Reading an Xbox controller in a WPF application - c#

Is it possible to read an Xbox One controller in a WPF application?
I'm connecting it through a USB cable. I'd like to get boolean values from buttons and be able to read analog values from sticks and triggers. I will be using those values to control a Pololu 3pi robot.
Is there a simple way to achieve that?

Try this. Code4Fun might help you with your controller.
[#CODING4FUN] #XboxOne Game Controller + C# = fun time!
From the website:
The main view of the WPF application code is the following.
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Threading;
using SharpDX.XInput;
namespace ElBruno.GameController
{
public partial class MainWindow : INotifyPropertyChanged
{
DispatcherTimer _timer = new DispatcherTimer();
private string _leftAxis;
private string _rightAxis;
private string _buttons;
private Controller _controller;
public MainWindow()
{
DataContext = this;
Loaded += MainWindow_Loaded;
Closing += MainWindow_Closing;
InitializeComponent();
_timer = new DispatcherTimer {Interval = TimeSpan.FromMilliseconds(100)};
_timer.Tick += _timer_Tick;
_timer.Start();
}
void _timer_Tick(object sender, EventArgs e)
{
DisplayControllerInformation();
}
void DisplayControllerInformation()
{
var state = _controller.GetState();
LeftAxis = string.Format("X: {0} Y: {1}", state.Gamepad.LeftThumbX, state.Gamepad.LeftThumbY);
RightAxis = string.Format("X: {0} Y: {1}", state.Gamepad.RightThumbX, state.Gamepad.RightThumbX);
//Buttons = string.Format("A: {0} B: {1} X: {2} Y: {3}", state.Gamepad.Buttons.ToString(), state.Gamepad.LeftThumbY);
Buttons = string.Format("{0}", state.Gamepad.Buttons);
}
void MainWindow_Closing(object sender, CancelEventArgs e)
{
_controller = null;
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
_controller = new Controller(UserIndex.One);
if (_controller.IsConnected) return;
MessageBox.Show("Game Controller is not connected ... you know ;)");
App.Current.Shutdown();
}
#region Properties
public string LeftAxis
{
get
{
return _leftAxis;
}
set
{
if (value == _leftAxis) return;
_leftAxis = value;
OnPropertyChanged();
}
}
public string RightAxis
{
get
{
return _rightAxis;
}
set
{
if (value == _rightAxis) return;
_rightAxis = value;
OnPropertyChanged();
}
}
public string Buttons
{
get
{
return _buttons;
}
set
{
if (value == _buttons) return;
_buttons = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
}
}

Related

Data Binding And Cross-Thread Exception

Trying to get clear about flaw in this code:
Scenario 1:
This scenario uses data binding and causes the very well known cross-thread exception in the NotifyPropertyChanged() method in the PriceSimulator class.
Scenario 2:
This scenario solves the problem by subscribing to the PropertyChanged event of PriceSimulator, eliminates the cross-thread issue but has to avoid data binding altogether.
Assuming Scenario 1 was the intended scenario and assuming one has no knowledge of the inner workings of PriceSimulator and just wanted to bind to the Price property, what is the core issue here?
Form1.cs:
public partial class Form1 : Form
{
PriceSimulator simul;
Action labelAction;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
labelAction = new Action(SetLabel);
simul = new PriceSimulator(5, 1000);
//Scenario 1:
//Use data binding and get Cross-Thread exception
//label1.DataBindings.Add("Text", simul, "Price");
//Scenario 2:
//This works fine
//Subscribe to PropertyChanged event
simul.PropertyChanged += task_PropertyChanged;
simul.Start();
}
//Scenario 2:
void task_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (label1.InvokeRequired)
Invoke(labelAction);
else SetLabel();
}
private void SetLabel()
{
label1.Text = simul.Price.ToString("C2");
}
}
PriceSimulator.cs:
public class PriceSimulator : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private int max, delay, priceValue;
private Timer timer;
public PriceSimulator(int max, int delay)
{
this.max = max;
this.delay = delay;
}
public void Start()
{
timer = new Timer(CallbackProc, null, delay, delay);
}
private void CallbackProc(object obj)
{
if (++Price >= max)
timer.Dispose();
}
private void NotifyPropertyChanged([CallerMemberName] string propertyName = "")
{
try
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
catch (Exception ex)
{
timer.Dispose();
System.Windows.Forms.MessageBox.Show(ex.Message);
}
}
public int Price
{
get
{
return priceValue;
}
set
{
if (priceValue != value)
{
priceValue = value;
NotifyPropertyChanged();
}
}
}
}
You have to have the current context in your PriceSimulator class:
private readonly SynchronizationContext _context = SynchronizationContext.Current;
Now that you have the context, you can use it to update the UI:
_context.Post(delegate
{
if (++Price >= max)
timer.Dispose();
}, null);

