Inheritance dependency injection simplification - c#

This one is a bit complicated, so please read everything through. I'm working on some code that implements the MVVM Pattern for WPF. I have a XAML Markup extension that looks for a specific property on the datacontext. (It's a long and fun story, but out of scope) My view model will be set as the Dataconext on the view.
Here's an example of how I have implemented my BaseViewmodel...
public class ViewModelBase : IViewModelBase
{
protected CommandManagerHelper _commandManagerHelper;
//todo find a way of eliminating the need for this constructor
public OrionViewModelBase(CommandManagerHelper commandManagerHelper)
{
_commandManagerHelper = commandManagerHelper;
}
private IExampleService _exampleService;
public IExampleService ExampleService
{
get
{
if (_exampleService == null)
{
_exampleService = _commandManagerHelper.GetExampleService();
}
return _exampleService;
}
}
}
What's going on there is that I'm effectively lazy loading the _exampleService. I'm sure it's possible to use Lazy, but I've not got round to implementing that just yet.
My Xaml Markup will be looking for and making use of my the ExampleService it could also be used by code within the view model. It's going to be used all over the application.
A point to note is that my application will have only one instance of the ExampleServer that will be passed around, calling GetExampleService from anywhere in the application will return the same instance of the object. There will only be one instance of the ExampleService object, although it is not coded as a singleton.
Here is an example of how I am inheriting from my ViewModelBase...
internal class ReportingViewmodel : ViewModelBase
{
private readonly IReportingRepository _reportingRepository;
public ReportingViewmodel(CommandManagerHelper commandManagerHelper, IReportingRepository reportingRepository) : base(commandManagerHelper)
{
_reportingRepository = reportingRepository;
}
}
This code works and works great. However, having to type ": base(commandManagerHelper)" every time that I implement a new inherited member of the ViewModelBase is prone to mistakes. I'm likely to have 100's of these implementations and each one needs to be right.
What I'm wondering is.... is there a way of implementing the same behaviour respecting the SOLID principles and not having to call the base constructor every time I implement an instance of the ViewModelBase?
i.e. I'd like the ReportingViewModel to look like this
internal class ReportingViewmodel : ViewModelBase
{
private readonly IReportingRepository _reportingRepository;
public ReportingViewmodel(IReportingRepository reportingRepository)
{
_reportingRepository = reportingRepository;
}
}
but still have the ExampleService populated correctly.
I'm currently considering using the Service locator pattern for this, I'm also considering using a Singleton and I'm open to other better solutions.
The reason that I'm asking the question rather than diving in with code is that I know that the Singleton is generally an anti-pattern, to me it signifies that something else is wrong in the code.
I've just read an article on IoC and it's slating the Service locator pattern here's the article http://www.devtrends.co.uk/blog/how-not-to-do-dependency-injection-the-static-or-singleton-container.

You can't get out of calling the base constructor.
It doesn't really matter that IExampleService is only instantiated once and shared. Your ViewModelBase doesn't (and shouldn't) "know" that. All it needs to know is that whatever is injected implements that interface.
That's one of the big benefits, because when you unit test classes you can inject a mocked version of that interface. If classes depended on a static reference to something buried within a base class then it wouldn't be possible to replace it with a mock for testing.
I use ReSharper. (Am I allowed to say that? I don't mean to advertise.) Among many other things it generates those base constructors for you. I'm sure at some point that's got to get built in to Visual Studio.

