Running an exe converted to a dll from another exe - c#

I have a completely functioning application that I have converted to a Dll.
I need to be able to run that application (now dll) out of an exe . Ive added the dll as a reference to the new exe and have tried to just instantiate a frmMain object from the namespace used in the dll and show it like I would in any other application.
However, I get a bunch of null reference exceptions in several of the references that I had in the exe that I converted to a dll.
I've also tried the solution here Launch Dll using C# program
and tried jumping to the Program.cs Main() function at which point I get a "SetCompatibleTextRenderingDefault must be called before the first IWin32Window object is created in the application." error.
Here is the dll's program.cs
namespace VTRS
{
class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());
}
//had to add this because exe can't find Main
public void invokeMain()
{
Main();
}
//you have to have a constructor for the exe to instantiate this class
public Program()
{
}
}
}
and here is the new applications code
private void button1_Click(object sender, EventArgs e)
{
try
{
System.Reflection.Assembly dll1 = System.Reflection.Assembly.LoadFile(Application.StartupPath + "\\VTRSTCACodeMaintenance.dll");
if (dll1 != null)
{
object obj = dll1.CreateInstance("VTRS.Program");
if (obj != null)
{
System.Reflection.MethodInfo mi = obj.GetType().GetMethod("invokeMain");
mi.Invoke(obj, new object[0]);
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
Can anyone explain to me why this doesn't work or point me in the right direction? I'm super confused and am not doing this by choice (I'm being told to by the boss)

You do not need reflection, nor do you need to execute the Main() method of your original .exe file (indeed, you should probably just remove it, if that project is intended to just be a plain DLL).
You don't need reflection because, once you've added the assembly as a reference in your new project, all of the public types and members are accessibly in your new project. Just make sure you've declared frmMain as public (this is the default in Visual Studio, so it may already be public). Then instead of all that reflection rigmarole, all you need to do is what you'd normally do to show a form:
frmMain form = new frmMain();
form.Show();
or even just:
new frmMain().Show();
You don't need to execute the Main() method, because all it does is work that your new project already does:
The [STAThread] sets the entry point thread (which becomes the main UI thread) to the STA apartment model. But since your new project is also (it seems) a Winforms program, you already have an entry point and a main UI thread that has been correctly configured. It's this thread in which the Click event for button1 is raised, and so you are executing in that thread when the button1_Click() method is called.
Likewise, the calls to set the visual styles and text rendering. You don't need to call these again, because your new project called them when it started.
Finally, the call to Application.Run(new frmMain()). This call has three effects: it creates an instance of frmMain() (which you can do yourself as I noted above), it then passes that instance to the Application.Run() method so that method can call the Show() method on the form (again, you can do that yourself), and then the Run() method sits in a loop dispatching window messages. You also don't need to do that because, again, you are already in a Winforms program, which has already called Application.Run(), and is already dispatching window messages (which is how the Click event got raised in the first place).
So, stop trying to invoke the Main() method, just make sure the form class you want to use is public so it's visible from projects that reference the assembly, and just create and show the frmMain object the way you would if it were declared in the same project.

I think it's because of the access modifier of the class program just change it to public.
also if you don't load a changeable dll (dynamic) why you don't just reference it to the project as you would normally do with other dll's and call the main from the program class (you still need program class to be public)

In Solution Explorer, in your project view right click on References --> Add New Reference --> Browse --> Find VTRSTCACodeMaintenance.dll(it should be in your \bin\debug folder) --> double click it --> click Ok.
That is basically.

Related

Visual studio does not show UI while running app

I have been working on c# for about 3 hours and Visual Studio does not show the UI while running the application. It shows the UI in designer but after compiling and running, it just goes blank.
Two things to test:
In the code file Program.cs, you will find something like this:
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
Does the name of the form in the line Application.Run match the name of your form?
Your form's code behind (Form1.cs) should have a constructor looking like this
public Form1() // Where the name of the constructor must match the one of the form class.
{
InitializeComponent();
// Your code goes here (if any) ...
}
Does it have this constructor? If yes, does it call InitializeComponent?
InitializeComponent is very important, because it creates the controls and configures the form. You may have replaced it with your own code. Always call it before your initialization code.
I guess the entry point if your application is wrong. Check the solution properties (right click on your application/solution in the solution explorer -> properties ) for the correct entry point.
It looks like you have more than one form.
Go to the Program.cs file and verify if the class of the form is in Application.Run() method
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main ()
{
Application.EnableVisualStyles ();
Application.SetCompatibleTextRenderingDefault (false);
Application.Run (new urltetx());
}
}

How to change NotifyIcon.Text in a running WinForm via command-line-arguments?