Update UI from dynamic created class

I am dynamic creating several classes and labels. I want to update the label text from my class, but I don't have any idea how to implement it.
My class:
public partial class ScannerUtility : INotifyPropertyChanged
{
public System.Timers.Timer timerHeartBeat = new System.Timers.Timer();
public DateTime lastHeartBeat = new DateTime();
public string heartBeatMessage = string.Empty;
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
}
public void EnableScannerUtility()
{
timerHeartBeat = new System.Timers.Timer();
timerHeartBeat.AutoReset = true;
timerHeartBeat.Interval = 5000;// 35000;
timerHeartBeat.Elapsed += TimerHeartBeat_Elapsed;
timerHeartBeat.Start();
}
private void TimerHeartBeat_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
TimeSpan timeSinceLastHeartbeat = DateTime.Now.ToUniversalTime() - lastHeartBeat;
if (timeSinceLastHeartbeat > TimeSpan.FromSeconds(30))
{
HeartBeatMessage = "No Answer from Scanner";
}
else
{
HeartBeatMessage = "Scanner OK";
}
}
public string HeartBeatMessage
{
get { return this.heartBeatMessage; }
set
{
if (value != this.heartBeatMessage)
{
this.heartBeatMessage = value;
NotifyPropertyChanged("heartBeatMessage");
}
}
}
}
And the loop where I created it from the main form:
private void CreateSckanners()
{
foreach (BarCodeNodes item in iBarcodeScanners)
{
ScannerUtility util = new ScannerUtility();
util.EnableScannerUtility();
Label lbl = new Label();
lbl.Text = item.IP.ToString();
lbl.Name = item.IP.ToString();
lbl.DataBindings.Add("Text", util, "HeartBeatMessage", false, DataSourceUpdateMode.OnPropertyChanged);
flowLayoutPanel1.Controls.Add(lbl);
flowLayoutPanel1.Update();
}
}
I want the Label to be updated when the timer is elapsed.
I'm affraid that you can not use DataBindigns in your situation. You have to stick whith the InvokeRequired style. Here, SO question about updating controls in another thread.
bokibeg is right. I put the code in case someone is interested.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.Load += new EventHandler(Form1_Load);
}
void Form1_Load(object sender, EventArgs e)
{
ScannerUtility util = new ScannerUtility(SynchronizationContext.Current);
util.EnableScannerUtility();
util.HeartBeatMessage = "Waiting for scanner...";
this.SuspendLayout();
Label lbl = new Label();
lbl.Text = "Waiting for scanner...";
lbl.Name = "lblTimer";
lbl.Location = new System.Drawing.Point(15, 15);
lbl.AutoSize = true;
lbl.DataBindings.Add("Text", util, "HeartBeatMessage", false, DataSourceUpdateMode.OnPropertyChanged);
this.Controls.Add(lbl);
this.ResumeLayout(true);
}
}
public partial class ScannerUtility : INotifyPropertyChanged
{
private SynchronizationContext _uiThreadContext;
public System.Timers.Timer timerHeartBeat = new System.Timers.Timer();
public DateTime lastHeartBeat = new DateTime();
public string heartBeatMessage = string.Empty;
public event PropertyChangedEventHandler PropertyChanged;
public ScannerUtility(SynchronizationContext uiThreadContext)
{
_uiThreadContext = uiThreadContext;
}
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
{
_uiThreadContext.Post(onUIPropertyChanged, new PropertyChangedEventArgs(info));
}
;
}
private void onUIPropertyChanged(object state)
{
PropertyChanged(this, (PropertyChangedEventArgs)state);
}
public void EnableScannerUtility()
{
timerHeartBeat = new System.Timers.Timer();
timerHeartBeat.AutoReset = true;
timerHeartBeat.Interval = 5000;// 35000;
timerHeartBeat.Elapsed += TimerHeartBeat_Elapsed;
timerHeartBeat.Start();
}
private void TimerHeartBeat_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
TimeSpan timeSinceLastHeartbeat = DateTime.Now.ToUniversalTime() - lastHeartBeat;
if (timeSinceLastHeartbeat > TimeSpan.FromSeconds(30))
{
HeartBeatMessage = "No Answer from Scanner";
}
else
{
HeartBeatMessage = "Scanner OK";
}
}
public string HeartBeatMessage
{
get
{
return this.heartBeatMessage;
}
set
{
if (value != this.heartBeatMessage)
{
this.heartBeatMessage = value;
NotifyPropertyChanged("HeartBeatMessage");
}
}
}
}
}