Related

Conditional inheritance: base class depend on environment variable

I have two abstracts classes, 'ValidationsWithStorage' inherits 'Validations'
public abstract class Validations {
// methods..
}
public abstract class ValidationsWithStorage : Validations {
// ...
}
I also have a class:
public abstract class TestsValidations : T
T should be depend on the environment variable:
Environment.GetEnvironmentVariable("useStorage")
If this variable is null I want that T will be Validations.
Else, I want that T will be ValidationsWithStorage.
What is the best way to do it?
Thanks
I am not sure you can do this with inheritance. This is not the logic of inheritance. It will be better if you use something like factory pattern and change your current deisgn.
May be you can do something like this. I didn't test but i think it will be easier like this:
public interface Validations
{
void ValidationsStuff();
}
public class ValidationsWithStorage : Validations
{
public void ValidationsStuff()
{
//do something
}
}
public class TestsValidations : Validations
{
public void ValidationsStuff()
{
//do something
}
}
public class ValidationsFactory
{
public Validations geValidationsComponent(string useStorage)
{
if (string.IsNullOrEmpty(useStorage))
return new ValidationsWithStorage();
else
return new TestsValidations();
}
}
I don't think you can do what you want to do in the way you do it.
Why not let your class TestValidations take a parameter in its constructor of either type Validations or ValidationsWithStorage. If they both follow the same interface, your TestsValidations class wouldn't need to know (or care) which of the two it's working with.
So basically:
Create an interface for your Validations and ValidationsWithStorage class
Check your environment variable
Pass the correct class into the TestsValidation constructor according to the environment variable
Does that help?
You can do that using conditional compilation:
public abstract class TestsValidations
#if USESTORAGE
: ValidationsWithStorage
#else
: Validations
#endif
{
}
You can set it in project configuration or by passing additional parameters to msbuild: /p:DefineConstants="USESTORAGE"
I don't think this is good design, but it is doable.
If you want to work with inheritance I think your problem will be solved if you use the Generic Constraints
What not to do:
I don't recommend conditionally changing the definition of a class. There are weird, one-off reasons to do that, but we rarely encounter them and shouldn't make them a normal part of how we write code.
I also don't recommend a factory. A factory implies that you're making a decision at runtime, in production, whether to use a "real" class or a test class. A factory only makes sense if some data available only at runtime determines which implementation you want to use. For example, if you want to validate an address, you might use its country to determine whether to us a US validator, Canadian validator, etc, like this:
var validator = _validatorFactory.GetValidator(address.Country);
Also, that means that the "test" class would be referenced from your production code. That's undesirable and a little strange.
What to do:
If you aren't making such a decision at runtime then this should be determined in the composition root - that is, in the part of our application that determines, at startup, which classes we're going to use.
To start with, you need an abstraction. This is most often an interface, like this:
public interface IValidator
{
ValidationResult Validate(Something value);
}
The class that needs the validation would look like this:
public class ClassThatNeedsValidation
{
private readonly IValidator _validator;
public ClassThatNeedsValidation(IValidator validator)
{
_validator = validator;
}
// now the method that needs to use validation can
// use _validator.
}
That's dependency injection. ClassThatNeedsValidation isn't responsible for creating an instance of a validator. That would force it to "know" about the implementation of IValidator. Instead, it expects to have an IValidator provided to it. (In other words its dependency - the thing it needs - is injected into it.)
Now, if you're creating an instance of ClassThatNeedsValidation, it might look like this:
var foo = new ClassThatNeedsValidation(new ValidationWithStorage());
Then, in your unit test project, you might have a test implementation of IValidator. (You can also use a framework like Moq, but I'm with you - sometimes I prefer to write a test double - a test class that implements the interface.)
So in a unit test, you might write this:
var foo = new ClassThatNeedsValidation(new TestValidator());
This also means that TestValidator can be in your test project, not mixed with your production code.
How to make it easier:
In this example:
var foo = new ClassThatNeedsValidation(new ValidationWithStorage());
You can see how this might get messy. What if ValidationWithStorage has its own dependencies? Then you might have to start writing code like this:
var foo = new ClassThatNeedsValidation(
new ValidationWithStorage(
connectionString,
new SomethingElse(
new Whatever())));
That's not fun. That's why we often use an IoC container, a.k.a dependency injection container.
This is familiar if we use ASP.NET Core, although it's important to know that we don't have to use ASP.NET Core to do this. We can add Microsoft.Extensions.DependencyInjection, Autofac, Windsor, or others to a project.
Explaining this is somewhat beyond the scope of this answer, and it might be more than what you need right now. But it enables us to write code that looks like this:
services.AddSingleton<IValidator, ValidationWithStorage>();
services.AddSingleton<Whatever>();
services.AddSingleton<ISomethingElse, SomethingElse>();
services.AddSingleton<ClassThatNeedsValidation>();
Now, if the container needs to create an instance of ClassThatNeedsValidation, it will look at the constructor, figure out what dependencies it needs, and create them. If those classes have dependencies it creates them too, and so on.
This takes a minute or several or some reading/trying if it's a new concept, but trust me, it makes writing code and unit tests much easier. (Unless we do it wrong, then it makes everything harder, but that's true of everything.)
What if, for some reason, you wanted to use a different implementation of IValidator in a different environment? Because the code above is executed once, at startup, that's easy:
if(someVariable = false)
services.AddSingleton<IValidator, OtherValidator>();
else
services.AddSingleton<IValidator, ValidationWithStorage>();
You're making the decision, but you're making it once. A class that depends on IValidator doesn't need to know about this decision. It doesn't need to ask which environment it's in. If we go down that route, we'll end up with stuff like that polluting all of our classes. It will also make our unit tests much more difficult to write and understand. Making decisions like this at startup - the composition root - eliminates all of that messiness.

