When we explicitly implement an interface for an indexer, how can we able to set and get value form the indexer after creating object. or inside the same class constructor
namespace oopsTesting.Indexer
{
public interface IndexerInterface
{
char this[int index] { get; set;}
}
class Indexer : IndexerInterface
{
string name = "Babu Kumarasamy";
StringBuilder sbName = new StringBuilder("Babu Kumarasamy");
public Indexer()
{
for (int i = 0; i < sbName.Length; i++)
{
//How to access the indexer here
Console.WriteLine("Property Indexer: {0}, StringBuilder: {1}", this[i], sbName[i]);
}
}
char IndexerInterface.this[int index]
{
get { return name[index]; }
set
{
//Property or indexer 'string.this[int]' cannot be assigned to -- it is read only
//Strings are immutable which is why there's no setter, you can however use a string builder:
//name[index] = value;
sbName[index] = value;
}
}
}
class Program
{
static void Main(string[] args)
{
GenericIndexerTest objGenIndexer = new GenericIndexerTest();
//How to access the indexer here
}
}
}
You can create a new instance of Indexer, assigning it to a variable of type IndexerInterface:
IndexerInterface ii = new Indexer();
char c = ii[0];
(Note: This answer assumes GenericIndexerTest inherits Indexer in your code)
The same way as you access any explicitly implemented interface, by casting to the interface type:
GenericIndexerTest objGenIndexer = new GenericIndexerTest();
((IndexerInterface)objGenIndexer)[0] = 'A';
or code to the interface, not the implementation:
IndexerInterface objGenIndexer = new GenericIndexerTest();
objGenIndexer[0] ='A';
Related
I have this code:
using System;
using System.Collections.Generic;
using UnityEngine;
public interface HaveId
{
int id { get; }
}
public struct BusinessData : HaveId
{
// business type data
public int graphic_asset_id;
public string name;
public int id { get; set; }
}
public class LookupHelper<T> where T: HaveId
{
private T[] _list;
public T[] list
{
get { return _list; }
set { _list = value; _mapToDictionary(); }
}
private Dictionary<int, int> idxById = new Dictionary<int, int>();
public LookupHelper(){}
private void _mapToDictionary()
{
if(idxById.Count > 0) idxById = new Dictionary<int, int>();
for(var z =0 ; z < list.Length; ++z)
{
idxById[list[z].id] = z;
}
}
public bool IsIdExists(int id)
{
return idxById.ContainsKey(id);
}
public T ById(int id) // is this a reference?
{
var idx = idxById[id];
if (idx >= list.Length) throw new Exception(
String.Format("Invalid Index: {0} >= {1} on {2}",idx.ToString(),list.Length.ToString(), typeof(T).Name)
);
return list[idx];
}
}
And the test code:
LookupHelper<BusinessData> bd = new LookupHelper<BusinessData>();
bd.list = new BusinessData[]
{
new BusinessData{id = 1, name = "test"},
new BusinessData{id = 2, name = "test2"},
};
bd.ById(1).name = "foo";
This give an error: "Cannot modify struct member when accessed struct is not classified as a variable"
How can I change the value of first BusinessData and keep the array still allocated on a contiguous memory (array of struct, needed for cache locality)?
This should be a simple matter of splitting it up into a few lines. Extract the object to get a copy, modify the copy, then overwrite it in the array:
BusinessData bsd = bd.ById(1);
bsd.name = "foo";
bd.SetById(1, bsd);
Of course, you'll need to write that SetById method to reinsert things into the array:
public void SetById(int id, T obj)
{
Int32 idx = idxById[id];
list[idx] = obj;
}
As you know C# borrowed something’s from C and Java. But not everything.
In C, you can create a place for struct on the stack or the heap. On the heap, I can then pass a pointer around and change the content. Very powerful.
But C# emphasizes ease of memory management via garbage collection. To make it easy, C# has the concept of boxing value types into System.Object. Additional details, can be found on Microsoft C# Programming Guide on Boxing and unboxing.
So when you access the value type in your list, you have to explicitly unbox the value. Therefore it’s a copy of the item in the list. You can do what #Nyerguds suggested.
But to make life easy, why not turn your BusinessData into a class?
Past question thread and link to fullpast code HERE
I create my dictionary with a class for a parameter so it can hold two string values. Now I'm trying to write a TryGetValue to out both of the strings in this class:
public class DictionaryInitializer
{
public class DictionarySetup
{
public string theDescription { get; set; }
public string theClass { get; set; }
}
As you can see, there's theDescription and theClass nested in the DictionarySetup. Then I would create the dictionaries using that class here:
public class DictionaryInit
{
//IS_Revenues data
public Dictionary<int, DictionarySetup> accountRevenue = new Dictionary<int, DictionarySetup>()
{
{ 400000, new DictionarySetup {theDescription="Call", theClass="Revenues"}}
};
public Dictionary<int, DictionarySetup> accountExpenses = new Dictionary<int, DictionarySetup>()
{
{790100, new DictionarySetup { theDescription="Currency Hedge", theClass="Other income/expense"}}
};
}
Then, my extension method where I plan to use my TryGetValue on the dictionary:
public void DictionaryUseKey(int MapCode, int MapKey, int rowindex, Dictionary<int, DictionarySetup> AccountLexicon)
{
AccountLexicon[1] = new DictionarySetup();
DictionarySetup Classes;
DictionarySetup Descriptions;
//Saw the above code in another thread, not sure if it's what I should be doing but it seems pretty close to what I want, however, I don't know how to specify the DictionarySetup.theDescription for example;
AccountLexicon.TryGetValue(MapKey, out Classes);
{
//I want to be able to write theDescription and theClass into string variables for use below if the `TryGetValue` returns true, but it seems to me that it can only out one value? How does this work?
