How can I add an extension method to many classes? - c#

I have about 1000 classes in which i need to count the number of properties of. I have the following code:
public static int NumberOfProperties()
{
Type type = typeof(C507);
return type.GetProperties().Count();
}
I could copy and paste this in to each class changing the typeof parameter but this seems a bit tedious.
Is there anyway to make an extensions method to do this by just doing var nop = C507.NumberOfProperties();?

Just to add to the answers suggesting an extension for object for completeness: you can also consider implementing an extension only for Type:
public static int GetPropertyCount(this Type t)
{
return t.GetProperties().Length;
}
and use it like this:
typeof(C507).GetPropertyCount();
The advantage is that you can get the number of properties directly from the type and do not have to create an instance first.

So you can write an extension method that uses object or one that uses type.
public static class ObjectExtensions
{
public static int GetNumberOfProperties(this object value)
{
return value.GetType().GetProperties().Count();
}
public static int GetNumberOfProperties(this Type value)
{
return value.GetProperties().Count();
}
}
Usage:
new C507().GetNumberOfProperties();
typeof(C507).GetNumberOfProperties();
However, you explicitly state two things:
I could copy and paste this in to each class changing the typeof
I have about 1000 classes
You'll likely not want to instantiate a 1000 classes or copy and paste typeof() 1000 times
In this case, you will want to read them all from the Assembly.
So something like:
typeof(SomeClass).Assembly.GetTypes().Select(x => new
{
x.Name,
PropertyCount = x.GetType().GetProperties().Count()
});
Where SomeClass is a class (doesn't matter which) where all the classes reside.
I just simply select them out into an anonymous object which contains the Types name and property count.
This:
typeof(SomeClass).Assembly
Is just a convience way to get the assembly. There are other ways.
Assembly.GetAssembly(typeof(Program)).GetTypes()
Assembly.GetCallingAssembly().GetTypes()
Assembly.Load("Some Assemble Ref").GetTypes()
You can do allsorts with the types that you find. If you select out the Type itself, you can instantiate it later using Activator.CreateInstance (if it has parameterless constuctor). You can also auto fill the properties with reflection as well.

It is impossible to have a static extension method as you imagine it. That being said, it would be possible to create a generic method in a helper class as follows.
public static int NumberOfProperties<T>()
{
Type type = typeof(T);
return type.GetProperties().Count();
}
Given a type SomeType it could be called as int n = NumberOfProperties<SomeType>().

You could make an extension method on object like this:
public static int PropertyCount(this object thing)
{
return thing.GetType().GetProperties().Count();
}
And use it on any object you like:
var x = "some string";
var numProps = x.PropertyCount();

If you want to have an extension method on object:
public static ObjectExtensions
{
public static int NumberOfProperties(this object value)
{
if (null == value)
throw new ArgumentNullException("value"); // or return 0
// Length: no need in Linq here
return value.GetType().GetProperties().Length;
}
}
...
C507 myObj = new C507();
// How many properties does myObj instance have?
int propCount = myObj.NumberOfProperties();
If you want to have an extesnion method on Type:
public static TypeExtensions
{
public static int NumberOfProperties(this Type value)
{
if (null == value)
throw new ArgumentNullException("value"); // or return 0
// Length: no need in Linq here
return value.GetProperties().Length;
}
}
...
// How many properties does C507 type have?
int propCount = typeof(C507).NumberOfProperties();

There are a couple of ways to do this that are variations of the same thing.
You can pass the Type as an argument to a method:
public static class Helper {
public static int NumberOfProperties(Type type)
{
return type.GetProperties().Count();
}
}
Which you would call like this:
// Imagine you have a class called MyClass
var result = Helper.NumberOfProperties(typeof(MyClass));
You use use the generic system in C# to make the syntax a little cleaner. That would look like this:
public static class Helper {
// Notice the argument was removed and
// the use of the "generic" syntax <T>
public static int NumberOfProperties<T>()
{
var type = typeof(T);
return type.GetProperties().Count();
}
}
And you would call it like this:
var result = Helper.NumberOfProperties<MyClass>();
You could also use "Extensions" which allow you to call it as if it was a method that belonged to your classes.
public static class Helper {
// notice the `this` keyword before the parameter
// this is what tells C# that this is an extension method
public static int NumberOfProperties<T>(this T #this)
{
var type = typeof(T);
return type.GetProperties().Count();
}
}
This will allow you to call the method like this:
var instance = new MyClass();
var result = instance.NumberOfProperties();
In this example I used the generic syntax so that it applies to any type of object. If you wanted to limit it to only objects that inherit from a specific interface or base class you would just change it from using the generic syntax to using the base class/interface. Like this:
public static class Helper {
// notice the type got changed from a generic <T>
// to specifying the exact class you want to "extend"
public static int NumberOfProperties(this MyBaseClass #this)
{
var type = typeof(T);
return type.GetProperties().Count();
}
}
As #rené-vogt mentioned you can also create the extension method so that it extends the type Type instead. See his answer in this thread: https://stackoverflow.com/a/38455233/984780

You can make a generic extension method which can apply to all types:
public static int PropertyCount<T>(this T obj)
{
return typeof(T).GetProperties().Length;
}
This will apply to all types including value types (I.E. structs) which applying to object will not. Thanks to piedar for pointing out my mistake here, applying to object does still add this extension method to value types.

