A case when ConfigureAwait(false) causes an error instead of deadlock - c#

Suppose I have written a library which relies on async methods:
namespace MyLibrary1
{
public class ClassFromMyLibrary1
{
public async Task<string> MethodFromMyLibrary1(string key, Func<string, Task<string>> actionToProcessNewValue)
{
var remoteValue = await GetValueByKey(key).ConfigureAwait(false);
//do some transformations of the value
var newValue = string.Format("Remote-{0}", remoteValue);
var processedValue = await actionToProcessNewValue(newValue).ConfigureAwait(false);
return string.Format("Processed-{0}", processedValue);
}
private async Task<string> GetValueByKey(string key)
{
//simulate time-consuming operation
await Task.Delay(500).ConfigureAwait(false);
return string.Format("ValueFromRemoteLocationBy{0}", key);
}
}
}
I followed the recommendations of using ConfigureAwait(false) (like in this post) everywhere in my library. Then I use it in synchronous way from my test app and get a failure:
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Button1_OnClick(object sender, RoutedEventArgs e)
{
try
{
var c = new ClassFromMyLibrary1();
var v1 = c.MethodFromMyLibrary1("test1", ActionToProcessNewValue).Result;
Label2.Content = v1;
}
catch (Exception ex)
{
System.Diagnostics.Trace.TraceError("{0}", ex);
throw;
}
}
private Task<string> ActionToProcessNewValue(string s)
{
Label1.Content = s;
return Task.FromResult(string.Format("test2{0}", s));
}
}
}
The failure is:
WpfApplication1.vshost.exe Error: 0 :
System.InvalidOperationException: The calling thread cannot access
this object because a different thread owns it. at
System.Windows.Threading.Dispatcher.VerifyAccess() at
System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object
value) at System.Windows.Controls.ContentControl.set_Content(Object
value) at WpfApplication1.MainWindow.ActionToProcessNewValue(String
s) in
C:\dev\tests\4\WpfApplication1\WpfApplication1\MainWindow.xaml.cs:line
56 at
MyLibrary1.ClassFromMyLibrary1.d__0.MoveNext()
in
C:\dev\tests\4\WpfApplication1\WpfApplication1\MainWindow.xaml.cs:line
77
--- End of stack trace from previous location where exception was thrown --- at
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task
task) at
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task
task) at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at WpfApplication1.MainWindow.d__1.MoveNext() in
C:\dev\tests\4\WpfApplication1\WpfApplication1\MainWindow.xaml.cs:line
39 Exception thrown: 'System.InvalidOperationException' in
WpfApplication1.exe
Obviously the error happens because the awaiters in my library discard current WPF context.
From the other hand, after removing the ConfigureAwait(false) everywhere in the library I obviously get a deadlock instead.
There is more detailed example of code which explains some constraints that I have to deal with.
So how can I address this issue? What is the best approach here? Do I still need to follow the best practice regarding ConfigureAwait?
PS, In real scenario I have many classes and methods therefore tons of such async calls in my library. It's nearly impossible to find out if some particular async call requires context or not (see comments to #Alisson response) to fix it. I don't care about performance though, at least at this point. I'm looking for some general approach to address this issue.

