I'm creating a package for NuGet from a library that wraps a console application. How would I supply this console program with the library I am creating? The console .exe needs to be in the same directory as the library after the build, but not required during build.
I don't believe I can place it in the "lib" folder as it's not something that the referencing program can actually reference in the first place, and not the "content" folder either since it's needed after the build process, not during.
Am I forced to have to get the user to download the console application separately and supply the filename to the library? Or is there a way that I can easily implement this need in NuGet?
Nuget packages are not meant for deploying executables. The purpose of Nuget is to simplify the deployment of other libraries that you need to include as a reference in your coding projects. Also I'm not sure what you mean by console application but if this some actual 3rd party console program and not the command prompt in Windows and this meant to go to an end user who just needs to double click and run the application then you either need to create an installer with InstallShield or one of the installers provided with VS. Additionally you could look into chocolatey which is meant for application distribution and deployment.
Chocolatey
Related
I've just finished my Windows Forms App project in Visual Studio using C#. I know I need to release it. To do so I need to go from Debug mode to Release above in VS and then just click on F6. After that I have a folder with an exe file in it. But in my project I use a dll library which was copied on my PC and registered by regsvr32.exe in cmd. Next in VS I went to Solution Explorer and added the library in References by writing the path to it. I also use two packages which were installed by NuGet Package Manager.
My program is developed to use it by my coworkers so I have to distribute it to them. The problem is that I don't know how to prepare my app for it.
I'm reading lots of different articles about the release step but I'm getting more confused. People usually write that I can just copy the exe file in the release folder and use it in another PC after installing .Net there. But in my project there are also the three libraries and without them my program won't work in another PC. I can copy and register the first library on other computers but what about the last two? How to set up them correctly?
About the first library, I put it in a folder created by me manually in the C directory of my computer. The release folder is in another place. And when registering this library in cmd and then adding it to References, I specified the path to it. It means if the path has been changed, it won't be possible to use the library in the project. I tried some times. It's not convenient and when placing the app in another PC without VS where I can specify the path, my program won't probably work. So it would be very convenient to place this library next to the release folder and after putting it in another PC, the path to the library wouldn't cause any problems.
To sum up, I'm looking for the way to easily and conveniently distribute my program to users. Of course, I want to put my app and the libraries together in a PC, not to set up them separately and then tune them separately to make the program work there. Might there a way to release it as an app with all the libraries connected to it?
I feel it must be easy but I'm not so experienced. I'm sorry for that.
It is recommended that you use ClickOnce deployment:
ClickOnce deployment is a Microsoft technology that allows you to easily deploy your Windows Forms App along with all its dependencies. With ClickOnce deployment, you can publish your application to a web server or a file share and users can install it by simply clicking on a link. ClickOnce will automatically download and install all the required DLLs and packages on the user's computer.
Of course, there are some third-party packaging software that I can't recommend. If ClickOnce doesn't help you, I'll think of other ways.
I've never done this before, because I've never needed to until now, but I need to build my windows forms application to a standalone executable. I'm aware of both Build and Publish options within Visual Studio however none do what I need. Build doesn't allow you to move the executable it makes, and Publish makes a setup to install on the computer.
My goal is for the application to open without installation.
In the /bin/Debug/ directory made by the Build option, I have an executable, four dlls required, two .pdb file, and few other standard files (.manifest, .config, etc.). I was hoping to get any requirements built inside the executable.
How do I do this? All my searching has taken me to bunch of tutorials on how to make applications from scratch and how to use the csc.exe console command.
You can merge the separate assemblies to make it one single executable.
There is a tool called ILMerge that is capable of doing that for you. Another method is described in this post, which also works for WPF.
What you want is to embed the .DLLs in the .exe file so you can move it freely and only need the .exe , you just didn't search for the right thing,
here is what you are looking for :
It is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
See : Embedding DLLs in a compiled executable
this is indeed a duplicate but i don't have the reputation to mark it as so.
I'm building a web app project and want to reference a few dlls from a desktop c# project. Both projects are pretty big.
This has all grown organically, so what we've done so far is include the dll projects in the web app solution which makes it easy for debugging. So at the moment all our code (desktop apps and web apps) sit in one big git repo and we build the web app and copy the code to a web server via Jenkins.
The time has come to manage the code better and split the repo into two. The problem I'm having is that I can't build the code anymore as is via Jenkins as the desktop app code (and dlls) will be gone from the Jenkins working directory (unless I create a common working directory).
I just want to get some ideas how to best manage the code:
- How do I best include the desktop c# dlls in my web app solution?
- Is there any way to still being able to debug the dlls if I don't include the dll projects in the web app (when debugging the web app)?
- How do I keep the dlls in the web app solution up to date (say if I put them into the bin folder)?
- Is there a way to not include the dlls in the repo, but have Jenkins rebuild and copy the dlls?