If your classed can implement an interface, then you can extend that interface.
public interface IExtensible {
}
class C507 : IExtensible {
}
public static int NumberOfProperties(this IExtensible extensible)
{
Type type = extensible.GetType();
return type.GetProperties().Count();
}
That being said, having hundreds of (generated?) classes looks like a bad solution to begin with.

Related

Using dynamically generated type for variable declaration and assignment

Following this question, it is possible to create a type and an instance form it dynamically like this:
var type = typeof(AnimalContext<>).MakeGenericType(a.GetType());
var a_Context = Activator.CreateInstance(type);
Great.
However, what I want to do instead of creating an instance of a determined type with Activator.CreateInstance(type);is to use a dynamic created type to declare a variable, and assign an instance to my dynamically created type.
Kind of:
myDynamicallyCreatedType variableName = figuredTypeInstace;
But I cannot use the created type(var type = typeof(AnimalContext<>).MakeGenericType(a.GetType()); for declarations. Is that possible?
Edit:
Short scenario explanation where the need came up. I need to call a method that will be called from a "topManager", this topManager holds the respective instance of the types type1Manager and type2Manager that implement the same base interface IMyInterface method ImplementedMethod.
What I am trying to do, could be solved with ifs, like this:
private int HandleInstance(Type itemType, //other args) {
if (itemType == Type.type1) {
topManagerInstance.manager1Instance.ImplementedMethod(//args):
}
elseif (itemType == Type.type2) {
topManagerInstance.manager2Instance.ImplementedMethod(//args):
}
...not meaningful code
{
But, I was wondering if it could be solved handling types to avoid the ifs, like (caps used to spot the key of the question out, not to shout):
private int HandleInstance(Type itemType, //other args) {
Type managerType = itemType == Type.type1 ? typeof(manager1Type) :
typeof(manager2Type);
Type[] managerTypeArray = { managerType, typeof(int) };
var myDynamicallyCreatedType = typeof(IMyInterface<,>).MakeGenericType(managerTypeArray);
//KEY OF THE QUESTION. THIS IS WHAT I AM ASKING FOR
//assign created variable to dynamic created type to call respective method
myDynamicallyCreatedType variableName = topManagerInstance.type1Manager;
//base type. any type1ManagerType or type2ManagerType to be assigned, as
//they inherit from the same IMyInterface<,>, and the type created is
//generic
variableName.ImplementedMethod(//args):
}
It seems like you're just looking to map an enum value to a function call in a specific implementation. One way to do that is to have a factory class that handles it with a Dictionary used as a map. For example:
Given a setup something like this:
// The enum you use for mapping
public enum Thing
{
Foo,
Bar
}
// The various implementations...
public interface ISomeInterface
{
void SomeMethod();
}
public class Foo : ISomeInterface
{
public void SomeMethod() => Console.WriteLine("Foo method!");
}
public class Bar : ISomeInterface
{
public void SomeMethod() => Console.WriteLine("Bar method!");
}
Now you could have a factory that looks like this:
public class MyThingFactory
{
private Dictionary<Thing, ISomeInterface> _registry;
public MyThingFactory()
{
_registry = new Dictionary<Thing, ISomeInterface>
{
{Thing.Foo, new Foo()},
{Thing.Bar, new Bar()},
};
}
public void RunMethod(Thing thing)
{
if(!_registry.TryGetValue(thing, out var item))
{
throw new ArgumentOutOfRangeException(nameof(thing));
}
item.SomeMethod();
}
}
And call it like this:
// You may want to make this static for performance reasons since you won't recreate
// the dictionary every time
var factory = new MyThingFactory();
factory.RunMethod(Thing.Foo);
factory.RunMethod(Thing.Bar);
//Output:
//Foo method!
//Bar method!