This is a tray-icon-only Windows Forms application. I'm trying to use argument to control something and change the text on the form for showing the status information.
But I found when I use argument to call it during it's running, the things I want to change are null (NotifyIcon() and MenuItem()), seems it ran a different application when I using arguments. I also tried Invoke() but there is no this definition in NotifyIcon().
Here is the code I wrote:
static void Main(string[] args)
{
if (args.Length > 0)
{
Arg_Call(args[0]);
}
if (new Mutex(true, "{XXX}").WaitOne(TimeSpan.Zero, true))
{
Init_Tray();
Application.Run();
}
}
private static NotifyIcon trayicon;
private static void Init_Tray()
{
trayicon = new NotifyIcon() { Icon = new Icon(#"D:\projects\Icon.ico"), Text = "Waiting", Visible = true };
trayicon.Visible = true;
Application.Run();
}
private static void Arg_Call(string args)
{
trayicon.Invoke((MethodInvoker)delegate {
trayicon.Text = "OK";
}); //from: https://stackoverflow.com/a/661662/8199423
}
Where am I wrong? How to and what is the best way to change the NotifyIcon.Text property in the running form via command-line-arguments?
I am sorry I was unable to adequately explain why your question is a duplicate of the existing "single-instance-application" questions. I will try to reiterate the train of thought here:
You wrote "How to and what is the best way to change the texts in the running form via command-line-arguments?"
Your requirement involves a currently-running process, which is presenting the NotifyIcon in the task tray, and the desire to use the command-line to modify that currently-running process's state.
It is a simple fact that when you type anything on the command line, it starts a whole new process. That process is necessarily different from the process that is already running, and which is presenting the NotifyIcon in the task tray.
Putting all of the above together, we have the conclusion that you want a new process that you start on the command line to interact with an existing process. And the simplest way to achieve that goal is to use the built-in single-instance-application support found in .NET. This is because the support for single-instance-applications includes automatic passing of the new command line arguments to the previous running program. Hence, the duplicate.
As I mentioned earlier, you should try to develop the skill to generalize and see how seemingly new problems are really just old problems in disguise and which you or someone else already knows how to solve.
In the same way that all problem solving can be summarized as "break the large problem down into smaller problems, repeat as necessary until all of the smaller problems are problems you already know how to solve", programming is very often not a matter of solving new problems, but rather of recognizing how your current problem is really a problem you already know how to solve.
All that said, I have the impression that you're still having difficulty figuring out how to apply that information to your specific scenario. So, perhaps this is an opportunity to illustrate the validity of the philosophy I espouse, by showing you how your seemingly different problem really is the problem I claim it is. :)
So, let's start with your original scenario. I am not using the code you posted, because it's mostly code that isn't needed. It seemed simpler to me to start from scratch. To do that, I wrote a little TrayManager class that encapsulates the actual NotifyIcon part of the functionality:
class TrayManager : IDisposable
{
private readonly NotifyIcon _notifyIcon;
public TrayManager()
{
_notifyIcon = new NotifyIcon
{
ContextMenu = new ContextMenu(new[]
{
new MenuItem("Exit", ContextMenu_Exit)
}),
Icon = Resources.TrayIcon,
Text = "Initial value",
Visible = true
};
}
public void Dispose()
{
Dispose(true);
}
public void SetToolTipText(string text)
{
_notifyIcon.Text = text;
}
protected virtual void Dispose(bool disposing)
{
_notifyIcon.Visible = false;
}
private void ContextMenu_Exit(object sender, EventArgs e)
{
Application.ExitThread();
}
~TrayManager()
{
Dispose(false);
}
}
The above hard-codes the context menu for the icon. Of course, it a real-world program, you'd probably want to decouple the menu from the above class, for greater flexibility.
The simplest way to use the above would look something like this:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
using (TrayManager trayManager = new TrayManager())
{
Application.Run();
}
}
}
So, how do we modify the above so that when you run the program again, you can change the Text property of the NotifyIcon with the command-line arguments you type? That's where the single-instance application comes in. As seen in the duplicate I marked earlier, What is the correct way to create a single-instance application?, one of the simplest ways to accomplish this is to use the Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase class, which has built right in support for single-instance applications and a mechanism for delivering new command line arguments to the existing process.
The one little draw-back is that this class was designed for Winforms programs, with the assumption that there will be a main form. To use it will require creating a Form instance. For a program without the need for an actual form, this means creating a Form instance that is never shown, and making sure that it's never shown does require a little bit of finagling. Specifically:
class TrayOnlyApplication : WindowsFormsApplicationBase
{
public TrayOnlyApplication()
{
IsSingleInstance = true;
MainForm = new Form { ShowInTaskbar = false, WindowState = FormWindowState.Minimized };
// Default behavior for single-instance is to activate main form
// of original instance when second instance is run, which will show
// the window (i.e. reset Visible to true) and restore the window
// (i.e. reset WindowState to Normal). For a tray-only program,
// we need to force the dummy window to stay invisible.
MainForm.VisibleChanged += (s, e) => MainForm.Visible = false;
MainForm.Resize += (s, e) => MainForm.WindowState = FormWindowState.Minimized;
}
}
The only thing in the above that gives us the single-instance application behavior we want is the setting of IsSingleInstance = true;. Everything else is there just to satisfy the requirement that some Form object is present as the MainForm, without actually showing that object on the screen.
Having added the above class to the project, we can now "connect the dots". The new Program class looks like this:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
using (TrayManager trayManager = new TrayManager())
{
TrayOnlyApplication app = new TrayOnlyApplication();
app.StartupNextInstance += (s, e) => trayManager
.SetToolTipText(e.CommandLine.Count > 0 ? e.CommandLine[0] : "<no value given>");
app.Run(args);
}
}
}
You'll note two changes:
In addition to the TrayManager, which handles the NotifyIcon, we now also create the TrayOnlyApplication object, subscribing to its StartupNextInstance event so that we can receive the command line arguments given to any new instance, and use that to set the Text property of the NotifyIcon object (by passing that to the method created specifically for that purpose).
Instead of using Application.Run() to run the require message-pump loop to handle window messages, we use the Run() method our TrayOnlyApplication class inherited from the WindowsFormsApplicationBase class. Either of these methods handle message pumping while the program is running, and return control to the caller when the Application.ExitThread() method is called, so both approaches to message pumping work with the code in the TrayManager.
Now, the above example is simply a slight modification of the original version that didn't enforce single-instance operation. You might notice that it has the arguable deficiency that it always creates the tray icon, whether or not it's the first instance to run. Subsequent instances will run, create the tray icon, then immediately dismiss the icon and exit.
The WindowsFormsApplicationBase provides a mechanism to avoid this, the Startup event. While the StartupNextInstance event is raised in any instance of the application that is run when an instance already is running, the Startup event is raised only when no other instance is already running. I.e. in the instance where you actually want to do things, like show the tray icon.
We can take advantage of that event to defer creation of the NotifyIcon until we know whether we actually need it or not:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
TrayManager trayManager = null;
TrayOnlyApplication app = new TrayOnlyApplication();
// Startup is raised only when no other instance of the
// program is already running.
app.Startup += (s, e) => trayManager = new TrayManager();
// StartNextInstance is run when the program if a
// previously -run instance is still running.
app.StartupNextInstance += (s, e) => trayManager
.SetToolTipText(e.CommandLine.Count > 0 ? e.CommandLine[0] : "<no value given>");
try
{
app.Run(args);
}
finally
{
trayManager?.Dispose();
}
}
}
Note that here, we need to write the try/finally explicitly instead of using the using statement, because the using statement requires initialization of the variable when it's declared, and we want to defer initialization until later, or never, depending on which instance is being run.
(Unfortunately, there's no way to defer creation of the dummy window in the TrayOnlyApplication class, since it's required just to call the Run() method, which requires a valid Form object be already set, and the determination as to which instance is being run happens in that call, not before.)
And that's all there is to it. The above shows, clearly I hope, exactly how the single-instance application techniques available to you directly solve the problem you are asking for help with. By providing a mechanism for a newly-run instance of your program to communicate the command line arguments passed to it, to the already-running instance of the same program, that newly-run instance can cause the already-running instance to perform whatever work it needs to (such as changing the tool-tip text for the tray icon, for example).
Naturally, any similar mechanism will achieve the same result. The only important thing is to have the newly-run instance detect an existing instance, and communicate with it. It just happens that the WindowsFormsApplicationBase class provides that functionality pre-made. There are lots of other ways to do the same thing, each with their own pros and cons.