How does the SOLID open/closed principle fit in with Dependency Injection and dependency inversion

I am starting to apply SOLID principles, and am finding them slightly contradictory. My issue is as follows:
My understanding of dependency inversion principle is that classes should depend on abstractions. In practice this means classes should be derived from interfaces. All fine so far.
Next my understanding of the open/closed principle is that after a certain cut off point, you should not alter the contents of a class, but should extend and override. This makes sense so far to me.
So given the above, I would end up with something like this:
public interface IAbstraction
{
string method1(int example);
}
public Class Abstraction : IAbstraction
{
public virtual string method1(int example)
{
return example.toString();
}
}
and then at time T, method1 now needs to add " ExtraInfo" onto its returned value. Rather than altering the current implementation, I would create a new class that extends Abstraction and make it do what I needed, as follows.
public Class AbstractionV2 : Abstraction
{
public override string method1(int example)
{
return example.toString() + " ExtraInfo";
}
}
And I can see the reason for doing this is that only the code I want to call this updated method will call it, and the rest of the code will call the old method.
All makes sense to me - and I assume my understanding is correct??
However, I am also using dependency injection (simple injector), so my implementations are never through a concrete class, but instead are through my DI configuration, as follows:
container.Register<IAbstraction, Abstraction>();
The issue here is that under this setup, I can either update my DI config to be:
container.Register<IAbstraction, AbstractionV2>();
In which case all instance will now call the new method, meaning I have failed to achieve not changing the original method.
OR
I create a new interface IAbstractionV2 and implement the updated functionality there - meaning duplication of the interface declaration.
I cannot see any way around this - which leads me to wonder if dependency injection and SOLID are compatible? Or am I missing something here?
TL;DR
When we say that code is "available for extension" that doesn't automatically mean that we inherit from it or add new methods to existing interfaces. Inheritance is only one way to "extend" behavior.
When we apply the Dependency Inversion Principle we don't depend directly on other concrete classes, so we don't need to change those implementations if we need them to do something different. And classes that depend on abstractions are extensible because substituting implementations of abstractions gets new behavior from existing classes without modifying them.
(I'm half inclined to delete the rest because it says the same thing in lots more words.)
Examining this sentence may help to shed some light on the question:
and then at time T, method1 now needs to add " ExtraInfo" onto its returned value.
This may sound like it's splitting hairs, but a method never needs to return anything. Methods aren't like people who have something to say and need to say it. The "need" rests with the caller of the method. The caller needs what the method returns.
If the caller was passing int example and receiving example.ToString(), but now it needs to receive example.ToString() + " ExtraInfo", then it is the need of the caller that has changed, not the need of the method being called.
If the need of the caller has changed, does it follow that the needs of all callers have changed? If you change what the method returns to meet the needs of one caller, other callers might be adversely affected. That's why you might create something new that meets the need of one particular caller while leaving the existing method or class unchanged. In that sense the existing code is "closed" while at the same time its behavior is open to extension.
Also, extending existing code doesn't necessarily mean modifying a class, adding a method to an interface, or inheriting. It just means that it incorporates the existing code while providing something extra.
Let's go back to the class you started with.
public Class Abstraction : IAbstraction
{
public virtual string method1(int example)
{
return example.toString();
}
}
Now you have a need for a class that includes the functionality of this class but does something different. It could look like this. (In this example it looks like overkill, but in real-world example it wouldn't.)
public class SomethingDifferent : IAbstraction
{
private readonly IAbstraction _inner;
public SomethingDifferent(IAbstraction inner)
{
_inner = inner;
}
public string method1(int example)
{
return _inner.method1 + " ExtraInfo";
}
}
In this case the new class happens to implement the same interface, so now you've got two implementations of the same interface. But it doesn't need to. It could be this:
public class SomethingDifferent
{
private readonly IAbstraction _inner;
public SomethingDifferent(IAbstraction inner)
{
_inner = inner;
}
public string DoMyOwnThing(int example)
{
return _inner.method1 + " ExtraInfo";
}
}
You could also "extend" the behavior of the original class through inheritance:
public Class AbstractionTwo : Abstraction
{
public overrride string method1(int example)
{
return base.method1(example) + " ExtraInfo";
