Passing variable from one class to another - c#

I'm currently unable to pass a variable from one class to another. My first class is the default made from my form named (Calculator). The second called record.
public void toolStripLabel1_Click(object sender, EventArgs e)
{
Record rec = new Record();
System.Windows.Forms.MessageBox.Show(calculation);
rec.startRecording();
}
The above when I click the the correct variable is displayed in the pop-up box.
namespace CalculatorV2
{
class Record
{
public void startRecording()
{
Calculator calc = new Calculator();
System.Windows.Forms.MessageBox.Show(calc.calculation);
using (StreamWriter writer =
new StreamWriter("important.txt"))
{
writer.WriteLine("Line one");
writer.WriteLine(calc.calculation);
writer.WriteLine("Line Two");
}
}
}
}
But when I call the method startRecording() the variable value is not pulled. Is this because a new class object of calculator is created in which the variable calculation is blank ? Any help would be appreciated.

Pass the instance of class to the method as parameter
class Record
{
public void startRecording(Calculator calculator)
{
System.Windows.Forms.MessageBox.Show(calculator.calculation);
using (StreamWriter writer =
new StreamWriter("important.txt"))
{
writer.WriteLine("Line one");
writer.WriteLine(calculator.calculation);
writer.WriteLine("Line Two");
}
}
}
public void toolStripLabel1_Click(object sender, EventArgs e)
{
Record rec = new Record();
System.Windows.Forms.MessageBox.Show(calculation);
rec.startRecording(this);
}

Modify your method StartRecording() to take calculation as parameter and pass the calculation as argument
rec.startRecording(calculation);
public void startRecording(calculation_VariableType calculation) {}
Instead of passing hole class just pass the class property as you are using only calculation property in your method.

Related

how to access array from one class to another class in C# winforms?

