Per client ssl certificate - c#

So I have my little server and client, since I have multiple users connecting I would like to have each user have his/her own Ssl certificate which is used for the SslStream.
So basically the server has a public key for each client, the client has his private key, when the client connects it will start an SslStream with those certificates, but the problem is, the server does not know which certificate should be loaded as it doesnt know what client is connecting, this is my server code:
while ((true))
{
try
{
byte[] buffer = new byte[4];
requestCount = requestCount + 1;
bool leaveInnerStreamOpen = false;
RemoteCertificateValidationCallback validationCallback =
new RemoteCertificateValidationCallback(ClientValidationCallback);
LocalCertificateSelectionCallback selectionCallback =
new LocalCertificateSelectionCallback(ServerCertificateSelectionCallback);
EncryptionPolicy encryptionPolicy = EncryptionPolicy.AllowNoEncryption;
_sslStream = new SslStream(clientSocket.GetStream(),
leaveInnerStreamOpen, validationCallback, selectionCallback, encryptionPolicy);
X509Certificate2 certificate = ServerCertificate.Servercertificate();
bool requireClientCertificate = false;
SslProtocols enabledSslProtocols = SslProtocols.Tls11 | SslProtocols.Tls12;
bool checkCertificateRevocation = true;
_sslStream.AuthenticateAsServer
(certificate, requireClientCertificate, enabledSslProtocols, checkCertificateRevocation);
buffer = new byte[4];
int readBytes = _sslStream.Read(buffer, 0, 4);
if (readBytes == 0)
break;
int MessageSize = BitConverter.ToInt32(buffer, 0);
byte[] bufferreader = new byte[MessageSize];
clientSocket.ReceiveBufferSize = MessageSize;
readBytes = _sslStream.Read(bufferreader, 0, MessageSize);
Console.WriteLine(Convert.ToString(MessageSize));
rCount = Convert.ToString(requestCount);
dataFromClient = Encoding.ASCII.GetString(bufferreader);
byte[] outbuffer = new byte[4];
serverResponse = R.Respond(dataFromClient, clientSocket);
sendBytes = Encoding.ASCII.GetBytes(serverResponse);
outbuffer = new byte[4];
outbuffer = BitConverter.GetBytes(sendBytes.Length);
_sslStream.Write(outbuffer, 0, 4);
_sslStream.Flush();
clientSocket.SendBufferSize = sendBytes.Length;
_sslStream.Write(sendBytes, 0, sendBytes.Length);
_sslStream.Flush();
}
catch (Exception ex)
{
EndPointHandler.RemoveEndPoint(clientSocket);
clientSocket.Close();
Console.WriteLine("User Server >> " + ex.ToString());
Thread.CurrentThread.Abort();
}
}
So what should happen is that first the client sends his username, the server then looks for a matching certificate. It then authenticates itself with that public certificate and client authenticates with the private certificate, but the problem is that I dont exactly know how to do that and sadly a lot of google searches resulted in nothing.
Any help is greatly appreciated,
Thanks

Related

C# create HttpClient based on existing Stream

I have established a secure connection to a web server using BouncyCastle TlsClientProtocol and it gave me a System.IO.Stream which I can read and write to, the following code works:
MyTlsSession sess = new MyTlsSession("api.telegram.org", 443);
using (var stream = sess.Stream())
{
var hdr = new StringBuilder();
hdr.AppendLine("GET / HTTP/1.1");
hdr.AppendLine("Host: api.telegram.org");
hdr.AppendLine();
var dataToSend = Encoding.ASCII.GetBytes(hdr.ToString());
stream.Write(dataToSend, 0, dataToSend.Length);
int totalRead = 0;
string response = "";
byte[] buff = new byte[1024];
do
{
totalRead = stream.Read(buff, 0, buff.Length);
response += Encoding.ASCII.GetString(buff, 0, totalRead);
} while (totalRead == buff.Length);
Console.WriteLine(response);
}
How can I instantiate a System.Net.Http.HttpClient on top of this Stream to have a higher-level API instead of dealing with raw bytes?
