C# GUI refresh and async serial port communication - c#

I'm trying to create an application which communicates with hardware via serial port and reports the results to the gui.
Currently moving through GUI is made by KeyEvents which trigger the drawing of the next "page" of GUI. However at one step (after the key is pressed) I need to draw new page and send few commands via serial port.
The command sending is done via :
port.Write(data, 0, data.Length);
I then wait for the answer by waiting for DataReceivedHandler to trigger - it just pins out that there is data awaiting and data is being processed in another method.
At first I just put sending & receiving command in the function drawing the page after the "draw parts" however it made it stuck - the data was being transfered, but the page wasn't drawn - it was frozen.
Then I made an async method :
private async void SendData()
{
await Task.Run(() => serialClass.SendAndReceive(command));
// process reply etc.
}
Which is used like that :
public void LoadPage()
{
image = Image.FromFile(path);
//do some stuff on image using Graphics, adding texts etc.
picturebox1.Image = image;
SendData();
}
It works fine, however I need to "reload" the page (to call again LoadPage). If I do it inside the async method like this :
private async void SendData()
{
await Task.Run(() => serialClass.SendAndReceive(command));
// process reply etc.
LoadPage();
}
Then obviously the image won't be refreshed, though the data will be send via serial port. Is it possible to somehow check if async function was finished and trigger an event where I could reload the page?
So far I've tried using the BackGroundWorker Work Complete and Property Change. The data was send again, but the image wasn't reloaded. Any idea how I can achieve that?
Thanks in advance for the help,
Best regards

You need to use a state machine and delegates to achieve what you are trying to do. See the code below, I recommend doing all this in a separate thread other then Main. You keep track of the state you're in, and when you get a response you parse it with the correct callback function and if it is what you are expecting you move onto the next send command state.
private delegate void CallbackFunction(String Response); //our generic Delegate
private CallbackFunction CallbackResponse; //instantiate our delegate
private StateMachine currentState = StateMachine.Waiting;
SerialPort sp; //our serial port
private enum StateMachine
{
Waiting,
SendCmd1,
Cmd1Response,
SendCmd2,
Cmd2Response,
Error
}
private void do_State_Machine()
{
switch (StateMachine)
{
case StateMachine.Waiting:
//do nothing
break;
case StateMachine.SendCmd1:
CallbackResponse = Cmd1Response; //set our delegate to the first response
sp.Write("Send first command1"); //send our command through the serial port
currentState = StateMachine.Cmd1Response; //change to cmd1 response state
break;
case StateMachine.Cmd1Response:
//waiting for a response....you can put a timeout here
break;
case StateMachine.SendCmd2:
CallbackResponse = Cmd2Response; //set our delegate to the second response
sp.Write("Send command2"); //send our command through the serial port
currentState = StateMachine.Cmd2Response; //change to cmd1 response state
break;
case StateMachine.Cmd2Response:
//waiting for a response....you can put a timeout here
break;
case StateMachine.Error:
//error occurred do something
break;
}
}
private void Cmd1Response(string s)
{
//Parse the string, make sure its what you expect
//if it is, then set the next state to run the next command
if(s.contains("expected"))
{
currentState = StateMachine.SendCmd2;
}
else
{
currentState = StateMachine.Error;
}
}
private void Cmd2Response(string s)
{
//Parse the string, make sure its what you expect
//if it is, then set the next state to run the next command
if(s.contains("expected"))
{
currentState = StateMachine.Waiting;
backgroundWorker1.CancelAsync();
}
else
{
currentState = StateMachine.Error;
}
}
//In my case, I build a string builder until I get a carriage return or a colon character. This tells me
//I got all the characters I want for the response. Now we call my delegate which calls the correct response
//function. The datareceived event can fire mid response, so you need someway to know when you have the whole
//message.
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
string CurrentLine = "";
string Data = serialPortSensor.ReadExisting();
Data.Replace("\n", "");
foreach (char c in Data)
{
if (c == '\r' || c == ':')
{
sb.Append(c);
CurrentLine = sb.ToString();
sb.Clear();
CallbackResponse(CurrentLine); //calls our correct response function depending on the current delegate assigned
}
else
{
sb.Append(c);
}
}
}
I would put this in a background worker, and when you press a button or something you can set the current state to SendCmd1.
Button press
private void buttonStart_Click(object sender, EventArgs e)
{
if(!backgroundWorker1.IsBusy)
{
currentState = StateMachine.SendCmd1;
backgroundWorker1.RunWorkerAsync();
}
}
Background worker do work event
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while (true)
{
if (backgroundWorker1.CancellationPending)
break;
do_State_Machine();
Thread.Sleep(100);
}
}
edit: you can use invoke to update the GUI from your background worker thread.
this.Invoke((MethodInvoker)delegate
{
image = Image.FromFile(path);
//do some stuff on image using Graphics, adding texts etc.
picturebox1.Image = image;
});