}
}
All of these examples extend existing code without modifying it. In practice at times it may be beneficial to add existing properties and methods to new classes, but even then we'd like to avoid modifying the parts that are already doing their jobs. And if we're writing simple classes with single responsibilities then we're less likely to find ourselves throwing the kitchen sink into an existing class.
What does that have to do with the Dependency Inversion Principle, or depending on abstractions? Nothing directly, but applying the Dependency Inversion Principle can help us to apply the Open/Closed Principle.
Where practical, the abstractions that our classes depend on should be designed for the use of those classes. We're not just taking whatever interface someone else has created and sticking it into our central classes. We're designing the interface that meets our needs and then adapting other classes to fulfill those needs.
For example, suppose Abstraction and IAbstraction are in your class library, I happen to need something that formats numbers a certain way, and your class looks like it does what I need. I'm not just going to inject IAbstraction into my class. I'm going to write an interface that does what I want:
public interface IFormatsNumbersTheWayIWant
{
string FormatNumber(int number);
}
Then I'm going to write an implementation of that interface that uses your class, like:
public class YourAbstractionNumberFormatter : IFormatsNumbersTheWayIWant
{
public string FormatNumber(int number)
{
return new Abstraction().method1 + " my string";
}
}
(Or it could depend on IAbstraction using constructor injection, whatever.)
If I wasn't applying the Dependency Inversion principle and I depended directly on Abstraction then I'd have to figure out how to change your class to do what
I need. But because I'm depending on an abstraction that I created to meet my needs, automatically I'm thinking of how to incorporate the behavior of your class, not change it. And once I do that, I obviously wouldn't want the behavior of your class to change unexpectedly.
I could also depend on your interface - IAbstraction - and create my own implementation. But creating my own also helps me adhere to the Interface Segregation Principle. The interface I depend on was created for me, so it won't have anything I don't need. Yours might have other stuff I don't need, or you could add more in later.
Realistically we're at times just going to use abstractions that were given to us, like IDataReader. But hopefully that's later when we're writing specific implementation details. When it comes to the primary behaviors of the application (if you're doing DDD, the "domain") it's better to define the interfaces our classes will depend on and then adapt outside classes to them.
Finally, classes that depend on abstractions are also more extensible because we can substitute their dependencies - in effect altering (extending) their behavior without any change to the classes themselves. We can extend them instead of modifying them.
Addressing the exact problem you mentioned:
You have classes that depend on IAbstraction and you've registered an implementation with the container:
container.Register<IAbstraction, Abstraction>();
But you're concerned that if you change it to this:
container.Register<IAbstraction, AbstractionV2>();
then every class that depends on IAbstraction will get AbstractionV2.
You shouldn't need to choose one or the other. Most DI containers provide ways that you can register more than one implementation for the same interface, and then specify which classes get which implementations. In your scenario where only one class needs the new implementation of IAbstraction you might make the existing implementation the default, and then just specify that one particular class gets a different implementation.
I couldn't find an easy way to do this with SimpleInjector. Here's an example using Windsor:
var container = new WindsorContainer();
container.Register(
Component.For<ISaysHello, SaysHelloInSpanish>().IsDefault(),
Component.For<ISaysHello, SaysHelloInEnglish>().Named("English"),
Component.For<ISaysSomething, SaysSomething>()
.DependsOn(Dependency.OnComponent(typeof(ISaysHello),"English")));
Every class that depends on ISaysHello will get SaysHelloInSpanish except for SaysSomething. That one class gets SaysHelloInEnglish.
UPDATE:
The Simple Injector equivalent is the following:
var container = new Container();
container.Register<ISaysSomething, SaysSomething>();
container.RegisterConditional<ISayHello, SaysHelloInEnglish>(
c => c.Consumer.ImplementationType == typeof(SaysSomething));
container.RegisterConditional<ISayHello, SaysHelloInSpanish>(
c => c.Consumer.ImplementationType != typeof(SaysSomething))
Modules become closed to modification once they are referenced by other modules. What becomes closed is the public API, the interface. Behavior can be changed via polymorphic substitution (implementing the interface in a new class and injecting it). Your IoC container can inject this new implementation. This ability to polymorphically substitute is the 'Open to extension' part. So, DIP and Open/Closed work together nicely.
See Wikipedia:"During the 1990s, the open/closed principle became popularly redefined to refer to the use of abstracted interfaces..."

