C# needing a six digit number beginning with two 0's - c#

I'm making a program where products are searched for by there batch number. I want to the batch number to be a random 6 digit code starting with 00, for example 002142; at the moment it is only making a random 6 digit code.
Here is the code I have tried:
public string getRandomNumber()
{
Random random = new Random(100000);
string randomNumber = random.Next(999999).ToString("D6");
return randomNumber;
}

public string getRandomNumber()
{
Random random = new Random();
string randomNumber = "00"+random.Next(10000).ToString("D4");
return randomNumber;
}
You should not set a fix seed in the Random, because it will allways generate the same random number sequence. For example if you call your function in a loop it will allways return the same number, thus not being random.
Also the parameter in the Next() function is the upper bound exclusive so use 10000 instead 9999 so you can get 9999 as a random number as well.

why is everybody creating 6 digit ? what really is needed is create 4 and concat.
int random = new Random().Next(1000, 9999);
string code = "00" + random.ToString();
EDIT:
Thanks for marking as correct answer but my code is wrong. If you don't pass minimum value to next method, you can get numbers from 1 to 999 which you don't want. I edited my answer. Hope it's not late for anything.

You wrote .Next(999999) so i assume you want random values from 0 to 999999.
First you should write 1000000 because .Next() determines a random number from 0 to exclusive the input value.
Then you should
replace
string randomNumber = random.Next(1000000).ToString("D6");
with
string randomNumber = random.Next(999999).ToString().PadLeft(6, '0');
to fill the missing digits with 0

Another possibility is "000000" format string (six digits, leading zeros are mandatory):
random.Next(10000) - last 4 digits are random
ToString("000000") - 6 digits are returned (at least 2 leading zeros)
Implementation
string randomNumber = random.Next(10000).ToString("000000");
Another issue is that you should not declare random locally:
// Simplest, but not thread safe
private static random = new Random();
...
public static string getRandomNumber()
{
return random.Next(10000).ToString("000000");
}

You were close. What you really want is a random four digit number, padded with two leading zeroes (to six places) . So use Random.Next(10000).ToString("D6") or . ToString("000000")
Note however for numbers less than 1000, you will end up with more than two leading zeroes. To avoid that, you can do Random.Next(1000,10000) where the first number is inclusive, and the second exclusive.
Note also that the way you are initializing the random is incorrect if you are going to be calling this method more than once! Make your Random object a class member (preferably static) and only seed/initialize it once (don't pass 100000 to its constructor) Otherwise if this method is called more than once, it is going to return the same value each time.
Use new Random() . If you are going to seed it the way you do, it must be a static variable (or at least a class member--however for each instance of the class you will end up with the same values being generated)

I would do something like this:
var rnd = new Random(); // the internal seed is good enough
var rndNums = string.Join("", Enumerable.Range(0, 4).Select(x => rnd.Next(10)));
return "00" + rndNums;
Then you can easily change the amount you want, like this:
string GetRandomBatch(int numberOfRandomNumbers)
{
var rnd = new Random(); // the internal seed is good enough
var rndNums = string.Join("", Enumerable.Range(0, numberOfRandomNumbers).Select(x => rnd.Next(0, 9)));
return "00" + rndNums;
}

With interpolated string (C# 6.0) you can do it like this :
Random random = new Random();
string randomNumber = $"00{random.Next(9999)}";

Your ToString("D6") does exactly what it appears that you want, but since you are passing a large upper bound for your random.Next, there will in many scenarios not be anything to pad.
As others have indicated, you may prefix "00", or you could simply set a lower upper bound, since the "D6" will take care of your padding:
string randomNumber = random.Next(9999).ToString("D6");
If you want the number to always be 4 digits and not, say, "000123", you'll need to specify a lower bound as well:
string randomNumber = random.Next(1000, 9999).ToString("D6");
Also note that if you are specifying a hardcoded seed as in your example, you will always get the same random number back.

