I'm using a global keyboard hook class. This class allows to check if keyboard key pressed anywhere. And after some time I'm having an error:
**CallbackOnCollectedDelegate was detected**
A callback was made on a garbage collected delegate of type 'Browser!Utilities.globalKeyboardHook+keyboardHookProc::Invoke'. This may cause application crashes, corruption and data loss. When passing delegates to unmanaged code, they must be kept alive by the managed application until it is guaranteed that they will never be called.
Here is globalkeyboardHook class:
public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);
public struct keyboardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x100;
const int WM_KEYUP = 0x101;
const int WM_SYSKEYDOWN = 0x104;
const int WM_SYSKEYUP = 0x105;
public List<Keys> HookedKeys = new List<Keys>();
IntPtr hhook = IntPtr.Zero;
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyUp;
public globalKeyboardHook()
{
hook();
}
~globalKeyboardHook()
{
unhook();
}
public void hook()
{
IntPtr hInstance = LoadLibrary("User32");
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(hhook);
}
public int hookProc(int code, int wParam, ref keyboardHookStruct lParam)
{
if (code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (HookedKeys.Contains(key))
{
KeyEventArgs kea = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
{
KeyDown(this, kea);
}
else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
{
KeyUp(this, kea);
}
if (kea.Handled)
return 1;
}
}
return CallNextHookEx(hhook, code, wParam, ref lParam);
}
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
#endregion
Any ideas how to fix it? The program works well, but after some time the program freezes ant I get this error.
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
There's your problem. You are relying on C# syntax sugar to have it automatically create a delegate object to hookProc. Actual code generation look like this:
keyboardHookProc $temp = new keyboardHookProc(hookProc);
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, $temp, hInstance, 0);
There's only one reference to the delegate object, $temp. But it is local variable and disappears as soon as your hook() method stops executing and returns. The garbage collector is otherwise powerless to see that Windows has a 'reference' to it as well, it cannot probe unmanaged code for references. So the next time the garbage collector runs, the delegate object gets destroyed. And that's a kaboom when Windows makes the hook callback. The built-in MDA detects the problem and generates the helpful diagnostic before the program crashes with an AccessViolation.
You will need to create an additional reference to the delegate object that survives long enough. You could use GCHandle for example. Or easier, just store a reference yourself so the garbage collector can always see the reference. Add a field to your class. Making it static is a sure-fire way to ensure the object can't be collected:
private static keyboardHookProc callbackDelegate;
public void hook()
{
if (callbackDelegate != null) throw new InvalidOperationException("Can't hook more than once");
IntPtr hInstance = LoadLibrary("User32");
callbackDelegate = new keyboardHookProc(hookProc);
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, callbackDelegate, hInstance, 0);
if (hhook == IntPtr.Zero) throw new Win32Exception();
}
public void unhook()
{
if (callbackDelegate == null) return;
bool ok = UnhookWindowsHookEx(hhook);
if (!ok) throw new Win32Exception();
callbackDelegate = null;
}
No need to pinvoke FreeLibrary, user32.dll is always loaded until your program terminates.
It didn't take too long to get it done!
Here's an all good working implementation with latest fix (definitions & implementations) following Hans Passant's answer and a GitHub project.
//file Win32Api.cs
using System;
using System.Runtime.InteropServices;
using YourProjectNamespace.Hooks;
namespace YourProjectNamespace
{
public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);
/// <summary>
/// Pcursor info
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct PCURSORINFO
{
public Int32 Size;
public Int32 Flags;
public IntPtr Cursor;
public POINTAPI ScreenPos;
}
/// <summary>
/// Point
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct POINTAPI
{
public int x;
public int y;
}
/// <summary>
/// keyboard hook struct
/// </summary>
public struct keyboardHookStruct
{
public int dwExtraInfo;
public int flags;
public int scanCode;
public int time;
public int vkCode;
}
/// <summary>
/// Wrapper for windows 32 calls.
