I am looking for a way to connect to a non-broadcast (hidden) network via C#. This is a new area of development for me. It is a UWP application that needs to be able to manage WiFi connections. I am currently using the Windows.Devices.Wifi namespace to do pretty much everything else, but I don't know how to do the non-broadcast. I have the SSID and the password for the network. I might be missing something, and it could be really easy to do, but I am missing something. Anyone able to help me out?
You can use bssid to get the WiFiAvailableNetwork like I have done:-
await wifiAdapter.ScanAsync();
var wifiList= wifiList.AddRange(wifiAdapter.NetworkReport.AvailableNetworks.ToList());
WiFiAvailableNetwork targetWifi = wifiList.FirstOrDefault(x => x.Bssid.Equals("00:19:a9:7f:08:a0"));
According to the documentation, this can be done with the WiFiAdapter.ConnectAsync method.
public IAsyncOperation<WiFiConnectionResult> ConnectAsync(
WiFiAvailableNetwork availableNetwork,
WiFiReconnectionKind reconnectionKind,
PasswordCredential passwordCredential,
string ssid
)
Connect this Wi-Fi device to a hidden network, with the given passphrase and reconnection policy.
Related
I am trying to change the static send port URI from BizTalk admin console by opening the configuration, I am able to do change the URI.
But if I do the send port URIchange using WMI script in c# or directly update on bts_sendport_transport, it changes the URI in database and the change appears in the send port list also.
Bur when I open the MQ configuration, I can still find the old URI in MQ definition.
Can any one please help me to change the MQ definition in send ports without using admin console?
I think your approach to the problem is wrong they invernted dynamic ports for your problem. since your question not clear enough may be I don't understand your problem clearly.
Here is link for Dynamic Ports and Usage http://www.codeproject.com/Articles/502425/BizTalk-Static-and-Dynamic-FTP-Send-Port-Sample
you must focus on last part
Msg_DynamicSend(FTP.CommandLogFileName) = "D:\\BiztalkLogs\\FTPLog\\DynamicFTPLog.txt";
Msg_DynamicSend(FTP.UserName) = "FTPUSER";
Msg_DynamicSend(FTP.Password) = "Pass1234";
Msg_DynamicSend(FTP.SpoolingFolder) = "/IN/";
Msg_DynamicSend(FTP.RepresentationType) = "ASCII";
DynSendPort(Microsoft.XLANGs.BaseTypes.Address)= "ftp://inhydeshrilata";
DynSendPort(Microsoft.XLANGs.BaseTypes.TransportType) = "FTP"
So I am trying to connect a bluetooth speakers from a script. I am using 32feet.net and I have successfully found the device but it doesn't work when I try to pair and connect to it.
This is the code im using to pair to device, this always fails not sure why:
private static void connected(BluetoothDeviceInfo[] dev)
{
// dev[foundIndex];
bool paired=false;
paired = BluetoothSecurity.PairRequest(dev[foundIndex].DeviceAddress, "1166");
if (paired)
Console.WriteLine("Passed, Device is connected.");
else
Console.WriteLine("Failed....");
}
Here is the code called after connected to actually connect to the device: bc is my bluetooth client var.
bc.BeginConnect(devInfo[foundIndex].DeviceAddress, BluetoothService.SerialPort, new AsyncCallback(Connect), devInfo[foundIndex]);
private static void Connect(IAsyncResult result)
{
if (result.IsCompleted)
{
Console.Write("Connected... ");
}
}
Any help would be appreciated. I am new to 32feet.net so i dont know much about this, i tried following code online to get where im at.
Try BluetoothDeviceInfo.SetServiceState. That will ask Windows to connect to the audio service on the device -- hopefully that'll do the job.
See https://32feet.codeplex.com/wikipage?title=Connecting%20to%20Bluetooth%20Services
Sometimes we don’t want our application to itself send data to/from a remote service but we want instead the local operating system to do so. This is the case for keyboard/mouse/etc with HID, networking with DUN/NAP/PAN/etc, Headset/Handsfree etc.
and then
The short answer in this case is to use BluetoothDeviceInfo.SetServiceState. This is the API equivalent to manually checking the respective checkbox on the “Services” tab of the Device dialog in Bluetooth Control panel.
Also, in these days of Secure Simple Pairing, using PairRequest is fine only if all peer devices will use old style PIN code authentication, otherwise instantiate a BluetoothWin32Authentication and then do the connect (here indirectly via SetServiceState) and handle the authentication in the authentication callback.
So i have a lack of knowledge issue with this.
I'm currently streaming my webcam and trying to do a small conferencing application on WPF. I can easily see the streamed video by doing <MediaElement Name="VideoControl" Source="http://localhost:8080"/> on my computer.
But i don't know what to write instead of http://localhost:8080 on an external computer because of my lack of knowledge. I've tried to write my external ip address, i've tried to write my local network ip with a computer on the same network. None of them has worked.
To sum up, i need to know how to access my stream from anywhere around the world (wow that sounded extremely like IP).
Here is the code i wrote to broadcast my stream;
_job = new LiveJob();
EncoderDevice videoDev = null;
foreach (EncoderDevice ved in EncoderDevices.FindDevices(EncoderDeviceType.Video))
if (ved.Name == VideoDevices.SelectedItem.ToString())
videoDev = ved;
EncoderDevice audioDev = null;
foreach (EncoderDevice aed in EncoderDevices.FindDevices(EncoderDeviceType.Audio))
if (aed.Name == AudioDevices.SelectedItem.ToString())
audioDev = aed;
// preset, editting etc..