Something like this will do.
public static void Main()
{
Random rnd = new Random();
string Value = rnd.Next(1, 9999).ToString("D6");
Console.WriteLine(Value);
}
Or with lower possibility of getting the same number would be
public static void Main()
{
Random rnd = new Random(DateTime.Now.Millisecond);
string Value = rnd.Next(1, 9999).ToString("D6");
Console.WriteLine(Value);
}

public string RandomNum()
{
return "00"+ new Random().Next(9999).ToString("D4");
}
you can also give minimum and maximum number to Next() function. Like:
return "00"+ new Random().Next(1,9999).ToString("D4");

Related

Generate a random number or null

I want to generate a random number or null. So lets say i have the option to fill in a number or leave a field blank (null) and now i wna tot generate one of the two. Generating a random number is easy using the Random class but i'm not sure how to let mij function return null occasionally. I hope someone has a good idea in stead of always return null if the number generated is divisable through lets say 3 or another static number. the number that are generated will be used for indexes of arrays and the arrays are reasonably small. Lets say between 2 and 10 items.
User for example a negative one for null. Maybe like this:
Random r = new Random();
int? randomNumber;
randomNumber = r.Next(-1, 3); //put whatever range you want in here from negative to positive
if(randomNumber == -1)
{
randomNumber = null;
}
Following my comment above, I would suggest you generate a first random number between n options (based on how many odds you want the number to be null) and based on that outcome, decide to return null or a random number.
The function since can return a nullable int, must declare the type as nullable using int?.
this is an example using that strategy:
private void caller(){
Random rnd = new Random();
//generate 100 random numbers from a caller
for(int i=0;i<100;i++)
this.getNumber(rnd);
}
private int? getNumber(Random rnd, int oddsOfBeingNull = 2){
int nullOrNumber = rnd.Next(1, oddsOfBeingNull);
//if it's == 1, return null
if(nullOrNumber == 1)
return null;
//else return a random number between 1-100
return rnd.Next(1, 100);
}
}
This is a special edge case. The null scenario you wish to add to the possible results is something you will have to define its probability.
I think it is reasonable and quite easy to pre-define a range for which you will return null to the user.
Define this range based on the desired probability and add a simple range check after querying the random function.
something like this:
private double? Random()
{
var r = new Random();
var result = r.NextDouble();
if (result > 0.9)
return null;
return result;
}

How to hide sensitive information with random numbers in C# with a function

I am looking for a function that takes in a line of customer info like this sample:
125478744|John|Smith|1234567890123456|50.00|Dinner
Then I will then split that info and place it in a string array with this function:
private static string[] ScrubData(string text)
{
//here is where the string is broken apart
String[] customerInfo = text.Split('|');
return customerInfo;
}
Then I need another function that will do the following:
Replace the first column of numbers which would be social security numbers with nine random numbers between 1 and 9.
Then the third column which is the customer's last name, I need to generate random letters for each character of the last name and replace them.
In column 4, which would be account numbers, I need to replace all the numbers except for the last 4 with 'X'.
In column 5, which is the amount, I need check to see if the amount is greater than 100. If it is, I need to create a new column at the end of the line of info that says yes or no if the amount is greater than 100.
I will be using the following random number generators and random character generator functions:
public static char GetRandomLetter()
{
string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
Random rand = new Random();
int num = rand.Next(0, chars.Length -1);
return chars[num];
}
public static int GetRandomNumber()
{
Random rnd = new Random();
int ranNum = rnd.Next(10);//creates random number between 0 and 9
return ranNum;
}
Thanks in advance!
Your two random functions each create a new instance of Random. Don't do that. You only need one instance of Random for your whole program.
Your GetRandomNumber() method returns an integer, not a character. Better to write something more like your other method, for letters:
Random rand = new Random(); // Only one instance of Random.
public static char GetRandomDigit()
{
string digits = "0123456789";
int pick = rand.Next(0, digits.Length - 1);
return digits[pick];
}
As others have said, you can already separate the data into parts. Just write small sub-programs to deal with each part individually. That breaks a large problem into smaller problems that are easier to solve.

Why does Random.Next() always return the same number [duplicate]