I want to access array from one class to another class because my end-user enter the name list on one class. That list store into array in the same class. Then that name list access from another class. I'm not getting any errors in compile time. only I'm getting a run time error. I'm literally sorry to all coz I'm absolutely noob :(
public partial class custom : Form //class one which is end user enter the name list
{
public string PresentValue;
public string NormalValue;
public string[] PValue = new string[50];//public array
public string[] NValue = new string[50];//public array
}
public static int PresentArray = 0;// this line is used to increment the array index
private void cstmsvbtn_Click(object sender, EventArgs e)//this line enter the user namelist
{
PresentValue = cstmtst1.Text + "_PV";//concatinate '_PV'
NormalValue = cstmtst1.Text + "_NV";//concatinate '_NV'
PValue[PresentArray] = PresentValue;
NValue[PresentArray] = NormalValue;
PresentArray++;
}
public partial class print : Form // class to which is end user want to access that name list
{
custom customarray = new custom();// I instantiate the custom cass object
private void button1_Click(object sender, EventArgs e)//when i press this button message box show an empty white box only
{
MessageBox.Show(CustomArray.PValue[0],CustomArray.NValue[0]);
}
}
This is a common requirement and there are many ways to achieve this outcome (some of which might be considered "hacky"). Things I don't recommend:
Changing visibility to public for data fields that should be private
Creating tight dependencies of one form to the implementation details of another.
Creating "global" variables using the static keyword.
Since you claim to be a "noob" I'd like to suggest learning about the event keyword and using Events to communicate between forms. Yes, there is a small learning curve here, but chances are you'll use this a lot and it will be a good investment. I put a link in the Comments section so you can clone or browse this example and see if it does what you want it to (I recommend setting debugger break points so you can see why it does what it does).
What you have (according to your post) is a print form and a custom form. And though you don't really say, this example will have a MainForm that can show the other two:
PrintForm
The PrintForm requires the NValue and PValue arrays to do its printing. By declaring an event named ArrayRequest we give it the ability to request these arrays. Importantly, this class doesn't need to have any knowledge of where this information might be coming from.
public partial class PrintForm : Form
{
public PrintForm() => InitializeComponent();
This is how the class can initiate the request
public event ArrayRequestEventHandler ArrayRequest;
protected virtual void OnArrayRequest(ArrayRequestEventArgs e)
{
ArrayRequest?.Invoke(this, e);
}
When the button is clicked, try and get the information by callingOnArrayRequest
private void buttonShowArray_Click(object sender, EventArgs e)
{
ArrayRequestEventArgs req = new ArrayRequestEventArgs();
OnArrayRequest(req);
if(req.Count == 0)
{
MessageBox.Show("Invalid Request");
}
else
{
String[] allValues =
Enumerable.Range(0, req.Count)
.Select(index => $"{req.NValue[index]} | {req.PValue[index]}")
.ToArray();
MessageBox.Show(
text: string.Join(Environment.NewLine, allValues),
caption: "All Values"
);
}
}
}
// Defined outside the PrintForm class
public delegate void ArrayRequestEventHandler(Object sender, ArrayRequestEventArgs e);
public class ArrayRequestEventArgs : EventArgs
{
public int Count { get; set; }
public string[] PValue { get; set; }
public string[] NValue { get; set; }
}
CustomForm
The CustomForm as shown in your post is the class that contains the arrays.
public partial class CustomForm : Form
{
public CustomForm()
{
InitializeComponent();
}
We give this class the ability to fulfill a request for the arrays.
internal void ArraysRequested(object sender, ArrayRequestEventArgs e)
{
e.Count = _presentArray;
e.NValue = _nValue;
e.PValue = _pValue;
}
The data held in this class should be private.
// These should all be private
// See naming conventions: https://stackoverflow.com/a/17937309/5438626
// Set up visual studio to do this automatically: https://ardalis.com/configure-visual-studio-to-name-private-fields-with-underscore/
private string _normalValue;
private string _presentValue;
private int _presentArray = 0;
private string[] _pValue = new string[50];//public array
private string[] _nValue = new string[50];//public array
private void cstmsvbtn_Click(object sender, EventArgs e)
{
_presentValue = $"{cstmtst1.Text}_PV"; //concatinate '_PV'
_normalValue = $"{cstmtst1.Text}_NV"; //concatinate '_NV'
// Make sure index doesn't exceed the size of the array
if ((_presentArray < _pValue.Length) && (_presentArray < _nValue.Length))
{
_pValue[_presentArray] = _presentValue;
_nValue[_presentArray] = _normalValue;
_presentArray++;
}
else MessageBox.Show("Array is Full");
Text = $"Custom: Count={_presentArray}";
cstmtst1.Text = $"Hello {_presentArray + 1}";
}
}
MainForm
It is the MainForm class that oversees the operations and "knows" how the forms should interact. The constuctor method is where the connection is made between the event fired by PrintForm and the fulfillment by the CustomForm.
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
// THIS IS THE "GLUE"
_printForm.ArrayRequest += _customForm.ArraysRequested;
}
private CustomForm _customForm = new CustomForm();
private PrintForm _printForm = new PrintForm();
// In MainForm.Designer.cs
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (components != null)
{
components.Dispose();
}
_customForm.Dispose();
_printForm.Dispose();
}
base.Dispose(disposing);
}
private void buttonShowCustom_Click(object sender, EventArgs e)
{
_customForm.ShowDialog(owner: this);
}
private void buttonShowPrint_Click(object sender, EventArgs e)
{
_printForm.ShowDialog(owner: this);
}
}
You will need to adapt this to your specific requirements but hopefully this will give you some basics to go on.