I don't use built-in TLS capabilities of .NET because of an outdated OS (doesn't have the required cipher suites).
public static string CallTCP(string domainName, int port)
{
try
{
byte[] data = new byte[1024];
string result;
TcpClient client;
Logger.Verbose("CallTCP Connecting", ">>" + domainName);
client = new TcpClient(domainName, port);
NetworkStream ns = client.GetStream();
int recv = ns.Read(data, 0, data.Length);
result = Encoding.ASCII.GetString(data, 0, recv);
Logger.Verbose("CallTCP Connect\t", "<<" + domainName + "->" + result);
ns.Close();
client.Close();
return result;
}
catch (Exception e)
{
Logger.Error("CallTCP", "Error: \t" + e.Message.ToString());
Logger.Error("CallTCP", "Error: \t" + e.StackTrace.ToString());
return null;
}
}

TcpListener Client stays connected sending multiple messages but server only receives or processes the first message

I am setting up a server to read some network clients using TcpListener. The Client sends some data I verify that data and send a response to that data, the client stays connected and sends a second response and I verify that data and send a response back, its like logging in to the server twice. The first login get sent back to the client just fine but the second time the client responds the server does not show that it received anymore data from the client.
I have tested it by setting up a dummy client (the real client is Cell phone based ODB2). With the dummy client set up I did verify that the first handshake happens but the when the client sends the second set of text it does not show up on the server.
class Program
{
static private TcpListener listener = null;
static private TcpClient client = null;
static private NetworkStream stream = null;
static private int iCount = 0;
static Int32 port = 8090;
static IPAddress localAddr = IPAddress.Parse("192.168.1.17");
static void Main(string[] args)
{
listener = new TcpListener(localAddr, port);
listener.Start();
while (true)
{
try
{
client = listener.AcceptTcpClient();
ThreadPool.QueueUserWorkItem(ThreadProc, client);
}
catch (IOException ioex)
{
RestartStream();
}
}
}
private static void ThreadProc(object obj)
{
var client = (TcpClient)obj;
Byte[] bytes = new Byte[client.ReceiveBufferSize];
stream = client.GetStream();
try
{
int bytesRead = stream.Read(bytes, 0, (int)client.ReceiveBufferSize);
string returndata = Encoding.ASCII.GetString(bytes, 0, bytesRead).Replace("-", "");
byte[] sendBytes;
if (returndata.ToLower().StartsWith("7e") && returndata.ToLower().EndsWith("7e"))
{
//… do stuff with the data and send it back to the client
sendBytes = Encoding.Default.GetBytes(login1);
stream.Write(sendBytes, 0, sendBytes.Length);
stream.Flush();
}
else
{
SaveStream(returndata);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
Test Client Code:
//---data to send to the server---
string textToSend = "7E010000360141850000080000000000000000000000000000000000000000000000000000000000000035303030303038003131313131313131313131313131313131F67E";
//---create a TCPClient object at the IP and port no.---
TcpClient client = new TcpClient(SERVER_IP, PORT_NO);
NetworkStream nwStream = client.GetStream();
byte[] bytesToSend = ASCIIEncoding.ASCII.GetBytes(textToSend);
//---send the text---
Console.WriteLine("Sending : " + textToSend);
nwStream.Write(bytesToSend, 0, bytesToSend.Length);
//---read back the text---
byte[] bytesToRead = new byte[client.ReceiveBufferSize];
int bytesRead = nwStream.Read(bytesToRead, 0, client.ReceiveBufferSize);
Console.WriteLine("Received : " + Encoding.ASCII.GetString(bytesToRead, 0, bytesRead));
string Text2 = "7E0100003601418535303030303038003131313131313131313131313131313131F67E";
Console.WriteLine("Sending : " + Text2);
byte[] bytesToSend2 = ASCIIEncoding.ASCII.GetBytes(Text2);
nwStream.Write(bytesToSend2, 0, bytesToSend2.Length);
client.Close();
Console.ReadLine();
What I need to happen is my understanding is the client stays connected the whole time and send data over and over, my system seems to accept it once and then stops receiving it, I need it to continue to receive the client data and process it.
