How to show images from imagelist random in labels - c#

I have to make a memorygame.
MSDN has already a tutorial about it: https://msdn.microsoft.com/nl-nl/library/dd553235.aspx
But thats with wingdings, and i would make it with my own images.
So my question is: how could i show images from an imagelist randomly in labels?
I have already tried different things but with no result. This is one of te ways i have tried to make a imagelist but i don't know how to place it randomly in labels, who are inside a TableLayoutPanel.

The icons the tutorial uses are strings. They can be shown in a label control. But yours are images. You might consider using picture box control.

You can replace
iconLabel.Text = icons[randomNumber];
with
iconLabel.Tag = randomNumber;
This stores the number of each card in its Tag property, a multi-purpose field.
Also set the size of the Label, and turn off AutoSize :
iconLabel.Size = yourImageList.ImageSize;
iconLabel.AutoSize = false;
Don't forget to set yourImageList.ImageSize and yourImageList.ColorDepth to values you like before loading the Images into the list!
Also: Instead of turning the ForegroundColor to Black when hiding them set the Image to null :
iconLabel.Image = null;
and when showing it use the Tag where you have stored the number to retrieve the image:
iconLabel.Image = yourImageList.Images[(int)iconLabel.Tag];
You could also add an extra image to the list that shows a nice pattern as the background of each card and set it as the image initially and when hiding..
To make its size flexible you can also replace the Labels with Panels and use the Panel.BackgroundImage. Then you can set the Panel to any size and chose e.g. BackgroundImageLayout = ImageLayout.Stretch

Related

Not being able to add large number of controls in a panel

I have a scenario in which I want to display numerous images in a panel using only horizontal scroll.
To enable only Horizontal Scroll only, I used the following code in the constructor
public Form()
{
InitializeComponent();
panelImageGallery.AutoScroll = true;
panelImageGallery.VerticalScroll.Enabled = false;
panelImageGallery.VerticalScroll.Visible = false;
}
And then to display and use images in the panel I wrote the following lines of code
int increment = 0;
lblCount.Text = "0/" + files.Length;
for (int i=0;i<files.Length;i++)
{
PanelPictureBox box = new PanelPictureBox();
box.IMAGE= files[i];
box.Location = new Point(panelImageGallery.Location.X + increment, panelImageGallery.Location.Y+10);
box.INDEX = i+1;
panelImageGallery.Controls.Add(box);
increment += 300;
}
Following is the result, and it can be seen that although, I have 350 images but NOT all images are in the panel as there are only 109 images and even both the horizontal and vertical scrolls are there.
Also, when I scrolled the panel all the way to the end then there are some display issues at the end too as the last image gets joined with the second last image.
Another thing that I observed was that when I increased the margin between the images, then fewer and fewer images got displayed inside the panel. So for example, when I set the increment to 500 then only 66 images got displayed in the panel instead of all the 350 images. My feeling is that there could be restriction on the maximum size of the panel, So what is actually happening here and how to resolve this issue ?
This is a limitation because of some of the Windows messages, for example as mentioned in documentations:
Note that the WM_HSCROLL message carries only 16 bits of scroll box
position data. Thus, applications that rely solely on WM_HSCROLL (and
WM_VSCROLL) for scroll position data have a practical maximum position
value of 65,535.
In general, it's not a good idea to try to host too many controls on the form.
In your case, you may want to try controls which performs automatic layout, like FlowLayoutPanel, TableLayoutPanel, Docking into the left of a panel or decrease the margin between your controls.
Or as a proper fix, you can rely on ListView control which support virtual mode, or implement a custom drawn control, or use paging to show a limited number of controls in each page.

How to make a Windows Form responsive [duplicate]

