I've got a programatically created TableLayoutPanel, with each of its cells containing a Panel. Each Panel has a custom Label. (The Labels' Enabled property is set to false; not sure if that makes a difference.) I'd like to display the text of the Label whenever the user hovers over it with the mouse.
From what I've read, a ToolTip is a good way to do this, but I haven't been able to get it to work.
The TableLayoutPanel is name "tlp" for short and is a member of the form for easier access (likewise with the ToolTip, which is name "toolTip").
For now I'm just trying to get any kind of text. I'll replace my string here with the Label's text once I can get it to work.
private void hoverOverSpace(object sender, EventArgs e)
{
int row = tlp.GetRow((Panel)sender);
int col = tlp.GetColumn((Panel)sender);
toolTip.Show("Does this work?", tlp.GetControlFromPosition(col, row).Controls[0]);
//toolTip.Show("Does this work?", tlp.GetControlFromPosition(col, row));
}
Neither of my attempts to display the ToolTip have been successful. Am I doing something wrong/is there a better method for doing what I'm trying to accomplish?
EDIT: I've attempted to add the toolTip to each Panel but still nothing is happening
// Add Panels to TableLayoutPanel
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
// Create new Panel
Panel space = new Panel()
{
Size = new Size(45, 45),
Dock = DockStyle.Fill,
Margin = new Padding(0)
};
space.MouseClick += new MouseEventHandler(clickOnSpace);
CustomLabel info = new CustomLabel(false, 0, Color.White); // Create new CustomLabel
space.Controls.Add(info); // Add CustomLabel to Panel
tlp.Controls.Add(space, j, i); // Add Panel to TableLayoutPanel
toolTip = new ToolTip();
toolTip.SetToolTip(space, info.Text);
}
}
This answer is based on code presented in the answer to: tablelayoutPanel get cell location from mouse over, by: Aland Li Microsoft CSS.
#region GetPosition
// Modified from answer to: tablelayoutPanel get cell location from mouse over
// By: Aland Li Microsoft CSS
// https://social.msdn.microsoft.com/Forums/windows/en-US/9bb6f42e-046d-42a0-8c83-febb1dcf98a7/tablelayoutpanel-get-cell-location-from-mouse-over?forum=winforms
//The method to get the position of the cell under the mouse.
private TableLayoutPanelCellPosition GetCellPosition(TableLayoutPanel panel, Point p)
{
//Cell position
TableLayoutPanelCellPosition pos = new TableLayoutPanelCellPosition(0, 0);
//Panel size.
Size size = panel.Size;
//average cell size.
SizeF cellAutoSize = new SizeF(size.Width / panel.ColumnCount, size.Height / panel.RowCount);
//Get the cell row.
//y coordinate
float y = 0;
for (int i = 0; i < panel.RowCount; i++)
{
//Calculate the summary of the row heights.
SizeType type = panel.RowStyles[i].SizeType;
float height = panel.RowStyles[i].Height;
switch (type)
{
case SizeType.Absolute:
y += height;
break;
case SizeType.Percent:
y += height / 100 * size.Height;
break;
case SizeType.AutoSize:
y += cellAutoSize.Height;
break;
}
//Check the mouse position to decide if the cell is in current row.
if ((int)y > p.Y)
{
pos.Row = i;
break;
}
}
//Get the cell column.
//x coordinate
float x = 0;
for (int i = 0; i < panel.ColumnCount; i++)
{
//Calculate the summary of the row widths.
SizeType type = panel.ColumnStyles[i].SizeType;
float width = panel.ColumnStyles[i].Width;
switch (type)
{
case SizeType.Absolute:
x += width;
break;
case SizeType.Percent:
x += width / 100 * size.Width;
break;
case SizeType.AutoSize:
x += cellAutoSize.Width;
break;
}
//Check the mouse position to decide if the cell is in current column.
if ((int)x > p.X)
{
pos.Column = i;
break;
}
}
//return the mouse position.
return pos;
}
#endregion
It uses the TableLayoutPanelCellPosition computed by the referenced code to obtain the Control at that position (if any) and display its Text property as a ToolTip on the TableLayoutPanel.MouseHover event.