Ok so I figured it out, there should be a second while loop in side the thread.
static void Main(string[] args)
{
listener = new TcpListener(localAddr, port);
var clientSocket = default(TcpClient);
listener.Start();
var counter = 0;
while (true)
{
clientSocket = listener.AcceptTcpClient();
var client = new ConnectedDevice();
client.startClient(clientSocket, counter.ToString(), sqlConnString);
}
}
ConnectedDevice class:
class ConnectedDevice
{
private TcpClient _clientSocket;
private string _clientNumber;
private string _sqlConnString;
public void startClient(TcpClient clientSocket, string clientNumber, string sqlConnString)
{
_clientSocket = clientSocket;
_clientNumber = clientNumber;
_sqlConnString = sqlConnString;
var ctThread = new Thread(ProcessClient);
ctThread.Start();
}
private void ProcessClient()
{
while (_clientSocket.Connected)
{
try
{
Byte[] bytes = new Byte[_clientSocket.ReceiveBufferSize];
var networkStream = _clientSocket.GetStream();
networkStream.ReadTimeout = 10000;
int i;
while ((i = networkStream.Read(bytes, 0, bytes.Length)) != 0)
{
var data = System.Text.Encoding.ASCII.GetString(bytes, 0, i).Replace("-", "");
byte[] sendBytes;
Console.WriteLine(data);
string sLogin1 = "7E81000013014185000008000000000054523230313731303138303930303137497E";
sendBytes = Encoding.ASCII.GetBytes(sLogin1);
networkStream.Write(sendBytes, 0, sendBytes.Length);
networkStream.Flush();
}
}
catch (Exception ex)
{
}
}
}
}

TCP Socket recieves data wrong in C#

I'm trying to send files from a Socket to another Socket. The sockets are running in two different applications, a client application and a server application. This is happening on the same machine now when testing it. The client first sends to the server when it is ready to receive first info about the file that will be sent to it like filename and file size in bytes in a 2056 bytes message. Then it sends a message each time it is ready to receive a new 2048 buffer of file content.
In short, this is the communication flow for each file:
client -"CLIENT_READY_TO_RECEIVE_FILE_INFO"-------> server
client <-"File name+file size of file coming next"- server
client -"CLIENT_READY_TO_RECEIVE_CONTENT_BUFFER" -> server
client <-"2048 byte buffer of file content"-------- server
...the same flow is repeated until all files are sent to the client.