You can host your shared DLLs in a nuget package in its binary format and have it referenced by both the desktop and the web application.
I don't know about the Jenkins part, but a quick google said that there is a plugin that support nuget.
Creating nuget packages is an easy and straight forward process with adding some meta data about the nuget in a nuspec file and calling nuget.exe with some parameters to create the package (nupkg) for you, that you can later reference in your project.
Hosting nuget packages to be found and used later, you will need to create a feed. it can be as simple as storing files in a folder somewhere and configuring your build tools (visual studio, MSBUILD, etc.) where to look to find nuget feeds.
referencing a nuget is done in visual studio via nuget package manager plugin.
I have a large solution currently under VS2010, with lots of projects and dependencies. Some of them are installed to the GAC, some of them are just included from a "lib" folder. I need to build one of my projects (specifically a WinForms app) to able to run on any, non-development computers without any installation process (except for the .NET runtime of course), just as portable apps do.
For this to work, I need to have all of the referenced DLLs and their whole dependency tree in the output folder of my EXE. I can do it for exemple by marking the dependencies to "Copy local" in the properties window, but that works only for the direct references of the EXE project, so it's far not enough. Another way is to make a setup project, but my client and also I want to avoid that (in the final version I'm gonna use ClickOnce). Of course I can always do it purely by hand, gathering all the DLLs manually, but that's quite a nightmare.
Is there some tool, msbuild trick, command-line option, whatever hack to force Visual Studio to gather the whole dependency tree of my EXE during build, and copy them to the output folder? So that I could just ZIP everything together and send to my client.
I actually chose a somewhat "middle" solution, the following way.
I created a "dummy" setup project, not caring about setting anything but adding the project outputs (primary output, localized resources, contents, etc.). It was a 2 minute task this way.
I built the setup project, and got the MSI file as the output.
I've extracted the contents of the MSI file to a specific folder, called "MyAppPortable" for example. I found the solution here. The command-line command is
msiexec /a "absolute_path_to_my_MSI_output" /qb TARGETDIR="absolute_path_to_my_desired_output_folder"
I got the full application with all of its resolved dependencies (except for late-binding dependencies, but I took care of them manually, by adding them as references to my projects). I could ZIP the whole folder, put it on another computer, and voila, everything worked fine.
Basically, using Visual Studio, you can set all of your Solution's Projects to build into the same Output folder and use this folder as your Windows Form application folder (where the application EXE will reside).
By doing this, you will coordinate all of the possible assemblies references that your app is depend on.
In VS 2012, right-click on a Project => Properties => Select Build (left pane) => Set your Output path:
I would select a a solution-level folder as the Output path.
And if it's prohibited to perform such a modification at your workplace so I would suggest you to use dependency analysis tools like the following in order to interrogate and gather the appropriate assemblies that your app is depend on and will require at run-time:
Dependency Walker
NDepend
Red-Gate Reflector
Update:
Using the above mentioned tools will not yields assemblies references which are late-bounded (at run-time), for this case you may use: Fusion (the Assembly Binding Log Viewer)
Check out the Fody/Costura recommendation from this question:
Embedding DLLs in a compiled executable
It's great! I just tried it out for a similar need and in less then a few minutes I had a completely portable (except the .Net framework) exe that I could easily give to co-workers.
I am looking at making an application more modular and accessing dlls so that I can change them if the client was wanting different functionality.
I know how to create the dlls and reference them, but I am trying to find a way to create an executable that will install a different version of a dll into the required application folder. I want to avoid having to put the new dlls into the original project and build a new install file and I want to keep things simple for the end user.
Currently I am using visual studio 2010
You could create MSI files for each of your dlls and use the standard installer process to update the dll. It is also possible to write an exe that downloads and extracts which will have an arbitrary amount of logic (licensing, download location now and then...).
A combnation of both might seem an interesting thing. A bootstrapper downloading msi files and silently installing them. You could have advanced features in the installer while having the freedom to decide what and when to install on your own.
Technical aspects popping into my mind: files in use may not be changed and if you change the interface theunchanges main program won't be able to use the new library.
It seems you're searching for a plugin architechtecture, you might want to look at MEF or Unity to perform the compositiom, but that is more a side comment.
There are few SO thread available on this great website. You should explorer them and try the best way to implement whatever situation you have..
Check these reference links:
from: Creating a patch to upgrade .NET application
If you already use a a VS Setup Project you can deploy the new version
of this project and it will upgrade existing installations. Have a
look at the setup and upgrade ids. The stop and start of the service
can be done by custom actions that can be defined in the project and
will be executed i.e. when your setup is committed or rollbacked etc.
Patch development in DotNet
How to make Patch-able/Update-able application?
create patch file using .net windows application
Note: Ref this For clickonce how to build a patch for existing installer