This question already has answers here:
Random number generator only generating one random number
(15 answers)
Closed 7 years ago.
Consider this method:
private static int GenerateRandomNumber(int seed, int max)
{
return new Random(seed).Next(max);
}
On my machine, executing this loop yields the same number through 1500 iterations:
for (int i = 0; i < 1501; i++)
{
int random = GenerateRandomNumber(100000000, 999999999);
Console.WriteLine(random.ToString());
Console.ReadKey();
}
I get 145156561, for every single iteration.
I don't have a pressing issue, I was just curious about this behavior because .Next(max) says "Returns a Non Negative random number less than the specified maximum. Perhaps I am not understanding something basic.
You're always seeding a new instance with the same seed, and then grabbing the first max. By using a Seed, you're guaranteeing the same results.
If you want to have a static, random number generation that does different results, you should rework this a bit. However, since Random is not threadsafe, it requires some synchronization when used statically. Something like:
private static Random random;
private static object syncObj = new object();
private static void InitRandomNumber(int seed)
{
random = new Random(seed);
}
private static int GenerateRandomNumber(int max)
{
lock(syncObj)
{
if (random == null)
random = new Random(); // Or exception...
return random.Next(max);
}
}
Dilbert has encountered the same problem back in 2001:
http://dilbert.com/strips/comic/2001-10-25/
Coincidence?
I don't think so.
And random.org agrees : http://www.random.org/analysis/
The problem is that you are creating a new Random instance with the same seed number each time. You should create a single Random instance (store it in a static if necessary) and simply call the next method on that same instance.
Random number generation is not truly random, see this Wikipedia entry for more details.
Salam to All,
Well it drove me crazy as well. The answer is simple. Change the seed before you generate random.
Example:
I want to generate random number between 1 to 10
Random rnd = new Random(DateTime.Now.Second);
int random_number = rnd.Next(10);
Put it inside a loop and run it three times. It will give out random numbers below 10.
Pseudo-random number generator usually work by choosing a seed, and then generating a deterministic sequence based on that seed. Choosing the same seed every time, you generate the same sequence.
There are "only" 2^32 different random sequences in .NET.
Not sure how the internals work.. check wiki for it, but it's very simple.
public class MathCalculations
{
private Random rnd = new Random();
public Int32 getRandom(Int32 iMin, Int32 iMax)
{
return rnd.Next(iMin, iMax);
}
}
public class Main
{
MathCalculations mathCalculations = new MathCalculations();
for (int i = 0; i < 6; i++)
{
getRandom(0,1000);
}
}
will generate Number1, Number2, Number3, Number4, Number5, Number6 (1 seed, 1 sequence of many numbers, random*not really, but approx.*)
if you however do this:
public class MathCalculations
{
public Int32 getRandom(Int32 iMin, Int32 iMax)
{
Random rnd = new Random();
return rnd.Next(iMin, iMax);
}
}
public class Main
{
MathCalculations mathCalculations = new MathCalculations();
for (int i = 0; i < 6; i++)
{
getRandom(0,1000);
}
}
You will now get Number1, Number1, Number1, Number1, Number1, Number1 (1 seed, 6 equal sequences of many numbers, always pick the same starting number from each equal sequence).. At some point Number1 will be different, because the seed changes over time.. but you need to wait some time for this, nonetheless, you never pick number2 from the sequence.
The reason is, each time you generate a new sequence with the same seed, hence the sequence is the same over and over again, and each time your random generated will pick the first number in it's sequence, which, with the same seed, is of course always the same.
Not sure if this is technically correct by the underlying methods of the random generator, but that's how it behaves.
In the event that anyone is looking for a "quick and dirty" "solution" (and I use that term with caution) then this will suffice for most.
int secondsSinceMidnight = Convert.ToInt32(DateTime.Now.Subtract(DateTime.Today).TotalSeconds);
Random rand = new Random(secondsSinceMidnight);
var usuallyRandomId = rand.Next();
Please note my use of usually random. I agree that the item marked as the answer is a more correct way of doing this.