/// </summary>
public class Win32Api
{
public const Int32 CURSOR_SHOWING = 0x00000001;
public const int WH_KEYBOARD_LL = 13;
public const int WM_KEYDOWN = 0x100;
public const int WM_KEYUP = 0x101;
public const int WM_SYSKEYDOWN = 0x104;
public const int WM_SYSKEYUP = 0x105;
[DllImport("user32.dll")]
public static extern bool GetCursorInfo(out PCURSORINFO cinfo);
[DllImport("user32.dll")]
public static extern bool DrawIcon(IntPtr hDC, int X, int Y, IntPtr hIcon);
[DllImport("winmm.dll")]
private static extern int mciSendString(string MciComando, string MciRetorno, int MciRetornoLeng, int CallBack);
[DllImport("user32")]
private static extern int GetKeyboardState(byte[] pbKeyState);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern short GetKeyState(int vKey);
[DllImport("user32")]
public static extern int ToAscii(
int uVirtKey,
int uScanCode,
byte[] lpbKeyState,
byte[] lpwTransKey,
int fuState);
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(
IntPtr idHook,
int nCode,
int wParam,
ref keyboardHookStruct lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern int UnhookWindowsHookEx(IntPtr idHook);
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern IntPtr SetWindowsHookEx(
int idHook,
keyboardHookProc lpfn,
IntPtr hMod,
int dwThreadId);
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
//Constants
} // class Win32
**File GlobalKeyboardHook.cs**
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using log4net;
namespace ScreenRecorder.Hooks
{
public class GlobalKeyboardHook
{
private static readonly ILog log = LogManager.GetLogger(typeof (GlobalKeyboardHook).Name);
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x100;
const int WM_KEYUP = 0x101;
const int WM_SYSKEYDOWN = 0x104;
const int WM_SYSKEYUP = 0x105;
private static keyboardHookProc callbackDelegate;
public List<Keys> HookedKeys = new List<Keys>();
private IntPtr keyboardHook = IntPtr.Zero;
/// <summary>
public GlobalKeyboardHook()
{
Hook();
}
~GlobalKeyboardHook() {
Unhook();
}
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyUp;
public int HookProc(int nCode, int wParam, ref keyboardHookStruct lParam)
{
if (nCode >= 0)
{
var key = (Keys) lParam.vkCode;
if (HookedKeys.Contains(key))
{
var kArgs = new KeyEventArgs(key);
if ((wParam == Win32Api.WM_KEYDOWN || wParam == Win32Api.WM_SYSKEYDOWN) && (KeyDown != null))
{
KeyDown(this, kArgs);
}
else if ((wParam == Win32Api.WM_KEYUP || wParam == Win32Api.WM_SYSKEYUP) && (KeyUp != null))
{
KeyUp(this, kArgs);
}
if (kArgs.Handled)
return 1;
}
}
return Win32Api.CallNextHookEx(keyboardHook, nCode, wParam, ref lParam);
}
public void Hook()
{
// Create an instance of HookProc.
//if (callbackDelegate != null) throw new InvalidOperationException("Multiple hooks are not allowed!");
IntPtr hInstance = Win32Api.LoadLibrary("User32");
callbackDelegate = new keyboardHookProc(HookProc);
//install hook
keyboardHook = Win32Api.SetWindowsHookEx( Win32Api.WH_KEYBOARD_LL, callbackDelegate, hInstance, 0);
//If SetWindowsHookEx fails.
if (keyboardHook == IntPtr.Zero)
{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
var errorCode = Marshal.GetLastWin32Error();
log.Error("Unable to install keyboard hook.", new Win32Exception(errorCode));
}
}
/// <summary>
/// Unsubscribe for keyboard hook
/// </summary>
public void Unhook()
{
if (callbackDelegate == null) return;
if (keyboardHook != IntPtr.Zero)
{
//uninstall hook
var retKeyboard = Win32Api.UnhookWindowsHookEx(keyboardHook);
//reset invalid handle
keyboardHook = IntPtr.Zero;
//if failed and exception must be thrown
if (retKeyboard == 0)
{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
var errorCode = Marshal.GetLastWin32Error();
//Initializes and throws a new instance of the Win32Exception class with the specified error.
log.Error("Error while uninstalling keyboard hook", new Win32Exception(errorCode));
}
}
callbackDelegate = null;
}
}
}
Related
I'm creating an app in WPF c# that needs to be able to detect mouse click up and click down events separately. In order to do this, I use code for a Global Mouse Hook that I found online. the only problem with the code was that it used EventArgs as the EventHandler so it passed the same function everytime I sent MouseUp and MouseDown in. To fix this, I used the MouseButtonEventArgs constructor. The rpoblem I'm having now is that the constructor needs 3 parameters: MouseDevice, timestamp, and MouseButton for the constructor to actually work. I have figured out timestamp and MouseButton, but I don't know what to put for MouseDevice. What do I put here to make the constructor work? Here is my low level mousehook class code.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Input;
namespace KeystrokeDisplay
{
public static class MouseHook
{
public static event MouseEventHandler MouseAction = delegate { };
public static void Start()
{
_hookID = SetHook(_proc);
}
public static void stop()
{
UnhookWindowsHookEx(_hookID);
}
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_MOUSE_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
MouseAction(null, new MouseButtonEventArgs(mouse: ????????, timestamp: 0, button: MouseButton.Left));
}
if (nCode >= 0 && MouseMessages.WM_LBUTTONUP == (MouseMessages)wParam)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
MouseAction(null, new MouseButtonEventArgs(mouse: ????????, timestamp: 0, button: MouseButton.Left));
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
public const int WH_MOUSE_LL = 14;
public enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
}
How do I fix this? Also, I'm fairly new to c# so I might need some extra help understanding your answer.