C# pass delegates to different forms

i have a WinForms app that consists of several forms.
What I'm trying to achieve is to pass an event handler from a second form, to a third one, but i cannot achieve that. i get a casting error which i can't figure out how to overcome.
i would appreciate the help:
code + further explanation below:
This is a rough image of what is supposed to happen:
Form1 can create several forms (it also holds the methods that i want to pass) - which i can pass successfully on sub form creation.
the problem starts when i create form3 from within form2: i try to pass the event handler, but i get Error CS0029/CS0030 (casting errors)
what am i doing wrong and how to fix it?
EDIT:
what needs to happen? -- Form3 needs to control (send back data) to a Gui control placed in Form1
Code:
Form1:
public delegate void sendMessageToConsoleDelegate(string value);
public sendMessageToConsoleDelegate sendMessageToConsoleCallback;
public delegate void SetPlaceHolderDelegate(TextBox tb);
public SetPlaceHolderDelegate SetPlaceHolderCallback;
private void SetPlaceHolder(TextBox tb)
{
if (!tb.InvokeRequired)
{
if (!tb.Focused)
{
if (string.IsNullOrWhiteSpace(tb.Text))
tb.Text = tb.Tag.ToString();
return;
}
if (tb.Text == tb.Tag.ToString())
tb.Text = "";
return;
}
SetPlaceHolderDelegate call = new SetPlaceHolderDelegate(SetPlaceHolder);
tb.BeginInvoke(call, tb);
}
private void SendMessageToConsole(string msg)
{
if (!textBoxConsole.InvokeRequired)
{
textBoxConsole.AppendText(msg);
return;
}
sendMessageToConsoleDelegate call = new sendMessageToConsoleDelegate(SendMessageToConsole);
textBoxConsole.BeginInvoke(call, msg);
}
private void AddNewDeviceForm()
{
frmAddDevice add_device = new frmAddDevice(devicesDBPath);
add_device.sendMessageToConsole += SendMessageToConsole;
add_device.Show();
}
private void StartEdit()
{
frmEditDBs editdb = new frmEditDBs(devicesDBPath, commandsDBPath);
editdb.sendMessageToConsole += SendMessageToConsole;
editdb.SetPlaceHolder += SetPlaceHolder;
editdb.Show();
}
Form2 (frmEditDBs)
public delegate void EventHandler_sendMessageToConsole(string msg);
public event EventHandler_sendMessageToConsole sendMessageToConsole = delegate { };
public delegate void EventHandler_SetPlaceHolder(TextBox tb);
public event EventHandler_SetPlaceHolder SetPlaceHolder = delegate { };
private void EditDevice()
{
frmAddDevice edit_device = new frmAddDevice(devicesDBpath, current_device);
edit_device.sendMessageToConsole += sendMessageToConsole; ****<== This is the issue (same for the placeholder)****
edit_device.Show();
}
i get error CS0029
how can i pass the same delegate to other sub forms (e.g. frmAddDevice)?
Your question is how to C# pass delegates to different forms so that you can (for example) sendMessageToConsole to your MainForm from the other forms. In your code you state that this is the problem:
// This is the issue (same for the placeholder)****
edit_device.sendMessageToConsole += sendMessageToConsole;
When I look at your code, in essence you are trying to implement your own version of an Event Pattern. One solution to your issue would be to use a standard event pattern. Then intellisense will recognize your custom event delegate in the standard way:
FIRST you need to make the delegate and the inherited EventArgs class outside of your MainForm class:
namespace pass_delegates
{
public partial class MainForm : Form
{
}
// Make sure these are outside of any other class.
public delegate void SendMessageToConsoleEventHandler(object sender, SendMessageToConsoleEventArgs e);
public class SendMessageToConsoleEventArgs : EventArgs
{
public string Message { get; }
public SendMessageToConsoleEventArgs(string message)
{
Message = message;
}
}
}
Your frmAddDevice (shown here in minimal format) declares the delegate using the event keyword. Your other form frmEditDBs does exactly the same thing.
public partial class frmAddDevice : Form
{
public event SendMessageToConsoleEventHandler SendMessageToConsole;
public frmAddDevice(string devicesDBpath)
{
InitializeComponent();
}
protected virtual void OnSendMessageToConsole(SendMessageToConsoleEventArgs e)
{
SendMessageToConsole?.Invoke(this, e);
}
// Clicking the button will call this as a test.
private void btnSendTestMessage_Click(object sender, EventArgs e)
{
OnSendMessageToConsole(new SendMessageToConsoleEventArgs("Message received from 'Add Device Form'"));
}
}
A button in the MainForm code creates a new frmAddDevice like this:
frmAddDevice frmAddDevice = null;
// This handler in the Main Form creates the frmAddDevice form
private void btnFrmAddDevice_Click(object sender, EventArgs e)
{
if (frmAddDevice == null)
{
frmAddDevice = new frmAddDevice(devicesDBpath: "Some path");
// This was the problem. Not anymore ****
frmAddDevice.SendMessageToConsole += outputMessageToConsole;
}
frmAddDevice.Show();
}
private void outputMessageToConsole(object sender, SendMessageToConsoleEventArgs e)
{
textBoxConsole.AppendText(e.Message + Environment.NewLine);
}