DGVMain.Rows[rowindex].Cells[3].Value = ?? how do I write something like... theValues.theDescription;
DGVMain.Rows[rowindex].Cells[11].Value = ?? how do I write something like... theValues.theClass;
}
}
Lastly, I call the extension method in my event like so:
private void btnMapper_Click(object sender, EventArgs e)
{
for (int rowindex = 0; rowindex < DGVMain.RowCount; rowindex++)
{
int accountKey = Convert.ToInt32(DGVMain.Rows[rowindex].Cells[2].Value);
int projCode = Math.Abs(Convert.ToInt32(DGVMain.Rows[rowindex].Cells[7].Value));
int deptCode = Math.Abs(Convert.ToInt32(DGVMain.Rows[rowindex].Cells[9].Value));
int AbsoluteKey = Math.Abs(accountKey);
while (AbsoluteKey >= 10) { AbsoluteKey /= 10; }
while (deptCode >= 10) { deptCode /= 10; }
theDictionary = new DictionaryInit();
DictionaryUseKey(deptCode, accountKey, theDictionary.accountRevenue);
}
}
Actually the TryGetValue method will returns a boolean value represents the presence of the specified key, if the key is found, the corresponding value will be stored in the out parameter. Here in your case the out parameter is Classes and are defined in your code like this: DictionarySetup Classes. which means in case the key is present in the Dictionary means corresponding DictionarySetup object will be stored in the Classes so you can access the theDescription and theClass from Classes; Consider the code below:
if(AccountLexicon.TryGetValue(MapKey, out Classes))
{
DGVMain.Rows[rowindex].Cells[3].Value = Classes.theDescription;
DGVMain.Rows[rowindex].Cells[11].Value = Classes.theClass;
}
I am declaring two private arrays in indexes and displaying the data in main. However, it is not displaying any one tell me how to display the data in the two private arrays in indexers?
class Program
{
static void Main(string[] args)
{
student sc = new student();
for (int i = 0; i < sc.mlength; i++)
{
Console.WriteLine(sc[i]);
}
Console.ReadLine();
//i am declaring two private arrays in indexes and displaying the data in main is not displaying any one tell me how to display the data in the two private arrays in indexers?
}
}
public class student
{
private int[] _marks = new int[] { 60, 68, 70 };
private string[] _names = new string[] { "suri", "kumar", "suresh" };
public int this[int i]
{
get
{
return _marks[i];
}
set
{
_marks[i] = value;
}
}
public string this[int i]
{
get
{
return _names[Convert.ToInt32(i)];
}
set
{
_names[Convert.ToInt32(i)] = value;
}
}
public int mlength
{
get
{
return _marks.Length;
}
}
public int nlenght
{
get
{
return _names.Length;
}
}
}
}
Indexers allow your class to be used just like an array. On the inside of a class, you manage a collection of values any way you want. These objects could be a finite set of class members, another array, or some complex data structure. Regardless of the internal implementation of the class, its data can be obtained consistently through the use of indexers. Here’s an example.
Example:
using System;
class IntIndexer
{
private string[] myData;
public IntIndexer(int size)
{
myData = new string[size];
for (int i=0; i < size; i++)
{
myData[i] = "empty";
}
}
public string this[int pos]
{
get
{
return myData[pos];
}
set
{
myData[pos] = value;
}
}
static void Main(string[] args)
{
int size = 10;
IntIndexer myInd = new IntIndexer(size);
myInd[9] = "Some Value";
myInd[3] = "Another Value";
myInd[5] = "Any Value";
Console.WriteLine("\nIndexer Output\n");
for (int i=0; i < size; i++)
{
Console.WriteLine("myInd[{0}]: {1}", i, myInd[i]);
}
}
}
The IntIndexer class has a string array named myData. This is a private array that external users can’t see. This array is initialized in the constructor, which accepts an int size parameter, instantiates the myData array, and then fills each element with the word “empty”.
The IntIndexer class has a string array named myData. This is a private array that external users can’t see. This array is initialized in the constructor, which accepts an int size parameter, instantiates the myData array, and then fills each element with the word “empty”.
The next class member is the Indexer, which is identified by the this keyword and square brackets, this[int pos]. It accepts a single position parameter, pos. As you may have already guessed, the implementation of an Indexer is the same as a Property. It has get and setaccessors that are used exactly like those in a Property. This indexer returns a string, as indicated by the string return value in the Indexer declaration.