I have read several stack overflow questions without finding a good working solution to my problem. How can I resize my controls whenever the form is resized? I would like them to get larger or smaller when the form becomes larger or smaller.
In visual basic this was quite easy to do with the form.Zoom property (which did't really require resizing controls of course, but solved what I needed). Unfortunately this is not available in C# winforms.
Here is some other things I have tried without luck:
private void formMain_Resize(object sender, EventArgs e)
{/*
double scale;
this.scaleWidth = (float)this.Width / (float)this.origWidth;
this.scaleHeight = (float)this.Height / (float)this.origHeight;
if (this.scaleHeight > this.scaleWidth)
{
scale = this.scaleHeight;
}
else
{
scale = this.scaleWidth;
}
foreach (Control control in this.Controls)
{
control.Height = (int)(control.Height * this.scaleHeight);
control.Width = (int)(control.Width * this.scaleWidth);
this.Refresh();
// control.Font = new Font("Verdana", control.Font.SizeInPoints * heightRatio * widthRatio);
}
///////This scaling didnt work for me either
//this.Scale(new SizeF(this.scaleWidth, this.scaleHeight));
//this.Refresh();
*/
}
If I overlooked an actualy working sample of code on another stack overflow question I would love to see it, but the ones I found were similar to those above which are not working.
Perhaps I was misusing it and someone could post sample code to show for those of us who keep asking this question how to go about solving the problem.
Also, I have tried using some of the anchor/docking tools thinking they would automatically allow it but it didn't.
The best option is to use a TableLayoutPanel. Put TableLayoutPanel on the form, set the Dock property to Fill, create required rows and columns and put the controls inside the cells. Of course you need to set Dock/Anchor on the controls inside the cells, so they respond to changes to the cell size. In some situations you may need to put a Panel into a cell and drop the controls inside it, because every cell can only contain a single control. You may also need to set RowSpan/ColumnSpan on the controls.
By using a TableLayoutPanel, you have complete control over how your cotrols should be arranged. You can set absolute or percentage size for rows and columns.
Use Anchor of the control. There's an option on anchoring the top, bottom, left and right. And you're good to go.
I found an alternative solution that is working well for me, appreciate any negative or positive comments on the solution.
Using several Split Containers and Split Containers inside of Split Containers in different regions I am able to section off the primary pieces of the layout, and within there utilizing Docking and Anchoring I am able to accomplish exactly what I wanted to do - it works beautifully.
I would point out I am aware that some folks online mention split containers use lots of resources.
If your controls are in a group box, be sure to set the group boxes properties to resize. Controls inside the box are controlled by the box. The box size (unless it is inside another box) is controlled by the form.
What you are trying to do in your code is to change the sizes of the controls which isn't so good approach. Generally, the size of the Buttons and TextBoxes shouldn't be changed when you re-size your form, but they often need to move (change location). Some controls do need to change size according to the re-sized form and but in most cases only one dimension. The central controls that are used for working area (if you are developing the tool for drawing for instance) should change sizes of both dimensions. All this you can accomplish by properly setting Dock and/or Anchor properties of the controls.
textBox1.Dock = DockStyle.Bottom;
textBox1.Anchor = AnchorStyles.Bottom & AnchorStyles.Left;
All these are also easily set in the Properties panel when using designer.
But if that isn't enough for you, in rare cases, you will most definitely want to only change the location of the control:
textBox1.Location = new Point(newX, newY);

How to make picture box background transparent in c#

Suppose i have a big Picture box that its image is like a grid.. and 5 other small picture boxes that have different images that i want to place them in the big one and their location is always changeable(by changing their location randomly and sometimes they rotate ).
However , the problem is that these picture boxes have the background white and not transparent everytime i compiled my code as i changed their property back color to transparent
i tried this general code (that i found it alot as a solution for my problem):
overImage.Parent = backImage;
overImage.BackColor = Color.Transparent;
overImage.Location = thePointRelativeToTheBackImage;
and tried this:
innerPictureBox.SendToBack();
innerPictureBox.Parent = outerPictureBox;
but they work so badd and they only work for one time...what to do if i want to make them always transparent with not changing their desired location where i want to put them