Normally a library will document if a callback will be guaranteed to be on the same thread that called it, if it is not documented the safest option will be to assume it does not. Your code example (and the 3rd party you are working with from what I can tell from your comments) fall under the category of "Not guaranteed". In that situation you just need to check if you need to do a Invoke from inside the callback method and do it, you can call Dispatcher.CheckAccess() and it will return false if you need to invoke before using the control.
private async Task<string> ActionToProcessNewValue(string s)
{
//I like to put the work in a delegate so you don't need to type
// the same code for both if checks
Action work = () => Label1.Content = s;
if(Label1.Dispatcher.CheckAccess())
{
work();
}
else
{
var operation = Label1.Dispatcher.InvokeAsync(work, DispatcherPriority.Send);
//We likely don't need .ConfigureAwait(false) because we just proved
// we are not on the UI thread in the if check.
await operation.Task.ConfigureAwait(false);
}
return string.Format("test2{0}", s);
}
Here is a alternate version with a syncronous callback instead of a async one.
private string ActionToProcessNewValue(string s)
{
Action work = () => Label1.Content = s;
if(Label1.Dispatcher.CheckAccess())
{
work();
}
else
{
Label1.Dispatcher.Invoke(work, DispatcherPriority.Send);
}
return string.Format("test2{0}", s);
}
Here is another version if you wanted to get the value from Label1.Content instead of assigning it, this also does not need to use async/await inside the callback.
private Task<string> ActionToProcessNewValue(string s)
{
Func<string> work = () => Label1.Content.ToString();
if(Label1.Dispatcher.CheckAccess())
{
return Task.FromResult(work());
}
else
{
return Label1.Dispatcher.InvokeAsync(work, DispatcherPriority.Send).Task;
}
}
IMPORTANT NOTE: all of these methods will cause your program to deadlock if you don't get rid of the .Result in the button click handler, the Dispatcher.Invoke or the Dispatcher.InvokeAsync in the callback will never start while it is waiting for .Result to return and .Result will never return while it is waiting for the callback to return. You must change the click handler to be async void and do a await instead of the .Result.

Actually, you're receiving a callback in your ClassFromMyLibrary1 and you can't assume what it'll do (like updating a Label). You don't need ConfigureAwait(false) in your class library, as the same link you provided gives us an explanation like this:
As asynchronous GUI applications grow larger, you might find many
small parts of async methods all using the GUI thread as their
context. This can cause sluggishness as responsiveness suffers from
"thousands of paper cuts".
To mitigate this, await the result of ConfigureAwait whenever you can.
By using ConfigureAwait, you enable a small amount of parallelism:
Some asynchronous code can run in parallel with the GUI thread instead
of constantly badgering it with bits of work to do.
Now take a read here:
You should not use ConfigureAwait when you have code after the await
in the method that needs the context. For GUI apps, this includes any
code that manipulates GUI elements, writes data-bound properties or
depends on a GUI-specific type such as Dispatcher/CoreDispatcher.
You're doing exactly the opposite. You're trying to update GUI in two points, one in your callback method, and another here:
var c = new ClassFromMyLibrary1();
var v1 = c.MethodFromMyLibrary1("test1", ActionToProcessNewValue).Result;
Label2.Content = v1; // updating GUI...
That's why removing ConfigureAwait(false) solves your problem. Also, you can make your button click handler async and await your ClassFromMyLibrary1 method call.

In my opinion, you should redesign your library API to not mix a callback-based API with a Task-based API. At least in your example code there's no compelling case to be made to do that and you've nailed one reason not do do that - it is hard to control the context in which your callback runs.
I'd change your library API to be like so:
namespace MyLibrary1
{
public class ClassFromMyLibrary1
{
public async Task<string> MethodFromMyLibrary1(string key)
{
var remoteValue = await GetValueByKey(key).ConfigureAwait(false);
return remoteValue;
}
public string TransformProcessedValue(string processedValue)
{
return string.Format("Processed-{0}", processedValue);
}
private async Task<string> GetValueByKey(string key)
{
//simulate time-consuming operation
await Task.Delay(500).ConfigureAwait(false);
return string.Format("ValueFromRemoteLocationBy{0}", key);
}
}
}
And call it like so:
private async void Button1_OnClick(object sender, RoutedEventArgs e)
{
try
{
var c = new ClassFromMyLibrary1();
var v1 = await c.MethodFromMyLibrary1("test1");
var v2 = await ActionToProcessNewValue(v1);
var v3 = c.TransformProcessedValue(v2);
Label2.Content = v3;
}
catch (Exception ex)
{
System.Diagnostics.Trace.TraceError("{0}", ex);
throw;
}
}
private Task<string> ActionToProcessNewValue(string s)
{
Label1.Content = s;
return Task.FromResult(string.Format("test2{0}", s));
}