How do I communicate with a control of a Form from another class?

A little new to C#, and approaching something beyond me. Apologies for length.
I have a Windows Form application in Visual Studio C# Express, using the default classes VS spawns. I want to start and stop a Marquee style progressBar from a class other than the default Form1 in which it is declared.
These seems surprisingly difficult, I am sure I am missing something important.
My project has the usual classes that Visual Studio auto generates:
Form1.cs, Form1.Designer.cs , Program.cs .
I added myClass.cs that wants to talk the load bar.
I add progressBar1 bar to my form using the designer, setting Style:Marquee.
In Form1.cs' Form() constructor, I write
this.progressBar1.Visible = false;
This works. Intellisense 'sees' progresBar1.
code in Form1.cs can see and control progressBar1 declared in Form1.Designer.cs.
this makes sense to me.
But the functions which need to start and stop the load bar must live in myClass.cs.
I want to be able to code like this, within myClass.cs:
public void myFunction(){
Form1.progressBar1.visible=true
//do stuff that takes a bit of time
Form1.progressBar1.visible=false
}
This does not work. Intellisense cannot 'see' progresBar1 when typing code in myClass.cs.
In fact, intellisense cannot 'see' anything in Form1.cs from within myClass.cs.
No public propeties or functions added to Form1 ever become visible to intellisense.
This does not make sense to me, I am confused.
This seems like something you would want to do often and easily.
Some searching indicates that this blocking of external access to Form controls is by design. Something to do with 'decoupling' your logic code from GUI code, which makes sense in principal.So clearly there is an expected approach, yet an clear example is hard to find. I can only find examples of loadbars controlled from entirely within the Forms that declare them, or terse half-examples about creating and registering Events or using Invoke or other things I know too little about. There are many apparent solutions but none that I can see clearly apply to me, or that I am able to implement, in my ignorance.
I think I could do it if my Form were an instance.
[EDIT] nope. instance or not, Form1 controls never become exposed outside of Form1.cs
So, How do I to start and stop a Marquee style progressBar from a class other than the default Form1 in which it is declared, in the proper way?
Is there a clear and useful example somewhere?
You can't access your properties this way:
Form1.progressBar1
because Form1 is a type (not an instantiated object). The only methods or properties you can access with this approach have to be marked as static.
To answer your question of how to communicate, you probably want to use the event approach that you mentioned. First you need an event in your logic class:
public event Action<int> UpdateProgress;
Which is called just like a function:
if (UpdateProgress != null)
UpdateProgress(10);
This declares a new event using the Action generic delegate, which means the listening function has to return void and take one int as a parameter.
Then in your forms code, you'll have:
MyClass logic = new MyClass();
private void SomeFunction
{
logic.UpdateProgress += UpdateProgressBar;
}
private void UpdateProgressBar(int newProgress)
{
progressBar1.BeginInvoke(new Action(() =>
{
progressBar1.Value = newProgress;
}));
}
This creates a new instance of your logic class, and assigns the function "UpdateProgressBar" to be called whenever your logic class raises the UpdateProgressBar event. The function itself uses Dispatcher.BeginInvoke because your logic class is likely not running on the UI thread, and you can only do UI tasks from that thread.
There is a lot going on here, so please let me know if I can clarify anything for you!
I would create a model that has properties matching your form, and pass that around.
So you would make a new class like this...
using Windows.Forms;
public class Form1Model {
public ProgressBar progressBar { get; set; }
}
Then when you want to get to your other class holding that function you would create an instance of Form1Model, fill it, and call your function
var fm = new Form1Model {
progressBar = this.progressBar1;
};
otherClass.MyFunction(fm);
now you would have to change your function to accept the new model
public void MyFunction(Form1Model fm){
// do stuff
}
Another option is just making the function take an instance of the form, and not creating a model, but then you are going to be passing a lot of extra bits you probably won't care about
public void MyFunction(Form1 form){
// do stuff
}
Then on your form you would call the function like this
otherClass.myFunction(this);
I would recommend the first way over the second, you can control what data is being passed around
You are trying to access the type Form1 instead of the forms instance. I'll show you, how you can access the instance below.
I assume that Form1 is the applications main form that stays open as long as the application runs. When you create a WinForms application VS creates this code in Program.cs:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
A simple way to make your main form accessible throughout the application is to make it accessible via a public static property. Change the code like this
static class Program
{
public static Form1 MainForm { get; private set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
MainForm = new Form1();
Application.Run(MainForm);
}
}
In Form1 create a property that exposes the progress bar's visibility:
public bool IsProgressBarVisible
{
get { return this.progressBar1.Visible; }
set { this.progressBar1.Visible = value; }
}
Now you can make the progress bar visible from any part of the program like this:
Program.MainForm.IsProgressBarVisible = true;
Another way of accessing the main form is, since it is always opened as the first form:
((Form1)Application.OpenForms(0)).IsProgressBarVisible = true;
However, it requires the form to be casted to the right type, since OpenForms returns a Form.
And don't forget: A Form is just a class like any other class. You can do almost everything you can make with other classes. So, communicating with forms is not very different than communication with other objects, as long as you are not using multithreading.