Background Worker Call Method or something

I have a method/procedure which works well, however it takes ages to do its thing so I want to move it into a background worker so people can still use the app.
Here is the code. (I cut down as much as I could)
public partial class NetworkInformation : UserControl, INotifyPropertyChanged
{
public NetworkInformation()
{
InitializeComponent();
Discovery();
}
public void Discovery()
{
GetIcon Icon = new GetIcon();
BitmapImage IconOfComputer = null;
List<DiscoveredComputer> NetworkedComputers = new List<DiscoveredComputer>();
DirectoryEntry Discover = new DirectoryEntry("WinNT://Workgroup");
BitmapImage On = Icon.LoadIcon(#"/Images/Icons/ComputerOn.ico");
BitmapImage Off = Icon.LoadIcon(#"/Images/Icons/ComputerOff.ico");
foreach (DirectoryEntry Node in Discover.Children)
{
try
{
if (Node.Properties.Count > 0)
{
IconOfComputer = On;
}
}
catch
{
IconOfComputer = Off;
}
if (Node.Name != "Schema") { NetworkedComputers.Add(new DiscoveredComputer { Image = IconOfComputer, ComputerName = Node.Name, MyToolTip = "Node Type = " + Node.SchemaEntry.Name }); }
}
ListView_LocalComputers.ItemsSource = NetworkedComputers;
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string PropertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(PropertyName));
}
}
public class DiscoveredComputer : INotifyPropertyChanged
{
private string _ComputerName;
public string ComputerName
{
get { return _ComputerName; }
set
{
_ComputerName = value;
this.NotifyPropertyChanged("ComputerName");
}
}
private BitmapImage _Image;
public BitmapImage Image {
get { return _Image; }
set
{
_Image = value;
this.NotifyPropertyChanged("Image");
}
}
private String _MyToolTip;
public String MyToolTip
{
get { return _MyToolTip; }
set
{
_MyToolTip = value;
this.NotifyPropertyChanged("ToolTip");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string PropertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(PropertyName));
}
}
public class GetIcon
{
public BitmapImage IconStorage { get; set; }
public BitmapImage LoadIcon(String IconPath)
{
BitmapImage GeneratedIcon = new BitmapImage();
GeneratedIcon.BeginInit();
GeneratedIcon.UriSource = new Uri("pack://application:,,," + IconPath, UriKind.RelativeOrAbsolute);
GeneratedIcon.EndInit();
IconStorage = GeneratedIcon;
return GeneratedIcon;
}
}
}
This all works awesomely, somehow...
Here is the code I:developed for my background worker
public partial class MyBackgroundWorker : UserControl
{
WorkerData BGW;
public MyBackgroundWorker()
{
InitializeComponent();
BGW = new WorkerData();
#region Workers Events
BGW.ThisWorker.DoWork += new DoWorkEventHandler(Workers_DoWork);
BGW.ThisWorker.ProgressChanged += new ProgressChangedEventHandler(Workers_Progress);
BGW.ThisWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(Workers_Completed);
BGW.ThisWorker.WorkerReportsProgress = true;
BGW.ThisWorker.WorkerSupportsCancellation = true;
#endregion
}
public void RibbonButton_EventClickStart(object sender, RoutedEventArgs e)
{
BGW.ThisWorker.RunWorkerAsync();
}
public void UserForm_Loaded(object sender, RoutedEventArgs e)
{
}
public void RibbonButton_EventClick(object sender, RoutedEventArgs e)
{
BGW.ThisWorker.CancelAsync();
}
public void Workers_DoWork(object sender, DoWorkEventArgs e)
{
}
public void Workers_Progress(object sender, ProgressChangedEventArgs e)
{
BGW.ThisWorkersProgress = e.ProgressPercentage;
}
public void Workers_Completed(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled) { BGW.ThisWorkersResult = "Cancelled By User"; }
else if (e.Error != null) { BGW.ThisWorkersResult = "Error Encountered: " + e.Error.Message; }
else
{
BGW.ThisWorkersResult = "Task Completed Successfully";
