database and has all the logic to insert, update, delete... and ensures the coherence of the data.
The application is not deplyed yet, and by the moment the client uses directly the repository to access to the database. But when I will have to deploy the application to be used for many users, inside the LAN, I think that this is not the best solution.
First solution
Install the client and the repository in all the computer of the users that need the application.
This have the disadvantage that when I update the application, I have to update many applications, and perhaps not all the applications are updated because of any reason. So if the update is of the repository that fix some problem, if the client that has not updated the application will introduce incoherence data in the database, if the fix is to correct this type of problem.
Second solution
The client use direcly the repository, but the application is installed in a network drive. I have only one installation, so if I need to update the application, I have to do it once.
The application is not so big, about 12MB, but it could be a bit slow because has to go through the net from the server to user computer. So perhaps some user could copy the application to the local computer, so I can't ensure that happens the problem with the first solution.
Third solution
The client application does not use the repository directly, the repository is in the server and the client use WCF to communicate with the server, and the server uses the repository to access to the database.
The disadvantage is that the server has to run the repository, so if there are many clients connected, it needs a lot of RAM, instead that if the computers of the users have the application in local, the memory is needed in the local computer.
In sumary, when I have to deply this kind of application, which is the best solution, or which is the solution that would you use in your projects?
Thank you so much.
This really depends on your deployment method, are you using a ClickOnce to deploy it? If so you could keep the data local to each PC, avoid those RAM issue, and if you send out a new update change the required version number and set it to check prior to running, that way they will be unable to run the program without updating it. The problem is they must have network access, but this would also be an issue with remote data. In this situation you would only need network access during the update, not sure if this would be an issue or not.

designing Client Server Application in C#

designing Client Server Application in C#
I'm developing an application for copying and creating files between local network shares in 1 GB connection. This application will run on a local machine with that connection.
Now I have to introduce a Client-Server connection in a way that the User can perform the same steps from his Home PC. For that reason I have to setup a Server on the local machine which has 1GB connection to the network shares and access that server application from Home to perform the same actions as the User is on his local workspace.
Once again I want to clarify that the application now is running well on a local PC with 1 GB connection. I want to reach as much as possible to that via with the Client-Server. And once again, I'm not copying files from the Client to the Server or anything like that. It is only interaction between the local shares. So I want to be able to perform a copy function from local/share1/folder1 to local/share1/folder2 from the Home PC.
I'm new to Client-Server applications. And I have no idea how to set up that. Any recommendations/suggestions are welcome. My current application is developed in C# Visual Studio, so I believe that I should better use .NET Remoting or some other already supported by Visual Studio. All I could find on the internet is how to set-up a client server application for chat, I see nothing similar to my case.
Any design decisions or code will be really helpful at this moment.
There is no need to attach snippets of my code (I guess), because the application is already running locally and I don't have to change it.
Thanks in advance!

Setting up MySQL server on C# deployment

I have finished developing the first release of my application which uses MySQL (locally under one license and hosted under another).
Connecting the application to the hosted database works fine, i edit the connection details within my application to the hosted server details and it works fine.
However, when I try and use it locally (server:localhost etc..) i get an error stating it can not access the server. In my application, i have included the mysql DLL files, but I would prefer the user not to have to install MySQL server which is about a 100MB download (i know its quite small these days but want the install to be as pain free as possible).
I know it would be an easy fix just to add this install as a prerequisite, but i am sure there is a way to do it without this, or maybe not. Is there a script i can run which will run through and setup the server with users etc?
Any help is appreciated.
Thanks
Shaun
Connecting to a local mysql database implies there's a mysql database service running and was previously installed.
If you want a database you can distribute with your program without having to install a fully fledged database there are quite a few around such as MSSQLCE.
But otherwise, your user is going to have to install mysql on his own machine and keep it running.
Or you could use SQLLite, which is what i have had the best experience with so far.
It should be easy to refactor your Program to use this, and it takes no user setup to use it.
Hope this helps :)