Constructor Injection application architecture is wrong - Ninject

I am using Ninject, and using Constructor Injection:
An example of my problem is
I have two interfaces with their implementations.
1. IUsersProvider
2. ICompaniesProvider
I need to use functions from UsersProvider in CompaniesProvider
And from CompaniesProvider in UsersProvider
So I have created Constructors in both classes:
public class UsersProvider : IUsersProvider
{
private readonly ICompaniesProvider _companiesProvider;
public UsersProvider(ICompaniesProvider companiesProvider)
{
_companiesProvider = companiesProvider;
}
}
AND
public class CompaniesProvider : ICompaniesProvider
{
private readonly IUsersProvider _usersProvider;
public UsersProvider(IUsersProvider usersProvider)
{
_usersProvider = usersProvider;
}
}
Now this code compiles ok but from an architecture point of view this not correct (It looks like a circular reference). Ninject throws an exception when I run this code:
what is the best way of handling the scenario to use functions from each class in the other?
The correct way to handle this scenario would be to refactor one or both interfaces/classes so that they don't depend on each other. It's hard to advise with more detail without seeing the code of each, but typically if you find yourself in this situation, one or both of your classes are doing too much, i.e., violating Single Responsibility Principle. split up the interface so it only does one thing, and then your dependencies should clear up.