BGW.WorkersReturnObject = e.Result;
}
}
}
public class WorkerData
{
public BackgroundWorker ThisWorker { get; set; }
public int ThisWorkersProgress { get; set; }
public string ThisWorkersResult { get; set; }
public object WorkersReturnObject { get; set; }
public object ThisWorkersJob { get; set; }
public WorkerData()
{
ThisWorker = new BackgroundWorker();
}
}
So how do I get my background worker to run the Discovery method I have created?
You need to do your work in the DoWork event handler.
I don't know if you need a whole separate class for this. I prefer to create these as I need them, on the fly. I think you'll get yourself shoehorned, where you'll use your class in multiple places and then decide you want to do something else in Workers_Completed in certain cases, or do something different when an error occurs in certain cases, and that one class could end up being a tangled-up pain. That's just my opinion though.
Also, you have to be very careful about touching the UI thread from your BackgroundWorker. In the example below, I'm passing in your node count to the DoWork event, instead of having it possibly touch a UI component directly. I'm also passing the list to the RunWorkerCompleted event, so that you're back in the main thread when it tries to attach the list to your ListView.
var bw = new BackgroundWorker();
bw.DoWork += (s, e) =>
{
var nodePropertiesCount = (int)e.Argument;
// the guts of `Discovery` go in here
e.Result = NetworkedComputers;
};
bw.RunWorkerCompleted += (s, e) =>
{
if (e.Error != null)
{
// Task Completed Successfully
ListView_LocalComputers = (List<DiscoveredComputer>)e.Result;
}
else
{
// Error Encountered
}
};
bw.RunWorkerAsync(Node.Properties.Count);
SLaks answer is correct, but you apparently don't understand what that means. I'd suggest taking the guts of Discover() and putting them in the Workers_DoWork() method like this:
public void Workers_DoWork(object sender, DoWorkEventArgs e)
{
var backgroundWorker = sender as BackgroundWorker;
GetIcon Icon = new GetIcon();
BitmapImage IconOfComputer = null;
List<DiscoveredComputer> NetworkedComputers = new List<DiscoveredComputer>();
DirectoryEntry Discover = new DirectoryEntry("WinNT://Workgroup");
BitmapImage On = Icon.LoadIcon(#"/Images/Icons/ComputerOn.ico");
BitmapImage Off = Icon.LoadIcon(#"/Images/Icons/ComputerOff.ico");
while (!backgroundWorker.CancellationPending)
{
foreach (DirectoryEntry Node in Discover.Children)
{
try
{
if (Node.Properties.Count > 0)
{
IconOfComputer = On;
}
}
catch
{
IconOfComputer = Off;
}
if (Node.Name != "Schema") { NetworkedComputers.Add(new DiscoveredComputer { Image = IconOfComputer, ComputerName = Node.Name, MyToolTip = "Node Type = " + Node.SchemaEntry.Name }); }
}
break;
}
if(backgroundWorker.CancellationPending)
{
e.Cancel = true;
}
else
{
e.Result = NetworkedComputers;
}
}
And then modifying your Workers_Completed() like this:
public void Workers_Completed(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled) { BGW.ThisWorkersResult = "Cancelled By User"; }
else if (e.Error != null) { BGW.ThisWorkersResult = "Error Encountered: " + e.Error.Message; }
else
{
BGW.ThisWorkersResult = "Task Completed Successfully";
//BGW.WorkersReturnObject = e.Result;
//background worker can't touch UI components
ListView_LocalComputers.ItemsSource = e.Result as List<DiscoveredComputer>;
}
}
I suggest these changes, or something similar, because the background worker can't modify/access UI components (like your ListView), so it has to pass back the value to use for the ListView view its Result property. I also included a simple way of detecting cancellation; I'll leave progress reporting up to you to implement.