_job.ApplyPreset(LivePresets.VC1HighSpeedBroadband16x9);
LiveDeviceSource deviceSource = _job.AddDeviceSource(videoDev, audioDev);
_job.ActivateSource(deviceSource);
PullBroadcastPublishFormat outputFormat = new PullBroadcastPublishFormat();
outputFormat.BroadcastPort = 8080;
outputFormat.MaximumNumberOfConnections = 10;
_job.PublishFormats.Add(outputFormat);
_job.StartEncoding();
I'm sorry for my bad explanation, Thanks for the help!
Noone ever answered this?
Did you ever get it to work? If you could not open the stream from another computer in your LAN with VLC player, I would think your firewall is the blocker.
Allways when having issues with networking, turn off EVERYTHING so your stuff works, then turn back one and one. That way you get to find out which firewall/setting that is blocking you.
Once you get it to work in LAN, try from a machine outside your home network. Not all routers/modems support rerouting you back into your network if you try to access the external IP of your modem/router from inside your LAN. Your external IP can be found at whatismyip.com or similar sites.
So you will probably have to rely on help from someone else or try out some VPN solution to test conenction to your external address from outside your network.
is there any way to check internet connection status in linux using mono
If it's desktop app, you could query NetworkManager (which is the network connection manager on most Linux desktops) over d-bus, using the NDesk.DBus library.
See Banshee for an example: http://git.gnome.org/cgit/banshee/tree/src/Core/Banshee.Services/Banshee.Networking/NetworkManager.cs
Apart from what Michael already suggested for a desktop application, you can also do something like:
foreach (NetworkInterface ni in NetworkInformation.GetAllNetworkInterfaces ()) {
// Check that any or all of:
// -ni.OperationalStatus == OperationalStatus.Up
// -that ni.NetworkInterfaceType is ethernet or wireless80211
// -ni.GetIPProperties() has a gateway and a DNS server
// ...
}
No matter what you end up using, it won't be reliable.
I see it all the time with Windows Vista and 7 at home. I use a home network, so my computers are always "connected." However, they are not always connected to the Internet.
That said, I would recommend checking the network interfaces as Gonzalo said. It is your best bet.
I would not rely on NetworkManager being present. I hate that thing and turn it off whenever I can. It is huge, ungainly, has an ugly name, relies on junk like HAL and DBUS. Early versions permanently put me off because they didn't work unless you were logged in to a GUI. It also collected bug work-arounds for wifi that were completely ridiculous in an open-source operating system that should have just fixed the original bugs. That led to other wifi managers and the command-line not being able to work properly and people being told to use NetworkManager, only because no one ever bothered to fix the actual bug!
You could try to open your connection as it is needed. If that fails display an error message.
Alternatively, if you really need a general check (e.g. at application start) you could try to make HTTP requests to one or more omnipresent websites like google.com. (Or what ever protocol you mean by "internet").
Check out HttpWebRequest.
I have a C# application that should only be used when the network is down, but am afraid users will just unplug the network cable in order to use it.
Is there a way to detect if the network cable has been unplugged?
Thanks
You could use IsNetworkAlive(). Although technically it doesn't check link state, it's probably better since it can detect wireless and dialup connectivity as well. Here's an example:
using System.Runtime.InteropServices;
class Program
{
[DllImport("sensapi.dll")]
static extern bool IsNetworkAlive(out int flags);
static void Main(string[] args)
{
int flags;
bool connected = IsNetworkAlive(out flags);
}
}
The flags param returns whether the connection is to the internet or just a LAN. I'm not 100% sure how it knows, but I'd bet it just looks to see if there is a default gateway set.
In my humble opinion, there is no certain way to distinguish between a network down and an unplugged cable. And even if there is a way, there is also a way to work around it.
Let's assume that you have a solution and let's look at some situations:
There is no network traffic, the cable is not unplugged from the computer: it may be unplugged at the other end.
There is no network traffic, the cable is unplugged: but this has always been the case, the laptop is connected via Wi-Fi, which is down at the moment.
There are several network interfaces, only the one connected to WAN is down: should your app work?
The network is actually down, in the sense you mean: someone has managed to reboot the router continuously for using your app.
You can use this
System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable()
Some network drivers are able to detect this. However you'd need to use unmanaged code to access them from C# (which may be very difficult/impossible) and the solution may not be reliable for all network adapters.
The network card will report this as a state. Tools like ethtool can display this (Link up), but that is only available for Linux/Unix.
If you can enumerate the installed network cards with a Windows API, I'm sure you'll find the flag for "link up" somewhere in there.
You could register a delegate to the NetworkChange Class. When a network change occurs, it doesn't actually notify you what happened, so you could list all the network interfaces (Using NetworkInterface), filter the ones that concern you (By checking there properties) and check their operational status.
If I really wanted to use your application and whether it will work depends on something like this, I would always be able to find a way to trick your application. Are you sure there's no better solution?
How about pinging the default gateway?
There is some code here that gets the default gateway from the registry.
To detect 'Is network cable plugged in a machine?', below piece of code works.
class Program
{
private static void Main(string[] args)
{
bool isNetworkCableConnected = System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable();
}
}