private void tableLayoutPanel1_MouseHover(object sender, EventArgs e)
{
Point pt = tableLayoutPanel1.PointToClient(Control.MousePosition);
TableLayoutPanelCellPosition pos = GetCellPosition(tableLayoutPanel1, pt);
Control c = tableLayoutPanel1.GetControlFromPosition(pos.Column, pos.Row);
if (c != null)
{
toolTip1.Show(c.Text, tableLayoutPanel1, pt, 500);
}
}
Edit:
I missed that the TLP is populated with controls with their Dock property set to DockStyle.Fill`. Such controls place placed in the TLP will receive the Mouse Events instead of the TLP. So as fix, add this method.
private void showtip(object sender, EventArgs e)
{
Point pt = tableLayoutPanel1.PointToClient(Control.MousePosition);
TableLayoutPanelCellPosition pos = GetCellPosition(tableLayoutPanel1, pt);
Control c = tableLayoutPanel1.GetControlFromPosition(pos.Column, pos.Row);
if (c != null && c.Controls.Count > 0)
{
toolTip1.Show(c.Controls[0].Text, tableLayoutPanel1, pt, 500);
}
}
Then wireup the each Panel and Label grouping like this:
this.panel4.MouseHover += new System.EventHandler(this.showtip);
this.label4.MouseHover += new System.EventHandler(this.showtip);
Related
i'm newbie here and also in c#.
my project is to create a box in grid view.
then when click desired box, i'll get the box coordinate or position and box will change the colour.
when click another box, the previous box colour will change to original.
the box will resize when total size for rows x cols more than panel2 size.
i wanna extend the function of code by add new button NEXT, when click, then next picture box will be highlight and also coordinate will update. how to relate new button with existing picture box?
for (int cols = 0; cols < COLUMNS; cols++)
{
for (int rows = 0; rows < ROWS; rows++)
{
PictureBox newPic = new PictureBox();
newPic.Height = HEIGHT;
newPic.Width = WIDTH;
newPic.BackColor = Color.Maroon;
int x = cols * (HEIGHT + SPACE);
int y = rows * (WIDTH + SPACE);
newPic.Location = new Point(x + SPACE, y + SPACE);
newPic.Click += NewPic_Click;
items.Add(newPic);
this.panel2.Controls.Add(newPic);
}
}
Just for color switching, you only need the PictureBox which has been clicked on. It is stored in the sender parameter.
I you want the coordinates, you need to store some information on the PictureBox. You don't want to specify 50 handlers.
The way I would do is; to make use of the Tag property of a Control.
Your for-loop would be something like:
for (int cols = 0; cols < COLUMNS; cols++)
{
for (int rows = 0; rows < ROWS; rows++)
{
PictureBox newPic = new PictureBox();
newPic.Height = HEIGHT;
newPic.Width = WIDTH;
newPic.BackColor = Color.Maroon;
// instead of the coordinates, store the indices (for col, row)
newPic.Tag = new Point(cols, rows);
// I would use the Width on the cols, instead of the Height.
int x = cols * (WIDTH + SPACE);
int y = rows * (HEIGHT + SPACE);
newPic.Location = new Point(x + SPACE, y + SPACE);
newPic.Click += NewPic_Click;
items.Add(newPic);
this.panel2.Controls.Add(newPic);
}
}
And your handler would be something like:
// a field to store the previous selected picturebox.
private PictureBox _currentPictureBox = null;
private void NewPic_Click(object sender, EventArgs e)
{
// the picturebox which has been clicked, is stored in the sender object, but you need to cast it to a PictureBox.
PictureBox pb = (PictureBox)sender;
// just for the extra use of the Tag.
var location = (Point)pb.Tag;
// location.X Contains the Column index
// location.Y Contains the Row index
// did we have a previous picturebox?
if(_currentPictureBox != null)
{
// change the previous pictureBox back to Maroon
_currentPictureBox.BackColor = Color.Maroon;
}
// change the current to blue
pb.BackColor = Color.Blue;
// store the new one as the current. (so we can revert it)
_currentPictureBox = pb;
}
I haven't tested it, only in a notepad. So there might be some typo's. But I hope you get the idea.
I have a dictionary of buttons and also an null variable button. When you click on an button from the dictionary, we get the values that should be sent to an empty variable.
public static Button selectedfigure=null;
public Dictionary<(int x, int y), Button> _Panels = new Dictionary<(int x, int y), Button>();
public void Fillboard()
{
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
_Panels[(x, y)] = new Button()
{
Height = 64,
Width = 64,
Location = new Point(x * 64, y * 64),
BackColor = CalculateBackColor(x,y),
BackgroundImage = CalculateBackimage(x,y)
};
Controls.Add(_Panels[(x, y)]);
}
}
}
Your question is about how to interact with Mouse events on your "board". The answer is to subscribe to Mouse events like Click for each control you add. Your code is using a normal Button but will be much simpler if you make a custom class that inherits Button or preferably PictureBox and this way each instance keeps track of its own X-Y, color, and image.