How to Write Generic Extension Method to Convert Type in C#

I am writing a static guard class/api to validate parameters sent to methods.
Code so far looks like:
public static class Guard
{
public static GuardArgument<T> Ensure<T>(T value, string argumentName)
{
return new GuardArgument<T>(value, argumentName);
}
public static T Value<T>(this GuardArgument<T> guardArgument)
{
return guardArgument.Value;
}
// Example extension method
public static GuardArgument<T> IsNotNull<T>(this GuardArgument<T> guardArgument, string errorMessage)
{
if (guardArgument.Value == null)
{
throw new ArgumentNullException(guardArgument.Name, errorMessage);
}
return guardArgument;
}
}
It can be used as so:
public void Test(IFoo foo) {
Guard.Ensure(foo, "foo").IsNotNull();
}
Circumstances now require that I need to cast to concrete types from a supplied interface. Don't ask why, I just need to!
I want to add an As extension method to GuardArgument to do this, something like:
public static GuardArgument<TOut> As<TOut, TIn>(this GuardArgument<TIn> guardArgument, Type type)
where TOut : class
{
// Check cast is OK, otherwise throw exception
return new GuardArgument<TOut>(guardArgument.Value as TOut, guardArgument.Name);
}
I don't much like the syntax though. I want to be able to use the class as follows:
Foo foo = Guard.Ensure(foo, "foo")
.As(typeof(Foo))
.IsNotNull()
.Value();
I'm not sure how to write the extension method to allow this syntax though. I realise I can use the existing fluent API as:
Foo foo = Guard.Ensure(foo as Foo, "foo")
.IsNotNull()
.Value();
but I don't like this from a readability perspective.
You can get this syntax:
Foo foo = Guard.Ensure(foo, "foo")
.As<Foo>()
.IsNotNull()
.Value();
The trick is to ditch the TIn type param. It's not used in the As() method and bloats the API when type inference can't be used due to TOut. To be able to do that without getting As() suggested on all types you have to implement a new, non-generic interface for your GuardArgument<> class:
interface IGuardArgument
{
object Value { get; }
strign Name { get; }
}
public class GuardArgument<T> : IGuardArgument
{
// Explicit implementation to hide this property from
// intellisense.
object IGuardArgument.Value { get { return Value; }
// Rest of class here, including public properties Value and Name.
}
Now you can write the As() method with only one generic param:
public static GuardArgument<TOut> As<TOut>(this IGuardArgument guardArgument)
where TOut : class
{
// Check cast is OK, otherwise throw exception
return new GuardArgument<TOut>(guardArgument.Value as TOut, guardArgument.Name);
}
Introduce an IGuardArgument interface which GuardArgument{T} implements. Then you can remove TIn from the As extension method and remove the Type parameter.
Signature:
public static GuardArgument<TOut> As(this IGuardArgument guardArgument);
Usage:
Guard.Ensure(foo, "foo").As<Foo>().IsNotNull()

How can I define a generic extension method

I am trying to define an extension method that can return an object of a type defined by the call.
Desired Use: Cat acat = guy.GiveMeYourPet<Cat>();
Attempted implementation
I have no trouble defining generic methods like this:
public static T GiveMeYourPet<T>(Person a) { ... }
Cat acat = GiveMeYourPet<Cat>(guy);
or extension methods like this:
public static Cat GiveMeYourPetCat<P>(this P self) where P : Person, ... { ... }
Cat acat = guy.GiveMeYourPetCat();
But when I try to do what I really want:
public static T GiveMeYourPet<T, P>(this P self) where P : Person, ... { ... }
Cat acat = guy.GiveMeYourPet<Cat>();
The compiler expects GiveMeYourPet() to receive 2 type arguments (even though one is implicitly provided by calling the extension method on the object guy.
What can I do to make this work?
Note that I've also tried reversing the order in which the parameters are defined, but nothing changes:
public static T GiveMeYourPet<P, T>(this P self)
The following call also does not work, because you cannot have a method call in the type specifiation:
Cat acat = guy.GiveMeYourPet<guy.GetType(), Cat>();
The C# compiler type inference is not as sophisticated as you might hope. You have to explicitly specify both types in such a method:
void Main()
{
int i = 0;
bool b = i.GiveMeYourPet<bool, int>();
}
public static class MyExtensions
{
public static T GiveMeYourPet<T, P>(this P self)
{
return default(T);
}
}
If you want to avoid specifying both explicitly (and I wouldn't blame you), you might try to change your method to something like:
public static T GiveMeYourPet<T>(this IPetOwner self)
(with this interface, you shouldn't even need to know what the real type is; if you do, use as or is) Or even:
public static T GiveMeYourPet<T>(this object self)
(and use as or is)
If that's not an option, and the real type of guy (in your example) is not statically known (e.g. you just have him as an object), you'll probably have to use reflection, e.g.:
MethodInfo method = typeof(MyExtensions).GetMethod("GiveMeYourPet");
MethodInfo generic = method.MakeGenericMethod(typeof(Pet), guy.GetType());
generic.Invoke(guy, null);
If something like guy.GiveMeYour.Pet<Cat>(); would work you can build 2 levels similar to code:
public class GiveMeYourBuilder<P>
{
public P Me {get;set;}
public T Pet<T>() : where T: new()
{ return new T();}
}
public static PetExtensions
{
public GiveMeYourBuilder<P>(this P me)
{
return new GiveMeYourBuilder<P> { Me = me;}
}
}
You can't partially specify generic arguments, either they are all inferred or you have to specify them all. In this case, the closest you can get is probably to return an intermediate object which carries the generic Person type the extension method is called on, and define your Get methods on that:
public class GiveContext<T> where T : Person
{
public P MeYourPet<P>() where P : Pet
{
return default(P);
}
}
public static GiveContext<T> Give<T>(this T person) where T : Person
{
return new GiveContext<T>();
}
which you can use like:
var p = new Person();
Cat c = p.Give().MeYourPet<Cat>();
You can't do this, unfortunately. If the compiler can't figure them all out, you need to type out all the type arguments. The C# compiler isn't that smart. dynamic can help though:
public static T GiveMeYourPet<T>(this dynamic self)
{
//in here check that self meets your constraints using is, as, etc.
}