I don't see any reason to use MouseEventHandler.
You want to detect mouse click up and click down events separately, so you can create two delegates for mouse click up and click down and pass own event arguments. You are only interested in which mouse button was pressed.
public delegate void MouseUpEventHandler(object sender, MyMouseEventArgs e);
public delegate void MouseDownEventHandler(object sender, MyMouseEventArgs e);
public class MyMouseEventArgs : EventArgs
{
public MouseButton MouseButton { get; }
public MyMouseEventArgs(MouseButton mouseButton)
{
MouseButton = mouseButton;
}
}
Then replace
public static event MouseEventHandler MouseAction = delegate { };
with
public static event MouseUpEventHandler MouseUpAction = delegate { };
public static event MouseDownEventHandler MouseDownAction = delegate { };
In HookCallback invoke MouseDownAction or MouseUpAction.
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
MouseDownAction(null, new MyMouseEventArgs(MouseButton.Left));
}
if (nCode >= 0 && MouseMessages.WM_LBUTTONUP == (MouseMessages)wParam)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
MouseUpAction(null, new MyMouseEventArgs(MouseButton.Left));
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
I'm using the following code trying to get OS wide keyboard inputs with no luck:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
class InterceptKeys
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
while(true)
continue;
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
Console.WriteLine(vkCode);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
HookCallback is simply not being called. I have a suspicion it's trying to listen only to a form which doesn't exist rather than running system wide.
Low-level Windows hooks internally use Windows messaging. The thread that calls SetWindowsHookEx must have the message loop in the end, which allows to call HookCallback function. In C++ message loop looks like this:
MSG msg;
BOOL result;
for (;;)
{
result = GetMessage(&msg, nullptr, 0, 0);
if (result <= 0)
{
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Find all required PInvoke definitions for GetMessage, TranslateMessage, DispatchMessage and MSG, translate this code to C# and place it instead of your endless loop while(true). You can find all this stuff at PInvoke.Net, see also this Microsoft forum discussion:
Console keyboard hook not getting called
https://social.msdn.microsoft.com/Forums/vstudio/en-US/ed5be22c-cef8-4615-a625-d05caf113afc/console-keyboard-hook-not-getting-called?forum=csharpgeneral
I'm obviously very late but just hoping I could help (if the OP haven't have yet the help he/she needed) so I'm posting my answer.
It says in the MSDN documentation that when you want to set a system-wide hook, you must give the hMod parameter a
handle to the DLL containing the hook procedure pointed to by the lpfn
parameter
and
If the dwThreadId parameter is zero or specifies the identifier of a
thread created by a different process, the lpfn parameter must point
to a hook procedure in a DLL
but, look at this:
SetWindowsHookEx(2, kbdHookProc, GetModuleHandle("user32"), 0)
kbdHookProc is a function in my C# winforms application but the value I gave in the hMod parameter is the hinstance obtained by loading user32.dll via GetModuleHandle. I am using the keyboard hook (WH_KEYBOARD) to monitor locking of capslock, numlock and scroll lock keys. Don't ask me why I did that and would it work or why it works because I don't know but, yes, IT WORKS!
