Take sound effect from video [closed] - c#

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I need a digital typeing sound effect.when numbers are typed,Sound effect appears in background of the video.I want to make a program that when I press the keyboard, I also listen this sound effect.How can I find this sound effect or take from this video?
the sound effect between 0:50 and 1:15
www.youtube.com/embed/kIXNpePYzZU

For the 'extracting the sound effect' part of the question, you would likely want to use an online video/audio downloader/converter. In the past, I have used youtube-mp3.org and clipconverter.cc.
For the second part of the question, it depends what exactly you want. If you want it to apply only to a specific text box in a WinForms/WPF/UWP app you are writing, this should be reasonably easy. The exact method depends on what you are doing, but involves adding a keydown, keyup, or keypress event handler to the text box
If you want it system wide, this is more difficult. Searching for 'Global Keyboard Hook C#' appears to give good results.
Once you have detected the key press, have a look at this question for how to play the sound. The answer by bporter gives the following code:
System.Media.SoundPlayer player = new System.Media.SoundPlayer(#"c:\mywavfile.wav");
player.Play();

Use this to convert the video to mp3. Clip the sound effect out of the mp3. Then play the mp3 file with your code.

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"Reading" the information from picture in C# [closed]

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I am trying to develop code to read out positional data from a picture thats been loaded into the program.
F.E. : Imagine a picture with houses (red squares) connected with lines.
Now what i would need are the posotions of the houses and the lines in such a way that i can use that data and do more with it.
So : - Load Jpg (f.e) into the programm
- Read the picture and save postions
- Be able to work with the saved positional data.
My issue is that i struggle to find the right way to google this. Is it's as difficult as machine learing or is there a more simple way to solve this?
No need to get it explained, but more a place where i can start research this myself would be awesome!
If you want to find contours, you will be interested in Hough Transformation. Check the image on the bottom.
I recommeng getting a hang on OpenCV image processing library (more specifically the EmguCV which is a C# wrapper of OpenCV). It has a fairly big community and it's a project working for ages.
Generally contour recognition and line recognition algorithm are a good shot. You could add opencv to the search phrase.
If you want to detect lines, Canny edge detection would be a nice shot. Once again I recommend OpenCV for this task.

Visual Equalizer Bars in C# Windows Forms [closed]

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For my college project, I have decided to create a rhythm game which is similar to Beatmania, with notes falling from the top of the screen to an area where the user needs to make an input.
Now, for the main menu, I would like to include a visual equalizer, with bars moving up and down in rhythm with the music that is playing in the background:
This would need to be customisable to be added into the main menu (transparency so that background behind the bars is visible etc.
Currently, I have been looking all over the internet to try and find a way to program such a thing. However (unless I'm using the term wrong), all results come up with actually equalising sound based on bass etc. and since I'm somewhat of a C# beginner I am baffled as to what is said.
XNA Visual Equalizer Video - this is the closest thing I have found to what I would like. Unfortunately, I have no idea how to use XNA and there is a chance that my college will not install XNA, so working on the project will take longer, as I can only work on it at home. So Windows Forms would be preferred.
Any input on this would be appreciated. If you have any questions then please ask :)
Edit: (Not sure how to narrow this question down) - I need a Visual Equalizer in Windows Forms, does Windows have such a method, class or reference that can be used right off the bat without having to download plugins, extensions etc.?
What you are looking for is called an Audio spectrum analyzer. XNA is commonly used in games, and should just be included as a .dll in your files. I don't think you have to install that b/c you can publish XNA content as a native executable.
However, instead of reinventing the wheel, the nice folks at code project have shared a project that analyzes the frequency of sound. You should be able to modify this and get it to work to your specifications.

