I am working on xamarin forms PCL + iOS. I want to cancel a task when it enters background. And start it all over when app enters foreground.
This is what I have tried so far.. I am not sure if my way cancels any task or what is it that is happening here?
async void getData()
{
bool isSuccess = await getSomeData();
if(isSuccess)
await getSomeMoreData();
}
CancellationTokenSource cts;
async Task<bool> getSomeData()
{
cts = new CancellationTokenSource();
AppEntersBackgorund += (sender,args) => { cts. cancel();});
CancellationToken token = new CancellationToken();
token = cts.token;
await Task.Run(() => {
token.ThrowIfCancellationRequested();
isSuccess = ParserData(token); // parsedata also checks periodically if task is cancelled
},token); //what happens here when cancel called?
return isSuccess;
}
async void getSomeMoreData()
{
if(!cts.IsCancellationRequested)
cts = new CancellationTokenSource();
AppEntersBackgorund += (sender,args) => { cts. cancel();});
CancellationToken token = new CancellationToken();
token = cts.token;
await Task.Run(() =>
{
token.ThrowIfCancellationRequested();
ParseSomeMoreData(token);
},token);
}
When app enters foregorund, I again call the getData() method so that i start all over again.
What happens is that, Task is not getting cancelled, rather getSomeMoreData is getting called twice ( or the no. of times the app goes from background to foreground) .
Can someone explain how I can achieve this? And what is happening here?
Actually, this is not a Xamarin problem, it is just a C# problem except the app's enter foreground/background events.
For the requirements you need, you should make a task manager object to implement it.
I wrote a sample code for you:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Threading;
namespace BackGroundTask
{
public class TaskManager
{
//The instance property
private static TaskManager instance;
public static TaskManager Instance{
get{
if(null == instance)
instance = new TaskManager();
return instance;
}
}
private bool actionTaskFreeFlag = true;//Flag for if actionTask is available or not
private Queue<Action> taskQueue;//A queue to collect the tasks you added into the manager
private Task scanTask;//A Task to sacn the queue
private Task actionTask;//A task to do the current action
private Thread actionTaskRunningThread;//Record the thread that current action is working on
public TaskManager()
{
taskQueue = new Queue<Action>();
scanTask = new Task(() =>
{
while (true)
{
if (actionTaskFreeFlag && taskQueue.Count > 0)//If there still something to do and the actionTask is available then do the action
{
actionTaskFreeFlag = false;
Action action = taskQueue.Dequeue();
actionTask = new Task(() => {
actionTaskRunningThread = System.Threading.Thread.CurrentThread;
action();
});
actionTask.Start();
actionTask.ContinueWith(delegate {
actionTaskFreeFlag = true;
});
}
}
});
scanTask.Start();
}
public void AddAction(Action action)
{
taskQueue.Enqueue(action);
}
public void CancelCurrentTaskAndClearTaskQueue()
{
Console.WriteLine("CancelCurrentTaskAndClearTaskQueue");
if(null != actionTaskRunningThread)
actionTaskRunningThread.Abort();
taskQueue.Clear();
}
}
}
And this is a sample code for how to use it to do the stuff you want:
//App enter background event
AppDelegate.Instance.AppDidEnterBackground += delegate {
TaskManager.Instance.CancelCurrentTaskAndClearTaskQueue();
};
//App enter forcenground event
AppDelegate.Instance.AppWillEnterForeground += delegate {
if (AppDelegate.FlagForGetData)
{
TaskManager.Instance.AddAction(GetData);
TaskManager.Instance.AddAction(GetMoreData);
}
};
And this is the methods for testing:
private void GetData()
{
AppDelegate.FlagForGetData = true;
Console.WriteLine("Began getting data.");
System.Threading.Thread.Sleep(5000);
AppDelegate.FlagForGetData = false;
Console.WriteLine("Getting data succeed.");
}
private void GetMoreData()
{
Console.WriteLine("Began getting more data.");
System.Threading.Thread.Sleep(3000);
Console.WriteLine("Getting more data succeed.");
}
Hope it can help you.