For a full answer to this;
As Alex says, you'll need a message loop to process windows messages and call your hooks,
public class MessageLoop
{
[DllImport("user32.dll")]
private static extern int GetMessage(out MSG lpMsg, IntPtr hWnd, uint wMsgFilterMin,
uint wMsgFilterMax);
[DllImport("user32.dll")]
private static extern bool TranslateMessage([In] ref MSG lpMsg);
[DllImport("user32.dll")]
private static extern IntPtr DispatchMessage([In] ref MSG lpmsg);
[StructLayout(LayoutKind.Sequential)]
public struct MSG
{
IntPtr hwnd;
uint message;
UIntPtr wParam;
IntPtr lParam;
int time;
POINT pt;
int lPrivate;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
X = x;
Y = y;
}
public static implicit operator System.Drawing.Point(POINT p)
{
return new System.Drawing.Point(p.X, p.Y);
}
public static implicit operator POINT(System.Drawing.Point p)
{
return new POINT(p.X, p.Y);
}
public override string ToString()
{
return $"X: {X}, Y: {Y}";
}
}
private Action InitialAction { get; }
private Thread? Thread { get; set; }
public bool IsRunning { get; private set; }
public MessageLoop(Action initialAction)
{
InitialAction = initialAction;
}
public void Start()
{
IsRunning = true;
Thread = new Thread(() =>
{
InitialAction.Invoke();
while (IsRunning)
{
var result = GetMessage(out var message, IntPtr.Zero, 0, 0);
if (result <= 0)
{
Stop();
continue;
}
TranslateMessage(ref message);
DispatchMessage(ref message);
}
});
Thread.Start();
}
public void Stop()
{
IsRunning = false;
}
}
I use a separate thread here to avoid blocking the main thread.
The InterceptKeys class as shown in the question needs no modification;
class InterceptKeys
{
// ...
public static void Main()
{
var loop = new MessageLoop(() => {
_hookID = SetHook(_proc);
});
while (Console.ReadKey(true) != ConsoleKey.X) // For exemplary purposes
{
continue;
}
loop.Stop();
}
// ...
}
I hope that you can help me, I have an application that took every key that I press, like a KeyLogger (yeah, I know, is kind a Malware but I used to another thing, good things, very good things. Not for spy someone). When I press the number keys between the letter key and the F's keys (I mean, the keys above the letters, that ones that you may use if you keyboard doesn't have numeric keypad)it write like this :
0123456789
But when I use the NumericPad (that one on the right side of the keyboard) it show like this:
ABCDEFGHIJ
How can I transform the letter to number?
PS: I research about this and I found that I may need to use UnicodeEncodig.Unicode but I don't know how to use it.
This is the class that capture the keys:
using System;
using System.Text;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public class GlobalKeyboardHook
{
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr hhk, int code, int wParam, ref keyBoardHookStruct lParam);
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, LLKeyboardHook callback, IntPtr hInstance, uint theardID);
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
public delegate int LLKeyboardHook(int Code, int wParam, ref keyBoardHookStruct lParam);
public struct keyBoardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x0100;
const int WM_KEYUP = 0x0101;
const int WM_SYSKEYDOWN = 0x0104;
const int WM_SYSKEYUP = 0x0105;
LLKeyboardHook llkh;
public List<Keys> HookedKeys = new List<Keys>();
IntPtr Hook = IntPtr.Zero;
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyUp;
// This is the Constructor. This is the code that runs every time you create a new GlobalKeyboardHook object
public GlobalKeyboardHook()
{
llkh = new LLKeyboardHook(HookProc);
// This starts the hook. You can leave this as comment and you have to start it manually (the thing I do in the tutorial, with the button)
// Or delete the comment mark and your hook will start automatically when your program starts (because a new GlobalKeyboardHook object is created)
// That's why there are duplicates, because you start it twice! I'm sorry, I haven't noticed this...
hook(); <-- Choose!
}
~GlobalKeyboardHook()
{ unhook(); }
public void hook()
{
IntPtr hInstance = LoadLibrary("User32");
Hook = SetWindowsHookEx(WH_KEYBOARD_LL, llkh, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(Hook);
}
public int HookProc(int Code, int wParam, ref keyBoardHookStruct lParam)
{
if (Code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (HookedKeys.Contains(key))
{
KeyEventArgs kArg = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
KeyDown(this, kArg);
else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
KeyUp(this, kArg);
if (kArg.Handled)
return 1;
}
}
return CallNextHookEx(Hook, Code, wParam, ref lParam);
}
}
Second Edit, Here is where I use gHook_KeyDown:
GlobalKeyboardHook gHook;
private void Form1_Load(object sender, EventArgs e)
{
gHook = new GlobalKeyboardHook();
gHook.KeyDown += new KeyEventHandler(gHook_KeyDown);
foreach(Keys key in Enum.GetValues(typeof(Keys)))
ghook.HookedKeys.Add(key);
}
public void gHook_KeyDown(object sender, KeyEventArgs e)
{
textBox1.Text += ((char)e.KeyValue).ToString();
}
I'm trying to implement a screencast application and i need to show the location of mouse on click.
