I have a console Application Program on Visual Studio 2013.
.NET 4.5
I want the program to quit after doing a Certain task. SO, I use
System.Environment.Exit(0);
but it does not exit. It only displays on the console:
Press any key to continue.
How can i exit the Program?
Thanks in Advance.
Here iam checking if directory is empty, then exit the program, I also tried to put System.Environment.Exit(0); in the main function but it did nothing.
if (Directory.GetFiles(#"Q:\").Length == 0)
{
System.Environment.Exit(0);
}
Press any key to continue
Like a comment above said already, this sounds a lot like what your IDE (presumably Visual Studio) would print out once the process has terminated. On my machine, I get this message when I run a console application without attaching the debugger to it, e.g. by starting it with Ctrl+F5. Once I press a key, the console window spawned by Visual Studio will close. This is expected behaviour.
Try running your program with the debugger attached, e.g. by pressing F5. Or start the program from a command prompt instead of starting it from your IDE. The message shouldn't be displayed then.
Note also that if you have a multi-threaded program, and there are non-background threads running, these can keep a process alive even though the main thread has terminated.
The most graceful way to exit a console application is to return from the Main method.
Simply declare your main method as follows:
public static int Main(string[] args)
and you can use
return x;
to exit the application with the given return code.
try Application.Current.Shutdown()
Related
I'm running a program in command mode (behind the scene) and output its data to form window. When the I read specific line (i.e., "run failed") I try to close the program using this code:
if (line.Contains("run failed"))
Process[] runProc = Process.GetProcessesByName("abc");
if (runProc .Length == 1)
runProc [0].Kill();
In some computers it works fine, in others I receive: "Access Denied".
I understand it's concerned with the user privileges.
My question is how can I kill the process differently?
The process runs in tcl mode (don't know if it matters) and I see the last line in the form window output is:
abc%
(where abc is the program). Obviously, it shows the command prompt of the program.
If it was running in a command window, I would have typing in the command window:
'quit'
and the program would have ended and terminated.
How can I send a 'quit' to tcl if something went wrong?
The Tcl command to make the current process cease running is exit. By default it exits “successfully” with code 0; use exit 1 (or a larger number, numbers up to 127 are reasonably portable) to use a non-zero exit code indicate a failure.
It might be worthwhile converting the code that you run in the Tcl subprocess into a script so that termination on error happens automatically. It only doesn't do that when you're running interactively.
I found no solution/answer to this.
private void LogToConsole(EventLog eventLog)
{
var type = TypeToStringOfUniFormLength(eventLog.Type);
Console.WriteLine($"# {type} {eventLog.Message}");
}
This i my "Event-Logger" and i have a very special behaviour. Most of time it's works great. My Console (in console-application) is updated, but sometimes it just stops at the line "Console.Writeline...". The Console is not updated and the execution pauses there. When i click in the console and hit Enter. The Console is updated an the execution continues. There is no specific scenario to reproduce. Is anybody familiar with this error, or even has a solution to this. My next work arround is to just not use a console-app for this.
thank you for your help in advance.
Windows 10 console automatically enters the Mark/Selection mode when you click it(no need to right-click->Mark, like it is with earlier windows consoles).
This is what prevents the application from printing anything, but the application actually continues to work:
The application itself keeps running, but nothing is written to the
screen.
Then
When you exit the selection mode, the process will resume as normal.
If it is not the case, then you will have to debug/dump your application to determine the culprit.
I just wrote a clever program called helloworld. It's a C#/.NET 4.5 console app. Deep within the twisted nested mazes of logic there's use of Console.WriteLine().
When I'm running this at a command line, it runs and I see the output. I can do other commands and mess around a bit, and later scroll up to see the output again.
Now I'm in Visual Studio, tweaking the source ("Hi" is more efficient than "Hello") and testing by tapping F5. What happens is a console window pops up and immediately vanishes. I have no idea what the program printed. How can I see the output?
I don't want to modify my source at all. After searching for solutions, I find some who say to use Console.ReadKey() - but then it would suck to be using the program at the command line. There's no real reason the user should have to tap a key when the program has already done its work. Even if i go with this, there's the problem of the output disappearing when the console window closes after a key tap.
I don't want to use Debug.WriteLine() which does write to the output window in VS, but doesn't write ordinary output for the end user to see.
I have discovered ctrl-F5, which runs the program as if it had a final Console.ReadKey() line, but there's still the problem of when I tap any key, all the output vanishes along with the window. Three minutes later, I'm thinking "Oh wait, did it print 'Hello' or 'Helo'?" No way to check.
Seems like the Visual Studio IDE should somehow capture all that a freshly built program writes to its stdout or the Microsoft equivalent thereof, and show it in its "Output" panel, or some panel, for later scrutiny. Maybe it does do this, and I don't yet know the trick to it? Seems like this would be a common desire among millions of C# developers.
If you're working on a .NET Core console application (or .NET Framework via the .NET SDK) using Visual Studio 2019, the behaviour of leaving the console window open after the program has executed will now happen by default:
Specifically:
This should prevent the need to add Console.Read() calls to console apps to prevent the console window from closing immediately after the program has finished executing. The launched console window is also re-used for subsequent runs, so if you’re used to using ctrl+f5, you won’t have lots of console windows to close after you’ve launched your application a few times.