Related

Async method that returns result and Task

I'm trying to design a public method that returns a quick result and, if needed, kicks off a long-running background task.
The result is retrieved within the method pretty quickly, and once it is retrieved it needs to be immediately available to the caller, without waiting for the potential background task to complete.
The background task is either not needed at all, or it must run for a significant amount of time - longer than the caller and all other logic in the program would take to complete without it.
Looking through the MS docs, the best design option I can come up with is to return two things from this method: the result, as well as a Task for the background task.
I don't see a better way to do this, but there are some downsides: first, the responsibility for making sure the background task completes falls on the caller of the method, even though the caller really just wants to consume the immediate result and not be concerned with the behind-the-scene stuff. Second, it is awkward to return null if the background task isn't needed to begin with: now the caller must ensure the task isn't null, in addition to making sure it completes if it is null.
What other options are available for this sort of situation?
Here's an example of what my current design looks like:
public async Task<Tuple<string, Task>> GetAndSave() {
var networkResult = await GetFromNetworkAsync();
if (NeedsToSave(networkResult)) {
var saveTask = SaveToDiskAsync(networkResult);
return new Tuple<string, Task>(networkResult, saveTask);
}
else {
return new Tuple<string, Task>(networkResult, null);
}
}
first, the responsibility for making sure the background task completes falls on the caller of the method, even though the caller really just wants to consume the immediate result and not be concerned with the behind-the-scene stuff.
If it's important to make sure the background task completes then instead of returning the Task you could hand it off to another object (that has been injected into the class that has your GetAndSave method). For example:
public class Foo
{
readonly Action<Task> _ensureCompletion;
public Foo(Action<Task> ensureCompletion)
{
_ensureCompletion = ensureCompletion;
}
public async Task<string> GetAndSaveAsync() // Your method
{
string networkResult = await GetFromNetworkAsync();
if (NeedsToSave(networkResult))
{
Task saveTask = SaveToDiskAsync(networkResult);
_ensureCompletion(saveTask); // This is a synchronous call... no await keyword here. And it returns `void`
}
return networkResult;
}
Task<string> GetFromNetworkAsync() {...}
bool NeedsToSave(string x) {...}
Task SaveToDiskAsync(string x) {...}
}
Now you can inject whatever follow-up behavior you desire for the saveTask. For example, you could write stuff out to the console depending on how it goes:
async Task DoStuff()
{
var foo = new Foo(async task =>
// ^^^^^ More on this in a moment
{
try
{
await task;
Console.Writeline("It worked!");
}
catch (Exception e)
{
Console.Writeline(e.ToString());
}
});
var immediateResult = await foo.GetAndSaveAsync();
// do stuff with `immediateResult`
}
Now, the thing that might be confusing about this (and the power behind this type of solution) is how you can have a synchronous call on the one hand:
_ensureCompletion(saveTask); // This is a synchronous call... no await keyword here
...that does asynchronous things:
var foo = new Foo(async task => ...);
// ^^^^^ This statement lambda is asynchronous
(The injected delegate might even write out to the console on a different thread than whatever thread called GetAndSaveAsync()!)
There's no magic here. It all comes down to SynchronizationContext and the inner workings of async/await.
When the compiler encounters the await keyword (in an async context) then it will do a few things:
Turn everything after the await into a continuation (basically a delegate with some state)
Replace the await keyword with something like SynchronizationContext.Current.Post(continuation)
In other words, this:
async void EnsureCompletion(Task task)
{
try
{
await task;
Console.Writeline("It worked!");
}
catch (Exception e)
{
Console.Writeline(e.ToString());
}
}
...gets turned into something like this:
void EnsureCompletion(Task task)
{
try
{
task.ContinueWith(t => SynchronizationContext.Current.Post(_ =>
{
if (t.IsCompletedSuccessfully)
{
Console.Writeline("It worked!");
}
else
{
Console.Writeline(task.Exception.ToString());
}
});
}
catch (Exception e)
{
Console.Writeline(e.ToString());
}
}
As you can see, EnsureCompletion is an entirely synchronous function that does (almost) the exact same thing as its asynchronous form. Notice how it returns void and everything. This is how you can jam an asynchronous statement lambda into a delegate parameter that has a synchronous signature.
I hinted that the console writing might happen on a totally different thread. That's because async/await is orthogonal to threading. It depends on whatever the currently assigned implementation of SynchronizationContext is programmed to do. Unless you're using WPF or WinForms then by default there will be no SynchronizationContext and continuations (the things that get passed to SynchronizationContext.Post) will just be tossed over to whatever thread happens to be free in the default thread pool.
Second, it is awkward to return null if the background task isn't needed to begin with: now the caller must ensure the task isn't null, in addition to making sure it completes if it is null.
I'm of the opinion that null was a design mistake in C#. (Ask me what some other ones are :) ). If you return null from this method:
public Task DoSomethingAsync()
{
return null; // Compiles just fine
}
...then anyone who uses it will encounter a NullReferenceException when they await it.
async Task Blah()
{
await DoSomethingAsync(); // Wham! NullReferenceException :(
}
(the reason why comes back to how the compiler desugurs the await keyword)
...and it's awkward to have to check for nulls everywhere.
Much better would be to just return Task.CompletedTask as #juharr said.
But if you just hand off the background task like I showed above then you don't have to worry about this.