Code starts only when Application.Run() is invoked WPF application

I have a method which is invoked in class A and it is defined in class B:
class B{
[STAThread]
public static void ScanForAxisCameras() {
DNSSDService service = new DNSSDService();
DNSSDEventManager eventManager = new DNSSDEventManager();
eventManager.ServiceFound += new _IDNSSDEvents_ServiceFoundEventHandler(eventManager_ServiceFound);
DNSSDService browse = service.Browse(0, 0, "_axis-video._tcp", null, eventManager);
Application.Run();//if not invoked everything above does not start
}
}
class A{ ...before invoking..... B.ScanForAxisCameras(); ....after invoking....}
The code in class B "starts"/works only if I invoke Application.Run(). But it causes that all the code in class A ....after invoking.... method does not work. How to handle it so it will not freeze the application?
Edit: the class A is class MainWindow.xaml.cs. It is WPF application.
public partial class MainWindow : Window {
public MainWindow() {
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
createGUI();
}
private void createGUI() {
LocalNetworkScanner.ScanForAxisCameras();//when there is no Application.Run() ScanForAxisCameras() does not work.
}
}
The WPF UI thread on which you call ScanForAxisCameras() already has a message loop. I believe the problem with your code is that all objects you create inside ScanForAxisCameras have the local scope:
public static void ScanForAxisCameras() {
DNSSDService service = new DNSSDService();
DNSSDEventManager eventManager = new DNSSDEventManager();
eventManager.ServiceFound += new _IDNSSDEvents_ServiceFoundEventHandler(eventManager_ServiceFound);
DNSSDService browse = service.Browse(0, 0, "_axis-video._tcp", null, eventManager);
Application.Run();//if not invoked everything above does not start
}
Without Application.Run(), your objects (service, eventManager, browse) may be getting destroyed and finalized as soon as ScanForAxisCameras finishes. So, the events you're looking for (like ServiceFound) may not even have a chance to get fired.
If you call Application.Run(), then ScanForAxisCameras doesn't exit (at least not until Application.Run() itself exits). That keeps your objects alive and functional.
Try refactoring your code to keep the references to these objects in member fields of your class (or in static variables, FWIW). I believe that should fix the problem.
[EDITED] On a side note, the [STAThread] attribute doesn't make sense in that context (unless you use ScanForAxisCameras as an entry point for a new thread - apparently, that's not the case here).
You can introduce a new Run()-method in your App in the App.xaml.cs file.
Here you can perform custom actions before the application itself gets initialized.
Further information here.
public partial class App : Application
{
public new void Run()
{
// Do your stuff here
B.DoStuff();
// Call the base method
base.Run();
}
}
Application.Run starts the message loop for that particular thread, if there is no message loop then there is no notification for your objects to know they have to do something.
The code in class B "starts"/works only if I invoke Application.Run(). But it causes that all the code in class A ....after invoking.... method does not work.
Run is a blocking call therefore any code after that call is not reachable until the application is closing down i.e. when you exit the message loop.
How to handle it so it will not freeze the application?
In short, you can't. Run will always block so any code you need to run as part of your application startup will have to happen before the call.