Related
I want to create a Splash Screen on my WinForms application. I create the splash screen form and run the initialization operation.
public async Task RunApplication()
{
splash = new SplashWindow();
splash.Show();
await Task.Run(InitializeAsync);
Application.Run(new frmMain());
}
//the InitializeAsync function
private async Task InitializeAsync()
{
splash.Status = "Test";
}
//the status property
public string Status
{
get { return status; }
set {
if (status != value)
{
status = value;
lblStatus.InvokeIfRequired(() => lblStatus.Text = value);
}
}
}
public static void InvokeIfRequired(this ISynchronizeInvoke snc,
MethodInvoker action)
{
if (snc.InvokeRequired) {
snc.Invoke(action, null);
} else {
action();
}
}
As you can see, I want to be able to change the label to the current status. However, when I run this code, as soon as I hit the snc.Invoke(action, null); line, the program hangs. I did some research/debugging and it seems that when I do Task.Run, it will block the UI thread and since the splash has been created on that thread, the program is never able to run that action on the UI thread.
What I ended up doing was to wait until the task is finished and constantly do the application events.
var task = Task.Run(InitializeAsync);
while(!task.IsCompleted)
{
Application.DoEvents();
Thread.Sleep(10);
}
Applicaiton.Run(new frmMain());
This works. However, I was wondering if there's a more elegant solution for this.
Update:
Based on Stephen Cleary's answer, I've changed the code to this but it doesn't work. How can I make it work?
//on Program.cs file:
[STAThread]
static async Task Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
await Bootstrapper.RunApplicationAsync();
}
//on Bootstrapper.cs class
private static SplashWindow splash;
public static async Task RunApplicationAsync()
{
splash = new SplashWindow();
splash.Show();
await InitializeAsync();
Applicaiton.Run(new frmMain());
}
private static async Task InitializeAsync()
{
splash.Status = "Start";
await Task.Delay(1000); //program stops here
splash.Status = "Stop";
}
//on the SplashWindow.cs file
public string Status
{
get => lblStatus.Text;
set => lblStatus.Text = value;
}
First, get rid of InvokeIfRequired. InvokeRequired - regardless of how common it is - is a serious code smell.
Instead, you can get rid of Task.Run and just call InitializeAsync directly:
public async Task RunApplication()
{
splash = new SplashWindow();
splash.Show();
await InitializeAsync();
Applicaiton.Run(new frmMain());
}
private async Task InitializeAsync()
{
splash.Status = "Test";
}
public string Status
{
get => lblStatus.Text;
set => lblStatus.Text = value;
}
If you do need to use Task.Run for some reason (i.e., if InitializeAsync has CPU-bound or blocking work to do), then you can use Progress<T>:
public async Task RunApplication()
{
splash = new SplashWindow();
splash.Show();
var progress = new Progress<string>(update => splash.Status = update);
await Task.Run(() => InitializeAsync(progress));
Applicaiton.Run(new frmMain());
}
private async Task InitializeAsync(IProgress<string>? progress)
{
progress?.Report("Test");
}
public string Status
{
get => lblStatus.Text;
set => lblStatus.Text = value;
}
I'm trying to find some solutions to my problem here, but with no result (or I just do not get them right) so if anyone could help / explain i will be really gratefull.
I'm just developing a tool for system administrators using Win Form and now I need to create a continuous ping on the selected machine which is running on the background. There is an indicator for Online status on UI which I need to edit with background ping. So right now I'm in this state:
Class A (Win form):
ClassB activeRelation = new ClassB();
public void UpdateOnline(Relation pingedRelation)
{
//There is many Relations at one time, but form shows Info only for one...