Related

Trying to print intensive incoming serial data into richtextbox

I am working on a serial monitor project based on the arduino serial monitor, but with a lot of more functionalities. Serial monitor UI with messages every 2 seconds
There are 2 basic functions - reading serial data and visualising it to the richtextbox, writing serial data and also visualising it to the richtextbox. There is a problem when the communication is very intensive (arduino sends a line as fast as it can) and the user input cuts some of the recieved lines in halves. I made an algorythm to separate the input strings from the output strings in the richtextbox by setting sending/receiving flags. However this made the program act strange. Sometimes the command sent to the arduino just doesn't visualise in the richtextbox, but the data from the arduino is visualised just fine. I tried setting breakpoints on the user input visualising method and they were rarely activated. What is more I also set breakpoints on the visualisation of the read data method and they were also rarely activated. However the form was not lagging or freezing and the commands were flying in the richtextbox, contrary to the observed behaviour of the breakpoints. The printing algorythm is heavy, because I implemented multi-color printing.
What I tried:
-tried the blockingcollection approach. Just putting the printing actions in a queue and executing the actions one by one using 2 additional threads to the main one.(Task.Factory.StartNew). The problem was the queue was filled with over 3000 actions in the matter of a minute and the whole thing was lagging behind with like 15 seconds.
-i tried starting a new Task.Factory for every receive/send methods for every printing of a new command and locking the thread until the command is printed in the richtextbox. This is also too slow.
Finally I came up with the idea of just setting flags and allowing or not the print event. Using this approach the user input is almost never printed in the richtextbox. :(
Printing algorythm:
void printToConsole(string print, Color txtColor, string part, Color partColor, bool isMsg, bool endNL)
{
while (print.Contains('\r'))
print = print.Replace("\r", "");
for (int i = 0; i < print.Length; i++)
{
if (newString)
{
newString = false;
printTimeAndPart(part, partColor);
}
else if (i == 0 && !prevStrHadNL && isMsg != prevWasMsg)
{
printNLTimeAndPart(part, partColor);
}
else if (i == 0 && prevStrHadNL)
{
printNLTimeAndPart(part, partColor);
}
else if (i == print.Length - 1)
{
if (print[i] == '\n')
{
if (endNL && isMsg != prevWasMsg)
AppendText("\n");
prevStrHadNL = true;
break;
}
else
{
if (endNL)
AppendText("\n");
prevStrHadNL = false;
}
}
if (print[i] == '\n')
{
printNLTimeAndPart(part, partColor);
}
else
AppendText(print[i].ToString(), txtColor);
}
prevWasMsg = isMsg;
}
private void printNLTimeAndPart(string part, Color partColor)
{
AppendText("\n");
printTimeAndPart(part, partColor);
}
private void printTimeAndPart(string part, Color partColor)
{
if (timestamp == 1)
AppendText(DateTime.Now.ToString("HH:mm:ss.fff"), timeColor);
AppendText(part, partColor);
}
private void AppendText(string txt, Color clr)
{
if (serialControl.ReadAllowed)
{
if (rtArea.InvokeRequired)
{
MethodInvoker mi = delegate ()
{ rtArea.AppendText(txt, clr); };
Invoke(mi);
}
else
rtArea.AppendText(txt, clr);
}
}
private void AppendText(string txt)
{
if (serialControl.ReadAllowed)
{
if (rtArea.InvokeRequired)
{
MethodInvoker mi = delegate ()
{ rtArea.AppendText(txt); };
Invoke(mi);
}
else
rtArea.AppendText(txt);
}
}
Serial read data print:
wait1 and wait2 - flags. When wait1 is false there is no current user input message being printed.
When wait2 is false user input is free to print. If the access to a print operation was denied it is performed after the operation which blocked it. (At least that is the idea)
private void Port_dataRecieved(string a)
{
if (!consoleUsed)
{
newString = true;
consoleUsed = true;
}
inputVal = a;
if (!wait1)
{
inputAccDenied = false;
wait2 = true;
PrintInput(inputVal);
wait2 = false;
}
else
inputAccDenied = true;
if (msgAccDenied)
{
PrintMsg(msgVal);
msgAccDenied = false;
}
}
private void PrintInput(string input)
{
printToConsole(input, inTxtColor, inPrefix, inPrefColor, false, false);
}
This is the dataReceived method from my serial controller class:
I tried several ways to read serial data and the uncommented one is the most stable one I tried.
private void port_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
/* byte[] buffer = new byte[blockLimit];
Action kickoffRead = null;
kickoffRead = delegate
{
port.BaseStream.BeginRead(buffer, 0, buffer.Length, delegate (IAsyncResult ar)
{
try
{
int actualLength = port.BaseStream.EndRead(ar);
byte[] received = new byte[actualLength];
Buffer.BlockCopy(buffer, 0, received, 0, actualLength);
string rcv = Encoding.Default.GetString(received);
dataRecieved(rcv);
}
catch (IOException exc)
{
//handleAppSerialError(exc);
}
kickoffRead();
}, null);
};
kickoffRead();
*/
if (ReadAllowed)
{
string a = port.ReadExisting();
//port.DiscardInBuffer();
dataRecieved(a); //Raise event and pass the string to Form1 serial_dataReceived
}
}
So, I need some advice on how exactly to print the multi-color messages without cutting into each other, printing every time, fast, with low cpu load (now it is like 35% on full load (arduino intensive transmittion) on i5-4310m). I would be glad if you could provide some examples, too.