After your edit to mention that this is a WPF application then Application.Run as a static method is not the right way to go here. If you need to run initialization when your application starts then you can do what has already been suggested and override the Run method of the Application class, or alternatively (maybe more appropriately) you can hook into the OnStartup event e.g.
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
// code before startup
base.OnStartup(e);
// code after startup
}
}
It seems as though in this situation you would need to add Application.Run() in a different class. Run() accepts nothing, ApplicationContext, Form. This controls the lifetime of the application and should be called before class A, unless class A is the entry point.
See http://msdn.microsoft.com/en-us/library/ms157900.aspx for details.
A Windows Forms application starts when the Main method is called. You can implement initialization procedures on the Main function. However, to initialize a Windows Forms application fully and start it routing Windows Forms events, you need to invoke Application.Run.
you can read about Application here

Keep a Form running after COM visible DLL terminates

I created a COM Visible DLL in C# that should show a Form after some inputs from the User in the host application (unmanaged). It works fine with ShowDialog(), but ideally the Form should keep running even after the DLL finishes. Because the Form need some Data a separated Project with Main(string[] args) is not an option.
How can I accomplish this? I tried something like that but it didn't worked.
public class FormManager : ApplicationContext
{
FormMain frmMain;
public FormManager()
:base(new FormMain())
{
frmMain = (FormMain)this.MainForm;
frmMain.Closed += new EventHandler(OnFormClosed);
}
public void SetData(object o1, object o2)
{
if (frmMain != null)
{
frmMain.SetData(o1, o2);
frmMain.Show();
}
}
private void OnFormClosed(object sender, EventArgs e)
{
ExitThread();
}
}
I have no idea where Application.Run should be inserted.
I, too, am a little unclear as to what exactly you are trying to do here... but normally, if you are placing the Application.Run somewhere in that code, it would be in place of this line:
frmMain.Show();
Of course, by using Application.Run you will be freezing this code (the thread that calls Application.Run) until the form in question closes... So maybe that doesn't really accomplish what you want (it is, indeed, unclear).
Edit After Clarification of Question
Here's the thing about COM in .NET that was not true about previous iterations of Microsoft languages. When you call an assembly in .NET via COM (OLE) the calling assembly subsumes the COM exposed code into its runtime. In other words, when you look in the Task Manager, you won't see both of your assemblies running! You'll only see the one that did the calling. Thus, when you close the main assembly, you close any running code attached to it, including your COM code.
There is one way around this, but it's not simple. In short, you would need to:
Launch your second process (you could, for instance, use a Process.Start())
Use the first process to look inside the ROT (Running Objects Table) and locate the second assembly
Communicate freely via COM (OLE) and pass your data
At this point, the two assemblies are running in separate runtimes, which will allow you to produce forms in the second assembly that will not close when the first assembly closes. That, as I understand it, is what you're looking for.
If you want to try this route, do a little Googling for the ROT and try some sample code. If you have questions about that let me know!

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