async & await - dealing with multiple calls to same method - locking/waiting on each other?

I had a complex Task/lock based mess for performing a 'long' data operation, and I'm trying to replace it with an async/await. I'm new to async await, so I'm worried I'm making some big mistakes.
To simplify things, my UI has a few pages that depend on the same data. Now, I only need to get this data once. So I cache it, and further calls just grab it from the cache "CachedDataObjects" rather than doing the long call every time.
Like this (semi-pseudocode):
private Dictionary<Guid,List<Data>> CachedDataObjects;
public async Task<List<Data>> GetData(Guid ID)
{
List<Data> data = null;
//see if we have any cached
CachedDataObjects.TryGetValue(ID, out data);
if (data == null)
{
if (ConnectedToServer)
{
data = new List<Data>();
await Task.Run(() =>
{
try
{
//long data call
data = Service.GetKPI(ID);
}
catch (Exception e)
{
//deal with errors (passes an action to do if resolved)
PromptForConnection(new Task(async () => { data = await GetData(ID); }), e);
}
});
}
CachedDataObjects.Add(ID, data);
}
return data;
}
However, by the nature of the asynchronous calls, this method get's called by the two pages when they are triggered.
As a result, there's an exception - an item with the ID has already been added to the dictionary. Even if I patched that problem, the underlying issue is still there. The Data objects would be different versions, I'm doing two network calls where I should only have one etc.
Previously, I 'hacked' a solution by encapsulating the whole method in a lock statement - thereby only allowing a single call to it. All my data loading being done in background workers, the first did the call, and once it had finished the others were then unlocked to perform the quick grab.
But I can't use lock in an asynchronous method, and the solution didn't feel good anyway.
Is there any way with asynchronous methods to 'wait' on other asynchronous calls to finish?
Your problem is that you're awaiting the task before adding it to the dictionary. In this case, you'll want to add the task to the dictionary, so that the next page calling this method will get the same task:
public Task<List<Data>> GetData(Guid ID)
{
Task<List<Data>> task = null;
CachedDataObjects.TryGetValue(ID, out task);
if (task == null)
{
if (ConnectedToServer)
{
task = Task.Run(() =>
{
try
{
//long data call
return Service.GetKPI(ID);
}
catch (Exception e)
{
//deal with errors
}
});
}
DataObjects.Add(ID, task);
}
return task;
}
This will cache the task. However, if //deal with errors propagates exceptions, then this will cache that exception as well.
To avoid this, you can use more complex code, or you can adopt my AsyncLazy<T> type:
private readonly ConcurrentDictionary<Guid, AsyncLazy<List<Data>>> CachedDataObjects;
public Task<List<Data>> GetData(Guid ID)
{
var lazy = CachedDataObjects.GetOrAdd(ID, id =>
new AsyncLazy<List<Data>>(() => Task.Run(() =>
{
try
{
return Service.GetKPI(ID);
}
catch (Exception e)
{
//deal with errors
throw;
}
}, AsyncLazyFlags.RetryOnFailure | AsyncLazyFlags.ExecuteOnCallingThread)));
return lazy.Task;
}