If you do these things, you will achieve the functionality of sendMessageToConsole that your code is attempting to do. Try it out by downloading my sample from GitHub.
I think the main concept you don't understand is that delegate is "same level" as class, enum, struct etc. You need to declare it in some shared scope to make it accessible in both forms.
namespace ConsoleApp6
{
public delegate void TestDelegate();
public class ClassA
{
public TestDelegate delegateA;
}
public class ClassB
{
public TestDelegate delegateB;
}
internal class Program
{
static void Main(string[] args)
{
TestDelegate del = () => { };
var classA = new ClassA()
{
delegateA = del,
};
var classB = new ClassB()
{
delegateB = classA.delegateA
};
}
}
}
Or, if you want to keep it inside of the form, you need reference it by a class name the same way you would do with a type.
namespace ConsoleApp6
{
public class ClassA
{
public delegate void TestDelegate();
public TestDelegate delegateA;
}
public class ClassB
{
public ClassA.TestDelegate delegateB;
}
internal class Program
{
static void Main(string[] args)
{
ClassA.TestDelegate del = () => { };
var classA = new ClassA()
{
delegateA = del,
};
var classB = new ClassB()
{
delegateB = classA.delegateA
};
}
}
}
As was described previously, your "delegates" should be declared generically at the namespace of your project, not within a specific class so they are visible throughout your app. To do so, maybe make a separate file in your project for "MyDelegates" and may look something like:
using System.Windows.Forms;
namespace WinHelp1
{
// Create your own delegates outside of your classes that need to be publicly
// visible within your app or even protected if so needed.
public delegate void EventHandler_SendMessageToConsole(string msg);
public delegate void EventHandler_SetPlaceHolder(TextBox tb);
}
Now, in your form 1 that you want to define WHAT to do, do so based on the signatures matching appropriately
using System.Windows.Forms;
namespace WinHelp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public void DoThisForConsole(string msg)
{
// whatever to do with string
}
public void DoThisForTextBox(TextBox tb)
{
// whatever to do with textbox
}
private void Btn2_Click(object sender, System.EventArgs e)
{
var f2 = new Form2();
f2.SendMessageToConsole += DoThisForConsole;
f2.SetPlaceHolder += DoThisForTextBox;
f2.ShowDialog();
// OR, if using the PARAMETERIZED for pass-through to call
// when form2 calls form 3
var f2b = new Form2( DoThisForConsole, DoThisForTextBox );
f2b.ShowDialog();
}
private void Btn3_Click(object sender, System.EventArgs e)
{
var f3 = new Form3();
f3.SendMessageToConsole += DoThisForConsole;
f3.SetPlaceHolder += DoThisForTextBox;
f3.ShowDialog();
}
}
}
First, form3 since that will just have the direct event handlers, and you can invoke however within form 3
using System.Windows.Forms;
namespace WinHelp1
{
public partial class Form3 : Form
{
// now, for each form you want to USE them on...
public event EventHandler_SendMessageToConsole SendMessageToConsole;
public event EventHandler_SetPlaceHolder SetPlaceHolder;
public Form3()
{
InitializeComponent();
}
}
}
Now, in your form 2, is a bit different. Since you want to make available for form2 to call form3 with the same event handler, just add those event handlers as parameters to the constructor class. Then you can preserve them in that form, but at the same time, self-register them as in the var f2b = new Form2 of the second button click event. Then use those preserved values when form2 needs to call form3
using System.Windows.Forms;
namespace WinHelp1
{
public partial class Form2 : Form
{
// now, for each form you want to USE them on...
public event EventHandler_SendMessageToConsole SendMessageToConsole;
public event EventHandler_SetPlaceHolder SetPlaceHolder;
// now, for each form you want to USE them on...
public EventHandler_SendMessageToConsole passThroughForMessage;
public EventHandler_SetPlaceHolder passThroughForTextBox;
public Form2()
{
InitializeComponent();
}
public Form2(EventHandler_SendMessageToConsole forSendMsg, EventHandler_SetPlaceHolder forPlaceHolder ) : this()
{
// preserve into properties in-case you need to call form 3
passThroughForMessage = forSendMsg;
passThroughForTextBox = forPlaceHolder;
// and the constructor can auto-set for itself so IT can notify as well
if( forSendMsg != null )
SendMessageToConsole += forSendMsg;
if( forPlaceHolder != null )
SetPlaceHolder += forPlaceHolder;
}
private void Btn3_Click(object sender, System.EventArgs e)
{
var f3 = new Form3();
// and the constructor can auto-set for itself so IT can notify as well
if (passThroughForMessage != null)
f3.SendMessageToConsole += passThroughForMessage;
if (passThroughForTextBox != null)
f3.SetPlaceHolder += passThroughForTextBox;
f3.ShowDialog();
}
}
}
Remember, parameters can be practically anything, and you can have a variable stored in a property just like anything else... as long as it matches the respective type.
Then, from form3, either instance will invoke back to whatever the root instance method may be.