Also, instead of using a Dictionary lookup and setting Location properties yourself, you might try an 8x8 TableLayoutPanel for the board, then iterate all its 8 columns and rows with methods that take column and row as arguments.
The mouse events can be subscribed to in the addSquare method.
private void addSquare(int column, int row)
{
var color = ((column + row) % 2) == 0 ? Color.White : Color.Black;
var square = new Square
{
BackColor = color,
Column = column,
Row = row,
Size = new Size(80, 80),
Margin = new Padding(0),
Padding = new Padding(10),
Anchor = (AnchorStyles)0xf,
SizeMode = PictureBoxSizeMode.StretchImage,
};
tableLayoutPanel.Controls.Add(square, column, row);
// Hook the mouse events here
square.Click += onSquareClicked;
square.MouseHover += onSquareMouseHover;
}
Before and after iterating the TableLayoutPanel with addSquare
Changing the value of the Square.Piece property will choose an image from a resource file.
private void initImage(int column, int row)
{
var square = (Square)tableLayoutPanel.GetControlFromPosition(column, row);
if (square.BackColor == Color.Black)
{
switch (row)
{
case 0:
case 1:
case 2:
square.Piece = Piece.Black;
break;
case 5:
case 6:
case 7:
square.Piece = Piece.Red;
break;
default:
square.Piece = Piece.None;
break;
}
}
}
Before and after iterating the TableLayoutPanel with initImage
Mouse event handlers are simple now:
private void onSquareMouseHover(object sender, EventArgs e)
{
var square = (Square)sender;
_tt.SetToolTip(square, square.ToString());
}
private void onSquareClicked(object sender, EventArgs e)
{
var square = (Square)sender;
MessageBox.Show($"Clicked: {square}");
}
ToolTip _tt = new ToolTip();
The Square class is uncomplicated, just a few lines of code.
class Square : PictureBox // Gives more visual control than Button
{
public int Column { get; internal set; }
public int Row { get; internal set; }
Piece _piece = Piece.None;
public Piece Piece
{
get => _piece;
set
{
if(!Equals(_piece, value))
{
_piece = value;
switch (_piece)
{
case Piece.None:
Image = null;
break;
case Piece.Black:
Image = Resources.black;
break;
case Piece.Red:
Image = Resources.red;
break;
}
}
}
}
public override string ToString() =>
Piece == Piece.None ?
$"Empty {BackColor.Name} square [column:{Column} row:{Row}]" :
$"{Piece} piece [column:{Column} row:{Row}]";
}
enum Piece { None, Black, Red };
Edited (in response to Jeremy's excellent suggestion)
Where and how to call the methods to initialize the board:
public MainForm()
{
InitializeComponent();
// Board is a TableLayoutPanel 8 x 8
tableLayoutPanel.AutoSize = true;
tableLayoutPanel.AutoSizeMode = AutoSizeMode.GrowAndShrink;
// Add squares
IterateBoard(addSquare);
// Add pieces
IterateBoard(initImage);
}
void IterateBoard(Action<int, int> action)
{
for (int column = 0; column < 8; column++)
{
for (int row = 0; row < 8; row++)
{
action(column, row);
}
}
}
I don't know exactly which is your problem. I think you need know which button is pressed in your matrix.
You can add the controls in the same way but instead the use of _Panels dictionary, you can use Tag property of button to store a Point with the x,y coordinates:
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
var button = new Button
{
Height = 64,
Width = 64,
Location = new Point(x * 64, y * 64),
BackColor = CalculateBackColor(x,y),
BackgroundImage = CalculateBackimage(x,y),
Tag = new Point(x, y)
};
button.Click += OnButtonClick;
Controls.Add(button);
}
}
In the click event handler of the button:
private void OnButtonClick(object sender, EventArgs e)
{
var button = (Button)sender;
var point = (Point)button.Tag;
// Here you have x,y coordinates of clicked button
}
I would like to be able to create X x Y number of boxes / circles / buttons inside a picturebox. EXACTLY like Windows Defrag tool.