Multiple thread not working correctly in C#

I create parallel process and DataTable dtUser have two rows, it should create two browser:
Parallel.ForEach(dtUser.AsEnumerable(), items =>
OpenBrowser(items["user"].ToString(), items["pass"].ToString()));
Lapsoft_OneDriver browser;
public void OpenBrowser(string username, string password)
{
browser = new Lapsoft_OneDriver(Browsers.Chrome);
browser.GoToUrl(link);
browser.FindElementById("txtUserName").SendKeys(username);
browser.FindElementById("txtpassword").SendKeys(password);
}
It create two Chrome process but only first process running line code block:
browser.GoToUrl(link);
browser.FindElementById("txtUserName").SendKeys(username);
browser.FindElementById("txtpassword").SendKeys(password);
The second process only initializes new browser and not do anything.
If I change this line:
browser = new Lapsoft_OneDriver(Browsers.Chrome);
to
var browser = new Lapsoft_OneDriver(Browsers.Chrome);
It's working.
But another method continues to use variable browser to execute other code.
So, I must declare global variable Lapsoft_OneDriver browser out of a function to use in another method use it.
My problem is:
Why using Lapsoft_OneDriver browser; it create two Chrome process but only first process active, it will insert to browser.FindElementById("txtUserName") two values of variable username and second process not do anything?
Updated:
When to change the code, I have any problem.
I will add more code of frmMain_Load:
private void frmMain_Load(object sender, EventArgs e)
{
thread = new LThread();
thread.StartedEvent += new LThread.startDelegate(AllCaseProgram);
numLog = int.Parse(dtSetting.Rows[0]["num_Log"].ToString());
}
int numProcess;
private void AllCaseProgram(object args)
{
try
{
switch (numProcess)
{
case 0:
Parallel.ForEach(dtUser.AsEnumerable(), items => Start(items["user"].ToString(), items["pass"].ToString()));
break;
case 1:
ClickCart();
break;
case 2:
Result();
break;
}
}
catch (Exception ex)
{
if (browser != null)
browser.Cleanup();
numProcess = 0;
AllCaseProgram(null);
}
}
At event of button StartProgram()_Click. I start Thread like: thread.Start();
You said: should be add this function to my program.
public static void Start(string user, string pwd)
{
var test = new frmMain();
test.OpenBrowser(user, pwd);
test.ClickCart();
}
My update question is:
Seem function Start(string user, string pwd) should be change to function AllCaseProgram include all switch case.
And variable numLog in frmMain_Load have values = 3. In function test.ClickCart() I also use this variable but values auto change to 0.
Have any issues with code? Thanks.
And LThread class is:
public class LThread : BackgroundWorker
{
#region Members
public delegate void startDelegate(string ID);
public event startDelegate StartedEvent;
private static int RandNumber(int Low, int High)
{
Random rndNum = new Random(int.Parse(Guid.NewGuid().ToString().Substring(0, 8), System.Globalization.NumberStyles.HexNumber));
int rnd = rndNum.Next(Low, High);
return rnd;
}
protected override void OnDoWork(DoWorkEventArgs e)
{
StartedEvent(RandNumber(100,10000).ToString()); //put whatever parameter suits you or nothing
base.OnDoWork(e);
e.Result = e.Argument;
}
BackgroundWorker bwThread;
// Main thread sets this event to stop worker thread:
public Boolean bwIsRun;
int m_time_delay = 10000;
Delegate m_form_method_run;
Delegate m_form_method_stop;
Form m_type_form;
#endregion
#region Functions
public void Start()
{
try
{
bwIsRun = true;
this.RunWorkerAsync();
}
catch { }
}
public void Stop()
{
try
{
bwIsRun = false;
}
catch { }
}
private void StartToListen(object sender, DoWorkEventArgs e)
{
while (true)
{
Thread.Sleep(m_time_delay);
if (bwIsRun == true)
{
m_type_form.Invoke(m_form_method_run);
}
else
{
BackgroundWorker bwAsync = sender as BackgroundWorker;
if (bwAsync.CancellationPending)
{
e.Cancel = true;
return;
}
break;
}
}
}
#endregion
}
You should encapsulate your state for each test run. That way you'll have a class that has the responsibility the start a browser, execute one or more actions, while keeping all the required state belonging to a single run private for just one instance, while you can have a many instances as you like (if resources permit).