My problem is that the client receives the file info message wrong, although I have double checked that the server sends it corretly. They both use ASCII encoding. Here is my code:
Client code (receives the files):
private void fetchFilesThreadMethod()
{
String localHostName = Dns.GetHostName();
IPAddress[] localIPs = Dns.GetHostAddresses(localHostName);
IPAddress localIP = localIPs[2];
int port = 1305;
IPEndPoint localEP = new IPEndPoint(localIP,port);
fetchFilesSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
fetchFilesSocket.Bind(localEP);
fetchFilesSocket.Listen(1);
fetchFilesSocket = fetchFilesSocket.Accept();
while (true)
{
byte[] receivedFileInfo = new byte[2056];
byte[] receivedFileCont = new byte[2048];
byte[] comMessage = new byte[100];
byte[] comMessageBytes;
String fileInfoStr = String.Empty;
String fileNameStr = String.Empty; ;
String fileExtStr = String.Empty;
String comMessageStr = String.Empty;
String fileSizeStr = String.Empty;
ulong fileSize = 0;
ulong lastBytesSize = 0;
comMessageStr = "CLIENT_READY_TO_RECEIVE_FILE_INFO";
comMessageBytes = Encoding.ASCII.GetBytes(comMessageStr);
for (int i = 0; i < comMessageBytes.Length; i++)
comMessage[i] = comMessageBytes[i];
Console.WriteLine("Bytes available to be flushed by client: " + fetchFilesSocket.Available);
if (fetchFilesSocket.Available > 0)
{
Console.WriteLine(fetchFilesSocket.Available + " bytes flushed by client.");
byte[] flusher = new byte[fetchFilesSocket.Available];
fetchFilesSocket.Receive(flusher, 0, fetchFilesSocket.Available, SocketFlags.None);
}
fetchFilesSocket.Send(comMessage, 0, 100, SocketFlags.None);
Console.WriteLine("Client sent ready to receive file info.");
fetchFilesSocket.Receive(receivedFileInfo,0,2056, SocketFlags.None);
fileInfoStr = Encoding.ASCII.GetString(receivedFileInfo);
Console.WriteLine("Received file info:" + fileInfoStr);
fileNameStr = fileInfoStr.Split(new String[] { "ENDN" }, StringSplitOptions.None)[0];
Console.WriteLine("Received file name:" + fileNameStr);
fileExtStr = fileNameStr.Split('.').Last();
Console.WriteLine("Received file extension:" + fileExtStr);
fileSizeStr = fileInfoStr.Split(new String[] {"ENDS"},StringSplitOptions.None)[0];
fileSizeStr = fileSizeStr.Split(new String[] {"ENDN"},StringSplitOptions.None).Last();
Console.WriteLine("File size string:" + fileSizeStr);
fileSize = Convert.ToUInt64(fileSizeStr,10);
Console.WriteLine("Received file size:" + fileSize);
lastBytesSize = fileSize % 2048;
ulong byteCount = 0;
bool keepReceiving = true;
ulong buffersReceived = 0;
while (keepReceiving)
{
comMessageStr = "CLIENT_READY_TO_RECEIVE_CONTENT_BUFFER";
comMessageBytes = Encoding.ASCII.GetBytes(comMessageStr);
for (int i = 0; i < comMessageBytes.Length; i++)
comMessage[i] = comMessageBytes[i];
fetchFilesSocket.Send(comMessage, 0, 100, SocketFlags.None);
Console.WriteLine("Console sent ready to receive buffer message.");
if (fileSize - byteCount >= 2048)
{
fetchFilesSocket.Receive(receivedFileCont, 0, 2048, SocketFlags.None);
buffersReceived++;
Console.WriteLine("Buffers received:" + buffersReceived);
byteCount = byteCount + 2048;
}
else
{
fetchFilesSocket.Receive(receivedFileCont, 0, 2048, SocketFlags.None); buffersReceived++;
byteCount = byteCount + 2048;
Console.WriteLine("Buffers received:" + buffersReceived);
keepReceiving = false;
}
Console.WriteLine("Bytes received " + byteCount + "/" + fileSize);
//Console.WriteLine("Received bytes in current file:" + byteCount);
}
Console.WriteLine("File received.");
}
}
Server code (sends the files):
private void fetchThreadMethod(Object commandArgs)
{
if (fetchSocket == null)
{
fetchSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
int port = 1304;
IPEndPoint fetchSocketEP = new IPEndPoint(localIP,port);
fetchSocket.Bind(fetchSocketEP);
}
if (!fetchSocket.Connected)
try
{