I tried to create a layout and keep adding buttons or pictureboxes to it, but its extremely slow and after 200 or so pictureboxes it crashes, runs out of window handles or memory.
What's the alternative? Can you show me a simple piece of code to add boxes just like Defrag tool where I can easily access them like
box[x,y].Color = Green as my app makes progress?
Currently I have this:
private void ResetTableStyles()
{
boardPanel.Controls.Clear();
boardPanel.RowStyles.Clear();
boardPanel.ColumnStyles.Clear();
boardPanel.RowCount = Rows;
boardPanel.ColumnCount = Columns;
for (int i = 0; i < Rows; i++)
{
boardPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 100f));
}
for (int j = 0; j < Columns; j++)
{
boardPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100f));
}
}
private void CreateButtons()
{
for (int i = 0; i < Rows; i++)
{
for (int j = 0; j < Columns; j++)
{
var button = new PictureBox
{
BackColor = Color.White,
Dock = DockStyle.Fill,
Margin = Padding.Empty,
Tag = new Point(i, j),
BackgroundImageLayout = ImageLayout.Stretch
};
//button.MouseDown += button_MouseDown;
boardPanel.Controls.Add(button, j, i);
}
}
}
which as I said doesn't work, after sometime it just crashes and it takes very long time.
Perhaps someone has a better answer, but you could use a Panel as the canvas and handle the Paint event to draw colored rectangles onto the Panel. You could then use the mouse events, such as MouseMove, to figure out which cell you're on.
Here is a super-simple proof of concept.
// Data.cs
namespace WindowsFormsApplication
{
public class Data
{
public int State { get; set; }
public string Tip { get; set; }
}
}
// Form1.cs
using System;
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApplication
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
var rng = new Random();
_data = new Data[30 * 30];
for (int i = 0; i < _data.Length; i++)
{
_data[i] = new Data
{
State = rng.Next(0, 3),
Tip = $"Data at index: {i}"
};
}
}
private Data[] _data;
private void panel1_Paint(object sender, PaintEventArgs e)
{
using (var brush = new SolidBrush(Color.Gray))
using (var buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics,
new Rectangle(0, 0, 450, 450)))
{
for (int x = 0; x < 30; x++)
{
for (int y = 0; y < 30; y++)
{
int dataIdx = (y * 30) + x;
Data data = _data[dataIdx];
if (data.State == 1)
{
brush.Color = Color.Blue;
}
else if (data.State == 2)
{
brush.Color = Color.Red;
}
else
{
brush.Color = Color.Gray;
}
buffer.Graphics.FillRectangle(brush, x * 15, y * 15, 15, 15);
buffer.Graphics.DrawLine(Pens.Black, 0, y * 15, 450, y * 15); //Gridline
}
buffer.Graphics.DrawLine(Pens.Black, x * 15, 0, x * 15, 450); //Gridline
}
buffer.Render(e.Graphics);
}
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
var point = e.Location;
int x = point.X / 15;
int y = point.Y / 15;
int dataIdx = (y * 30) + x;
System.Diagnostics.Debug.WriteLine(_data[dataIdx].Tip);
}
}
}
The Data class represents the model behind each segment on the panel and is pretty straight forward.
Form1 has a single control placed on it: a Panel named panel1 with a size of 450 x 450. Each cell on the panel will be 15 x 15, so we have 30 columns and 30 rows. In Form1's constructor, we initialize the Data that will be used to draw the panel.
Inside of Form1.panel1_Paint we iterate through the cells and look up the instance of Data for the given cell. Then, based on the State, set a color for the cell and draw a rectangle of that color. This is done on a buffer so the panel doesn't flicker when painting.
Inside of Form1.panel1_MouseMove we use the location of the mouse pointer relative to panel1 to figure out which cell the mouse is over, get the instance of Data for that cell, and display the Tip in the debug window.
You might be able to take this and build upon it, perhaps with a custom UserControl so you can easily access each individual cell with the column and row... your box[x, y].Color = Colors.Green example above.
I'm supposed to create a magic square in 2D using Windows Forms Application. It should look like this:
However, the user should be able to decide the size of the square (3x3, 5x5, 7x7, etc). I already wrote the code in a Console Application, but I don't know how to add the 2D graphics.
Somebody already asked this question (How do I put my result into a GUI?), and one of the answers was to use DataGridView, but I'm not sure if that's what I'm looking for, since I can't make it look like the picture.
Any ideas or advice?