// this is NOT a winform, this is a new and seperate class ...
// don't try to mix this with an WinForm, that will fail
public class BrowserTestRunner
{
// only this Test instances uses this browser
Lapsoft_OneDriver browser;
private void OpenBrowser(string username, string password)
{
browser = new Lapsoft_OneDriver(Browsers.Chrome);
browser.GoToUrl(link);
browser.FindElementById("txtUserName").SendKeys(username);
browser.FindElementById("txtpassword").SendKeys(password);
// you probably want to click on something here
}
// some other test
private void ClickCart()
{
browser.FindElementById("btnCart").Click();
}
// add other actions here
// this starts the test for ONE browser
public static void Start(string user, string pwd)
{
var runner = new BrowserTestRunner();
runner.OpenBrowser(user, pwd);
// wait for stuff, check data, prepare the next steps
// for example
// runner.ClickCart();
// other actons here
}
}
Now you can create as many Test class instances as you like, while each instance of the class manages its own internal state, without interfering with other instances:
Parallel.ForEach(dtUser.AsEnumerable(), items =>
BrowserTestRunner.Start(items["user"].ToString(), items["pass"].ToString()));
If you want to start that from your backgroundworker do:
private void AllCaseProgram(object args)
{
try
{
switch (numProcess)
{
case 0:
Parallel.ForEach(
dtUser.AsEnumerable(),
items => BrowserTestRunner.Start(items["user"].ToString(), items["pass"].ToString()));
break;
case 1:
ClickCart();
break;
case 2:
Result();
break;
}
}
catch (Exception ex)
{
if (browser != null)
browser.Cleanup();
numProcess = 0;
AllCaseProgram(null);
}
}
By all means: don't start the main form again. Just separate your WinForm from the code you use to operate the browser. That does mean that you have to move the code that interacts with the browser to the BrowserTestRunner. Don't try in keeping the logic for your selenium stuff in the WinForm class because that is doomed to fail. As you are already experiencing.
What you got here is sort of a race condition. You got two threads not getting along when handling a single field in the class. Your problem is only that you don't have sufficient space to store all the browser instances you require.
What happens is basically that the first thread enters the method, creates a instance of the chrome browser and stores it in the variable. Then the second thread enters the function and does the same thing. But it also stores the instance in the same variable. Now the first thread continues and goes to a link. But the instance it is working with is already replaced by the second thread. And so on. This may happen with the threads the other way around or the overlapping may happen after more lines where handled. But it is bound to go wrong.
The way to resolve it, is as you noticed to make the variable local by adding a var. This way both threads are working with distinct variables.
Now you said you need the variable in another function. The question is: Do you need both? Do you need only one? Do you need a specific one?
In case you need only one, you just store the variable in the global variable by adding a line like this in your function:
this.browser = browser;
So it would look like this in total:
Lapsoft_OneDriver browser;
public void OpenBrowser(string username, string password)
{
var localBrowser = new Lapsoft_OneDriver(Browsers.Chrome);
localBrowser.GoToUrl(link);
localBrowser.FindElementById("txtUserName").SendKeys(username);
localBrowser.FindElementById("txtpassword").SendKeys(password);
this.browser = localBrowser;
}
I changed the name of the local browser variable, so it gets clearer what variable is used. Do note that either one of the created browsers could end up in the variable.
In case you need a specific one you have to determine if you have the correct one and store the result after this.
If you need both you have to store them in a list. The namespace System.Collections.Concurrent offers lists that can be handled by multiple threads at once.