fetchSocket.Connect(remoteIP, 1305);
if (fetchSocket.Connected)
Console.WriteLine("Server fetch socket connected.");
}catch(Exception e)
{
Console.WriteLine("Something went wrong when connecting the server fetch socket.");
}
FileCollector fCollector = new FileCollector();
String userName = Environment.GetEnvironmentVariable("USERPROFILE");
String targetDirectory = userName + "\\" + commandArgs;
Console.WriteLine("Path sent to file collector:" + targetDirectory);
fCollector.startFileCollector(targetDirectory);
List<FileNode> collectedFiles = fCollector.getCollectedFiles();
String comMessageStr = String.Empty;
foreach (FileNode fNode in collectedFiles)
{
comMessageStr = String.Empty;
byte[] sentFileInfo = new byte[2056];
byte[] sentFileCont = new byte[2048];
byte[] comMessage = new byte[100];
String fileName = fNode.getFileName();
String formattedFileInfo = fileName;
formattedFileInfo += "ENDN";
ulong fileSize = 0;
FileStream fStream = null;
try
{
fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
FileInfo fInfo = new FileInfo(fileName);
fileSize = (ulong) fInfo.Length;
if (fileSize == 0)
continue;
formattedFileInfo += fileSize.ToString() + "ENDS";
}
catch (Exception e)
{
Console.WriteLine("Could not read from file:" + fileName);
deniedAccessFiles.Add(fileName);
continue;
}
byte[] fileInfoBytes = Encoding.ASCII.GetBytes(formattedFileInfo);
for (int i = 0; i < fileInfoBytes.Length; i++)
sentFileInfo[i] = fileInfoBytes[i];
while (!comMessageStr.Equals("CLIENT_READY_TO_RECEIVE_FILE_INFO"))
{
Console.WriteLine("Server waiting for file info ready message from client.");
fetchSocket.Receive(comMessage,0,100,SocketFlags.None);
comMessageStr = Encoding.ASCII.GetString(comMessage);
comMessageStr = comMessageStr.Substring(0,33);
Console.WriteLine("Received parsed message from client:" + comMessageStr);
}
Console.WriteLine("Server received file info ready message from client.");
comMessageStr = String.Empty;
Console.WriteLine("formattedFileInfo:" + formattedFileInfo);
Console.WriteLine("Sent file info:" + Encoding.ASCII.GetString(sentFileInfo));
fetchSocket.Send(sentFileInfo, 0, 2056, SocketFlags.None);
int readByte = 0;
ulong byteCount = 0;
ulong buffersSent = 0;
while (readByte != -1)
{
if (byteCount == 2048)
{
while (!comMessageStr.Equals("CLIENT_READY_TO_RECEIVE_CONTENT_BUFFER"))
{
Console.WriteLine("Server waiting for ready for buffer message from client.");
fetchSocket.Receive(comMessage, 100, SocketFlags.None);
comMessageStr = Encoding.ASCII.GetString(comMessage);
comMessageStr = comMessageStr.Substring(0,38);
Console.WriteLine("Received parsed message from client 1:" + comMessageStr);
}
Console.WriteLine("Server received ready for buffer message from client.");
fetchSocket.Send(sentFileCont, 0, 2048, SocketFlags.None);
comMessageStr = String.Empty;
buffersSent++;
Console.WriteLine("Buffers sent:" + buffersSent);
byteCount = 0;
}
else
{
readByte = fStream.ReadByte();
if (readByte != -1)
{
sentFileCont[byteCount] = Convert.ToByte(readByte);
byteCount++;
}
}
}
while (!comMessageStr.Equals("CLIENT_READY_TO_RECEIVE_CONTENT_BUFFER"))
{
Console.WriteLine("Server waiting for ready for buffer message from client.");
fetchSocket.Receive(comMessage, 100, SocketFlags.None);
comMessageStr = Encoding.ASCII.GetString(comMessage);
comMessageStr = comMessageStr.Substring(0, 38);
Console.WriteLine("Received parsed message from client 2:" + comMessageStr);
}
Console.WriteLine("Server received ready for buffer message from client.");
fetchSocket.Send(sentFileCont, 0, 2048, SocketFlags.None);
buffersSent++;
Console.WriteLine("Buffers sent:" + buffersSent);
comMessageStr = String.Empty;
}
}
Console outputs:
My recommendation would be to utilise the TCPListener and TCPClient classes provided within System.Net.Sockets they really simplify sending messages over TCP/IP.