WPF: MediaElement to play online videos [closed]

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I am creating a WPF media player using MediaElement class in WPF. Here i can play the local videos (Available in my PC) but i cannot play an online video. Can anybody knows what i have to do for this?
Please help me anybody.
Thanks,
It looks like you can totally do that. However, you may running into issues with the type of video you're trying to play (file type), an authentication issue with the site you're trying to stream videos from (i.e. you need to be logged in), or the URL is malformed/incorrect. One way to test that is to hook up the MediaFailed event handler and pop up a message whenever that's raised so you can get some insight into what's going on.
I was able to wire this up in a few minutes. The H.264 videos worked fine for me.
public MainWindow()
{
InitializeComponent();
MyMediaElement.MediaFailed += MyMediaElement_MediaFailed;
MyMediaElement.LoadedBehavior = MediaState.Play;
MyMediaElement.Source =
new Uri(#"http://somesite/somevideo.mp4", UriKind.Absolute);
}
void MyMediaElement_MediaFailed(object sender, ExceptionRoutedEventArgs e)
{
MessageBox.Show(e.ErrorException.Message);
}
As WPF mediaelement internally uses windows media player. If you alter the buffer settings of media player from default buffer setting to custom. Open windows media player  Tools  Options  Performance. As highlighted in the image below.
When you choose “Buffer” option and set “Seconds of content” to 2. The following registry values will be added under media player.
HKEY_CURRENT_USER\Software\Microsoft\MediaPlayer\Preferences
UseDefaultBufferTime=0
CustomBufferTime=2000
You can use dotnet registry class to make changes.
Refer this link:
https://social.msdn.microsoft.com/Forums/vstudio/en-US/1b4b8fb9-ff8f-4861-8e99-4a7a4fc75596/setting-windows-media-player-properties-in-wpf?forum=wpf#ac879a7f-37bc-4ccc-854d-ab6e047086e5

How to detect if any video is being played now? [closed]

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How to detect if any video is being played now using autohotkey, autoit, vbscript, c#, or c?
Video could be being played/streamed in any local player, web based player, or html5 player. We do not know the name of player also player may not be in the full screen.
PS. Detecting CPU load may not give the correct result always, so it is not acceptable.
I've done a small bit of work on this back in the day. There is a WIN32API (old school) that gets/sets whether or not to disable the screensaver (in user32.dll, GetScreenSaverActive(), SetScreenSaverActive - see: http://www.codeproject.com/Articles/17067/Controlling-The-Screen-Saver-With-C). This is the most likely flag to be set when a video is playing but it not 100% reliable as not every player will implement it. It WILL work for most browser videos, whether played through plugin, natively, or via DirectX. This also works for most (all?) external players such as vlc, windvd, etc.
But.
There is no sure-fire, 100% way of determining a video playing. You cannot;
1. Check for sound playing as the user may be using iTunes and not all videos have sound
2. Check for full screen (usually the better option) as the video may be playing in a browser
3. Check cpu/gpu load as it's not reliable and you have no other way to determine
4. Be absolutely sure that the player hasn't cleared/reset the win32 flag when minimized
Another option would be to try and collate a list of possile executable names for all known players (doable but time consuming to find data, espesially on older versions), and check to see if they're running. This isn't 100% reliable either as a plugin by be preloaded but a browser but not actually playing a video at that moment in time.
In short, there's no 100% way that I know of but several ways that'll get you 90-95% there. That is the purpose of knowing if there's a video playing? Perhaps there's an easier way to find what you're looking for...

WPF MediaElement pauses when trying to play Windows Media Center recording [closed]

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I have an WPF application that starts a live tv recording using Windows Media Center, using the Windows Media Center SDK, waits 2 minutes and then plays the currently recording file (.wtv) in a WPF MediaElement. The problem is that the video visual will freeze and it is not consistent on when it happens. I have looked into it and discovered that the timeline is still moving so the MediaElement still thinks that the video is playing.
This happens only when trying to play a video file that is currently being recorded, previously recorded shows play just fine. Both Media Center and Media Player can play those files without any hiccups; it is only the WPF MediaElement that has this problem. Any help would be appreciated.
My guess is that the way the media element works is that it grabs the size of the file it's about to stream at the time you first play it and gets stuck after that. It's just a guess but I have no other information to go off of.
I do know that the MediaElement is really good at switching streams and resuming in those streams. Perhaps there is a work around you can find where every so often it will refresh the stream and resume from it's current position.
This sounds like an MS bug.
You could possible set up an HTTP proxy for the wtv file, then tell the MediaElement to play the stream and not give it the actual size. Its a lot of work but may just work.

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