How can i run a query and pull information (x and y values) from the results of that query in Silverlight?

I have a silverlight application that simply plots points on a graph. The points that it plots come from a sql query.
The silverlight program will have to run the query and pull the relevant data on its own.
How do i achieve this kind of functionality??
thanks!
You don't say how many times it needs to plot the data per sec/min? Is it just to plot once. If so then when your app first loads write an asynchronous call and have the call query sql and return the results in the callback..
If the program needs to return data at set intervals then you'll need a dispatcher timer or something similar..
Ok something like this..
public class MyClass : INotifyPropertyChanged
{
public MyClass()
{
DispatcherTimer timer = new DispatcherTimer();
timer.Tick += OnTimerTick;
timer.Interval = TimeSpan.FromSeconds(300);
}
private void OnTimerTick(object sender, EventArgs e)
{
var result = await UpdateGraphPoints();
MyGraphPoints = this.PopulateTheGraph(result);
}
private async Task<List<MyGraphPoint>> UpdateGraphPoints()
{
var oper = await YourDatabaseQueryMethod();
return oper;
}
private ObservableCollection<MyGraphPoint> PopulateTheGraph(object result)
{
}
private ObservableCollection<MyGraphPoint> myGraphPoints;
public ObservableCollection<MyGraphPoint> MyGraphPoints
{
get { return this.myGraphPoints; }
set
{
myGraphPoints = value;
OnPropertyChanged("MyGraphPoints");
}
}
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
public class MyGraphPoint : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private int xValue;
public int XValue
{
get { return xValue; }
set
{
this.xValue = value;
this.OnPropertyChanged("XValue");
}
}
private int yValue;
public int YValue
{
get { return yValue; }
set
{
this.yValue = value;
this.OnPropertyChanged("YValue");
}
}
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
And then in your xaml - bind the MyGraphPoints observable collection to your graph control.

How to receive property changed notifications in a Form when a property changes in a class?