Server side you need something like this:
class MyTcpListener
{
public static void Listen()
{
TcpListener server = null;
byte[] bytes = new byte[256];
try
{
// Set the TcpListener on port 13000.
const int port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
string data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine($"Received: {data}");
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine($"Sent: {data}");
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine($"SocketException: {e}");
}
finally
{
// Stop listening for new clients.
server?.Stop();
}
}
}
Obviously you'll want to adapt it to your program's structure. I took this from here but edited it slightly.
And on your client side you want to use something like this:
class MyTCPClient
{
static void Connect(String server, String message)
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
int port = 13000;
TcpClient client = new TcpClient(server, port);
// Translate the passed message into ASCII and store it as a Byte array. Any encoding can be used as long as it's consistent with the server.
byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
// Get a client stream for reading and writing.
// Stream stream = client.GetStream();
NetworkStream stream = client.GetStream();
// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length);
Console.WriteLine($"Sent: {message}");
// Receive the TcpServer.response. This is all optional and can be removed if you aren't recieving a response.
// Buffer to store the response bytes.
data = new byte[256];
// String to store the response ASCII representation.
// Read the first batch of the TcpServer response bytes.
int bytes = stream.Read(data, 0, data.Length);
string responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
Console.WriteLine("Received: {responseData}");
// Close everything.
stream?.Close();
client?.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine($"ArgumentNullException: {e}");
}
catch (SocketException e)
{
Console.WriteLine($"SocketException: {e}");
}
Console.WriteLine("\n Press Enter to continue...");
Console.Read();
}
}
}
Again, this needs to be adapted to your structure and I took it from here. The response stuff can all be removed if you aren't expecting a response from your server.
These two classes are extremely resilient and abstract away all of the complicated stuff, the size of the data buffers can also be changed to whatever size you need.

How to Relay SSL(HTTPS) response through Proxy?

I have to trace the HTTP traffic .It work without Https. I try for the https, it successfully get the response via Sslstream through the certificate. When i forward ssl response for the relay but it doesn’t getting the response.
Please let me how to relay SSL response?
Please check the following code for the same.
Thanks
public void ThreadHandleHTTPClient(object o)
{
try{
Socket client = (Socket)o;
Stream ns = new NetworkStream(client);
//Stream outStrem = ns;
//RECEIVE CLIENT DATA
byte[] buffer = new byte[2048];
int rec = 0, sent = 0, transferred = 0, rport = 0;
string data = "";
do
{
rec = ns.Read(buffer, 0, buffer.Length);
data += Encoding.ASCII.GetString(buffer, 0, rec);
} while (rec == buffer.Length);
//PARSE DESTINATION AND SEND REQUEST
string line = data.Replace("\r\n", "\n").Split(new string[] { "\n" }, StringSplitOptions.None)[0];
string e=line.Split(new string[] { " " }, StringSplitOptions.None)[1];
Uri uri = new Uri(e);
if (uri.Scheme == "https" || line.Contains("CONNECT"))
{
rport = 443;
//Make tunnel for the HTTPS which is authentic host.
SslStream sslStream = sslTunnel(ns, uri.OriginalString, "1.0");
ns = sslStream;
string remoteUri = "https://" + uri.Scheme;
StreamReader clientStreamReader = new StreamReader(sslStream);
string httpCmd = clientStreamReader.ReadLine();
string[] splitBuffer = httpCmd.Split(_spaceSplit, 3);
remoteUri = remoteUri + splitBuffer[1];
myQuery = string.Empty;
//Read the SSL Stream save command in myQuery variable.