Pause the while loop until the button is pressed w/o using event handler C#

I am struggling to workout how to create something that essentially pauses my while loop until my button1 is pressed, I know about the event handler button1_Click but I don't think that will work in this situation as I have lots of loops nested in each other on my form_load.
Any help would be highly appreciated!
This is a snipped of my code where I want the loop to be 'paused' with the notes:
while (reader2.Read())
{
QuestionSpace = Convert.ToString(reader2["Question Space"]);
label1.Text = QuestionSpace;
if (button1.Click = true) // if the button is clicked)
{
// continue with the while loop (I am going to add an INSERT SQL query in here later)
}
else
{
// pause until the button is pressed
}
}
My whole code for the form:
public partial class CurrentlySetTestForm : Form
{
private int QuestionID { get; set; }
private string QuestionSpace { get; set; }
public CurrentlySetTestForm()
{
InitializeComponent();
}
private void CurrentlySetTestForm_Load(object sender, EventArgs e)
{
string y = GlobalVariableClass.Signedinteacher;
MessageBox.Show(y);
Convert.ToInt32(y);
string connectionString = ConfigurationManager.ConnectionStrings["myconnectionstring"].ConnectionString;
SqlConnection connect = new SqlConnection(connectionString);
connect.Open();
SqlCommand command18 = new SqlCommand("SELECT [QuestionID] FROM QuestionStudentAssociation WHERE ( [StudentID]=#Signedinstudent)", connect);
command18.Parameters.AddWithValue("#Signedinstudent", y);
var reader = command18.ExecuteReader();
while (reader.Read())
{
QuestionID = Convert.ToInt32(reader["QuestionID"]);
SqlCommand command19 = new SqlCommand(#"SELECT [Question Space] FROM Questions WHERE ( [QuestionID] = #currentQID )", connect);
command19.Parameters.AddWithValue("#currentQID", QuestionID);
try
{
var reader2 = command19.ExecuteReader();
while (reader2.Read())
{
QuestionSpace = Convert.ToString(reader2["Question Space"]);
label1.Text = QuestionSpace;
if (button1.Click = true) // if the button is clicked)
{
// continue with the while loop (I am going to add an INSERT SQL query in here later)
}
else
{
// pause until the button is pressed
}
}
}
catch (SyntaxErrorException ex)
{
MessageBox.Show(ex.Message);
}
finally
{
MessageBox.Show("Done one loop");
}
}
}
}
Sounds like your not ready to learn TPL
So maybe a BackgroundWorker , you can paint it on the form
To make the click cancel the background worker have a look at Cancel backgroundworker
I would some time to learn TPL as its going to create a simpler and more elegant solution.
As for pausing I would refactor the code, you should not keep the reader open waiting on the user.
You do want event-driven response to UI events, always. However, I guess that you don't want to split your logic into a state machine by hand (where each event triggers progress to the next state). Well, you're in luck, the C# compiler has some keywords to build state machines automagically so you don't have to manage the details.