I have a class with INotifyPropertyChanged interface. There is a property with the name Total Progress.
I have a Form with Progress Bar on it. I want to send the TotalProgress property changed notifications to this Progress Bar and set it's value.
Do I need to catch the PropertyChangedEvent in the Form also?
Edit: WPF Form Code
using System.ComponentModel;
using System.Windows;
using System.Windows.Data;
using System;
using System.Windows.Threading;
namespace SUpdater
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
BackgroundWorker bw = new BackgroundWorker();
DownloadFile FileDownloadClass = new DownloadFile();
public MainWindow()
{
InitializeComponent();
bw.WorkerReportsProgress = true;
bw.WorkerSupportsCancellation = true;
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
progressBar1.SetBinding(System.Windows.Controls.ProgressBar.ValueProperty, new Binding("TotalPercentCompleted"));
progressBar1.DataContext = FileDownloadClass;
FileDownloadClass.PropertyChanged +=new PropertyChangedEventHandler(FileDownloadClass_PropertyChanged);
}
private void bw_DoWork(object sender, DoWorkEventArgs e)
{
FileDownloadClass.DownloadFiles();
if ((bw.CancellationPending == true))
e.Cancel = true;
else
{
bw.ReportProgress(FileDownloadClass.TotalPercentCompleted);
}
}
private void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if ((e.Cancelled == true))
{
this.lblConnectionStatus.Content = " Download Canceled!";
}
else if (!(e.Error == null))
{
this.lblConnectionStatus.Content = ("Error: " + e.Error.Message);
}
else
{
this.lblConnectionStatus.Content = "Done!";
}
}
private void FileDownloadClass_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
}
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
lblKbCompleted.Content = e.ProgressPercentage.ToString();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
bw.RunWorkerAsync();
}
}
}
Edit: DownloadFile Class Code
sealed class DownloadFile:INotifyPropertyChanged
{
#region Private Fields
// These fields hold the values for the public properties.
private int progressBarValue = 0;
private int totalKbCompleted = 0;
private int totalBytesReceived = 0;
private int remoteFileSize = 0;
private string fileName = String.Empty;
private string statusMessage = String.Empty;
#endregion
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
}
#region Public Properties
public int TotalKbCompleted
{
get { return this.totalKbCompleted; }
set
{
if (value != this.totalKbCompleted)
{
this.totalKbCompleted = value/1024;
NotifyPropertyChanged("TotalKbCompleted");
}
}
}
public int TotalBytesReceived
{
get { return this.totalBytesReceived; }
set
{
if (value != this.totalBytesReceived)
{
this.totalBytesReceived = value;
NotifyPropertyChanged("TotalBytesReceived");
}
}
}
public int RemoteFileSize
{
get { return this.remoteFileSize; }
set
{
if (value != this.remoteFileSize)
{
this.remoteFileSize = value;
NotifyPropertyChanged("RemoteFileSize");
}
}
}
public string CurrentFileName
{
get { return this.fileName; }
set
{
if (value != this.fileName)
{
this.fileName = value;
NotifyPropertyChanged("CurrentFileName");
}
}
}
public string StatusMessage
{
get { return this.statusMessage; }
set
{
if (value != this.statusMessage)
{
this.statusMessage = value;
NotifyPropertyChanged("StatusMessage");
}
}
}
#endregion
public Int16 DownloadFiles()
{
try
{
statusMessage = "Attempting Connection with Server";
DoEvents();
// create a new ftpclient object with the host and port number to use
FtpClient ftp = new FtpClient("mySite", 21);
// registered an event hook for the transfer complete event so we get an update when the transfer is over
//ftp.TransferComplete += new EventHandler<TransferCompleteEventArgs>(ftp_TransferComplete);
// open a connection to the ftp server with a username and password
statusMessage = "Connected. Authenticating ....";
ftp.Open("User Name", "Password");
// Determine File Size of the compressed file to download
statusMessage = "Getting File Details";
RemoteFileSize = Convert.ToInt32(ftp.GetFileSize("myFile.exe"));
ftp.TransferProgress += new EventHandler<TransferProgressEventArgs>(ftp_TransferProgress);
statusMessage = "Download from Server";
ftp.GetFile("myFile.exe", "E:\\Test\\myFile.exe", FileAction.Create);
// close the ftp connection
ftp.Close();
statusMessage = "Download Complete";
return 1;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
return 0;
}
}
private void ftp_TransferProgress(object sender, TransferProgressEventArgs e)
{
totalBytesReceived = Convert.ToInt32(e.BytesTransferred.ToString());
totalKbCompleted = Convert.ToInt32(totalKbCompleted + Convert.ToInt32(totalBytesReceived));
progressBarValue = totalKbCompleted;
}
}
You can use control binding:
Windows Forms:
progressBar1.DataBindings.Add("Value", dataSource, dataMember, true,
DataSourceUpdateMode.OnPropertyChanged);
where the dataSource is your class. and the dataMember is the property name in that class "TotalProgress".
Edit: For WPF
progressBar1.SetBinding(ProgressBar.ValueProperty, new Binding("ProgressTotal"));
progressBar1.DataContext = the instance of the class you want to bind to its property;
For more information about wpf data binding check this and this.
Edit2: Here is an full example:
Foo _foo = new Foo();
DispatcherTimer _dispatcherTimer = new DispatcherTimer();
public MainWindow()
{
InitializeComponent();
_dispatcherTimer.Interval = TimeSpan.FromSeconds(1);
_dispatcherTimer.Tick += _dispatcherTimer_Tick;
_dispatcherTimer.Start();
progressBar1.SetBinding(ProgressBar.ValueProperty, new Binding("ProgressTotal"));
progressBar1.DataContext = _foo;
}
private void _dispatcherTimer_Tick(object sender, EventArgs e)
{
_foo.ProgressTotal = (_foo.ProgressTotal + 10) % progressBar1.Maximum;
}
public class Foo : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private double _progressTotal = 0;
public double ProgressTotal
{
get { return _progressTotal; }
set
{
if (value != _progressTotal)
{
_progressTotal = value;
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("ProgressTotal"));
}
}
}
}
}
Edit: Add a timer to preview the effect.
Edit: After you uploading your code, the problem appears in two positions:
The name of the variable is TotalKbCompleted no TotalPercentCompleted. so change the binding line to:
progressBar1.SetBinding(System.Windows.Controls.ProgressBar.ValueProperty, new Binding("TotalKbCompleted"));
You are updating the totalKbCompleted instead of TotalKbCompleted so the property changed will not trigger.

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