readRequestHeadersEx(clientStreamReader);
data = myQuery;
data = splitBuffer[0]+" ";
data += remoteUri;
data += " ";
data += splitBuffer[2];
data += "\r\n";
data += myQuery;
data += "\r\n";
line = data.Replace("\r\n", "\n").Split(new string[] { "\n" }, StringSplitOptions.None)[0];
uri = new Uri(line.Split(new string[] { " " }, StringSplitOptions.None)[1]);
}
else
{
rport = 80;
}
IPHostEntry rh = Dns.GetHostEntry(uri.Host);
Socket remoteserver = new Socket(rh.AddressList[0].AddressFamily, SocketType.Stream, ProtocolType.IP);
remoteserver.Connect(new IPEndPoint(rh.AddressList[0], rport));
byte[] databytes = Encoding.ASCII.GetBytes(data);
remoteserver.Send(databytes, databytes.Length, SocketFlags.None);
//START RELAY
buffer = new byte[2048];
rec = 0;
data = "";
do
{
transferred = 0;
do
{
rec = remoteserver.Receive(buffer, buffer.Length, SocketFlags.None);
sent = client.Send(buffer, rec, SocketFlags.None);
transferred += rec;
data += Encoding.ASCII.GetString(buffer, 0, rec);
} while (rec == buffer.Length);
if (transferred == 0)
break;
} while (transferred > 0);
client.Close();
}
catch (Exception ex)
{
}
}
public void Start(IPAddress ip, int port)
{
TcpListener listener = new TcpListener(ip, port);
listener.Start(100);
while (true)
{
Socket client = listener.AcceptSocket();
Thread th = new Thread(ThreadHandleHTTPClient);
th.Start(client);
}
listener.Stop();
}

iPhone Push Notification issue with c#

I cannot send the notification to iphone. Everything seems fine, as the service works out fine, but to message to iphone.
Here is the code:
using (NetworkStream networkStream = client.GetStream())
{
Console.WriteLine("Client connected.");
//X509Certificate clientCertificate = new X509Certificate(#"C:\Users\yagizozturk\Documents\Visual Studio 2010\Projects\GarantiKampanya\Garanti.Web.Service\apns-prod.pem", "");
X509Certificate clientCertificate = new X509Certificate(#"C:\Users\yagizozturk\Documents\Visual Studio 2010\Projects\GarantiKampanya\Garanti.Web.Service\apns-prod-cert.p12", "1234567");
X509CertificateCollection clientCertificateCollection = new X509CertificateCollection(new X509Certificate[1] { clientCertificate });
// Create an SSL stream that will close the client's stream.
SslStream sslStream = new SslStream(
client.GetStream(),
false,
new RemoteCertificateValidationCallback(ValidateServerCertificate),
null
);
try
{
sslStream.AuthenticateAsClient("gateway.sandbox.push.apple.com", clientCertificateCollection, SslProtocols.Default, false);
}
catch (AuthenticationException e)
{
Console.WriteLine("Exception: {0}", e.Message);
if (e.InnerException != null)
{
Console.WriteLine("Inner exception: {0}", e.InnerException.Message);
}
Console.WriteLine("Authentication failed - closing the connection.");
client.Close();
return;
}
}
}
string token = "f5aaa8a729613480c79270085e881c435535dac4704dc00b082bfa8fc84aca10";
//string token = "f5aaa8a7 29613480 c7927008 5e881c43 5535dac4 704dc00b 082bfa8f c84aca90";
System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
byte[] myByteArray = new byte[10000000];
myByteArray = encoding.GetBytes(token);
//int i = 0;
//foreach(char c in token.ToCharArray())
//{
// myByteArray [i] = (byte)c;
// i++;
//}
GeneratePayload(myByteArray, "test", "default");
}
private static byte[] GeneratePayload(byte[] deviceToken, string message, string sound)
{
MemoryStream memoryStream = new MemoryStream();
// Command
memoryStream.WriteByte(0);
byte[] tokenLength = BitConverter.GetBytes((Int16)32);
Array.Reverse(tokenLength);
// device token length
memoryStream.Write(tokenLength, 0, 2);
// Token
memoryStream.Write(deviceToken, 0, 32);
// String length
string apnMessage = string.Format("{{\"aps\":{{\"alert\":{{\"body\":\"{0}\",\"action-loc-key\":null}},\"sound\":\"{1}\"}}}}",
message,
sound);
byte[] apnMessageLength = BitConverter.GetBytes((Int16)apnMessage.Length);
Array.Reverse(apnMessageLength);
// message length
memoryStream.Write(apnMessageLength, 0, 2);
// Write the message
memoryStream.Write(System.Text.ASCIIEncoding.ASCII.GetBytes(apnMessage), 0, apnMessage.Length);
return memoryStream.ToArray();
}
// The following method is invoked by the RemoteCertificateValidationDelegate.