Images Scaling Down in draw in C#

Alright guys last little bit of this project I'll ask for help on I promise.
So I go to load the images, works fine however I notice upon loading that the dimensions of the image have been scaled down in the y to 300 (all are a constant value of 433) and up or down from their original width to 600.
I'm using the following method to load them
foreach (string file in Directory.EnumerateFiles(imagePath, "*.JPG"))
{
Image contents = Image.FromFile(file);
treesImage[count] = contents;
count++;
}
and this is the resulting image when I have it loaded.
http://i.stack.imgur.com/Q40kK.png
As you can see the image below the red rectangle is quite small
Any help would be appreciated. If you require any more information please post below and I'll make sure to edit the original question with the relevant information as soon as humanly possible.
EDIT: I am using a simple windows form application and not another graphical framework for my own reasons.
Thanks in advance :)
I'll assume you are using a PictureBox control to display the image.
When someone chooses a tree from your map, you obviously set the PictureBox Image property to the image object referenced by the index in the array. Use the Image object to set the ClientSize of the PictureBox control.
...
Image img = treesImage[idx];
MyPictureBox.SizeMode = PictureBoxSizeMode.Normal;
MyPictureBox.ClientSize = new Size(img.Width,img.Height);
MyPictureBox.Image = img;
...
Alternately you can define one size for your PictureBox and force all the images to be scaled to that size by setting the control SizeMode property to StretchImage declaratively.
I would recommend that you create a simple class (MyImageInfo for example) that would store the Path, Width, and Height of the images found in your first function into a list and then just as before when a user clicks to view an image you set the width and height of the PictureBox and then call the LoadAsync(path) method to get the image. then you aren't storing all images in memory at once, just as you need them since it doesn't look like this requires a lot of quick jumping from image to image.

Resize Controls with Form Resize

I have read several stack overflow questions without finding a good working solution to my problem. How can I resize my controls whenever the form is resized? I would like them to get larger or smaller when the form becomes larger or smaller.
In visual basic this was quite easy to do with the form.Zoom property (which did't really require resizing controls of course, but solved what I needed). Unfortunately this is not available in C# winforms.
Here is some other things I have tried without luck:
private void formMain_Resize(object sender, EventArgs e)
{/*
double scale;
this.scaleWidth = (float)this.Width / (float)this.origWidth;
this.scaleHeight = (float)this.Height / (float)this.origHeight;
if (this.scaleHeight > this.scaleWidth)
{
scale = this.scaleHeight;
}
else
{
scale = this.scaleWidth;
}
foreach (Control control in this.Controls)
{
control.Height = (int)(control.Height * this.scaleHeight);
control.Width = (int)(control.Width * this.scaleWidth);
this.Refresh();
// control.Font = new Font("Verdana", control.Font.SizeInPoints * heightRatio * widthRatio);
}
///////This scaling didnt work for me either
//this.Scale(new SizeF(this.scaleWidth, this.scaleHeight));
//this.Refresh();
*/
}
If I overlooked an actualy working sample of code on another stack overflow question I would love to see it, but the ones I found were similar to those above which are not working.
Perhaps I was misusing it and someone could post sample code to show for those of us who keep asking this question how to go about solving the problem.
Also, I have tried using some of the anchor/docking tools thinking they would automatically allow it but it didn't.
The best option is to use a TableLayoutPanel. Put TableLayoutPanel on the form, set the Dock property to Fill, create required rows and columns and put the controls inside the cells. Of course you need to set Dock/Anchor on the controls inside the cells, so they respond to changes to the cell size. In some situations you may need to put a Panel into a cell and drop the controls inside it, because every cell can only contain a single control. You may also need to set RowSpan/ColumnSpan on the controls.
By using a TableLayoutPanel, you have complete control over how your cotrols should be arranged. You can set absolute or percentage size for rows and columns.
Use Anchor of the control. There's an option on anchoring the top, bottom, left and right. And you're good to go.
I found an alternative solution that is working well for me, appreciate any negative or positive comments on the solution.
Using several Split Containers and Split Containers inside of Split Containers in different regions I am able to section off the primary pieces of the layout, and within there utilizing Docking and Anchoring I am able to accomplish exactly what I wanted to do - it works beautifully.
I would point out I am aware that some folks online mention split containers use lots of resources.
If your controls are in a group box, be sure to set the group boxes properties to resize. Controls inside the box are controlled by the box. The box size (unless it is inside another box) is controlled by the form.
What you are trying to do in your code is to change the sizes of the controls which isn't so good approach. Generally, the size of the Buttons and TextBoxes shouldn't be changed when you re-size your form, but they often need to move (change location). Some controls do need to change size according to the re-sized form and but in most cases only one dimension. The central controls that are used for working area (if you are developing the tool for drawing for instance) should change sizes of both dimensions. All this you can accomplish by properly setting Dock and/or Anchor properties of the controls.
textBox1.Dock = DockStyle.Bottom;
textBox1.Anchor = AnchorStyles.Bottom & AnchorStyles.Left;
All these are also easily set in the Properties panel when using designer.
But if that isn't enough for you, in rare cases, you will most definitely want to only change the location of the control:
textBox1.Location = new Point(newX, newY);

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