c# practices for correct object oriented techniques

I have some c# code that has been working well for a while now.. and I have to say, whilst I understand the basics of OO principles, there is obviously more than one way to skin a cat (although I hate that phrase!).
So, I have a base abstract class that is acting as a basic data service class as follows (much simplified just for ease of reading):
public abstract class dataservice
{
public enum OutputType : int { XmlTOJson = 0, Xml = 1, Json=2 }
protected object SomeDBcall(string StoredProcedure)
{
// Just assume we are using SQLclient/DB access..
object SomeReturnObjValue = db.ExecuteScalar(cmd);
return SomeReturnObjValue;
{
}
.. so basically I might have a few basic DB retrieve/update/delete calls in the abstract class.. mainly as there are the basis of any DB operation I have in my app.
So now we have a class that implements the base class, say in my case a customer class:
public class Customer : dataservice
{
Public String CustomerDoSomething(string SomeDataEtc)
{
// Ok, so again for simplicity sake, we are going to use the base class to
// call a DB retrieve
object ReturningObj = SomeDBcall("my stored procedure");
return ReturningObj.ToString();
}
}
So I guess my question is this: Is the above method "ok" to use? considering a virtual method could be over-ridden if required, however in this case I only want the base class to use those methods which are protected as the means to call the DB operations.
Any clarity/guidance very appreciated!
Sure, it's "ok", though I see no reason for the base class to be abstract. abstract classes are great for implementing some common logic and leaving the rest up to derived classes to implement. However, you have no abstract/virtual methods, so I don't see the point here.
Perhaps you can let your abstract class be concrete and use it as some kind of helper class which handles the database related stuff you need. As far as the example code shows, there is no need to have multiple database accessing classes, just different parameters.
Overview
Many times, your "development itself will guide you".
Practical answer.
(1) You define a base class "dataservice", and from that class, several other classes will be based upon. You marked as "abstract", thats good. It's not mean to have variables by itself.
Some developers won't mark that class as "abstract", its not obligatory, but, its a not a bad idea, but, its a "good practice", to marked "abstract".
And, other methods will be added, used by the subclasses, maybe overriden, maybe not.
For know, those methods are protected, and anot mean to be used outside the object, but, by other methods. That's ok.
Maybe, later, a method may be required to be used outside the class, and may have to change to public.
(2) You add a subclass "Customer" that is a descendant from "DataService" You add a method that has to be used outside the class, and marked as "public", good.
It's only meant to be used by this class, not the parent class. So, no "virtual" or "override" required. Good.
(3) Your example its very simple. Most things you did, seems fine to me.
Eventually, when you add more code, things may change, example a method in the base class that was private may become public, or you may "rename" or "refactor" a method, like "dosomething", and found out that its better to be in the base class, or maybe not.
Summary
There are other answers, that mention, rules, or concepts. Seems to me that they are OK, but, skip the fact that you are learning to use O.O.P. better. Some people just try to "eat the cake in one wingle big bite", and that's not a good idea.
P.D. "can ur skin ur rabbit", sounds better to me.
Cheers.
You might want to look to the Template pattern to define the interface in the base (abstract or not) class with defined protected virtual hooks that can be overridden in the concrete subclasses. As mentioned by another poster, if you just intend to add DB services to each of your domain areas you might look to encapsulate the basic database service methods into a helper class rather than deriving from the database service.
Thanks #jgauffin for questioning my LSP violation statement. It was not correct and has been removed. There are lots of cases where extending the public interface of the base class by subclasses is warranted. Of course, by doing that one needs to be careful that you have an instance of a Y and not an X or a Z when performing a Y-specific operation A(), assuming that both Y and Z derive from X where Y adds the new public method A() and Z does not.
An example of the Template pattern in the OP's context would allow better encapsulation of custom functionality within subclasses without extending the public interface. However, this only works if there is not external influence exerted on the subclass instance, such as the OP's SomeDataEtc parameter. This works best when the instance is immutable.
public abstract class DataService
{
protected object myWidget = new Widget();
public object SomeDataBaseCall(string storedProcedure)
{
DoSomeCustomThing();
//do db stuff
object SomeReturnObjValue = db.ExecuteScalar(storedProcedure);
return SomeReturnObjValue;
}
protected void DoSomeCustomThing() {}
}
public class Customer : DataService
{
override protected void DoSomeCustomThing()
{
// do your custom thing here
}
}
Additionally, in the OP's example, it would seem prudent to use delegation within the derived class's new public method to call the base class's SomeDBCall method to execute the stored procedure. If you are redundantly coding the db access methods then there is no benefit to the proposed inheritance.
As was also mentioned elsewhere, you might be better off altogether by using composition rather than inheritance for the data service functionality.
No. Guess your following data access object pattern (DAO). Either way your Customer is not your data access class. It uses a class for data access. What I mean is that your DAO should favor composition over inheritance.
Something like:
public class Customer : IDataAccessObject
{
public Customer()
{
_dataAccess = new DataAccess();
}
public string CustomerDoSomething(string SomeDataEtc)
{
object ReturningObj = _dataAccess.SomeDBcall("my stored procedure");
return ReturningObj.ToString();
}
}
Why? Your objects get's a single responsibility which means that it's easier to extend and refactor them.
You can read up about SOLID which is some fundamental programming principles.
Since you are a .NET developer I also recommend that you embrace the naming guidelines.