Advice for deploying a C# program with database to work over LAN

I've designed a C# game that makes use of an Access .mdb database file to store variables.
The basic idea is that one of the players will 'host' a game, and the other player will join said game, by connecting to the database, reading and writing items into the database. The database is needed to pass variables to and fro the host and client, and both programs check the database regularly for new messages / variables (yes, yes, I couldn't get TCP/IP Remoting to work).
Now, there, the program works fine (mostly the client, since the host modifies only its local database), for as long as the client can find the database file. Currently, the connection string for the client is located in a .ini file, and for the program to work, it (or at least, the server) must be located in the Shared Documents of an XP machine, or the Public Documents of a Vista / 7 machine.
But then some questions occurred to me:
What if the client user places / installs it into another folder in the Shared / Public Documents? I suppose there's a code out there that could 'drill' into the Shared Documents folders to find the path for the database, share names included... is there?
What about installation? The installer default is always "C:\Program Files\GameName". Could it be set (or locked) to a specific folder into the Shared / Public Documents, by default? And is it even recommended to install it into a Shared Folder, what with problems such as Accidental Deletion?
Say, the default is "C:\Program Files\GameName". I could see that a set installation path will solve any connection issues, since every client will look in the same path of the other computer, and it won't matter if it's XP or Vista. Could "C:\Program Files\GameName" be accessible by a C# program over LAN, without any system modification? Are there any security (UAC?) issues?
P.S. Details that people may find in handy:
I'm using Visual Studio 2005. So is my School.
I'm running .NET framework 2.0. So is my school, and unfortunately, I can't change that.
I hate to tell you this, but this is why the approach is fundamentally flawed. What are you going to do when:
File and print sharing on the server is disabled?
The network client is disabled on a client computer?
The server is configured to only allow authenticated users, and the client doesn't have access?
File and print sharing is blocked because of the firewall?
File and print sharing is completely borked for other who-knows-why reasons?
You need administrator access on the server to share a folder, but the current user is not an administrator?
The Access database engine isn't installed correctly on the server or client?
One of the clients corrupts the database? (This is easier than you might think; all it takes is a network glitch where a client temporarily or permanently disconnects from the server).
These are fundamental issues that you can't resolve with the current solution.
Get it working over normal TCP/UDP ports. You'll have a much easier time. There are libraries to facilitate that, see C# Game Network Library - for example it sounds like Microsoft's XNA SDK has functions for networking in a game. If you use a standard method / standard library to implement networking, your odds of success are much higher. Using a client/server architecture means that the server's state won't be corrupted if a client goofs up.
I realize that this probably involves a significant rewrite. Frankly, I don't think you have a choice if you want this game to be commercially successful on a wide customer base without high support costs, and move beyond being a mere experiment.
Get rid of the access database. The described architecture is already 'user unfriendly'
Use either SQL Express or SQL CE which requires no installed database binaries (they can all be included in the applications folder). This way the db will stay in the applications folder (ideally app_Data) and .Net has included support for databases in this folder.
Please stay away from access you will save yourself a lot of trouble.
http://blogs.msdn.com/b/sqlservercompact/archive/2011/01/12/microsoft-sql-server-compact-4-0-is-available-for-download.aspx
I think that there is little point in using Access unless you wanted to use any of the pretty form-based IO that you can you do with its designer. And I doubt that'll be the case here.
I would encourage you to replace all your file IO with a sound data access layer.
Which will rid you of all the "sharing" issues that you are experiencing, file locks, the overcomplicated installation process, etc.
Alternatively to SQL Server Express as suggested above you could also use SQLite http://code.google.com/p/csharp-sqlite/

C# windows form app that can be accessed within the network

I'm a C# noob and i want to ask if it's possible for this kind of scenario:
I have a windows form app in C#, is it possible i will only install it in 1 computer(as a server) and it can be accessible from all the computers within the network? If it's possible can you please help me what i need to do, any reference/books/tutorials?
I already googled this but i think i can't find the correct 'search word' that's why i didn't get the desired search result.
Yes it is possible. Put the C# executable in a network UNC Path, and you can access it if you create a link on the destination desktops. XP SP 2 and higher by default can run it. If it has .NET 3.0 or 3.5 or 4.0 framework you may need to install the Runtimes for those frameworks, but .NET 2.0 should be fine with XPsp2. All the frameworks are downloadable from Microsoft's site.
Is this a database driven app or just a straight up stand alone?
You don't need any books, it should work just fine. But provide as many details as you can so we can steer you in the right direction.
You may have to do a large code overhaul to do this. Could you simply install it on one computer and remote login to that computer and access it?
You see the thing about network-accessed programs is that they have two parts--a client and a server. It sounds like you just have one piece. You would need to write a program that is a windows form and install it on all the machines. You would then need to write your server code that receives the data from the client over the network.
You would need to know about socket programming. Here is a book introductory tutorial of C# and sockets.
http://www.codeproject.com/KB/IP/socketsincsharp.aspx
I'm not 100% sure what you're asking, but hopefully this covers it. If not, please edit your question to be more specific.
You can generally run a WinForms application from a shared network drive/folder by copying the executable to that drive (and making sure that all users have appropriate access to that network location).
If you use an automatic installer, it should be possible to select a network share as the place to install the software. Automatic installers tend to also put things in the local registry (e.g. create menu items for the program, which go on the local computer always). In that scenario, you would want to create an installer that creates appropriate shortcuts/menu items on the local computer that point to the pre-installed executable on the network share.
You need to take care that the windows forms application doesn't write data to the network share, or if it does, that it does so in a manner consistent with multiple users accessing that data (in other words, keep in mind that all of your users will share that location).
Put it in a shared folder and access either by UNC path or map a drive to that location. You could also map the drive for all users with group policy.
Alternatively you could wrap your app into an MSI and install it via group policy?
Hope this helps :)
You should use a layered approach to your software design. Create a website to give users access to the application from multiple locations. Then create a service layer to give the website access to the desktop functionality that you require. WCF is a good service layer as it allows consumption through HTTP.

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