if (activeRelation == pingedRelation)
{
if (p_Online.InvokeRequired)
{
p_Online.Invoke(new Action(() =>
p_Online.BackgroundImage = (pingedRelation.Online) ? Properties.Resources.Success : Properties.Resources.Failure
));
}
else
{
p_Online.BackgroundImage = (pingedRelation.Online) ? Properties.Resources.Success : Properties.Resources.Failure;
}
}
}
//Button for tunring On/Off the background ping for current machine
private void Btn_PingOnOff_Click(object sender, EventArgs e)
{
Button btn = (sender is Button) ? sender as Button : null;
if (btn != null)
{
if (activeRelation.PingRunning)
{
activeRelation.StopPing();
btn.Image = Properties.Resources.Switch_Off;
}
else
{
activeRelation.StartPing(UpdateOnline);
btn.Image = Properties.Resources.Switch_On;
}
}
}
Class B (class thats represent relation to some machine)
private ClassC pinger;
public void StartPing(Action<Relation> action)
{
pinger = new ClassC(this);
pinger.PingStatusUpdate += action;
pinger.Start();
}
public void StopPing()
{
if (pinger != null)
{
pinger.Stop();
pinger = null;
}
}
Class C (background ping class)
private bool running = false;
private ClassB classb;
private Task ping;
private CancellationTokenSource tokenSource;
public event Action<ClassB> PingStatusUpdate;
public ClassC(ClassB classB)
{
this.classB = classB;
}
public void Start()
{
tokenSource = new CancellationTokenSource();
CancellationToken token = tokenSource.Token;
ping = PingAction(token);
running = true;
}
public void Stop()
{
if (running)
{
tokenSource.Cancel();
ping.Wait(); //And there is a problem -> DeadLock
ping.Dispose();
tokenSource.Dispose();
}
running = false;
}
private async Task PingAction(CancellationToken ct)
{
bool previousResult = RemoteTasks.Ping(classB.Name);
PingStatusUpdate?.Invoke(classB);
while (!ct.IsCancellationRequested)
{
await Task.Delay(pingInterval);
bool newResult = RemoteTasks.Ping(classB.Name);
if (newResult != previousResult)
{
previousResult = newResult;
PingStatusUpdate?.Invoke(classB);
}
}
}
So the problem is in deadlock when I cancel token and Wait() for task to complete -> it's still running, but While(...) in task is finished right.
You have a deadlock because ping.Wait(); blocks UI thread.
You should wait for task asynchronously using await.
So, if Stop() is event handler then change it to:
public async void Stop() // async added here
{
if (running)
{
tokenSource.Cancel();
await ping; // await here
ping.Dispose();
tokenSource.Dispose();
}
running = false;
}
If it is not:
public async Task Stop() // async added here, void changed to Task
{
if (running)
{
tokenSource.Cancel();
await ping; // await here
ping.Dispose();
tokenSource.Dispose();
}
running = false;
}
As mentioned by #JohnB async methods should have Async suffix so, the method should be named as StopAsync().
Similar problem and solution are explained here - Do Not Block On Async Code
You should avoid synchronous waiting on tasks, so you should always use await with tasks instead of Wait() or Result. Also, as pointed by #Fildor you should use async-await all the way to avoid such situations.
I was creating a puzzle with a bit of information in different sources to create this...
System.Threading.Thread th;
th = new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
InvokeOnMainThread(() =>
{
lbMemFree.Text = "memory free: " + NSProcessInfo.ProcessInfo.PhysicalMemory; // this works!
});
}));
th.Start();
System.Threading.Tasks.Task.Factory.StartNew(() =>
{
th.Sleep(500); // delay execution for 500 ms
// more code
});
The idea is to create something that update the label times in time. In this scenario: 500ms.
But the th.Sleep(500) don't allow the app to compile. It's says: Error CS0176: Static member System.Threading.Thread.Sleep(int) cannot be accessed with an instance reference, qualify it with a type name instead (CS0176).
You can use async await for this.