C# Windows Universal app not detecting async method

So I'm trying to write a simple universal app to get the price of bitcoin from the web. I have an async method that I got from here to get the json from a url and put it into a string. Here is where I called the method:
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
CoinPriceBackend CP = new CoinPriceBackend();
string response = await GetFromAPI();
}
And this is the method:
async Task<string> GetFromAPI()
{
try
{
//Create HttpClient
HttpClient httpClient = new HttpClient();
//Define Http Headers
httpClient.DefaultRequestHeaders.Accept.TryParseAdd("application/json");
//Call
string ResponseString = await httpClient.GetStringAsync(
new Uri("https://api.bitcoinaverage.com/ticker/GBP/"));
//Replace current URL with your URL
return ResponseString;
}
catch (Exception ex)
{
return "ERROR: " + ex;
}
}
I get the error
'The 'await' operator can only be used within an async method.
Consider marking this method with the 'async' modifier and changing its return type to 'Task'.'
But the method is async... How can I fix this?
Thanks!
But the method is async
Take a closer look at the error message; it's not talking about GetFromAPI - it's talking about App.
However, as others have pointed out, constructors cannot be marked async.
I'm trying to write a simple universal app
Universal Windows apps - like all other modern platforms - cannot block the UI thread for I/O-based operations. The user experience is just too bad, and there are tests in most app stores to auto-reject apps that do this.
Put another way: App is called (presumably) on application startup. When the user launches your app, it has to start up quickly and show something ASAP. Waiting for a download to complete is simply not an option.
So, to really fix this, you need to just start the download (not waiting for it to complete) and initialize your application to a "loading" state - showing a spinner or "Loading..." message or whatever. Then, when the download completes, update your app to display what you need to.
I have a blog post on async constructors and an article series on async MVVM (if you're doing MVVM), but a really basic approach could look something like this:
public Task Initialization { get; }
public string Value { get; private set { /* code to raise PropertyChanged */ } }
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
CoinPriceBackend CP = new CoinPriceBackend();
Value = "Loading..."; // Initialize to loading state.
Initialization = InitializeAsync();
}
private async Task InitializeAsync()
{
try
{
string response = await GetFromAPI();
...
Value = response; // Update data-bound value.
}
catch (Exception ex)
{
... // Display to user or something...
}
}
When you use an await within a function you should define the function as async.
But for App() constructor you will be unable to do that. You can defined another function from which you can call your function which return string.
Like this
public App()
{
CallApi();
}
private async void CallApi()
{
response = await GetFromAPI();
}
C# does not allow constructors to be marked as async.
You have three main options:
1) refactor to call this method in async event handler;
2) spawn a new thread using Task.Run and run async code there. This could lead to issues of marshalling result back to UI thread and assigning value to some UI element;
3) make it synchronous (blocking) call. This probably is the easiest option.
You will have to make following changes.
string response = GetFromAPI().Result;
Note that this will probably cause deadlock as Task will try to reaume in the main thread, which is already locked by call to '.Result', therefore you need another change. Also, there is no point
Task<string> GetFromAPI()
{
....
return httpClient.GetStringAsync(new Uri("https://api.bitcoinaverage.com/ticker/GBP/")).ConfigureAwait(false);
...
}