You can use a TableLayoutPanel and add buttons to panel dynamically.
If you don't need interaction with buttons, you can add Label instead.
Create square dynamically:
public void CreateSquare(int size)
{
//Remove previously created controls and free resources
foreach (Control item in this.Controls)
{
this.Controls.Remove(item);
item.Dispose();
}
//Create TableLayoutPanel
var panel = new TableLayoutPanel();
panel.RowCount = size;
panel.ColumnCount = size;
panel.BackColor = Color.Black;
//Set the equal size for columns and rows
for (int i = 0; i < size; i++)
{
var percent = 100f / (float)size;
panel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, percent));
panel.RowStyles.Add(new RowStyle(SizeType.Percent, percent));
}
//Add buttons, if you have your desired output in an array
//you can set the text of buttons from your array
for (var i = 0; i < size; i++)
{
for (var j = 0; j < size; j++)
{
var button = new Button();
button.BackColor = Color.Lime;
button.Font = new Font(button.Font.FontFamily, 20, FontStyle.Bold);
button.FlatStyle = FlatStyle.Flat;
//you can set the text of buttons from your array
//For example button.Text = array[i,j].ToString();
button.Text = string.Format("{0}", (i) * size + j + 1);
button.Name = string.Format("Button{0}", button.Text);
button.Dock = DockStyle.Fill;
//If you need interaction with buttons
button.Click += b_Click;
panel.Controls.Add(button, j, i);
}
}
panel.Dock = DockStyle.Fill;
this.Controls.Add(panel);
}
If you need interaction with buttons
void button_Click(object sender, EventArgs e)
{
var button = (Button)sender;
//Instead put your logic here
MessageBox.Show(string.Format("You clicked {0}", button.Text));
}
As an example, you can call
CreateSquare(3);
Screenshot:
You can create a Form and add a TableLayoutPanel with this property
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.BackColor = Color.Gold;
and this is the result
When you create Row and Column, to fit correctly set the percentage in this way:
After this you can add a Button or Label in each square.
I made a grid of 9 by 9 labels and each label has a border. After each 3 labels in a row/column I want the border to be thicker then the previous ones. I can't find a way to add this size of that border.
I searched on google, but couldn't find anything useful.
Can anyone help me?
private void AddNodesToGrid()
{
pnlGrid.Controls.Clear();
rooster = new NewLabel[9, 9];
int Xpos = 0;
int Ypos = 0;
for (int I = 0; I < 9; I++)
{
for (int T = 0; T < 9; T++)
{
rooster[I, T] = new NewLabel(new Node());
rooster[I, T].Left = Xpos;
rooster[I, T].Top = Ypos;
rooster[I, T].Width = 30;
rooster[I, T].Height = 30;
rooster[I, T].BorderStyle = BorderStyle.FixedSingle;
rooster[I, T].TextAlign = ContentAlignment.MiddleCenter;
pnlGrid.Controls.Add(rooster[I, T]);
Xpos += 30;
}
Xpos = 0;
Ypos += 30;
}
}
If it were me, I preferred to draw my own table. But if you need to use your labels, I advise you to paint the borders yourslef:
public class NewLabel : Label
{
//...
private int _borderWidth = 1;
public int BorderWidth
{
get { return _borderWidth; }
set
{
_borderWidth = value;
Invalidate();
}
}
private Color _borderColor = Color.Black;
public Color BorderColor
{
get { return _borderColor; }
set
{
_borderColor = value;
Invalidate();
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
int xy = 0;
int width = this.ClientSize.Width;
int height = this.ClientSize.Height;
Pen pen = new Pen(_borderColor);
for (int i = 0; i < _borderWidth; i++)
e.Graphics.DrawRectangle(pen, xy + i, xy + i, width - (i << 1) - 1, height - (i << 1) - 1);
}
}
Now your NewLabel class has BorderWidth and BorderColor properties that you can set.
(Note: The way I used to draw the border is the fastest one. Creating a pen with required width does not work well because GDI+ puts the center of the line on the specified coordinates.)
a better way to accomplish this is to use a nested TableLayoutPanel. Create it from the designer and place your labels inside. Steps :
Place a 3x3 TableLayoutPanel (Parent Panel).
Place a 3x3 TableLayoutPanel (Child Panels) in each cell of the parent panel.
set the CellBorderStyle to Single for parent table and child tables.
set the Margin for child tables to 0,0,0,0.
You will get this effect :