Interval
public class Interval
{
public static async Task SetIntervalAsync(Action action, int delay, CancellationToken token)
{
try
{
while (!token.IsCancellationRequested)
{
await Task.Delay(delay, token);
action();
}
}
catch(TaskCanceledException) { }
}
}
usage (e.g. Console Application for demo)
class Program
{
static void Main(string[] args)
{
var cts = new CancellationTokenSource();
Interval.SetIntervalAsync(DoSomething, 1000, cts.Token);
Console.ReadKey(); // cancel after first key press.
cts.Cancel();
Console.ReadKey();
}
public static void DoSomething()
{
Console.WriteLine("Hello World");
}
}
Use the CancellationTokenSource to cancel the execution of the interval.
I would like to create a task to run serial commands on. At this time I do not need to return anything from the method that is doing the work. This will probably change later, but I am now curious as to how this.
This is what I have. I would like to use a separate method for the task instead of creating an anonymous action. I have tried returning void, with the result of "void can not be explicitly converted to a Task". I have also tried. Task<void>. The Last thing I have tried is returning a Task, but I receive, error "Not all Code paths return a value" and "Can not implicily convert void to type task"
In the pass I have used a Thread to accomplish this, but I'd like to use Tasks this time around.
internal class Hardware
{
private EventHandler<SequenceDoneEventArgs> SequenceDone;
private List<Step> Steps;
private System.IO.Ports.SerialPort comport = null;
private Task SequenceTask;
private CancellationTokenSource RequestStopSource;
private CancellationToken RequestStopToken;
private void Initialize()
{
comport = new System.IO.Ports.SerialPort("COM2", 115200, System.IO.Ports.Parity.None,8);
comport.DataReceived += Comport_DataReceived;
}
public async void RunSequence()
{
if (comport == null)
{
Initialize();
}
if (!comport.IsOpen)
{
comport.Open();
}
RequestStopSource = new CancellationTokenSource();
RequestStopToken = RequestStopSource.Token;
SequenceTask = await Task.Run(() => { doSequence(); });
}
private Task doSequence()
{
//** Run Sequence stuff here
}
}
ETA:
In the end this is my the complete solution
internal class Hardware
{
private EventHandler<SequenceDoneEventArgs> SequenceDone;
private List<Step> Steps;
private System.IO.Ports.SerialPort comport = null;
private Task SequenceTask;
private CancellationTokenSource RequestStopSource;
private CancellationToken RequestStopToken;
private void Initialize()
{
comport = new System.IO.Ports.SerialPort("COM2", 115200, System.IO.Ports.Parity.None,8);
comport.DataReceived += Comport_DataReceived;
}
public async void RunSequence()
{
if (comport == null)
{
Initialize();
}
if (!comport.IsOpen)
{
comport.Open();
}
RequestStopSource = new CancellationTokenSource();
RequestStopToken = RequestStopSource.Token;
SequenceTask = await Task.Factory.StartNew(async () => { await doSequence(); });
}
private Task doSequence()
{
//** Run Sequence stuff here
//return null;
return Task.CompletedTask;
}
}
Just mark doSequence as async (assuming it uses await):
private async Task doSequence()
Also, it's a good idea to return this Task in the delegate you pass to Task.Run:
SequenceTask = await Task.Run(() => doSequence());
I would like to create a task to run serial commands on.
This leads me to believe that using async and Task may not be the best solution for your scenario. I suggest you look into TPL Dataflow.
SequenceTask = await Task.Factory.StartNew(async() => { await doSequence(); });
Also your RunSequence() should return Task instead of void.
Actually if you await the Task this should result in the same:
SequenceTask = await doSequence();
I am currently trying to implement a substitute for .Net 4.5's Task.Delay() method in a program that must target .Net 4.0. I found the following code at this blog.
/* You can write Task-based asynchronous methods by utilizing a TaskCompletionSource.
A TaskCompletionSource gives you a 'slave' Task that you can manually signal.