C# return before await - without starting a new Task

This is for an iOS app written in Xamarin. All my application code runs in the main thread (i.e. the UI thread).
The UI code does something as follows:
public async void ButtonClicked()
{
StartSpinner();
var data = await UpdateData();
StopSpinner();
UpdateScreen(data);
}
The UpdateData function does something as follows:
public Task<Data> UpdateData()
{
var data = await FetchFromServer();
TriggerCacheUpdate();
return data;
}
TriggerCacheUpdate ends up calling the following function defined below
public Task RefreshCache()
{
var data = await FetchMoreDataFromServer();
UpdateInternalDataStructures();
}
My question is how should TriggerCacheUpdate be written? The requirements are:
Can't be async, I don't want UpdateData and consequently
ButtonClicked to wait for RefreshCache to complete before
continuing.
UpdateInternalDataStructures needs to execute on the main (UI) thread, i.e. the thread that all the other code shown above executes on.
Here are a few alternatives I came up with:
public void TriggerCacheUpdate()
{
RefreshCache();
}
The above works but generates a compiler warning. Moreover exception handling from RefreshCache doesn't work.
public void TriggerCacheUpdate()
{
Task.Run(async() =>
{
await RefreshCache();
});
}
The above violates requirement 2 as UpdateInternalDataStructures is not executed on the same thread as everything else.
A possible alternative that I believe works is:
private event EventHandler Done;
public void TriggerCacheUpdate()
{
this.task = RefreshCache();
Done += async(sender, e) => await this.task;
}
Task RefreshCache() {
var data = await FetchMoreDataFromServer();
UpdateInternalDataStructures();
if (Done != null) {
Done(this, EventArgs.Empty);
}
}
Does the above work? I haven't ran into any problems thus far with my limited testing. Is there a better way to write TriggerCacheUpdate?
It's hard to say without being able to test it but it looks like your trigger cache update method is fine, it's your RefreshCache that needs to change. Inside of RefreshCache you are not waiting in the UI thread for the result of "data" to return so set the ConfigureAwait to false.
public async Task RefreshCache()
{
var data = await FetchMoreDataFromServer().ConfigureAwait(false);
UpdateInternalDataStructures();
}
Your event handler is async. That means, that even if you await for a Task to complete, that your UI remains responsive. So even if you would await for the TriggerCacheUpdate to return, your UI would remain responsive.
However, if you are really certain that you are not interested in the result of TriggerCachUpdate, then you could start a Task without waiting for it:
public Task<Data> UpdateData()
{
var data = await FetchFromServer();
Task.Run( () => TriggerCacheUpdate());
return data;
}
Note: careful: you don't know when TriggerCachUpdate is finished, not even if it ended successfully or threw an exception. Also: check what happens if you start a new TriggerCacheUpdate task while the previous one is not finished yet.
For those who want to use Task.Factory.StartNew, see the discussion about it in MSDN:
Task.Run vs Task.Factory.StartNew