How do i call this method again on button_click

So what i have is basically this:
public partial class ShowList : UserControl
{
public int count;
private static LoadMovies lm = new LoadMovies();
public List<Movie> movieList = lm.GetMovieList();
public ShowList(string genreTitel)
{
InitializeComponent();
......
......
Load(genreTitel)
}
public void Load(string genreTitel)
{
lm.ReadMoviesToList();
string picturepath = Environment.CurrentDirectory + #"\Pictures" + #"\Pictures\";
IEnumerable<Movie> genreMovieList =
movieList.Where(m => m.MovieGenres.Contains(genreTitel) && m.MovieNumberOfRatings > 80).Take(20);
Movie movie1 = genreMovieList.ElementAt(count);
label29.Text = movie1.MovieName;
pictureBox9.Image = Image.FromFile(picturepath + movie1.MovieId + ".jpg");
label24.Text = "Rating: " + Math.Round(movie1.MovieAverageRating, 2);
}
private void Btn_Click(object sender, EventArgs e)
{
count++;
//HERE I NEED SOME CODE TO RELOAD LOAD-METHOD.
}
What i have tried, is to just write Load(); but as the method needs the genreTitel. And i cant reach the genreTitel.
How do i increment count, and reload Load(genreTitel) when clicking on button?
Save genreTitel (title?) to a private variable. In the constructor assign the passed in to the new private variable, then you can access it from the Btn_Click.
Declare a string genreTitel (or name it whatever you want) under your movielist declaration and then before you call Load(genreTitel) the first time in the constructor, do:
this.genreTitel = genreTitel.
This way you have a genreTitle variable accessible to the rest of the class
Assuming you're getting genreTitel from some form field, you can access that field in your Click Event Handler.
Ergo, where you tried to put simply Load(), use Load(formField.Text).
Edit: Just noticed that ShowList(string genreTitel) was a constructor, not a method.
In that case, instantiate a private variable and assign genreTitel to it in your constructor.
do like this
//declare the class level variable like this
private string mgenretitle;
public ShowList(string genreTitel)
{
// initialize the variable over here like this
mgenretitle = genreTitel;
InitializeComponent();
......
......
Load(genreTitel)
}
and then use it over here
private void Btn_Click(object sender, EventArgs e)
{
count++;
// call your load method over here
Load(mgenretitle);
//HERE I NEED SOME CODE TO RELOAD LOAD-METHOD.
}