The Main() method simply instantiates a new IntIndexer object, adds some values, and prints the results. Here’s the output:
Indexer Output
myInd[0]: empty
myInd[1]: empty
myInd[2]: empty
myInd[3]: Another Value
myInd[4]: empty
myInd[5]: Any Value
myInd[6]: empty
myInd[7]: empty
myInd[8]: empty
myInd[9]: Some Value
I have several classes that inhabit from this class:
public abstract class Class1
{
private string _protocol;
private static List<Plus> _class1Objects;
public string Protocol
{
get { return _protocol; }
set { _protocol = value; }
}
public static List<Plus> Class1Objects
{
get { return _class1Objects; }
set { _class1Objects = value; }
}
}
And the derive class:
public class Class2 : Plus
{
public bool name;
public int id;
}
public Webmail(string name, int id)
{
if (Class1Objects == null)
Class1Objects = new List<class1>();
.....
Class1Objects.Add(this);
}
And after my list is full of Class1Objects:
for (int i = 0; i < Class1.Class1Objects.Count; i++)
{
if (Class1.Class1Objects[i].GetType() == typeof(Class2))
}
(Class2)Class1.Class1Objects[i].
}
}
Here after (Class2)Class1.Class1Objects[i]. i cannot see my Class2 memners
You need one additional paranthese:
((Class2)Class1.Class1Objects[i]).
At the moment it is read as the following:
(Class2)(Class1.Class1Objects[i].) //<= at the '.' it is still a class1
BUT as David said in his comment: If all are of type Class2 it should be a collection of that type and if not you should check the type, altogether with foreach:
foreach(var item in Class1.Class1Objects)
{
if(item is Class2)
((Class2)Class1.Class1Objects[i]).
}
It would be cleaner to use as:
for (int i = 0; i < Class1.Class1Objects.Count; i++)
{
var c2 = Class1.Class1Objects[i] as Class2;
if (c2!=null)
}
c2.<whatever was meant to come after the .>
}
}
You might also want to consider switching to foreach unless there's a specific reason you want to manually extract each element from the List, e.g. if you're actually storing new values back into the list.
The correct syntax would be:
((Class2)Class1.Class1Objects[i]).name;
Because in your case, when you type something like this:
(Class2)Class1.Class1Objects[i].name;
You try to access the member name of Class1.Class1Objects[i], and only after that you try to cast it to Class2.
Also, the whole loop would be much simpler if you used foreach:
using System.Linq;
foreach(Class2 c in Class1.Class1Objects.OfType<Class2>())
{
Console.WriteLine(c.name); // or whatever you need to do with it
}
in the following indexer code block, why do we need:
public string this[int pos]
{
get
{
return myData[pos];
}
set
{
myData[pos] = value;
}
}
what exactly does "this" in this[int pos] do? Thanks
/// Indexer Code Block starts here
using System;
/// <summary>
/// A simple indexer example.
/// </summary>
class IntIndexer
{
private string[] myData;
public IntIndexer(int size)
{
myData = new string[size];
for (int i = 0; i < size; i++)
{
myData[i] = "empty";
}
}
public string this[int pos]
{
get
{
return myData[pos];
}
set
{
myData[pos] = value;
}
}
static void Main(string[] args)
{
int size = 10;
IntIndexer myInd = new IntIndexer(size);
myInd[9] = "Some Value";
myInd[3] = "Another Value";
myInd[5] = "Any Value";
Console.WriteLine("\nIndexer Output\n");
for (int i = 0; i < size; i++)
{
Console.WriteLine("myInd[{0}]: {1}", i, myInd[i]);
}
}
}
It means that you can use the indexer on the object itself (like an array).
class Foo
{
public string this[int i]
{
get { return someData[i]; }
set { someData i = value; }
}
}
// ... later in code
Foo f = new Foo( );
string s = f[0];
From a c# syntax perspective:
You need this because - how else would you declare it? Functionality on a class must have a name, or address, by which to reference it.
A method signature is:
[modifiers] [type] [name] (parameters)
public string GetString (Type myparam);
A property signature is:
[modifiers] [type] [name]
public string MyString
A field signature is:
[modifiers] [type] [name]
public string MyString
Since an indexer has no name, it would not make much sense to write:
public string [int pos]
So we use this to denote it's "name".
This is just marker for compiler to know that that property has indexer syntax.
In this case it enables myInd to use "array syntax" (e.g. myInd[9]).
The 'this' keyword indicates that you are defining behavior that will be invoked when your class is accessed as if it was an array. Since your defining behavior for the class instance, use of the 'this' keyword in that context makes sense. You don't call myInd.indexer[], you call myInd[].
It allows your class to behave in a similar manner to an array. In this case, your indexer is allowing you to reference myData transparently from outside the IntIndexer class.
If you didn't have the indexer declared, the following code would fail:
myInd[1] = "Something";
The "this" in your case specifies that this property is the indexer for this class. This is the syntax in C# to define an indexer on a class, so you can use it like:
myInd[9] = ...