Should AggregateService be used as a container to store common dependencies?

I have a base controller class which uses aggregate services in autofac to inject its dependencies. In a class derived from base controller, I need to access a service which is a part of aggregate container. Which one is a better way?
public Interface ICommonControllerDependencies
{
ICookieService CookieService{ get; }
IAuthenticationService AuthenticationService{ get; }
}
public abstract class BaseController : Controller
{
protected readonly ICommonControllerDependencies Dependencies;
protected BaseController(ICommonControllerDependencies dependencies)
{
this.Dependencies = dependencies;
}
protected override void OnActionExecuting(ActionExecutingContext filterContext)
{
filterContext.Controller.ViewData[UserName] = Dependencies.AuthenticationService.UserName;
base.OnActionExecuting(filterContext);
}
protected ActionResult RedirectToDefaultPage()
{
var page = Dependencies.CookieService.GetDefaultPageCookie(Request, RouteData);
//Do Something
}
}
public class BaseReportController : BaseController
{
public BaseReportController(ICommonControllerDependencies dependencies)
: base(dependencies)
{
_cookieService = dependencies.CookieService;
}
}
OR
public class BaseReportController : BaseController
{
public BaseReportController(
ICookieService cookieService,
ICommonControllerDependencies dependencies)
: base(dependencies)
{
_cookieService = cookieService;
}
}
The AggregateService is intended to be what isolates your subclass from changes in the super class, and enable changes in the superclass without breaking subclasses.
If you go for option 1, you couple the subclass to your superclass, thus loosing the intended isolation.
Without knowing more about your design I would go for option 2. I don't think that I can anticipate ServiceA to always be there. Taking an explicit dependency on IServiceA in the subclass, that class can live on happily ignorant about changes going on in the superclass internals.
When you need an Aggregate Service (as the Autofac documentation calls it), this could be a sign of violating the Single Responsibility Principle, that states that a class should do one thing, and only one thing.
In other words, the Aggregate Service pattern is a code smell*.
Having big base classes is a code smell as well, since base classes tend to grow and grow to big and complicated classes, that contain a lot of code that not all sub types use. Instead, the general advice is to favor composition over inheritance.
With UI frameworks such as ASP.NET MVC however, this is not always easy, since most frameworks themselves promote inheritance.
Try to extract the logic of the base class to separate dependencies, especially when that code in the base class isn't used by all sub types. For instance, you might be able to refactor the RedirectToDefaultPage method to the following:
public class DefaultPageRedirector
{
private readonly ICookieService cookieService;
public DefaultPageRedirector(ICookieService cookieService)
{
this.cookieService = cookieService;
}
public ActionResult RedirectToDefaultPage(
Controller controller)
{
var page = this.cookieService.GetDefaultPageCookie(
controller.Request, controller.RouteData);
//Do Something
}
}
This way you can inject the DefaultPageRedirector only into Controller types that actually need it.
For the OnActionExecuting it is different, since it gets called for each and every sub type. However, the ViewData["UserName"] property will probably not be used by every View in the system and in that case you should consider returning the UserName as part of the (staticly typed) ViewModel object. If it is used by most views, you might want to consider using a partial view, because you might have some repetitive code in your views (The DRY principle holds not only for code, but for every part in the system).
This will probably get rid of most code in the base class, which probably also removes most of the dependencies in the base (if not all).
* Note that a code smell doesn't mean there is always a problem. To quote Wikipedia: "code smell is any symptom in the source code of a program that possibly indicates a deeper problem."
I would think that it depends on whether you have IserviceA registered in the container or not and how you anticipate your design evolving.
Personally, I would go with the first option if you don't anticipate removing serviceA from the ICommonControllerDependencies interface. It just seems simpler to inject a single interface. If you think that you may remove serviceA at some time, I would consider going with the second option as it removes the coupling between the service and the controller dependencies within the BaseReportController. I think the second option more closely follows the Law of Demeter.

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