Generating multiple random numbers

I want to generate 25 unique random numbers and list them in a console. The numbers should be atleast 10 characters long. Any easy way to do that?
Try building the numbers up as strings, and use a HashSet to ensure they are unique:
Random random = new Random();
HashSet<string> ids = new HashSet<string>();
while (ids.Count < 25)
{
StringBuilder sb = new StringBuilder();
for (int i = 0; i < 10; ++i)
{
sb.Append(random.Next(10));
}
ids.Add(sb.ToString());
}
Example output:
7895499338
2643703497
0126762624
8623017810
...etc...
The class HashSet is present in .NET 3.5 and newer.
The problem lies a little in "25 unique random". Displaying 25 random numbers is as easy as
Random r = new Random();
for(int i=0; i<25; i++)
Console.WriteLine(r.Next(1,100).ToString());
These are not necessarily unique, though. If you do not want to allow duplicates, you need to store previously generated numbers somehow, and roll again if you hit an old one.
Be aware that you change the probability distribution of your generated numbers this way.
Edit: I've just noticed that these numbers should be ten characters long. Since 9,999,999,999 exceeds Int32.MaxValue, I'd suggest using Math.Floor(r.NextDouble() * 10000000000 + 1000000000) instead of r.Next(1,100).
Since your numbers are that long, you should not need to worry about duplicates. They are very very unlikely.
There is a big different between Randomness and Uniqueness.
So if you need really unique numbers you have to make sure that you save somewhere all already created numbers and check if your newly created one isn't within this list or you have to provide some algorithm that ensures that a given number can't created twice.
To get the second part to work you mostly take the date/time of the creation moment, cause the current date/time pair is unique forever. The only problem is how many creations per (milli)second do you have and how many digits are available to store your unique number.
A sample about using 12 digits is made here. Hope this helps.
One simple way is this:
class Test
{
private static void Main()
{
Random rand = new Random();
for (int i = 0; i < 25; ++i)
{
Console.WriteLine(rand.Next(1000000000, int.MaxValue));
}
}
}
This will ensure that the numbers are always 10 characters (digits) long. They will not necessarily be unique however. If you want them to definitely be unique, you'll have to do something like this:
class Test
{
private static void Main()
{
Random rand = new Random();
var generatedSoFar = new HashSet<int>();
for (int i = 0; i < 25; ++i)
{
int newRand;
do
{
newRand = rand.Next(1000000000, int.MaxValue);
} while (generatedSoFar.Contains(newRand)); // generate a new random number until we get to one we haven't generated before
generatedSoFar.Add(newRand);
Console.WriteLine(newRand);
}
}
}
If you want to be able to have more than ten digits, you generate the number of digits randomly between 10 and your max number of digits. Then generate each digit (or group of digits) randomly in a StringBuilder or List. You can use the same HashSet method I used above to ensure uniqueness.
Random rnd = new Random(table);
for(int i = 0; i < 25; ++i) {
Console.WriteLine("{0}", rnd.Next(50, 50+i)
}

Create a random int number that differ from previous run of program

I use this code to generate a random number.
Random R = new Random(0);
int Rand = R.Next(7);
but i get the same random number in each run of program.
Remove the 0 from the constructor and you'll get different random numbers.
If you pass a number to the constructor it's used as seed, by always specifying 0 you'll always get the same sequence.
You can specify an int32 which is random, but the easiest is to just not pass any parameter and you get a timebased seed
you have to change the seed of your random number generator object everytime you run your program, as what i've seen from you example, your current seed is 0, so you have to change it to something else if you want to get a different stream of random number... just a thought!
Seed your (pseudo)-random generator using a non-constant value, e.g. current time and date:
Random R = new Random(DateTime.Now.Ticks);
Read more about pseudo-random generators at Wikipedia.
Use time as initial seed of your PRNG.
You need to seed the random generator. You can use as follows:
Random R = new Random(DateTime.Now.Millisecond);
int Rand = R.Next(7);
Random number generators generate a new 'random' value based on the previous number generated. The seed is the initial value for this.
Seeding with the same value (like 0 in your example code) basically tells the random number generator to start with the same number each time. Having the exact same random number generated each time means your code becomes restartable. Example: Simulations use this to restart the simulation with changed parameters, but with the same 'data set'.
Another example:
I want to send myself a motivational message each day. Sometimes the messages are garbled. Being able to rerun the script, producing the same message again and again during a day, makes fixing this simple. In Perl code this means:
# By initialising the random generator with the day number since
# the epoch, we get the same quote during one day.
srand(time()/(24*3600));
my $i = int(rand(#messages));
If you want to produce different numbers each time, you will have to set this seed to something random. The options are many, like time, PID, delay between two keystrokes by the user, some value derived from the ethernet interface, etc. or more likely a combination of the above like time*PID.
Hope this clarifies the idea behind the concept of a random number seed value.
if we want a random number between 1 and 100 the code would look like this:
RandomNumberGenerator.GetRandomInt(1, 100)
The most secure way to generate random number is to use the System.Security.Cryptography.RandomNumberGenerator class.
Here is an example that will generate a number between 1 and 100;
public Number Rand()
{
byte[] Salt = new byte[8];
System.Security.Cryptography.RandomNumberGenerator.Create().GetBytes(Salt);
decimal result = 0;
foreach (byte b in Salt)
{
result = result * 255 + b;
}
while (result > 100)
{
result /= 10;
}
return result
}
Complete Code:
public static class RandomHelper
{
static object _myLock = new object();
static Random _random = new Random();
public static int RandomNumber(int min, int max)
{
lock (_myLock)
{
if (min == max)
return min;
if (min > max)
return _random.Next(max, min);
return _random.Next(min, max);
}
}
You need to seed the Random class with something more variable than 0. I normally use DataTime.Now.Ticks or you could use a new Guid's integer value.

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