Verify the type of custom class in function

In C#,I have a public function that can pass a List parameter, with T is a custom class. The function can pass with different T class. The problem that how to verify the type of T in every case?
public static List<T> ConvertData(List<T> oldDatas)
{
//I will analyze the object T,
//but now i don't know how to verify the type of T,
//with T can change,
//example maybe T is T1 class,or T2 class..
}
Thanks for my stupid question.
this is for C#
Type gt = typeof(T);
check this for java : Get generic type of java.util.List
just do :
public static class Test<T>
where T : class, new()
{
public static List<T> ConvertData(List<T> oldDatas)
{
T instanceOfT = new T();
Type typeOfT = typeof(T); // or instanceOfT.GetType();
if(instanceOfT is string)
{
// T is a string
}
else if(instanceOfT is int)
{
// T is an int
}
// ...
}
}
But that isn't productive and break the generic concept... Explain what you're trying to do.
Do you need to make different converting depends on or just want to check for specific classes? In second case you can try to specify right types for T something like:
public static List<string> ConvertData(List<string> data)
{
return PrivateConvertData<string>(data);
}
public static List<int> ConvertData(List<int> data)
{
return PrivateConvertData<int>(data);
}
private static List<T> PrivateConvertData<T>(List<T> data)
{
// code here
}
This code will check type of T during compilation.
You can use the typeof(T) keyword or use some check (if you are expecting some types to be passed via parameters):
public static List<T> ConvertData(List<T> oldDatas)
{
foreach (var itemList in oldDatas)
{
if (itemList is LinqType)
{
var linqTypeItem = (LinqType) itemList;
Console.WriteLine(linqTypeItem.PROPERTY_YOU_NEED);
}
// or
var linqTypeItem = itemList as LinqType;
if (linqTypeItem != null)
{
Console.WriteLine(linqTypeItem.PROPERTY_YOU_NEED);
}
}
}
Also you can use the Cast() method. More information here

Extract derived elements from a list of base elements

I have an interface list which stores a variety of objects derived from that interface. I would like to write a function where the caller specifies the type to extract. I've tried this:
List<IParts> PartList;
...
public List<IPart> Fetch(Type PartType)
{
return this.PartList.OfType<PartType>().Cast<IPart>().ToList();
}
But it doesn't like a passed type. Any suggestions?
If you have to support various types at runtime (rather than at compile time with generics):
public List<IPart> Fetch(Type PartType)
{
if (!typeof(IPart).IsAssignableFrom(PartType))
{
throw new ArgumentOutOfRangeException("PartType", "Must derive from IPart");
}
return this.PartList.Where(i => i != null && PartType.IsAssignableFrom(i.GetType())).ToList();
}
Specify it as a type parameter instead:
public List<IPart> Fetch<T>() where T : IPart
{
return this.PartList.OfType<T>().Cast<IPart>().ToList();
}
You'd call it like this:
List<IPart> foo = parts.Fetch<Exhaust>();
That's fine if you know the part type at compile-time. If you don't, you'll need to use reflection to basically get the OfType() method in Enumerable<T> and create the write generic method from it. Something like:
private static readonly MethodInfo OfTypeMethod =
typeof(Enumerable).GetMethod("OfType");
public List<IPart> Fetch(Type partType)
{
MethodInfo method = OfTypeMethod.MakeGenericMethod(partType);
IEnumerable enumerable = (IEnumerable) method.Invoke
(null, new object[] { PartList });
return enumerable.Cast<IPart>().ToList();
}

Categories

Resources