There are actually two different mechanisms for continuation-passing style implemented in C#. The old one, yield return, works great if your UI events are pretty much interchangeable (or you're only interested in one). Works like this:
IEnumerator<int> Coroutine;
// this could be a Form_Load, but don't you need to get the user information before making the database connection?
void BeginQuiz_Click( object sender, EventArgs unused )
{
Coroutine = RunQA();
}
IEnumerator<int> RunQA()
{
// connect to DB
// show first question on UI
return ContinueQA();
}
IEnumerator<int> ContinueQA()
{
// you can use a while loop instead if you really want
for( int question = 0; question < questionCount; ++question )
{
// check answer
if (/* too many wrong answers*/) {
// report failure in DB
yield break;
}
// get next question from DB
// show new question on the UI
// wait for UI action
yield return question;
}
// report score in DB
// update UI with completion certificate
}
void AnswerButton_Click( object sender, EventArgs unused )
{
answer = sender;
Coroutine.MoveNext(); // MAGIC HAPPENS HERE
}
void TimeoutTimer_Tick( object sender, EventArgs unused )
{
answer = TimeoutTimer;
Coroutine.MoveNext();
}
The magic comes from yield return. Every time the function reaches yield return, the compiler saves what you were doing. When the button click event comes and calls MoveNext, the compiler generates code that starts where yield return paused everything, and keeps going from there until the next yield return.
Important note, the code inside ContinueQA doesn't start when RunQA() does return ContinueQA(); It actually starts on the first MoveNext(). So split your code between RunQA() and ContinueQA accordingly.
If you need different pause reasons at different places in your code, then async/await will be more helpful.
A better way to handle this would be the use of a timer. This would allow the form to draw it's controls and handle all input, such as clicking the button.
Adjust the timer interval (ms) to your needs.
Another way of doing this would be, as Mehrzad Chehraz said, to use multi-threading.
On a side note, I would strongly recommend condition checks over the try/catch checks if possible.
Enable/Disable the timer using the button and call the loop when the timer ticks.
Example:
Timer loopTimer = new Timer();
private void Form1_Load(object sender, EventArgs e)
{
loopTimer.Interval = 100;
loopTimer.Tick += loopTimer_Tick;
loopTimer.Enabled = true;
}
void loopTimer_Tick(object sender, EventArgs e)
{
//perform the loop here at the set interval
}
private void button1_Click(object sender, EventArgs e)
{
//pause/play the loop
loopTimer.Enabled = !loopTimer.Enabled;
}

can not hit the SerialDataReceivedEvent?