Calling SetResult() signals the task as complete, and any continuations kick off. */
void Main()
{
for (int i = 0; i < 10000; i++)
{
Task task = Delay (2000);
task.ContinueWith (_ => "Done".Dump());
}
}
Task Delay (int milliseconds) // Asynchronous NON-BLOCKING method
{
var tcs = new TaskCompletionSource<object>();
new Timer (_ => tcs.SetResult (null)).Change (milliseconds, -1);
return tcs.Task;
}
Tasks are fairly new to me. System.Threading.Timer and TaskCompletionSource are brand new to me (as of today), and I'm struggling a bit with them. All that aside, I'm wondering how I might add CancellationToken functionality to this code. I'm assuming I could add a parameter to the Delay() method like this:
Task Delay (int milliseconds, CancellationToken token) // Asynchronous NON-BLOCKING method
{
var tcs = new TaskCompletionSource<object>();
new Timer (_ => tcs.SetResult (null)).Change (milliseconds, -1);
return tcs.Task;
}
... but then, where do I put the logic for checking the token and getting out of the method? Somewhere in the callback? Is this even possible?
I've tried to change your code as little as possible but here is a working example that behaves in the same way as Task.Delay.
It's important to note that I use TrySetCanceled and TrySetResult because the Timer could finish after the task is canceled. Ideally you want to stop the timer.
Also note a canceled task will throw a TaskCanceledException
static void Main(string[] args)
{
// A cancellation source that will cancel itself after 1 second
var cancellationTokenSource = new CancellationTokenSource(TimeSpan.FromSeconds(1));
try
{
// This will only wait 1 second because as it will be cancelled.
Task t = Delay(5000, cancellationTokenSource.Token);
t.Wait();
Console.WriteLine("The task completed");
}
catch (AggregateException exception)
{
// Expecting a TaskCanceledException
foreach (Exception ex in exception.InnerExceptions)
Console.WriteLine("Exception: {0}", ex.Message);
}
Console.WriteLine("Done");
Console.ReadLine();
}
private static Task Delay(int milliseconds, CancellationToken token)
{
var tcs = new TaskCompletionSource<object>();
token.Register(() => tcs.TrySetCanceled());
Timer timer = new Timer(_ => tcs.TrySetResult(null));
timer.Change(milliseconds, -1);
return tcs.Task;
}
Reading a bit more into your question. If you need Task.Delay and you're targeting .NET 4.0 then you should use the Microsoft Async nuget package from http://www.nuget.org/packages/Microsoft.Bcl.Async/ it contains the method TaskEx.Delay
Like this:
token.Register(() => tcs.TrySetCancelled());
Here you are a version that prevents disposal of timer by the garbage collector
public static Task Delay(int milliseconds, CancellationToken token)
{
var tcs = new TaskCompletionSource<object>();
var timer = new OneShotTimer((t) => {
using ((OneShotTimer)t)
tcs.SetResult(null);
});
token.Register(() => {
if (timer.TryCancel())
{
using (timer)
tcs.SetCanceled();
}
});
timer.Start(milliseconds);
return tcs.Task;
}
public class OneShotTimer : IDisposable
{
private readonly object sync = new object();
private readonly TimerCallback oneShotCallback;
private readonly Timer timer;
private bool isActive;
public OneShotTimer(TimerCallback oneShotCallback, int dueTime = Timeout.Infinite)
{
this.oneShotCallback = oneShotCallback;
this.isActive = dueTime != Timeout.Infinite;
this.timer = new Timer(callback, this, dueTime, Timeout.Infinite);
}
public void Dispose()
{
timer.Dispose();
}
public void Start(int dueTime)
{
if (!tryChange(true, dueTime))
throw new InvalidOperationException("The timer has already been started");
}
public bool TryCancel()
{
return tryChange(false, Timeout.Infinite);
}
public bool tryChange(bool targetIsActive, int dueTime)
{
bool result = false;
lock (sync)
{
if (isActive != targetIsActive)
{
result = true;
isActive = targetIsActive;
timer.Change(dueTime, Timeout.Infinite);
}
}
return result;
}
private static void callback(object state)
{
var oneShotTimer = (OneShotTimer)state;
if (oneShotTimer.TryCancel())
oneShotTimer.oneShotCallback(oneShotTimer);
}
}