public static bool ValidateServerCertificate(
object sender,
X509Certificate certificate,
X509Chain chain,
SslPolicyErrors sslPolicyErrors)
{
if (sslPolicyErrors == SslPolicyErrors.None)
return true;
Console.WriteLine("Certificate error: {0}", sslPolicyErrors);
// Do not allow this client to communicate with unauthenticated servers.
return false;
}
I got the answer. Here is a complete code to send push notifications from c#.
public bool ConnectToAPNS()
{
X509Certificate2Collection certs = new X509Certificate2Collection();
// Add the Apple cert to our collection
certs.Add(getServerCert());
// Apple development server address
string apsHost;
if (getServerCert().ToString().Contains("Production"))
apsHost = "gateway.push.apple.com";
else
apsHost = "gateway.sandbox.push.apple.com";
// Create a TCP socket connection to the Apple server on port 2195
TcpClient tcpClient = new TcpClient(apsHost, 2195);
// Create a new SSL stream over the connection
sslStream = new SslStream(tcpClient.GetStream());
// Authenticate using the Apple cert
sslStream.AuthenticateAsClient(apsHost, certs, SslProtocols.Default, false);
//PushMessage();
return true;
}
private X509Certificate getServerCert()
{
X509Certificate test = new X509Certificate();
//Open the cert store on local machine
X509Store store = new X509Store(StoreLocation.CurrentUser);
if (store != null)
{
// store exists, so open it and search through the certs for the Apple Cert
store.Open(OpenFlags.ReadOnly);
X509Certificate2Collection certs = store.Certificates;
if (certs.Count > 0)
{
int i;
for (i = 0; i < certs.Count; i++)
{
X509Certificate2 cert = certs[i];
if (cert.FriendlyName.Contains("Apple Production Push Services: KFDLV3XL6Y:ZJPGDMQBKC"))
{
//Cert found, so return it.
return certs[i];
}
}
}
return test;
}
return test;
}
private static byte[] HexToData(string hexString)
{
if (hexString == null)
return null;
if (hexString.Length % 2 == 1)
hexString = '0' + hexString; // Up to you whether to pad the first or last byte
byte[] data = new byte[hexString.Length / 2];
for (int i = 0; i < data.Length; i++)
data[i] = Convert.ToByte(hexString.Substring(i * 2, 2), 16);
return data;
}
public bool PushMessage(string token, string message)
{
String cToken = token;
String cAlert = message;
int iBadge = 1;
// Ready to create the push notification
byte[] buf = new byte[256];
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
bw.Write(new byte[] { 0, 0, 32 });
byte[] deviceToken = HexToData(cToken);
bw.Write(deviceToken);
bw.Write((byte)0);
// Create the APNS payload - new.caf is an audio file saved in the application bundle on the device
string msg = "{\"aps\":{\"alert\":\"" + cAlert + "\",\"badge\":" + iBadge.ToString() + ",\"sound\":\"new.caf\"}}";
// Write the data out to the stream
bw.Write((byte)msg.Length);
bw.Write(msg.ToCharArray());
bw.Flush();
if (sslStream != null)
{
sslStream.Write(ms.ToArray());
return true;
}
return false;
}

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