Creating an async webservice method

I've tried to read up on async methods and am now trying to create my own async method. The method is a webservice call that returns a list of error logs. I'm not sure that I've understood correctly so I thought I'd share my code to see if I should do anything different.
All I want the code to do is return a list of errorlogs by calling a method GetAllErrorLogs(), that is a synchronized method. Since it can take a second to fetch all the error logs I want to have the opportunity to do other stuff once I called the GetAllErrorLogs() method. Here is the code.
[WebMethod]
public async Task<List<ErrorLog>> GetAllErrorLogs()
{
List<ErrorLog> errorLogs = new List<ErrorLog>();
await System.Threading.Tasks.Task.Run(() => {
errorLogs = ErrorLogRepository.GetAllErrorLogs();
});
if (errorLogs == null)
return new List<ErrorLog>();
return errorLogs;
}
Thanks!
I recently gave a talk at ThatConference on async on the server side, and I address this issue in the slides.
On the server side, you want to avoid the use of Task.Run and other constructs that queue work to the thread pool. As much as possible, keep thread pool threads available for handling requests.
So, ideally your repository would have an asynchronous method GetAllErrorLogsAsync, which would itself be asynchronous. If GetAllErrorLogs cannot be asynchronous, then you may as well just call it directly (removing the await Task.Run).
Since it can take a second to fetch all the error logs I want to have the opportunity to do other stuff once I called the GetAllErrorLogs() method.
If you have a GetAllErrorLogsAsync available, then this can easily be done using Task.WhenAll. However, if GetAllErrorLogs is synchronous, then you can only do this by doing parallel work in your request (e.g., multiple calls to Task.Run followed by Task.WhenAll).
Parallel code on the server must be approached with great trepidation. It is only acceptable in a very limited set of scenarios. The entire point of async on the server side is to use fewer threads per request, and when you start parallelizing, you're doing the opposite: multiple threads per request. This is only appropriate if you know your user base is very small; otherwise, you'll kill your server scalability.
I found this great codeproject detailed article about how to achieve that
http://www.codeproject.com/Articles/600926/Asynchronous-web-services-call-in-ASP-NET
**This is potentially wrong, read comments or spinoff question at HttpContext.Current after an await
If ErrorLogRepository.GetAllErrorLogs() is not thread-safe, it will cause weird bugs and potentially exception out. Make sure your code is ready for multi-threaded operation before switching to async methods, this is obviously very trivial advice but often overlooked. For example, if you reference HttpContext.Current in your methods, your code will die in the async method, and sometimes even AFTER the await. The reason is that the code within the async block will potentially be run on a separate thread, which will not have access to the same HttpContext.Current thread-static property, and await gets compiled into two methods. All code before an await gets run on one thread, and then calls the code after an await keyword as a continuation, but potentially on yet another thread. So sometimes your code will even work in an async block, only to choke unexpectedly after it gets "out" of the async back to what you think is a synchronous part of your code (but in reality everything after an await keyword is already not guaranteed to be the original thread).
Here is some production code...
using System.Web.Http;
using AysncTask = System.Threading.Tasks.Task;
public class myController : ApiControllerBase
{
[HttpPut]
[Route("api/cleardata/{id}/{requestId}/")]
public async AysncTask ClearData(Guid id, Guid requestId)
{
try
{
await AysncTask.Run(() => DoClearData(id, requestId));
}
catch (Exception ex)
{
throw new Exception("Exception in myController.ClearData", ex);
}
}
}
Handling Async exceptions is also VERY VERY important.. although this is for a windows console app, the same principles should apply.
source: https://blogs.msdn.microsoft.com/ptorr/2014/12/10/async-exceptions-in-c/
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
namespace AsyncAndExceptions
{
class Program
{
static void Main(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += (s, e) => Log("*** Crash! ***", "UnhandledException");
TaskScheduler.UnobservedTaskException += (s, e) => Log("*** Crash! ***", "UnobservedTaskException");
RunTests();
// Let async tasks complete...
Thread.Sleep(500);
GC.Collect(3, GCCollectionMode.Forced, true);
}
private static async Task RunTests()
{
try
{
// crash
// _1_VoidNoWait();
// crash
// _2_AsyncVoidAwait();
// OK
// _3_AsyncVoidAwaitWithTry();
// crash - no await
// _4_TaskNoWait();
// crash - no await
// _5_TaskAwait();
// OK
// await _4_TaskNoWait();
// OK
// await _5_TaskAwait();
}
catch (Exception ex) { Log("Exception handled OK"); }
// crash - no try
// await _4_TaskNoWait();
// crash - no try
// await _5_TaskAwait();
}
// Unsafe
static void _1_VoidNoWait()
{
ThrowAsync();
}
// Unsafe
static async void _2_AsyncVoidAwait()
{
await ThrowAsync();
}
// Safe
static async void _3_AsyncVoidAwaitWithTry()
{
try { await ThrowAsync(); }
catch (Exception ex) { Log("Exception handled OK"); }
}
// Safe only if caller uses await (or Result) inside a try
static Task _4_TaskNoWait()
{
return ThrowAsync();
}
// Safe only if caller uses await (or Result) inside a try
static async Task _5_TaskAwait()
{
await ThrowAsync();
}
// Helper that sets an exception asnychronously
static Task ThrowAsync()
{
TaskCompletionSource tcs = new TaskCompletionSource();
ThreadPool.QueueUserWorkItem(_ => tcs.SetException(new Exception("ThrowAsync")));
return tcs.Task;
}
internal static void Log(string message, [CallerMemberName] string caller = "")
{
Console.WriteLine("{0}: {1}", caller, message);
}
}
}

Categories

Resources