All these comes from the idea that i want to use the SerialPort class in .Net , but the only way is by calling dll . Because i can only get interfaces from the program calling this dll. mycode is below.
i wrote a class about serialport,
public class CommClass
{
public SerialPort _port;
private string _receivedText;
public string receivedText
{
get { return _receivedText; }
set
{
_receivedText = value;
}
}
public CommClass(string _pname)
{
portList = SerialPort.GetPortNames();
_port = new SerialPort(portList[0]);
if (portList.Length < 1)
_port= null;
else
{
if(portList.Contains(_pname.ToUpper()))
{
_port = new SerialPort(_pname);
_port.DataReceived += new SerialDataReceivedEventHandler(com_DataReceived);
}
}
}
private void com_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
string indata = _port.ReadExisting();
receivedText = indata;
}
}
from Bytestoread i can see there r data coming in and i can get data from port.ReadExisting(), but receivedText did not change ,it did not hit the SerialDataReceived event . Is my way wrong?any suggestion?thanks
i created a dll from CommClass ,then i call it in my winform program which has a button and a textbox . Clicking the button , then i initialize the port
public Form1()
{
InitializeComponent();
}
public CommClass mycom;
private void button1_Click(object sender, EventArgs e)
{
mycom = new CommClass("com3");
mycom._port.Open();
textbox.Text=mycom.receivedText;//i add a breakpoint at this line ,
}
when hitting it , i check mycom._port.PortName is "com3", its IsOpen() is "Open" , i use virtual port to send data . i send "1111",then check the mycom._port.BytestoRead is 4, and mycom._port.ReadExisting() is "1111", but mycom.receivedText is null. My puzzle is that i have no idea when the data is coming . How to use the DataReceived event in my winform without code "using System.Io.Ports",just with reference CommClass.dll. Did i make it clear? Thanks for help.
mycom._port.Open();
textbox.Text=mycom.receivedText;//i add a breakpoint at this line ,
That code cannot work, it is a threading race bug. The DataReceived event does not fire instantly after you open the port. It will take a microsecond or so, give or take. A threadpool thread has to get started to fire the event. And of course the device actually has to send something, they usually only do so when you transmit something first.
Which clearly did not happen, your DataReceived event handler has a bug as well. It is not allowed to update the Text property of a control in that event since it runs on a worker thread. Your program will bomb with an InvalidOperationException.
You'll have to write something like this instead:
private void com_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
string indata = _port.ReadExisting();
this.BeginInvoke(new Action(() => {
textbox.AppendText(indata);
}));
}
With the additional stipulation that you must not leave it this way, updating the Text property of a TextBox and making it visible on the screen is an expensive operation that's going to turn your user interface catatonic when the device starts transmitting data at a high rate.

Error appending text in ( nonexistant ) textbox due to async callback

I have written some code that works quite well : the program opens an async socket with the server, and writes in a textarea whatever the server sends.
The problem is, when i close the form, I get a lot of errors, because the callback is trying to write in the textarea that, obviously, is not there anymore.
Here is the method that writes on the textarea :
private void appendText(string s)
{
if (InvokeRequired)
{
this.Invoke(new Action<string>(appendText), new object[] { s });
return;
}
SocketStream.AppendText(s + "\r\n");
}
and here is the part of the callback's code calling said method :
string[] arr = txt.Split(new char[1]);
foreach (string t in arr)
{
if (!String.IsNullOrEmpty(t) && !String.IsNullOrWhiteSpace(t))
{
appendText( t);
}
}
is there a way to prevent those errors from happening?
I've already tried adding a
if(SocketStream != null)
but it didn't seemed to work.
When you close your form you probably need to stop reading from your Async socket, as well as stop writing to your TextBox. You'll need to have some state, some boolean perhaps, that makes all the processes stop. Now I don't know the specifics of your situation, but you could think of something like:
public class YourForm
{
private bool _formClosing = false; // Keep track of form closing
public YourForm()
{
this.FormClosing += FormClosingHandler;
}
protected void FormClosingHandler(object sender, FormClosingEventArgs e)
{
_formClosing = true;
}
private void appendText(string s)
{
if (_formClosing) // If form is closing, we dont want to append anymore
return;
if (InvokeRequired)
{
this.Invoke(new Action<string>(appendText), new object[] { s });
return;
}
SocketStream.AppendText(s + "\r\n");
}
// Socket handling; also check for _formClosing
}
You need to include the same check for your socket as well, to stop it from reading more data and gracefully disposing of the socket/connection. Again I'm making some assumptions/guesses here, but this might push you in the right direction.
Can you unsubscribe from the callback event before you close the Form?
You can do this with the -= operator, in the Closing handler of your Form.

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