Access to listbox in static method

I have one static method which I call from another class when I need update data in listbox. But then I need scroll listbox to last item. Here is code:
public static void updateMessages()
{
MyDatasCurentUser.Clear();//clear messages from previewous user from datas
foreach (var items in UniDB.returnlistOfMessagesData(IdOfChoosenUser, MainContentPage.myID))
{
_mydataCurentUser.Add(new BindingData
{
MessengerReadTime = new DateTime(items.readTime.Year, items.readTime.Month, items.readTime.Day, items.readTime.Hour, items.readTime.Minute, 0),
MessengeFullName = items.senderName,
MessengerTime = new DateTime(items.sendTime.Year, items.sendTime.Month, items.sendTime.Day, items.sendTime.Hour, items.sendTime.Minute, 0).ToString("dd.MM.yyyy - HH:mm"),
MessengerMessage = items.message,
MessengerIsFromMe = items.isFromMe,
});
}
lbChoosenMessagesUsers.ScrollIntoView(lbChoosenMessagesUsers.Items.Last());
}
But I get error cannot access to non static field in static context at this: lbChoosenMessagesUsers.ScrollIntoView(lbChoosenMessagesUsers.Items.Last());
Is there any way how I can do this lbChoosenMessagesUsers.ScrollIntoView(lbChoosenMessagesUsers.Items.Last()); when is method updateMessages() called?
If you have a non static method of one class:
class Form1
{
public void UpdateMessages()
{
// ...
lbChoosenMessagesUsers.ScrollIntoView(lbChoosenMessagesUsers.Items.Last());
}
}
And you want to call it from an object of a different class, that object will need a reference to the first object. A common solution is to pass the reference to the first object into the constructor of the second:
class OtherClass
{
Form1 _form;
OtherClass(Form1 form)
{
_form = form;
}
void Method()
{
//can access the methods of the other object
_form.UpdateMessages();
}
}
Alternatively you could pass the object in later:
class OtherClass
{
public void Method(Form1 form)
{
form.UpdateMessages();
}
}

ASP.NET call button action from different class

I have a class Lot with a function AddPiece(piece).
I also have a Page with a button btnPanel that on click fires the function
public void btnPanel_OnClick(object sender, EventArgs e){}
I want to call the btnPanel_OnClick from the Addpiece function but when I try to do it it does not show in the intlliSense and I get this compilation error "The name 'btnPanel_OnClick' does not exist in the current context". Both classes are in the same namespace. Is this possible?
Here is what I have:
namespace GraphicW_Array
{
public partial class Board : System.Web.UI.Page
{
public void btnPanel_OnClick(object sender, EventArgs e)
{
...code...
}
}
}
and
namespace GraphicW_Array
{
public class Lot
{
public void addPiece(int piece)
{
lotPresent[lotLoad] = piece;
lotLoad++;
}
}
}
I think the answer is yes you can but you probably don't want to. To call the method you need and instance of your page class so you could do
namespace GraphicW_Array
{
public class Lot
{
public void addPiece(int piece)
{
lotPresent[lotLoad] = piece;
lotLoad++;
var myPage = new Board();
myPage.btnPanel_OnClick(null,EventArgs.Empty);
}
}
}
But what would that actually do? I have no idea because you haven't posted the code but i suspect it won't do anything useful for you.
What are you actually trying to achieve?
Maybe this is want you want
namespace GraphicW_Array
{
public class Lot
{
public void addPiece(int piece, Board myPAge)
{
lotPresent[lotLoad] = piece;
lotLoad++;
myPage.btnPanel_OnClick(null,EventArgs.Empty);
}
}
}
Then in your page you can call it like this:
var myLot = new Lot();
myLot.addPiece(4,this);
Yes, this is possible.
Ensure your Lot class has a reference to the Board class in order to be able to call it, or define an event on it that the Board class can subscribe to and that will call this mathod when the event fires.
If you don't use the sender and e parameters, just pass a null and EventArgs.Empty.
You can call page's event by passing either null(if sender and EventArgs is not mandatory) but below is the better way to go.
It is not wise and not good practice to call a event from a class, however you can create another method with arguments in your class and then call it with desired parameters when it is needed.
This is can be accomplished as below:
Say you have below event
public void btnPanel_OnClick(object sender, EventArgs e)
{
//Do some common tasks to do here
}
Rearrange it as below:
public void btnPanel_OnClick(object sender, EventArgs e)
{
Lot lot = new Lot();
lot.CommonFunction(arg1, arg2); // Pass required data
}
public class Lot
{
public void AFunction()
{
//Do something
//...
CommonFunction(arg1, arg2); // Pass required data
//...
//Do something
}
public void CommonFunction(string arg1, string arg2)
{
// Do some common tasks to do here
}
}

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