The reason it closes automaticly is because it's done running the program. If you want to see what it did, make it need a new command like hitting any key. The Console.ReadKey(); pauses it and waits for a User to hit a key to continue. Put that command after the commands of instruction you are doing and it will pause it until you hit any key.
Console.ReadKey(); // Pauses until you hit any key
You can also run your program pressing F10 (executes one line by one), with F11 (goes inside a function).
The other option you have is to set breakpoints in Visual Studion and run the program by pressing F5 - it will stop at the next breakpoint. And the breakpoints can have conditions - i.e. conditional breakpoints.
Some options are:
1. wrap #if DEBUG around Console.ReadKey()
2. run directly from an open terminal
3. create a Test project - but again you'll need Console.ReadKey() to stop it closing.
Suppose I have a C# WinForms application and it is started by external program simply by using Process.Start(MyModule.exe).
I've tried to debug my code by using My project properties->Debug->Start Action->Start external program (with setting proper Working directory of course).
My enother attempt was Debug->Attach to process
UPDATE: Both my module and external program use one resource. So external program releases it, then calls Process.Start(), waits for my process to exit ans then capture the resource again. So I can't attach when your program is already running.
Both of them failed - breakpoint in Program.cs was never hit.
So, how can I debug my code in such circumstances?
There are two ways I know of to easily solve this problem. The first way is have your program request a debugger attach to it as the first thing it does in Main via Debugger.Launch()
public static void Main(string[] args)
{
Debugger.Launch();
//Rest of your code here
}
This will make a dialog like the following show up
This will allow you to attach to your running visual studio or start a new instance.
The other way to solve this when you can't use the previous method (for example I don't think it works inside services) is put a loop at the start of your code that will loop forever until a debugger is attached, this gives you enough time to do the "Attach to process" method you tried earlier without letting the program progress.
public static void Main(string[] args)
{
while(!Debugger.IsAttached)
{
Thread.Sleep(1000); //Sleep 1 second and then check again.
}
//Rest of your code here
}
There are two different methods you can use System.Diagnostics.Debugger.Launch() or System.Diagnostics.Debugger.Break() The first will attach a debugger (letting you choose which) and then do nothing. In the case where one is already attached nothing will happen.
The latter will do exactly as Launch in the case no debugger is attached and will serve as a break point if one is attached.
So simply write System.Diagnostics.Debugger.Break(); where you want your break point to be.
That will result in a dialog asking you how you wish to debug the program (which of course also means your should remove the line when your done debugging)
In the dialog choose the appropriate instance of VS (or create a new) and the simply continue debugging as usual
I have a pretty large project that just recently started crashing on exit. I am not the greatest C# coder but everything generally works as intended. In this case however, when I close my console application, it crashes but is not caught by the MSVC Debugger.
1) When I build it in Release and run it, it generally always crashes when I exit.
2) When I build it in Debug and run it, it seems to only crash on exit every 1 out of 3-5 times.
I did manage to get the error though when it didn't exit properly, but unfortunately the Exit Code doesn't match anything I can find online.
The program '[11108] MCDaemon.vshost.exe: Managed (v4.0.30319)' has exited with code -1073741510 (0xc000013a).
From what I have read on other people's questions, this is generally caused by Unmanaged Code acting up. Is there any way I can actually find out what the issue is short of a massive amounts of debug lines?
EDIT
From an answer below, this is the code causing the Exit code, but I don't really see anything issue with it.
public static Boolean Handler(MyWin32.CtrlTypes CtrlType)
{
// A switch to handle the event type.
switch (CtrlType)
{
case MyWin32.CtrlTypes.CTRL_C_EVENT:
Program.TerminateProcess();
break;
case MyWin32.CtrlTypes.CTRL_CLOSE_EVENT:
Program.TerminateProcess();
break;
}
return true;
}
public static void TerminateProcess()
{
// Stop the Poll Timer from Running
PollTimer.Stop();
log.LogMessage("Process is being Shutdown.");
log.LogMessage("Requesting Process to Stop....");
SendProcessCmd("stop");
// Wait and make sure it has exited
Thread.Sleep(5000);
if (!myProcess.HasExited)
{
log.LogMessage("My Process did not stop on its own, forcing Process to quit.");
myProcess.Kill();
}
log.LogMessage("My Process has been Shutdown.");
}
// Wait and make sure it has exited
Thread.Sleep(5000);
That's the problem statement. You are pinvoking SetConsoleCtrlHandler() in your code to get your Handler method called. Windows requires the control handler to be responsive and not take too long to return from the callback. The timeout for the CTRL_CLOSE_EVENT is exactly 5 seconds, explaining why it sometimes works. If it takes longer then Windows pulls the plug on the process.
You'll need to implement TerminateProcess differently. Killing a process is fairly arbitrary, you ought to be better off just not doing this. Or start another guard process. I can't make that call though.
0xC000013A: The application terminated as a result of a Ctrl+C.
This is because you closed the console window, and the application wasn't expecting you to, so Windows terminated it for you.
Sorry, but I don't know how to catch a console window close event in managed code.