How can I show the location of the pointer(mouse) like there is default on windows with the CTRL key if you enable that option on (Mouse Properties-> Pointer Options -> Show location of pointer when I press the CTRL key)
Is there any good solution rather than just draw a circle on canvas with a storyboard to getting smaller and then disappear ?
You can get the mouse location using Cursor.Position
Then you can draw your circle around the the cursor location.
So if you need it by a key press like with the ctrl scenario you can bind an event listener for key press or if you need something constant you can set an event listener on the mouse move.
Hope it will help
Liron
After some time i did it with that code.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
public static class MouseHook
{
public class MSLLHOOKSTRUCTEventArgs : EventArgs
{
private readonly MSLLHOOKSTRUCT _hookStruct;
public MSLLHOOKSTRUCTEventArgs(MSLLHOOKSTRUCT hookStruct)
{
_hookStruct = hookStruct;
}
public MSLLHOOKSTRUCT HookStruct
{
get { return _hookStruct; }
}
}
public static event EventHandler<MSLLHOOKSTRUCTEventArgs> MouseDown = delegate { };
public static event EventHandler<MSLLHOOKSTRUCTEventArgs> MouseUp = delegate { };
public static event EventHandler<MSLLHOOKSTRUCTEventArgs> MouseMove = delegate { };
public static bool Started { get; set; }
static MouseHook()
{
Started = false;
}
public static void Start()
{
Debug.WriteLine("MouseHook.Start");
_hookID = SetHook(_proc);
Started = true;
}
public static void Stop()
{
Debug.WriteLine("MouseHook.Stop");
UnhookWindowsHookEx(_hookID);
Started = false;
MouseDown = null;
MouseUp = null;
MouseMove = null;
}
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private static IntPtr SetHook(LowLevelMouseProc proc)
{
IntPtr hook = SetWindowsHookEx(WH_MOUSE_LL, proc, GetModuleHandle("user32"), 0);
if (hook == IntPtr.Zero)
throw new System.ComponentModel.Win32Exception();
return hook;
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
if (MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam)
{
if(MouseDown!=null)
MouseDown(null, new MSLLHOOKSTRUCTEventArgs(hookStruct));
}
else if (MouseMessages.WM_LBUTTONUP == (MouseMessages)wParam)
{
if (MouseUp != null)
MouseUp(null, new MSLLHOOKSTRUCTEventArgs(hookStruct));
}
else
{
if (MouseMove != null)
MouseMove(null, new MSLLHOOKSTRUCTEventArgs(hookStruct));
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private const int WH_MOUSE = 7;
private const int WH_MOUSE_LL = 14;
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
I'm creating a software that must work when user is playing game in full screen mode. When user press a hotkey it will do something. My current hotkey implementation works only in windows. I need both KeyUp && KeyDown in full screen, i'm use TheDarkJoker94's class. Please advice.
using System;
using System.Text;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public class GlobalKeyboardHook
{
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr hhk, int code, int wParam, ref keyBoardHookStruct lParam);
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, LLKeyboardHook callback, IntPtr hInstance, uint theardID);
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
public delegate int LLKeyboardHook(int Code, int wParam, ref keyBoardHookStruct lParam);
public struct keyBoardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x0100;
const int WM_KEYUP = 0x0101;
const int WM_SYSKEYDOWN = 0x0104;
const int WM_SYSKEYUP = 0x0105;
LLKeyboardHook llkh;
public List<Keys> HookedKeys = new List<Keys>();
IntPtr Hook = IntPtr.Zero;
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyUp;
// This is the Constructor. This is the code that runs every time you create a new GlobalKeyboardHook object
public GlobalKeyboardHook()
{
llkh = new LLKeyboardHook(HookProc);
// This starts the hook. You can leave this as comment and you have to start it manually (the thing I do in the tutorial, with the button)
// Or delete the comment mark and your hook will start automatically when your program starts (because a new GlobalKeyboardHook object is created)
// That's why there are duplicates, because you start it twice! I'm sorry, I haven't noticed this...
// hook(); <-- Choose!
}
~GlobalKeyboardHook()
{ unhook(); }
public void hook()
{
IntPtr hInstance = LoadLibrary("User32");
Hook = SetWindowsHookEx(WH_KEYBOARD_LL, llkh, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(Hook);
}
public int HookProc(int Code, int wParam, ref keyBoardHookStruct lParam)
{
if (Code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (HookedKeys.Contains(key))
{
KeyEventArgs kArg = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
KeyDown(this, kArg);
else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
KeyUp(this, kArg);
if (kArg.Handled)
return 1;
}
}
return CallNextHookEx(Hook, Code, wParam, ref lParam);
}
}